>buy a new HDR monitor>launch a game, see thisWhat am I supposed to do here?
HDR gaming is a complete meme, no game ever gets it right
>>736146470Set the brightness to correspond to your monitors spec. It's not rocket science.
>>736146470Open Windows Settings, Display, select the display you want if you have multiple, click Advanced Settings and check out the peak brightness in nits. Set that as Max Brightness in the game. More importantly, know the specs of things you buy. Even more importantly, use RenoDX. https://github.com/clshortfuse/renodx/discussions/535Use RenoDX to set brightness and exposure, if you want to. Keep the game setting at 50.
>>736147386>check out the peak brightness in nitsBear in mind this will sometimes be set wrong and you'll have to change the EDID to match your monitor's spec because fuck you.HDR on Windows is a fucking mess.
>>736146470you need to know the peak 10% brightness window your monitor supportssometimes this is 500, a lot of the time it's 1000 nitsif you're on windows, download windows HDR calibration tool to determine this and set the calibrated driver as your monitor's color profileexposure is personal preferenceUI brightness is personal preferencei'm assuming this is an OLED or mini-LED panel, if it's not then just turn HDR off entirely
>>736146470Just set it to use HDR10 and ignore it because brightess is set automatically. You do have HDR10 monitor right?
>HDR has existed for over a decade>still broken from top to bottom for vidya>devs implement it wrong behind the scenes (i.e the actual HDR pipeline)>their calibration screens are often wrong (see: RDR2)>operating systems implement it wrong (see: switch 2)>TVs and sometimes monitors have multiple implementations that fuck with your ability to calibrate>user needs to know a lot of technical details to set it upFor what should just be turn on and the OS and game just reads what the display reports and works from there we are another decade away from that.