too predictable
Cut content. See my 20 minute video essay which I sourced from a 3 minute read on TCRF.net
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I like just having nothing sometimes. It makes the world more believable. Like when you break into random houses in TES games especially Morrowind it's just a house. They have some candles and baskets full of food and maybe a book or two. Not everything needs a hidden door that leads to a dungeon and if you did include something like that the impact would be lessened if there were 50 of them.
>>736202162That's fine if there's something to interact with, no matter how small. Just an empty place with nothing to interact with or see like an easter egg like I often encountered in MMOs? Soulless.
>>736201828there is something there. a tower. what the comic meant to say is there is "no reward that is mechanically advantageous for my character here." but exploration is its own reward :)
>>736201828Enter
>>736203729>join PvP zone >PvP happensHow was I supposed to know?
>>736201828That's my favorite thing in games, an area simply being there for the sake of it, even better if it's cut content as another anon said and there's mystery / intrigue behind it.
>mmos in 2003>no wiki autism no trannies no wikis ran by trannies who censor usernames in screen shots because they're autistic trannies with autism>no speed run trannies either also with autism >slow going actual adventure feel >you checked stuff because data mining >data mining trannies >dungeons weren't instanced >again dungeons felt like an adventure >now in eso times >everyone just runs everywhere no sense of adventure trannies everywhere nothing can be a secret because wikis public dungeons aren't an adventure because attempting any sort of that just means power running speed trannies will just mow everything down ruining immersion >nothing can be a mystery or secret anymoretldr trannies and wikis ruined mmos