Going for a simple build anon, who's best for a pure Warrior?
depends on the game. in morrowind its redguard, best stats and adrenaline rush is OP. in oblivion, redguard and nord are about equal. in skyrim orc is probably the best, due to highest heavy armor to start and the berserk ability is busted.
>>736186962>pure WarriorWith shouts? Nord.Without shouts? Orc.
>>736186962Orc if it's Skyrim, you get Berserk and access to the Orc Strongholds
It may be of some help if you say what motherfucking game you're talking about
Skyrim = orc. (Nord if you want to rp as a Canon Dragonborn)Oblivion = Breton. Always. (Orc, if you dont mind less magicka, and a wasted enchant slot for max spell resist with mundane ring, and if you reaaaallly want that extra endurance for higher health by the end. No I'm not talking remaster)Morrowind = depends. If playing openmw, pick Breton for magic immunity with saviors hide. If vanilla, pick nord for elemental resistance and high endurance, but orc is also good. Up to you.
>>736188670I see it, between your legs and in your pants: the Boner of Racial Bias. This post was not made in earnest.
>>736186962I'd highly recommend Redguard. The amount of times I've adrenaline rushed my way back home mid dungeon and the leeway it gives you in combat is amazing.
Is magic actually good now in Skyrim after all the patches? I don't have the new anniversary thing so I lack those spells but I had such fun using magic in Oblivion and Morrowind
>>736186962It depends on the game. If we’re talking about Morrowind, Nords are pure fighters, while Orcs are a bit more versatile. If we’re talking about Skyrim, it literally doesn’t matter>>736190642There are literally no interesting spells. Literally any interesting spell from Oblivion and Morrowind that you can think of isn’t in Skyrim. And adding them via mods isn’t an option either as Skyrim wasn’t designed to handle them and it simply breaks the game.
>>736186962Looking at Skyrim now I find it weird to not have the orcblood recipe potion or trollsblood too for that matter same with feet of Notorgo
>>736190879So not even buffs or jump spells or summon hoards?
>>736186962It depends on the game, they're both pretty good in all cases but in Morrowind Nord is probably a little better.But as a general rule I find orcs a little more flavorful, especially since most TES protagonists have some level of inherent outsider-ness to them and orcs are the eternal outsiders. Plus that 25% magic resist means that the BoBS become viable a little earlier.
>>736186962>>736188791Sorry I should've been clearer that I was playing Original Oblivion
>>736188670if only i was a personal POW to a female orc haha
>>736193723If you beat the chieftain, you get ALL the female orcs.
>>736191504Shut the fuck up dude, Skyrim's magic is already fun. Telekinesis and Paralyze are both infinitely more fun than in previous games; there's also Mass Paralysis, Transmute (which is a nifty spell idea), Lightning Storm (where you charge up and hold a massive laser beam), Bound Bow (now with infinite arrows), etc.The more sophisticated stealth system also means that stealth-focused spells like Invisibility and Detect Life are more reliable and more fun to use.Destruction spells also come in more varieties overall and each one behaves differently. The Lightning Bolt spell is actually an instant lightning bolt instead of a slow moving orb.The only issue with Skyrim's magic is that Destruction damage doesn't scale up past a certain point, and don't get me wrong - that's pretty bad, but it's about the only issue. Destruction was never good anyway, it sucked ass in Morrowind and Oblivion as well.