Has there ever been a case where the presence of anthro characters in a videogame detracted from the experience rather than enhancing it?
>>736134387Doggy style tail pulling sex with anthro cat women the living purring onaholes
>>736134387That girl is a Khajit from The Elder ScrollsSpeaking of TES, will I miss out anything if I jump into Morrowind?Don't know if TES 1 and 2 are worth playing
>>736134387Rivals 2
>>736134387I'm not sure if Friends VS Friends would have done better or worse without the furry characters, but my gut instinct tells me it probably hurt their mass appeal.Other than that? I guess there's the board game Root? A lot of people look at it and dismiss it as being a lot simpler than it is, but I'm not sure that's not just a consequence of the art style. If they had done everything in the style of Renaissance art, it might have been more effective at getting the point across. So, I guess not. Every game I can think of that has animal characters in it that felt like a marketing failure, failed for other reasons, like being shit on a fundamental level.
>>736134723If you can handle old game jank, TES2 (Daggerfall) is completely free and has a Unity “port” that makes it actually run on modern hardware. It’s an interesting time capsule of retro game design. But the first two games have very little in terms of important lore or really any consistency with the rest of the series. You can start with Morrowind and really not lose anything of value.
Nope.Anthros in games have been proven again and again to improve whatever media they're in.
If you count the cat people in Dragon's Dogma 2 having human ears
>>736134726This. I genuinely love the gameplay but almost every visual design is ridiculously unappealing
>>736134387Plenty times they've detracted, 0 times they've improved it.
>>736136091>Plenty times they've detracted>provides zero examples
>>736137380Can you name a single game that was improved by furry shit that wouldn't have been just as good without? Try not sounding like you'd want to fuck dogs if possible.
>>736137958you could've made your bait a little less obvious and i would've actually written a long-winded reply about advantages of a non-human perspective in videogames and how they actually improve the immersion more often than not while allowing the developer more leverage as the setting no longer has to adhere to strict realism by default, but no, you're faggot
>>736137958>Can you name a single game that was improved by furry shit that wouldn't have been just as good without? Elder Scrolls Oblivion, which is OP's pic
>>736134387Dawntrail
>>736137958Pokemon would be missing like half the pokemon
>>736137958Bloody RoarAltered BeastSly Cooper>if possiblethank god, cause I really love dog dick
>>736137958Would Rain World feel right and be the masterpiece it is without the cute white sex creature that it has you play as?
>>736138879no, but not because you want to fuck a slugcat
they almost want to make me play gay modern wow
>>736138879first good suggestion so far, but you are fucking gross.
>>736137958Age of WondersWizardryThe Elder ScrollsAlso it's called anthro, furry is the fanbase, retard-kun.
>>736139223Thankfully there's always mop classic for pandas.
>>736138738Sly Cooper could not have possibly worked without being about animal characters.Rocket Robot on Wheels had a lot of the same structural and level design principles as Sly 1, PLUS being a physics-based puzzle platformer a decade or more ahead of its time on the N64. It was a complete failure despite having totally unique, ahead of its time gameplay, cool environments and high quality animation, because no one wanted to play as a weird little robot with a purple face.Doing something that was a little less ambitious, but still had sparks of technical flair in Sly 1, and had appealing animal characters whose animal nature was constantly front and center, made for a much more successful product in the end.
>>736139589furry shit implies anthros
>>736139589>Also it's called anthro, furry is the fanbase, retard-kunfurries call anthros furries and always have simply for brevityway to out yourself as a newfag
>>736134387Update when
>>736139589dumbass!
>>736134387No, this is also why consultants push for realistic humans and try to sideline anthros, robots and miscellaneous non-anthropomorphic beings whenever they can, it's just basic job security. Give them the poison, tell them they can't have the antidote because it will make the symptoms worse, that's how they pull in more consultants even after massive failure.
>>736141216According to those people, non-humans aren't relatable, and also take away slots for human minorities and are thus bad.
>>736141421It's funny that there's a non-trivial number of studios who opted for animal or robot characters to completely sidestep the politically correct insanity.
Who gives a shit. Most "anthros" end up being human models with few changes wow so fucking original. Fucking tired of that shit
>>736141621thisit's only okay if a human has been transformed into an anthro so they kept their mannerisms, but it's still boringthere are so few games with actually interesting nonhuman characters with their own culture and way of being
>>736141621What do you want then?
>>736141838Something more original than wow here's this hairy person with a tail and a snout glued on their face. Give them beastly posture, give them big ass claws and paws. Anything is better than the slop that passes for anthro nowadays
>>736141838nta, buti've been playing a lot of project silverfish recently, and the most interesting thing about anthros there is that some armors have tail pouches, otherwise they're just humans which is very disappointingi want anthros with unique biology that directly affects their abilities, culture and behaviour
>>736141936Non-human characters are usually low priority because the assumption is automatically that most people will just play humans so who cares, because making a true bestial character takes more effort. There's also the issue of balance, can't allow them to be too strong.
>>736141621That just comes with the territory. The original anthro rubber hose characters in early cartoons and newspaper comics were drawn exactly the same way they'd draw human characters, just with a black dot nose, animal ears, and big shoes. The only characters that were drawn like actual animals were conceived of AS actual animals, like Donald Duck. With the second wave, you got characters that were human bodies with big animal heads and animal feet, like Bugs Bunny and Daffy Duck, and sometimes, you wouldn't even get the animal feet, like with George Geef.That's the distinction that persists, for the most part, to this day. If they're supposed to be doing human things from the start, and be compatible with a human-like society, they'll have human proportions, human hands, and plantigrade legs. And if they're actually supposed to be animals, they'll have animal proportions and animal features like reversed knees. The funny thing about this is that most of the deviations in that trend are a direct result of the furry subculture experimenting with those unspoken rules. Zootopia, the biggest mainstream exception, exists because someone said "What if the animals really could talk and think like humans and built a society that could accommodate them all?" Which wouldn't have happened if there weren't people on the periphery proving that the idea wasn't as uncanny as the smart money thought it would be.
>>736137958>Try not sounding like you'd want to fuck dogsBut I do?
>>736141621This. Most anthro characters are basically just humans with costume props on their faces, feet, and maybe genitals.
>>736143369>>736141621So what do you guys want? An anthro that pisses to scent mark the room and says hello by sniffing your anus?
>>736141621>>736143369People just bitch either way. See, anytime a female is more animal than human and thus looks androgynous, or more subtle in how to tell their feminity because they are not human.
clean this disgusting furshit porn dump thread already janny, do your fucking job
>>736143465i want a game where i have to manage claw integrity, have specific dietary preferences and my whole species has a culture that's recognized by others into which i can lean during dialogue
>>736143465At this point I'd settle for just never seeing the disney eyes againt, but if I had my way it'd be less common animal features on anthros (lady anthros), like whiskers, slightly exposed teeth, less "smushed" snouts, more pronounced fur on their body as opposed to having fur-colored human skin, backward legs like most four-legged creatures and that's just mammals.
>>736143640I agree with everything except maybe eyes, depending on what you throw under the "Disney eyes" umbrella.If there's one human aspect to keep in an exotic design, it's the eyes. It's the strongest subconscious factor that makes us connect with a character.
>>736134723This is what women think dating is like for men
>>736144058no wonder the male privilege myth exists, they think we're having amazing adventures and not withering away form loneliness and failure
>>736142395>Which wouldn't have happened if there weren't people on the periphery proving that the idea wasn't as uncanny as the smart money thought it would be.reminder that one of the most interesting and coherent explorations of nonhumanity from a human perspective is written by a self-admitted transformation fetishist
>>736134387Not entirely "detracted" but I was always annoyed that Morrowind Argonian women were coded incorrectly and had boobs when clothed but flat when naked.Drove me nuts until I used a mod that made it so female Argonians used the male models for torso armor/clothing.Also a special shoutout to Sands of Destruction, a DS/PSP RPG all about how anthros had enslaved all of humanity... but like, almost every important anthro in the game is just doing the "human with tail" or "human with horns" thing because anime despite all the unimportant anthros being generic furry bipeds, and that annoyed me so much I never get far in it.It's doubly annoying because the sprites are too small and they'll introduce some new character and I'll have no fuckin' clue if they're supposed to be good or bad because it's impossible to tell if they have animal bits or not.
>>736134387Fucking hate this stupid thing.
>>736145538Didn't the first game have pretty much the same shit?
>>736143640The fuck are disney eyes?
>>736134387In corruption of champions 2 the anthros quickly become weirdass rather than attractive to most people
>>736145863First game had tiny pixelart instead of detailed models.
>>736144721Val's shit ain't that deep bro.
>>736143573Scav Prototype does the claw integrity and dietary preferences parts, although the "preferences" are more akin to "restrictions".
>>736143465Something like the Charr from Guild Wars. Beastly looking characters.
Should catgirls have retractable claws on their fingers even if it makes no real anatomical sense with human like hands?
>>736148301they should have paws with slightly elongated digits and opposable thumbs, not fingers
>>736148343The lack of fingers would limit their dexterity quite a bit though.
>anthro character>humanlike hands but with beansStop it. Just stop.
>>736148396yeah, that's why she would need me (husband) to help her on daily basis
>>736148454That would be cute tho
>>736148490no, they look ugly and half assedactual paws are much cuter
>>736148540If you want the character to actually interact with objects and make anatomical sense, you have to figure out how their hands would work. With just paws, even if they have opposable thumbs, the character loses a lot of dexterity.
>>736148627i knowso it's either stylized paws or humanoid hands. no half measures, they look bad
Definitely this game. Why you might ask? Because it was changed to furry characters in the 11th hour when the entire aesthetic and cast of the game was built around anime before it, and everything asset-wise completely clashes against the new character art.
For me it is Izutsumi
>>736148454shit taste, humanoid hand but with cute soft beans is peak
>>736134387fallout 1 was gonna having a talking raccoon race
Katia
>>736148301Trying to settle on which solution to go with for a design I am refining. The paw like hand would allow for retractable claws while also looking a bit more unique however I am concerned over the loss of dexterity in the design.The feet I am more or less setled on already them having retractable claws.
>>736134387Yes, every single time.
>>736154335NTR, as in someone in a committed relationship choosing to cheat and reveling in how much better the new guy is? Or "NTR" where they were previously in one or two long term relationships that didn't end up working out?
>>736141838something more interesting than "human with accessories"
>>736147719looks interesting
>>736134387no
>>736134387I want her to ntr me so badly bros...
ff14Hrothgar are just kind of stupid and fetishy looking
Bros... Anthro characters are dying left and right...
>>736160216What's with the diagonal streaks?Also half of those games are shit, no idea why the artist wasted time representing them.
>>736162105It's explained at the bottom of the image. They're from games where the developer wasn't a furry.
>>736162105>blind>shit opinion
>>736162952>blindActually was a case of shit monitor angle making it washed out, my bad.>shit opinionYou're going to tell me Rock Paper FUGA, Bunbomb, Latex Game Over Simulator, and the detective game with the shit 3d models are great games?
>>736141621TES khajiit amuse me because they got the whole spectrum from literal housecat to weird elf that's actually a khajiit trust me bro, with different flavors for size, body shape and even shit like plantigrade vs digitigrade inbetween.
this is the type of furry character i want
>>736163890TDM game that's not a social game/animal crossing clone when? There's basically just Atlyss and development on that moves at a snails pace.
>>736163953Give me a TDM arena/class shooter and I'll be a happy man.
>>736134387Dragon's Dogma 2.
>>736163225>half>names 4 out of 19
>>736164809I don't count demos/unreleased games.
>>736144058>>736144309Its like that for me
>>736154335Katia is built for being abused
>>736148396I don't think the dexterity loss would be that terrible. All you need to do is (functionally) remove the distal phalanxes (since they're bent backwards now) and elongate the rest a bit so the finger "tips" are at the intermediate phalanxes, and there'd still be enough bending available for somewhat fine manipulation with which to build a society on.Sure, they may not be able to fully encircle branch like a human hand would, sure, but they are cats, not apes; and any tools we use they may not be able to can just be redesigned, maybe come at a later point in time, which is a plus since it'd repaint their tech and culture into something non-human
>>736163225>fugalittle tail bronx generally good, fuga 1 good>bunbombhaven't actually played, if we're talking /v/ vaporwave i'd pick jenny's game over this>latex game over simulatorgood character designs, shit everything else>detective gameblacksad? i haven't played it personally so i don't recognize the characters, but i don't see the cat dude, is one of the girls from there, or are you mistaking Mae for him?>early accessthere are some pretty damn good demos on the list, like tacklebox, aeromachina and scav
>>736167014To me, it seems that with the thumb, the loss of the third joint would be especially hard to deal with because part of the general mobility of our thumbs stems from the fact that the first joint has such a free range of motion while the second and third joint handle the bending of the thumb.
>>736168203Monkeychads can't stop winning
>>736167913>blacksad?No. The shitty one with the chick that rides a moped. Blacksad is 'ok' as far as Telltale styled P&C adventures go. A shame half of the characters look fucking awful in it, probably because the original artists of the graphic novel weren't involved to tell them to lean more Disney rather than Looney Tunes.
>>736168203>>736167014An alternative solution to the loss of the fingertip dexterity could be that they essentially use their claws as fingertips but on the fly I have hard time figuring out how that would work anatomically while retaining the retraction function of the claws. The claws would have to be long enough to function in such a role while the structure of the "paw fingers" would need to still be able to retract the claws when they are not in use.
>>736168203True. I guess they could be the exception that gets no retractable clawbone. They're already exceptional in human hands so why not add one more exception, right?
Persona.
>>736138559The fact she was anthro did not make the game worse the fact she was a generic anime shonen trash voiced by a trany is what made the game worse.
>>736169256Something like that could serve as a midway point solution. Of course, there is also the element of just adding the fourth joint to the fingers to faciliate the claw function and be done with it, even if it isn't "realistic" in any anatomical sense.