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slay the spire 2 gamers, they buffed snakebite!!!!! it's playable!!!!!!!

april fools :)
>>
>>736164927
why is the game so mid bros?
>>
>>736164927
kek okay that got me. "isn't that just deadly poison, wtf?" god i'm a retard
>>
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>>736165312
*checks date*
haha, anon! Well done
>>
>>736165461
>implying
>>
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Did I genuine missed the easiest infinite known to man or is there some softblock mechanic I'm not seeing?
>>
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Do you guys take Decisions Decisions if you don't really have any good skills to hit right now?
>>
Just switched to the beta versions. Two games in a row I get the new Doormaker. I like him a lot more than the old one.
For anyone on a shitty laptop, disable adaptive vsync. Normal or off is fine.
>>
>>736165707
Graveblast Graveblast Carpal Tunnel
>>
>>736165732
No.
>>
>>736165707
>not even .99 but .98
the fuck?
>>
it's up

https://youtu.be/7A-U8o5llbc
>>
>>736165732
compared to the other two offered it's worth being a speculative pick if you have the star generation. at worst it's a draw card that plays a defend 3 times and buys you another turn
>>
>betabois getting uppity again
uh oh
>>
>>736165913
it's the hardest version by far
getting 10A in any other is meaningless
>>
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>>736165978
>ecelebs
>>
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Most adrenaline I had in a while
>end of act 1, Darv offered Sozu vs Pyramid, picked the latter because I haven't had a pyramid win yet and I had bloodletting
>extremely deterministic turns as expected, turns out bleeding myself saves tons of HP from enemy hits
>practically 0 powers offered other than 1 Crimson Mantle till end of the game
>deck was thin but I got lucky and didn't roll Doormaker
>final fight, down to faerie potion saving my ass
Screenshots from before/after the faerie and the final blow

Shoutout to my nigga Darv you saved my run again
>>
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Doommaxxers represent
>>
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>>736166554
>>
>>736166554
is there anything that doubles doom?
>>
>>736166752
theres no escape. Unfortunately it never got offered to me. Im curious as to how much you can doommax with it
>>
so regent is the worst class right?
>>
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>>736166861
is it?
>>
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>>736166861
For me, it's the Regent. The best slay the spire 2 character. I even ask for free card casts and void form is so friendly and more than willing to oblige.

One time I upgraded void form and it gave me three. I said, "Wow, three for free!" and the nice friendly architect laughed and said "I'm going to call you 3-for-free!".

Now the architect greets me with "hey it's 3-for-free!" and ALWAYS sends me back to the bottom of the spire. It's such a fun and cool atmosphere at my local Spire, I go ascend it at least 3 times a week for a large ascension run with stars instead of forge, 1-2 times for daily runs on the weekend, and maybe once for multiplayer when I'm in a rush but want a great game that's easy, fast, and can match my daily social interaction needs.

I even dip my Decisions, Decisions in the Void Form, it's delicious! What a great character.
>>
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I'm really just not good with this character
>>
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>>736166930
>.99
>>
>>736166973
i see no spinning top in your deck anon. Looks like you played yourself
>>
Best class is debatable but worst class is definitely Ironclad. Dependency on rare and 1 single card that applies weak.
>>
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trips, check em
>>
16 hours in the game rn and I still can't clear a run. What cards should I been gunning for with Silent and Necro?
>>
>>736167231
first few card picks ideally should be flexible, allowing you to grow into a build about halfway through act 1
>>
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>>736166973
It's an insane card you just gotta give it retain or ethereal to pop off with it

Also lobby up nerds get the fuck in here

steam://joinlobby/2868840/109775244810894107/76561198046595191
>>
>>736167231
easiest is just poison + block or sly shit
just get well laid plans and footwork and it usually works out
>>
>>736167231
>necro
see grave warden take grave warden
>silent
see prep take prep
>>
>>736167231
show stats
>>
Jorbs knew what the fuck he was doing with snakebite
He fucking inserted his dog shit opinion on any sts2 discussion for the foreseeable future
Snakebite sucks
>>
>>736166930
Piratebro you can download the newest versions they are up on every torrent site and they will keep your save location
>>
>>736168142
it's literally good
>>
>>736168142
>he made it easier to identify retards
maybe the first good thing an eceleb has done
>>
>a10
>queen is not one of the 2 bosses
>win
it's that easy
>>
snakebite is good to get early, great upgrade because you can wait to use it unlike say a bouncing flask
if you don't like it later then you'll draw it at most one time (unless you gamble or something). also some other synergy like more flachettes dmg or you can add sly to it with the add sly card, or make it free in various ways
>>
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>>736167417
holy dead game
I'm gonna get a snack and coffee and if no one's there after I'm closing it

steam://joinlobby/2868840/109775244810894107/76561198046595191

>>736168142
bismillah don't speak ill of jorbgawd like that. His observation on there being two local maxima in playstyle of small deck combo off and big deck 20 relics was deeply insightful
>>
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>>736164927
won my first A10 run today and i'm very happy bros.
>>
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>>736168513
>.99
Afraid not
>>
>>736168513
Congrats, what's your win/loss on clad out of curiousity?
>>
>>736164927
why would they make a card that you can't play without Lizard Tail or Fairy in a Bottle?
>>
>>736168513
>instant icecream and strike dummy
that's the stuff
>>
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>>736168657
10/12, got ass kicked in A9 a lot before i readapted
>>
>>736168503
I'm in
>>
i saw that
get back in here
>>
>>736166420
I see a lot of shit cards.
>>
>>736168503
3/4
>>
is regent good yet
>>
>>736168503
Flying thief fucking fuck face bug from act 2 stole a Footwork+ enchanted with draw 2 cards the other day and i will mald about it until the day i die
>>
>>736166554
How do I break the game like this? I need to know what to look out for.
>>
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>>736166973
It do be like that
>>
>>736169434
>>736166973
Genuinely how are you supposed to make Undeath work without filling your deck with bricks?
>>
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Mushroom firing a minigun but getting destroyed by the backblast.
>>
>>736169592
Get ethereal on the original somehow I guess
Or just have good damage so you don't keep stalling for 10 turns
>>
>>736169631
same
>>
>>736169631
I thought reave was a ghostly knight showing off his sword.
>>
>>736169592
Soul deck means you can keep drawing and spamming free block, but ultimately it's just going to fuck you over.

I'd say use Eidolon but that'd be so fucking retarded I don't even know.
>>
>>736170057
Eidolon is so fucking useless it's unreal
>>
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>>736170110
>>
What's the use for this thing?
>>
>>736170038
Damn, me too. Never took a close look.
I thought it was similar to the middle guy in the act 3 elite fight.
>>
>>736170345
fodder for mummified hand into a double 0 cost attack on turn 1
>>
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I fucking hate every single elite
>>
>>736170345
Juggling free attacks like flash of steel, tanx reduced cards or metamorphesis particularly pommel strike.
>>
>>736169293
hidden gem
>>
>>736169293
small deck + draw card + energy gain card typically
>>
>>736170345
it adds a copy of the third attack you play each turn into your hand
>>
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My hot choco wife
>>
>>736170470
>didn't remove the curse
>draw it when you need other cards
many such cases
>>
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>>736170470
>took an arrow to the knee
>>
>>736171134
I'm sure a defend would’ve saved the run there
>>
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>>736170345
beating the game
>>
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so this nigger is the most annoying boss right? if you're not defect and just automatically kills stacks with orbs then feels like you're kinda fucked without multihits
>>
>>736171225
so you didn't have anything in your deck that would've helped you? why'd you path for the elite?
>>
>>736169592
Kill the enemy quickly with the energy you save from having decent zero cost blocks?
>>
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>>736170470
why'd you let the big guy status infect you twice?
>>
Custom runs are quite fun desu
>>
>>736171225
By floor 13 you should be able to kill any act 1 elite. It's a skill/pathiing/choice issue to die at that floor.
>>
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>>736171351
>Just avoid the elites bro
>>
>>736170345
Put Swift on Anger
???
Profit
>>
what's the point of the special map boss relic? just one extra treasure room?
>>
>>736171484
that's an ironclad run, what does that have to do with the silent run posted?
>>
>>736170970
I look like this (and I'm only 3 months into HRT!).
>>
>>736171298
Him, Knowledge Demon, and pre-nerf Doormaker are / were my least favorite bosses. I kind of hate the crab, too.
>>
>>736169293
hidden gem doesnt have exhaust on the main game yet and you can replay it a lot. funny thing is that even if it did i was offered the soul power event so the result would be the same. It can still be done with Transfigure though and the key to all of that is replaying Invoke
>>
>>736171585
it just feels so unfair for large number of decks
but im also dumb and perhaps just need to pick a bad card or two just to deal with it
>>
>>736171680
If it makes you feel any better I haven't died to him once on any character.
>>
>>736171298
counterpoint: he's funny to throw beetle juice at because his tail doesn't reach the top of the screen
>>
>finally see snecko eye
>on a run that would be garbage with snecko eye

Fuck this gay earth.
>>
>>736171580
>Avoid elites if you can't beat them
>Posts image showing you can't avoid all elites
>what does that have to do with anything?
Retardbro?
>>
>>736171580
How would you feel if you hadn't had breakfast this morning anon?
>>
>>736171807
the map is visible from the beginning, pick cards that care good vs elites. that silent didn't have a deck that was good vs elites.
>>
>>736170345
i had this with Thrash. it makes a fresh copy that includes the damage bonus from Thrash eating an attack, so I was cloning 50+ damage thrashes very quickly.
>>
>>736171801
It's okay, I saw it on a run where it would be good and it was still bad.
>have a ton of high cost cards because of random transforms
>picked nothing but high cost / high value cards and a lot of card draw during act 2
>get to crab
>get to the turn where the right claw deals 50 damage
>my only card to turn around is 3 cost
>my defends are randomized to 2-3 cost
:)
>>
>>736171484
i see plenty of elites that can be avoided in this
>>
>>736171884
Careful not to drag that goalpost outside the stadium
>>
>>736170345
Combo with Brilliant Scarf and Thrash.
>>
>>736172013
I accept your concession. I recommend that in the future, you take a look at the map and prepare for what you know in advance you'll have to face.
>>
>>736171967
Snecko wasn't that great even with +2 Draw. I think you have to be crazy to take it without it.
>>
>>736172076
Snecko is great but now it’s shit because the meta has warped to 3 energy a turn so you never fill you deck with 2-3 cost cards
>>
>>736172076
There’s still a real snecko eye. You get it from the trader ancient.
>>
>>736171571
golden compass?
you'd be hard pressed to find a more perfect rng path
4 rest sites, a rest site before each elite (if the ? don't make you fight), guaranteed shop, 2 relics? c'mon now
>>
>>736171571
The point is to take up a slot so you don't get the relic you want/need
>>
>>736170970
>AI
>Patreon link
Do some dumb fucks really pay for AI slop somebody else has generated?
>>
What happens when you get treasure key and golden path I would have taken it but I was playing with my friend and didn’t want to ruin the run
>>
>>736172421
addicts will do anything for a fix
>>
>>736172425
the marked chest is still there, it doesn't ruin treasure map.
>>
>>736171571
>>736172257
Golden Compass path actually has 2 more floors than the normal act IIRC so there's objectively more value even ignoring the optimal layout. It's really not bad. Not as good as a strong regular reward but it's also never going to ruin your deck like some of them.
>>
>>736171571
It's basically an ideal path, an extra relic, and kind of just feels like a chance to un-fuck a mediocre run. Her other offerings are so shite that it's worth picking, which is not a good thing.
>>
At least we're getting to the final boss on A10 consistently, right? Game simply REFUSED to give me draw that run so I was dead weight
>>
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If I get Call of the Void on another class from the Orobas relic, does it generate my class's cards or does it still just generate Necrobinder cards?
>>
nt lads
Dominate never showed up I cry
>>
>>736172583
Yeah even though we got all the way to the end, that run felt kinda shit
>>
on second phase i think i needed flak cannon cause of all the statuses in my deck but it would've only been for 50 dmg, gambled on saving it for 3rd phase and hoped to draw it on a turn without intangible. oh well
>>
>>736172564
Your own class.
>>
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Salty runback lobby

steam://joinlobby/2868840/109775244819158221/76561198046595191
>>
>>736172771
Nah man, I gotta head out in an hour, no dice today. I hope you guys win though
t. Defect that died a bunch Act 1
>>
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What are the "Snakebite" of Ironclad, Regent, Necro and Defect?
>>
just a nigga trying to get good, how often should you visit the ? events? are they worth in act 1?
>>
>>736172771
3/4
>>
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Beat A10 with everyone except this dude, what's the meta with him rn?
Been doing stars turbo but being so draw dependent feels kinda bad, though you can usually patch it up a bit later
>>
>>736170110
wanna hear a secret?
you can just use it to exhaust your hand
and then it's still bad
>>
>>736172881
None of them have a card that good.
>>
>>736172902
they're fine. Your goal should be visiting as many rest sites as possible. You want upgrades. You want to identify the important cards in your deck or the cards that benefit the most from upgrades, and upgrade them ASAP. a deck full of good cards without upgrades is still a bad deck. Path through whatever takes you to the most rest sites.
>>
>>736172902
? spaces are likely to not be a fight, so you're at less risk of losing health. There's a chance it could be a beneficial event, you could get a free chest, a shop, etc. The more fights you do in an act the harder the battles become so it's not bad to take them.
>>
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>>736172881
necro snakebite that also enables crazy combos
>>
>>736172938
i just stopped playing him
>>
>>736172902
on higher difficulties you usually want paths that have 3 fights into ? events rather than maxing out on fights, though you'll first route by campfires and shops before that comes into mind
>>
>>736172938
I usually win with bulwark looping deck or child of stars comet looping deck.
>>
>>736172902
early act 1? probably not since you need to build out your deck to figure out what you're building towards
but I usually gamble on ? anyway because I find them fun
>>
>>736173170
desu there are very good ?s act 1 and many of them do give out cards so it's not even that bad
not to mention that after the three first act1 fights you have a risk of facing the pseudo-elites
>>
Am I crazy or in Slay the Spire 2 you take way more chip damage. Lots of enemies have like 6-7 damage or 12~ damage attacks over odd numbers so you can’t block properly. It just makes turns where you brick on all strikes extremely devastating. I feel like in 2 you need more defensive cards early then go into offense unlike 1 where you need damage asap.
>>
>>736173398
I ?maxx purely to dodge the ridiculous hallway encounters, honestly
>>
>>736173541
act 1 is harder in sts2
>>
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>>736172902
If you have a choice between a ? room or a normal fight, you should basically always pick the ? room. Between ? rooms and shops/campfires/elites, it depends on the circumstances.

Normal fights suck ass in this game because after the 3rd one each act they transform into fights that are basically elites except they don't give relics, decent money, or higher rarity cards. Avoid as many as you can.
>>
HAI YOROKONDE
>>
>>736172938
As far as I can tell, he has a handful of very specific win cons that have absolutely no interplay. The card creation archetype is a complete joke if you're not lucky enough to get arsenal (and is even worse if you're not playing on beta.) Anything involving stars, draw, or energy manipulation is his most reliable build, and there are situations where forge can be worth it.
>>
>>736169631
I don't know how it didn't dawn on me Photon Cut was about a fucking sword. Glad to know somebody else made the same mistake.
>>
>>736173612
>Normal fights suck ass in this game because after the 3rd one each act they transform into fights that are basically elites except they don't give relics, decent money, or higher rarity cards. Avoid as many as you can.

They what now? Fights get harder the more you do?
>>
>>736173873
Forges problem is you need star generation also for it to work also so you end up with two half complete decks
>>
>>736174016
This has always been the case, even in 1. You get 3 easy combats per act and everything after that is a harder configuration.
>>
>>736174016
first 3 fights in act 1 are easy, then you get rape encounters
first 2 in act 2 / 3
>>
>>736174016
there's a pool of easy fights (first 3 in act 1 and first 2 in acts 2 and 3) after which normal hallway fights come from a more difficult pool. People saying they're as hard as elites are histrionic faggots, but in act one they're hard to deal with if you don't have a deck coming online.
>>
What happens if you play cascade into cascade?
>>
>>736171962
Yea. Its helpful when you are using drum of battle too to help pad your ever shrinking deck. Still rough to use it but its an option I ended up using in my last win
>>
>>736174249
nothing unless its upgraded, in which case itll play 1 more.
>>
>>736172421
>value isnt an intrinsic property
Wow. Who woulda thunk?
>>
>>736169592
I've overused it to the point where I worry about choking myself out but it's never really caused me problems as long as I don't keep playing them even when I don't need block. Necro has a ton of draw through souls and stuff like scourge, but no real energy generation, so you end up never being able to play half your cards anyway and really wouldn't mind half the deck being 0 cost anything. Too much 0 cost block is a wonderful thing on a character that's really built to stall while stacking doom. Only boss fights last long enough for you to start thinking about having too much undeath, and if you actually get to the point where you're feeling it you were probably fucked anyway and playing 5 undeaths a turn is the only thing that let you live as long as you did.
>>
>>736174070
You don't really, though? You can build around like particle wall, Decisions, decisions, or reflect if you want, but I can't think of much else they'd actually need stars for. They get a ton of good cycle cards without stars, the only real reason you want stars is to apply vuln, block better, or generate extra energy with alignment, and there are other ways of doing the first two without stars. Like, bulwark is a decent block card and probably the most consistent forge card in their entire pool.
>>
>>736173541
also more random enemies scale so harder to just keep blocking
>>
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>>736172881
me gooning
>>
>>736174072
>>736174169
>>736174206
Is this information relayed to the player in any way and I'm retarded or is this just an enormously important bullshit omission? What the fuck
>>
>>736174976
you just learn it over time
>>
>>736174976
Like most things in the game, it's on you to notice as you play. Play the game nigger.
>>
>>736175005
>>736175025

I "learned it over time" as in, I realized that combats at the end of the act are harder than those at the start. I thought this was something progressive not that you can get to the end and get easy combats in theory if you don't do enough combats wtf.
>>
>>736175098
After a few runs you should be able to put together that the harder fights show up after the third one. Play the game nigger.
>>
>>736174976
>is this just an enormously important bullshit omission?
don't listen to the megacrit defense force. you are right
>>
I wanna click the random button but I really don't want Regent.
>>
>>736173541
You are crazy. Almost everything hit you for more than 5 in the first game, too. I think only the gremlins in the big group fight and a small slime did less.
>>
>>736174976
There are lots of mechanics that aren't explained to the player, like potion chance, how card rarity increases the more cards you see, and how likely you are to see enemies in ? rooms.
>>
>>736170345
Duplicating Spite is pretty good
>>
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>>736174016
I might be giga tripping balls but I remember that one time I got a relic after a normal encounter
>>
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Is poison just bad? I finally reached A10 on Silent and haven't had a single successful poison run. Also, is there a rule about how much gold you should have when you path to your first shop, or do you just always rush to the nearest one in act 1?
>>
>>736175618
hard to discuss balance when you're playing easy mode and still having trouble with it
>>
>>736174206
>People saying they're as hard as elites are histrionic faggots
They're HARDER than elites
>>
>>736175705
which hallway fights are harder than which elites, and why? new coral guy (formerly coral nigger) was nerfed too hard and is now too easy so try and name another one
>>
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>>736175792
easy
>>
>>736175792
cultist + seapunk
tunneler + chomper
the obscura
>>
>>736175792
>which hallway fights are harder
>>
>>736175792
Obscura unless you have a 21 damage AOE every turn
The Str/Dex stealing idols
And the punchbot + 2 laser pillars fight in Act 3 starts hitting harder than Doormaker after 3 rounds and they all have Artifact to cockblock anyone relying on debuffs for their damage scaling.
>>
>>736175401
>how card rarity increases the more cards you see
dafuq so regular hallway fightd are actually good?
>>
>>736175618
It's much worse than sly spam but it can do the job. The most important part of a poison deck isn't having good poison, it's having block, weaken and retain. Almost no enemies in the game currently can kill you if you can block 40 every turn reliably and poison lets you win the fight eventually even with only one or two cards in your deck so it's very space efficient.
>>
>>736165732
Always. It's pretty rare that there's a skill which doesn't justify the cost of playing it
>>
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>>736175792
bro?
>>
>>736174690
>also more random enemies scale
It feels like there isn't a single enemy in StS2 that doesn't scale. I can't think of one off the top of my head that doesn't gain strength every few turns.
>>
>>736175879
you should be able to take down the fencer turn one and with the worst luck, they don't do elite damage or have elite hp. Compare this to the docks worms, those niggers ALL have more hp, do more damage, and have the built in block. Terrible example.
>>736175918
YOU actually picked really difficult hallway fights, but none of their damage is on the level of elites, not even the obscura.
>>736175963
even if you just focus on chunking down the non-minion it's less of an HP tax than any act 2 elite. str dex stealing idols don't damage check you nearly as hard as any act 3 elite, and the construct menagerie should not have everyone alive by round three.
>>736176054
weaker beenigger
>>
>>736175976
Every time you get a card reward that's not a rare your chance to see a rare goes up by a small percent. Even if you don't take the card when it appears this bonus will reset.
Guaranteed rares like after a boss or in some ? events resets it too so it's not really something you can stack up until you see the exact rare you want.
>>
>>736176131
the shrimp thing and the tadpoles and the shrinker bug come to mind. The construct dazing bugs in act 2, too. I'm sure I'm forgetting more but you're right, scaling is more common than in sts1.
>>
>>736174687
There's a bunch of ways to forge and a bunch of way to gain block. And you generally draft Star cards if they're good.
Which is why people generally try to fit both in.
Haven't been able to make that "forge for every time you hit" card work but I'm thinking something like glow glow gamble radiate stardust + beat into shape
For a million forge
>>
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>is not an elite in your path
>>
>>736176152
>none of their damage is on the level of elites
tunneler and chomper hit for 44 if you let them
cultist and seapunk scale quickly and will hit harder than terror eel unless you kill cultist almost immediately
>>
>>736176152
I'd still rather see the triangle or even Dr. Bees than Obscura on almost any run
>>
>>736176217
Bro if I wanted to glow I'd join the FBI. I'll be over here with my orbs.
>>
>rare card is only useful in 1 specific deck archetype
many such cases
>>
>>736176267
150 health can be burst down, gives you at least 2 turns to set up
>>
They should add a new demi-elite icon on the map for cunts that are almost elite.
>>
>>736176325
It happens most often with regent and necrobinder that boss rewards are three unpickable garbage shit cards

Its pretty rare but it does happen.
>>
>>736176325
Super niche rares should be more likely to appear in act 1. Ain't nobody gonna blindly build an archetype and pray a fucking rare drops lmaoooo
>>
>>736176267
>150 hp
just kill it. It doesn't do soul nexus damage. All of the hard hallway fights are just HP taxes but not on the level of any elite.
>>736176276
you always kill the cultist asap, that's its whole gimmick and why the double cultist fight (and triple in 1 for some decks) is threatening. Tunneler charges up for two turns before doing serious damage that is contingent on you being able to gimmick stun it.

Hallway fights are consistently more threatening in 2 but people are crazy to think they're harder than elites, even though some of them are closer to elite than they should be.
>>
>>736175792
It's a common problem because the elites are all deliberately designed to give you regular turns to ramp or burst but the hallway fights are all like
>it's turn 2, time for 30+ damage :)
>>
>>736172421
Eh I kinda understand why someone would, but only if they were really desperate for a specific type of porn I guess
>dude makes porn you like with a good style, maybe even edits the AI mistakes
>maybe it's your niche fetish that you don't find a lot elsewhere
>either pay him 5 dollars (a lot of the time even less) a month or pay the AI jew 100 dollars a month for something you probably won't use all that much
>>
>>736176457
>it's turn 2, time for 30+ damage :)
Which hallway fight?
>>
>>736176216
>The construct dazing bugs in act 2
If those fucking little niggers gained strength that would be so fucking AIDs. They already are AIDs. They basically scale themselves with daze
>Block 16 damage every turn while your deck fills with bloat and your first 4 debuffs are nullified
I fucking hate them.
>>
Nice detail is that regent has an "angry/threatening" eye mode where his eye turns into a slit

Also what is he impaling on this card
>>
>>736176152
Imagine typing all this but not posting an a10 clear with each character minimum. Yikes bro
>>
>>736176628
act 1 strangler snake thing
or maybe the tentacle elite idk
>>
>First reward Feral
>Second reward Claw
>Third room bird egg event
GUH
>>
>>736176289
Maybe it's just my luck but I don't think I've ever had trouble with the dorito in any of my runs. I'd rather fight dorito than almost any of the Act 2 hard pool normals.
>>
>>736176628
It's the act 1 snake that strangles you
>>
>Defect steals the status archetype, and has all his old archetypes polished up and improved
>Ironchud loses the status archetype, gains a meme vulnerable archetype, has his exhaust and STR stacking archetypes changed for the worse
Was it fair?
>>
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>>736176628
>Also what is he impaling on this card
>>
>>736176628
He's impaling an enemy from act 1 that only shows up in the jungle version. I've only encountered it once, its like an eyeless snanke with spikes on its back
>>
>>736176515
Stat stealer idols, punchbot + pillars, beetle trio, scrolls of biting
In act 1 if you get triple slugs their starting point in their pattern seems random so they can all be attacking at once for like up to 24 (before the boost in A9)
>>
>>736174976
It's one of those things you end up learning via osmosis, all the larpers here pretending they're leet 1000 IQ gamers who figured it out really just heard it from someone else.
>>
>>736176742
>Put up Feral
>Attack potion
>Hyperbeam
LOL
>>
>>736176765
You're right I'm wrong >>736176828
>>
>>736176760
>gains a meme vulnerable archetype,
Dominate makes Vuln stacking worth it
Draw 1 when applying vuln is an okay power
Dismantle sucks ass though
>>
>cave in and check beta branch latest changes
>cards
>buff
>buff
>buff
>enemies
>nerf
>nerf
>nerf
oh no no no
>>
>>736176760
It's weird to me they introduced Vigor but didn't make it an Ironclad archetype.
>>
>>736173612
>Normal fights suck ass in this game because after the 3rd one each act they transform into fights that are basically elites except they don't give relics, decent money, or higher rarity cards. Avoid as many as you can.
holy fuck the game should tell these things
>>
I feel like vulnerability doesn't scale well enough without Dominate or even Cruelty
>>
I never knew the floors got harder after 3 I thought it just happened
>>
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>>736177002
they don't call it beta branch for nothing
>>
>>736175792
Tunneler and chomper
Obscura
Jaxfruit and Flyconid
3 corpse slugs lmao>>736175918
Sleepy beetle if you can't kill the two weaker ones fast
>>
>>736176289
the bee man is not all that hard, really only the centipede makes me afraid of act 2 elites
>>
>>736176854
>stat stealer idols
completely free turn one, you should be killing on on turn two or have enough block if your deck is that defensive.
>punchbot + pillars
same as above
>scrolls
pitifully low hp, you should've killed 2-3 of them by the end of your second turn
>slugs
chain stun
>>
>>736176931
dismantle is decent early game, it kind of rapes the statue and the terror eel
>>
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>>736176760
>vulnerable archetype
>meme
>>
>>736177190
I just feel like it should do something besides hit twice cause it's a pretty small upgrade over Twin Strike with the potential to be weaker than it
Like if it hit 3 times or also applied more Vulns or something
>>
>>736176931
the real power is colossus and bully (with molten fist). cruelty is also nice, but even without the rares, molten fist and bully shit damage.
>>
>>736177203
Having 30 vulnerable on the enemy doesn’t help you in anyway unless you have the specific meme card
>>
>14 card deck
>Pael offers me his blood
hhhnnnnnngggggg
>>
>>736176742
NYA
>>
>>736176765
>>736176628
If there's a fucker that deserves getting endlessly impaled its this little cuck golem ghost thing
>>
>>736177291
>cruelty
>bully
>colossus
>dominate
that aside, one uncommon that's not hard to find making a build very powerful doesn't stop that build from being powerful
>>
>>736177271
it's an early floor damage option basically, it still hits harder than twin strike+ unupgraded so if you have vuln it's worth taking
>>
>>736177094
KEK
>>
does this game still do the annoying thing where certain cards aren't in the drop pool for certain runs and there's literally nothing you can do about it
>>
>>736177454
w-what?
>>
>>736177505
I guess he means how everything is predetermined through the seed?
>>
>>736176760
Vulnerable is extremely strong
Simply getting a single copy of Dominate or Vicious lets you go off with minimal investment
It truly is amazing at how bad people are at diagnosing the actual problem with Ironclad's card pool right now
>>
>>736175592
you probably got one of the new potions that looks like anything but a potion and just grabbed it without paying much attention
>>
>>736176760
The vuln shit is kinda broken
Like vicious is in the running for most broken card in the game
The shit he actually misses are the defensive util like disarm and clothesline
>>
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I don't like how you look directly into osty's asshole on this card.
>>
>>736171962
Nice interaction
>>
>>736177454
>pick card hoping for other card to show up
that is your problem
>>
>>736177454
Card rewards are seeded. But you're looking at it the wrong way, that's just the consequence of random generation. It's not like any cards are weighted, they're generated randomly based on their pool.
>>
>>736178036
>take all the strike cards hoping for hellraiser
>hellraiser never comes
I didn't do this, but in the hypothetical where I did, I felt foolish
>>
Feral plays really REALLY well with Brilliant Scarf.
>>
>>736178036
You gotta do it sometimes you’ll win more runs that way
>>
The ideal deck is two flash of steel cards
>>
i keep thinking in my head defect iteration works like sts1 ironclad evolve and get sad when it doesn't draw a full hand
>>
>>736178478
Two flash of steels don't block
The ideal deck is one flash of steal one finesse
>>
>>736178650
>Two flash of steels don't block
no enemy starts with thorns so that doesnt matter
>>
>>736178478
It's 6 cards with 2 being flash of steel. Cards that make you draw won't let you draw if your deck and discard pile are empty so you want exactly 1 more flash than however many you draw in a turn which by default is 5.
>>
>ideal deck
>not containing snakebite
pick one
>>
>>736178509
It's kinda funny this was their attempt to prevent infinites when turbo + compact is pretty foolproof regardless because defect has like 4 different draw cards
>>
>>736176760
idk man having a giga ashen strike go crazy with stoke, fiend fire and other exhaust options is pretty fun
>>
>>736178478
>laughs in Mr.Bees
>>
>>736178876
go back
>>
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Awkward
>>
>>736178967
>act 1 friendship with 1 max health
You did it to yourself
>>
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You really should play A0. It's just more fun.
>>
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>>736178036
Picking cards hoping for a payoff is indeed foolish. But what about picking isolated cards that are good because they are good (or mediocre in case you're getting shafted) and never finding any relevant scaling for your pile of cards. For instance
>pick a couple good orb cards for the defect because they are GOOD and help you easily beat act 1
>don't get any focus
>don't get more orb slots, or more barrages, or good powers, or nothing, just 1000 copies of uproar, lonely subroutines, hailstorms, and more gunk ups that you can even bear to witness
>suddenly you get the payoff for a different archetype like you never remotely leaned into like a fucking all for one or somnething like that but your deck doesn't have room for that type of card, and since you can't take many risks your low is gold, you're behind on removes and the deck is too thick to do multiple things
these types of runs feel close to unwinnable to me compared to the ones where the game throws you one (1) early bone. I'm talking about A10 obviously.
I played two different runs earlier.
>One where I only got mediocre irrelevant trash one after the other, no real events, useless potions and garbage worthless do nothing relics like the party popper or whatever the fuck it's called and I eventually got clapped on Act 3.
>Then I played a new run where I picked silver crucible and my first card was a Refract+ and that was literally enough to completely rape the whole game because I could take very risky paths and look at many more options searching for the right type of scaling that I eventually found and the whole spire exploded.
To what point are micro decisions relevant to carry a worthless, dogshit run to the absolute extreme coping for a saving grace?
>>
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>>736179084
>your low is gold
lmao meant to say your gold is low
>>
>>736179078
for a shitter
>>
>>736178478
how would you beat entomancer?
>>
>>736179254
I just pick the path with no elites
>>
>>736179084
Isn't the general strategy that worked for STS1 to pick what you expect you'll need for an act, and only try to build towards a specific deck type either once you get past the first act or get lucky and find a key card that makes a build work? I don't see why the same approach wouldn't work this time.
>>
how to balance game:
remove piercing wail from silent
add piercing wail to ironclad
>>
>>736179349
just give ironclad his shockwave back, that's it
>>
>>736179349
Downgrade Defragment to common.
>>
>>736165732
At the very least you can use it on the native star gen skill
>>
>>736173069
keep in minds that early ? fights will be harder than regular fights
>>
>>736179084
You need to gamble a little bit when picking cards. Can't play it a 100% safe or else you're gonna end up milquetoast shit half the time.
>>
>>736177691
Oh trueeee
>>
>>736177021
vigor would be way too broken on ironchad considering the amount of multihit attacks
>>
>>736179690
>vigor would be way too broken on-
Shut up.
>>
>>736179690
Like 4 of Regent's "I win" cards are multihits though
>>
>>736179470
defect is good already
defrag just goes into permablock frost orb shit
defect needs temporary focus if anything, but better than like 2 focus for 1 turn. maybe something like 2-3 focus 2 turns
>>
I have taken this lobby hostage.
>>
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>>736180146
fug forgot pic
>>
>>736180208
post hand
>>
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>>736179343
>>736179538
Yeah but when you pick cards to beat the act 1 you try picking the cards that work well with each other to increase their efectiveness right? Leaning towards a particular synergy makes what each card does stronger and it makes beating elites and bosses easier, meanig you can look at more card rewards, get more relics, get more gold, and whatnot.
An example:
>Floor 1 pick Ball Lightning
>Floor 2 pick Cold Snap
>Floor 3 pick Barrage
You have a small orb core working around here.
Then you get offered a Glacier, and then a Capacitor. All of those are GOOD cards. You're not picking them "hoping to get focus", you're picking them because they're good fucking cards, they work well with each other and increase your output.
And that's everything you're going to see of orbs for the rest of the run (you don't know yet but that's the seed you've been given). Your three rares are, I don't know, fucking Meteor Strike or something, All for One, and Flak Cannon. What are we doing here, picking a completely different thing and moving away from what you're already doing, skipping? Some of those cards may as well be curses right now, but Flak Cannon in particular is scaling, it's just scaling on a completely different axis that you're not playing on.
Are you picking a completely unrelated piece of scaling instead of searching for more options related to the synergies you've been coincidentally building? Or are you skipping, then seeing the enablers for the payoff you just skipped and thinking that it was a skill issue? (Wow I wish I knew I was going to get turbo followed by overclock followed by compact followed by another turbo!)
Not trying to get a gotcha here, just genuine discussion. And I want to stress that you don't pick the act 1 cards that I picked becuase "DAMN if I get focus this build is great!". You pick those cards because they're good, and you're skipping the claws you see along the way.
>>
>>736176760
I was about to agree with you, but I just had a seemingly run of the mill Exhaust Ironclad run and it blitzed through just fine.
I feel Exhaust's issue is that you need a pay-off card to really hit its stride, but land Dark Embrace, Fiend Fire or Corruption and you're off to the races.
>inb4 rare, rare and ancient
That's why you don't stick to a single archetype on Exhaust, it's a supplement that can become your main win con later down the road. Until then, it's a way to thin the deck mid-fight while also granting strong effects.
>>
>>736180453
>Your three rares are, I don't know, fucking Meteor Strike or something, All for One, and Flak Cannon
You take Flak Cannon and every Overclock/Turbo/Power Through you see for the rest of the run
>>
>>736180453
id pick meteor strike in that case, theres lots of decent energy gain options and it can accelerate even basic orb cards to a victory
>>
These two always start damaged. I have a theory that if you wait long enough, they'll kill each other. Anyone tried?
>>
i think this game is way too hard compared to sts1. i hope they adjust it tob e easier soon.
>>
>>736181205
I think the opposite is true but dont really care either way. Will drop it soon till act 4 release
>>
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Holy shit a helicopter just flew over my house!

steam://joinlobby/2868840/109775244833642609/76561198046595191
>>
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I keep forgetting I have bing bong. Maybe I shouldn't have added 2 pyres and 2 barricades.
>>
>>736181059
Copy the seed and try?
>>
>>736181493
If it makes you feel better, I had an (A10) necro run a while ago with barricade and it completely broke the game.

>>736180625
>>736180695
I'll try being more open minded in the future becuase I would've skipped. Perhaps it's my caling card to git gud.
>>
>>736181492
2/4 get in here
>>
>>736165732
You should never pick a card that does nothing now and COULD do something LATER IF you can find a card that combos with it. It's a gambler's fallacy. Don't do it.

You should always prioritize cards that work now and will combo with what you already have in your deck.
>>
>>736181981
Can you share your thoughts on this thread of comments? >>736180453
>>
>>736181742
osty is basically a free barricade anyway
>>
>>736181493
I'm new to the game, never played ironclad. I just thought for a second "wow, ironclad has a power that gives him a whole energy" then realized the class I play the most has echo form
>>
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JOIN ME, MINIONS!
steam://joinlobby/2868840/109775244835321276/76561198263357716
>>
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new regent tier list for ants just dropped
>>
>>736182594
Lobby closed because no one joined. Can't even play Deadlock because no one is playing that either. Where did everybody go? Bingo?
>>
>>736182845
whomst
>>
>>736183209
NaveGreed
>>
>>736164927
https://www.youtube.com/watch?v=4qpDStA6DfQ
https://www.youtube.com/watch?v=4qpDStA6DfQ
https://www.youtube.com/watch?v=4qpDStA6DfQ
>>
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vakuu was cooperating this run. lost wisp event got me through some tough act 2 hallways turning my 1 cost powers from pbox into 8 damage aoe
>>
>>736183296
>Make it So as "Want in most decks"
Probably the most surprising thing there. Is it THAT good?
The rest of the list looks correct in my eyes, good cards on top, less good cards on the bottom.
>>
>>736182845
Is this updated for beta branch changes? Because Spoils should not be that low if so
Otherwise, I mostly agree with it but I think they rate Tyranny too low. Regent both loves the exhaust and the consistency of seeing deeper in to his deck
>>
SCREAM IF YOU LOVE CLAW
>>
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>>736181493
>>736181742
Barricade, Pyre x2, Demesne x3 is pretty good, just takes a while to get going.
10 Energy and drawing like 20 cards a turn with discovery and splash as well was pure random bullshit go.
>>
>>736183557
Fuck Claw, it's Feral doing the heavy lifting in those decks.
>>
>>736183471
I take it most of the time I see it unless there's something I really need in the same draw
Its just generic extra value for turns where you play a lot of skills
>>
>>736183605
Claw is the law
>>
>>736183592
Based, I'm sure it was very fun to play.
>>
>>736183557
>try lightning build
>die
>try darkness build
>die
>try claw build
>win

Literally every single win I have on Defect has been a claw run. I try to branch out and try different builds but I can never seem to make any of them work, then after 3 failed runs I get offered Claw on the first floor, take it, and proceed to steamroll.
>>
>>736183471
Unless you draw it turn 1 you probably never spend a draw on it. It's just completely free damage.
>>
>>736183643
>Bird
>Drill that Pierces the Heavens
Claw only gets good when you have multiple Hologram+ against high health enemies.

Also Festive Popper is my favourite relic.
>>
>>736183703
The problem is that you're "trying builds" instead of just picking cards and letting things play out
>>
>>736183703
>builds
that's not how this game works, that's the first lesson you need to learn
>>
>>736183197
Deadlock is so fucking ass and ledditcoded
>>
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Ahem
>>
>>736184085
back to the nursing home, unc
>>
>>736183984
It's a good game
>>
>>736182845
>resonance as bad
If you have good star generation it's good for both offense and defense. It's not a guaranteed pick up but it's pretty helpful.
>>
>>736184085
I'm currently playing watcher on the board game. Her rares are even a little bit better there.
>>
>>736184243
No thanks faggot
>>
>>736168142
I thought snake bite is good before it was cool
>>
>>736182117
I agree with that anon. You shouldn't try to force a build that isn't online yet. You also shouldn't split your deck by trying to make separate builds because it creates the possibility of drawing cards you can't use (ie drawing Catalyst when you have Shivs but you haven't played your poison cards yet).
Instead, like that anon says you should focus on what is already working and make it better.
>>
Cold Snap is a fairly weak card. I love it in Claw builds because I don't build orbs so that frost orb sticks around forever and is a permanent +2 block per turn.
>>
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GG
>>
>>736185430
DELET THIS
>>
>>736185313
Yeah its almost always bait but not always
>>
>>736185313
First defects orb cards are generically good and you should pick them because they're good
Second cold snap is one of defects strongest commons. Frost orbs are the strongest orb type and that hasn't changed. It's a card that allows you to gen the most valuable orb while doing damage, so it's good at all points in the game
>>
>>736185430
PEAK

I was so sad Ancient History didn't just Tanx Whistle him forever
>>
>>736182845
Can you post the non ants version? I am, in fact, not an ant.
>>
>>736185539
>Frost orbs are the strongest orb type and that hasn't changed
>>
>>736185313
Almost any source of orbs is good value cause shoving orbs through quickly is better than just letting them sit there, unless you're trying to do Multi Cast with a fat dark orb
>>
>>736185652
Energy feels harder to get hold of in StS2 to the point that I've never once picked Multicast.
>>
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>>736182845
Drinking for a bit and I'll tell you what I think about it
>>
>>736174306
What about with element X
>>
I wish the compendium card stats showed how often you picked a card alongside how many victories you got with it.
>>
>>736185693
its all in the cards for this one
>>
>>736174249
It plays with the energy you currently have, so if you can guarantee a bloodletting is on top of your deck you can cascade into a cascade or a whirlwind and have it actually work
>>
>>736185430
AIIIIIIIEEEEEEEEE SAVE ME MEGACLIT!!
>>
>>736184964
This is one of the dumbest posts I have ever seen. Like I cannot fathom how someone could post this unironically without the intent of making people mad.
There is no such thing as splitting builds. There are no builds in the first place. No, you should skip on Catalyst because you have Blade Dance in your deck. That's fucking retarded.
In fact Silent has cards SPECIFICALLY to answer the problem of drawing her combo cards out of order. But that's a different conversation.
There are no archetypes, there are no builds, there are synergy pieces and scaling solutions. I'm in act 2, my deck has a bouncing flask, a blade dance, Predator etc. I get offered Catalyst. I pick catalyst because Catalyst can solve long fights and give me valuable scaling. Blade Dance and Predator do not somehow make Catalyst bad to pick
>>
>>736185313
Cold snap is better the more orb gen you have, because it scales hard with temp focus and evoking orbs is better than sitting on them
Cold snap on its own is just a strike that gives you metallicize 2, decent early but nothing crazy
Hotfix+ into Cold Snap that evokes a lightning orb and makes a frost that gets evoked next turn does 17 damage and blocks for 5+5
>>
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We gamin

steam://joinlobby/2868840/109775244840694517/76561198046595191
>>
>>736185626
Passively generating block is one of the strongest effects in the game. Alternative sources of block gain such as after image, feel no pain, and frost orbs ignore status conditions like frail and provide you block value that you don't have to spend energy for
There's also the fact that focus sources disproportionately give value to frost orbs over all other orbs types. +2 block is significantly more value than +2 damage. This is also true of evoke sources in most instances. The only orbs more valuable to evoke than a frost orb is a dark orb, since that's a scaling solution. But dark orbs ONLY purpose is being one of many scaling solutions Defect has access too
Defragment being rare pool doesn't make frost orbs suddenly bad, hell, temp focus sources are some of the strongest cards defect has right now. Hotfix is consistently 0 energy +20 block
>>
>>736186442
>Passively generating block is one of the strongest effects in the game
Know what's better? Fucking plasma lmaooooo
>>
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behold: an almost perfect deck
>>
>>736186491
Plasma is only generated by two cards, one of them being a near unplayable rare, and the other being a very clunky uncommon, and defect has better ways to generate energy at common
Even then, first orbs will generally be more value than a plasma orb
>>
>3 mana
>gain 2 str at the start of your turn
>upgrade is just +1 str
>no innate
Whoever designed this card shouldn't be on the team. What the hell is the point of a scaling card that you may not even see until you draw 20 cards? And it takes your entire turn with it unless you have mana generation and gives the same effect as inflame, but only when you start your next turn. Like what? Lol
>>
>>736186596
I look like this (and I'm only 3 months into HRT!).

>>736186634
>Plasma is only generated by two cards
Gonna assume you didn't count the status rare or Chaos.
>>
>>736186696
it made more sense when ironclad had stuff like heavy blade, pummel, limit break, and reaper to better make use of all of the strength. He no longer has big payoffs for strength.
>>
>>736186596
>1 draw 2
>non existant block
perfect deck for ascension 0
>>
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>>736186801
he doesnt?
>>
>>736186801
boomerang
>>
>>736186727
Random orb gen is random orb gen. It'll give you random orbs
Also like 90% of the time you're praying those cards give you a frost orb or glass orb or something
>>
>>736186203
We were not, in fact, gamin
>>
>>736186903
Chaos doesn't need to give you plasma orbs all that frequently because that one plasma orb will stick around for a turn or two.
>>
>>736186203
rip lol. tough elite in mp I think
>>
>>736186801
The pay off to strength is playing attack cards with big numbers
>>
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These are my final stats after my first A10 clear on everyone.
Now I can finally play the game.
>>
>>736186812
yeah man turns out you don't need draw or block when you kill everything in a single turn
only a4 though
>>
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>>736175618
I never really intentionally go for it, but sometimes you get an imbued corrosive wave and endless draw + triple poison ticks and literally end every fight in 1 turn.
>>
>>736187005
And then your brick your opening hand with 2 thunders chill scavenge and voltaic
>>
>>736186969
Their armor getting the multiplayer multiplier makes it a completely different fight
Everyone has to forgo blocking to get through it and kill #4 or #1 in time
>>
>>736187214
hm, that makes sense
>>
https://www.youtube.com/shorts/v8iDtcJHGDc

attention
>>
>>736187431
AAAAIIIIIIEEEEEEEE
>>
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Does Battle Trance work with Swift?
>>
>>736187431
>not using bigints
>>
>>736187584
no
>>
>>736187127
thats not a bad hand. next turn im almost guaranteed to evoke 5-10 24 damage lightning orbs
also i had an anchor
>>
>>736187584
No
Best use for Swift is to put it on energy gaining cards imo, or shit that already draws
>>
>>736185430
I can't think of a single fight that this would lose....
>>
>>736187584
Cards work in the order of words on the card. Stapling card draw onto the bottom of Battle Trance does nothing because the higher up words stop you drawing.
>>
>>736187584
No that effect resolves after the base card effect
>>
>>736186596
>2 energy voltaic
lmao
>>
>>736187741
id rather enchant a defend than a draw 3
>>
>>736181981
By that logic if it doesnt synergize with strikes and defends you shouldnt get it.
>>
>>736187837
brainlet
>>
>finally reach asc9
>cant get past mid act
>dying constantly to normal enemies
Holy shit.
Whats the trick? Go full block and get only one or two big damage cards?
>>
>>736188202
the trick is to play better. Right now you are not used to asc 9 combats so you operate under false standards
>>
>>736188202
Pick more frontload, learn how to use potions, learn pathing
>>
>>736164927
Is this game like Balatro? Cause that game is digital crack
>>
>3 ? in a row
>3 fights in a row
nice game
>>
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trash to treasure statuses dark orb synchronize
>>
>>736188371
very similar though as someone who 100%ed both id say this is more fun
>>
>>736188371
a way more varied but somehow less fun balatro
>>
>>736186017
you are literally bricking your deck by making it larger than it needs to be by trying to juggle two synergistic builds rather than focus on one. You need to make it simple and effective. You're making both builds weaker by having to split your deck between them.
It's fine to have "solution to problem" cards (like AOE or ignoring block, removing debuffs or status cards, etc.) that you can have in your deck but you shouldn't aim to do everything because you'll be punished for it.
>>
Has the beta branch gotten rid of not getting unlocks with custom runs?
>>
>>736188202
Upgrades
Taking chip damage is a death sentence
>>
>>736188482
>t. tales from a0
>>
>>736188482
He's correct though, if you're facing the champ you're picking catalyst because otherwise you're 100% dead
>>
>>736186017
Do you pick catalyst with no poison in your deck?
>>
>>736187795
is the meme that all the cool kids play on the beta branch?
>>
>>736188671
Early in a hexa run? Sure.
>>
>>736189346
No, when you're on your first few floors of act 2 looking for a way to scale.
>>
>>736188875
nothing cool about testing random dogshit that won't make it to live like that prepare meme. thank them betas for their service, as they do it for free, and move on
>>
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yoink
>>
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>>736188528
>yeah bro just dont take chip damage
>>
>>736169267
>Sleight of Flesh+ deck with three defies, two negative pulse
>my only damage is the ethereal 13 damage card, ethereal vulnerable card, protector, and one strike
>Negrohopper takes my fucking Sleight of Flesh
>Not enough damage to stop him from leaving
>Now my deck has no damage at all
I realize it is my fault for building entirely around one card I got early, but holy fuck am I going to be thinking about that every time I get that fight.
>>
>>736189612
Sometimes I just let him take it.
>>
>>736189612
Fucker pissed off with my Debilitate even though he would've been dead to doom.
>>
>>736189682
>draw potion
.....
>>
>>736171298
In multiplayer he's a nightmare.
One person didn't build for multi-hits? Expect to get two full tail cycles before the slippery is gone.
>>
>>736189820
>draw 3 more strikes
wao
>>
>>736189879
how did you get 7 strikes in your deck
>>
>>736187751
I can't imagine Snakebite losing
>>
>>736166943
underrated
>>
>>736185554
What, why wouldn't that work?
>>
>>736190138
Mirror. Duplicate deck. There's a neow relic that gives you another one too
>>
>Hellraiser
>Soldier's Stew
>Pommel Strike+

BRRRRRR
>>
>>736189531
There's nothing wrong with playing easy modes like low ascensions or .99 versions. Don't let people give you shit over it or get offended when they do, anon. Games are meant to be fun.
>>
>>736190350
The stun from whistle isn't a debuff, but rather changes their action to stun.
This means that it can't be stacked but it also means that it bypasses Artifact.
>>
>>736190461
>he thinks he plays hard mode
Your regent wins on beta branch don't count you know
>>
>he didn't do it on A10 with a self imposed no relics no cards run
You didn't beat the game
>>
>>736190602
Oh does their action not change until after ancient history goes off
>>
>>736190461
based take desu

it’s a singleplayer roguelite not the fucking olympics. if some anon wants to chill on a3 or mess around on beta branch to see dumb relic interactions who actually cares?

the only people malding are the same ones who reset for perfect whale blessings and call it “skill expression.” play what’s fun, post your cursed deck, ignore the ascension sweatlords.
>>
>>736190602
It does not bypass artifact I tried it on robogobo earlier today
>>
>>736190886
Did you play on beta or live? It bypassed it for me.
>>
>>736190886
beta
it was a thread game too
>>
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>he's called Terror Eel because he inflicts 99 vulnerable on you like the Terror card in the first game
>>
>>736191203
woah...GOTY GOTY
>>
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>>736189820
Nevermind, next run I got it
Turns out getting good cards without caring for archetypes just werks
>>
>>736191440
>still didnt use potions
>even got the fucking potion belt
>>
>make it to act 3 with a pretty decent regent card that just loops reflect and cosmic indifference with void form and black hole
>path into unavoidable elite
>knight trio
>1st turn is dog shit, no way to reroll, most i can do is inflict 2 turns of vulnerable on the ghost knight and get up 33 block
>take 34 damage
>because i get chipped for 1, centennial puzzle activates and basically my entire deck draws on turn 2, only to be zapped out of existence by the specter knight
my only other option was playing void form, surviving with literally 1 HP and sacrificing all my win condition cards
awful, truly fucking awful
>>
Multiplayer! Beta branch.
steam://joinlobby/2868840/109775244848304517/76561199486452220
>>
is the random button broken? i got defect 3 times in a row



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