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File: 1749675095102954.png (777 KB, 680x1360)
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Which design philosophy is better for videojames
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>>736208894
These aren't opposite
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>>736208894
The one with more translations
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File: 1774503797774129.png (301 KB, 677x680)
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the top one
i would rather you spend that time adding more cool stuff instead of obsessing over pointless details
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>>736208894
The top is a cope to justify doing poor work.
The bottom is a philosophy on life and existence itself.
If you aren't striving toward a constant state of refinement, then your very existence is an insult.
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>>736209218
theres such thing as attention to detail and theres such thing as obsession to detail
and game art exists to create atmosphere not to get stared at
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>>736208894
The inevitable process of refinement only works if you actually release something to be improved upon.
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>>736212062
Not really.
You create for yourself as a creator, first and foremost.
The moment you start creating for others rather than for yourself, you lose something important in the process.
You should make things that please you with no expectation that they will please the world.
Success in creative endeavors should not be anticipated, but considered incidental at best.
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>>736208894
fuck videogames
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>>736212263
And that works fine as a hobby, but an artist that releases no works, found dead at 70 with a single unfinished canvas with three feet of paint on top of itself, is a tragedy or a comedy.
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>>736208894
if you finish something in a timely manner you wont realize or have resources to make everything perfect. top integrates flaws his flaws ultimately controlling them. bottom is an endless struggle of being perfect.



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