I do not care for Star Fox.
I've seen multiple threads about star fox in the last week + a bunch of video recommendations on it. Is this some Jewish psyop I'm out of the loop on
>>736176891mario movie
>>736176774Nobody would care if you gouged out your own eyes on livestream, much less your opinion on star fox
>>736176891>>736176975Now that it's plainly in front of my face. This shows exactly why the Mario Galaxy movie being a Smash Bros. Movie teaser was a retarded idea. They really should have waited until Movie 3 at the very least, instead of doing this bullshit on your Terminator 2/The Empire Strikes Back.
>>736177057I would care but I wouldn't care if you lost an online argument and cried about it
I do not care for star fox and Mario.Sonic is fine, but I don't care for the games (maybe shadow the hedgehog)
Miyamoto was definitely responsible for Fox and other non-Mario stuff being in the movie.
>>736179310I could believe it. He'd want to make the next Avengers Endgame and retire off the money from a hypothetical Super Smash Bros Endgame.
You could make the best F-Zero/Star Fox/Wave Race game ever, made in its predecessor's image. It would never be enough.Gamers don't have the kind of relationship with replay value that 90's Nintendo/AV made games in mind with.A lot needs to happen culturally to inspire people towards familiarizing themselves with,and even crave an experience rooted in, that context. (arcade design)"I want cheaper, shorter games, with worse graphics, more sustainable development and I'm not kidding."You can't do any of that when the majority of people come from that era of Nintendo fans,who were happy to see Star Fox turn into a Ubisoft Toys-To-Life AssCreed Tower game,or think the only way to save the series is "do what XYZ 3rd Party entry did but betterer and biggerer this time!".You gotta re-introduce missing context in design philosophy and appeal to the average Switch owner. Arcade design is represented and cherished in modern times, but it happens devoid of literacy and experience in where that comes from.You will see people coming up with all kinds of things, like nuzlocke runs, finding all kinds of ways to arbitrarily turn games into more skill-based experiences.All of that has its roots in arcade design and never really lost relevancy, but the moment you look at Rail Shooters, Nintendo had all the levity.Nintendo makes a really damn good railshooter that kicks the living shit out of either Panzer Dragoons, in terms of scoring,but the large majority of Nintendo fans, who started playing SF64 weren't and still aren't interested in its core design. It's why I call it astroturf.Zero never had a chance, neither does Star Fox as a whole. Shmups are back, the deadest of genres, and yet it's healthier than a Nintendo franchise.
Star Fox suffers from the same issue that Character Action games suffer from.CAG's, even dating back to DMC1, bank on the idea of shoving high production value, world building, characters and such,into a narrow interpretation of Beat Em Ups, which eventually snowballed to the point of Platinum Gamestrying their hardest to appeal to casuals who only care about these superficial elements.CAG's are dead. They're going the way of Rail Shooters.It's partially because CAG's tried really hard to have their cake and eat it, too,making for a vague representation of arcade design, but casuals don't care about any of that,so you swim upstream and make them as fancy and expensive as possible, because at the very least the Action RPG elements make them accessible to casuals.Dark Souls pretty much took that appeal completely by being a better RPG, and being affordable enough to make (not even dialogue animations)Star Fox is in that exact dilemma.Yes, I do think players who care about Star Fox the story/characters/world/presentation are just as useless for the survival of the genre as the examples above.Star Fox will never survive trying to represent the casuals who don't actually play it for the score chasing game that it is,because the production value and such cannot undo a complete and utter lack of interest in arcade design that fundamentally exists in its conception.
15 years of internet history and me talking to people who actively made videos about star fox,And the moment they start talking about "what is the appeal of star fox?"Star Fox kinda just shot itself in the foot by being such a casual console friendly experience.It allows people to take so many aspects of what they like about it, especially because it can be played at that casual level endlesslywithout ever engaging with the scoring system Nintendo's deverlopers clearly hoped people would engage with.So you end up wanting more of those characters, the world, the music, the story.Every element that was tacked on to the arcade rail shooter score chasing gameto make it a marketable product was as accessible as the gameplay on a skindeep levelYou can just play Star Fox 64 as a childrens game with little engagement of its deeper elements.That nostalgia gets people attached to all of its art assets and more superficial elements.
It was cool when it was the only 3d game or whatever
Insist that you desist upon
>>736176774anything after 64 or the gc games is badi only like the snes gameits so fucking fun lmao
>>736181713That’s a pretty great impression of someone with no taste.