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too predictable
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Cut content. See my 20 minute video essay which I sourced from a 3 minute read on TCRF.net
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DLC placeholder
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I like just having nothing sometimes. It makes the world more believable. Like when you break into random houses in TES games especially Morrowind it's just a house. They have some candles and baskets full of food and maybe a book or two. Not everything needs a hidden door that leads to a dungeon and if you did include something like that the impact would be lessened if there were 50 of them.
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>>736202162
That's fine if there's something to interact with, no matter how small. Just an empty place with nothing to interact with or see like an easter egg like I often encountered in MMOs? Soulless.
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>>736201828
there is something there. a tower. what the comic meant to say is there is "no reward that is mechanically advantageous for my character here." but exploration is its own reward :)
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>>736201828
Enter
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>>736203729
>join PvP zone
>PvP happens
How was I supposed to know?
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>>736201828
That's my favorite thing in games, an area simply being there for the sake of it, even better if it's cut content as another anon said and there's mystery / intrigue behind it.
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>mmos in 2003
>no wiki autism no trannies no wikis ran by trannies who censor usernames in screen shots because they're autistic trannies with autism
>no speed run trannies either also with autism
>slow going actual adventure feel
>you checked stuff because data mining >data mining trannies
>dungeons weren't instanced
>again dungeons felt like an adventure
>now in eso times
>everyone just runs everywhere no sense of adventure trannies everywhere nothing can be a secret because wikis public dungeons aren't an adventure because attempting any sort of that just means power running speed trannies will just mow everything down ruining immersion
>nothing can be a mystery or secret anymore
tldr trannies and wikis ruined mmos



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