I just finished this and I struggle to think of any game I've ever played with a worse camera.
>>736217520zoomie never played Legacy of Kain Defiance
>>736217520brown zoomershit SUBHUMANS addicted to snoy's over the shoulder slop and centered lock-on souls shitYou are the reason action games are gone, die
Kojima was yet to invent the "camera" when this was released.
>>736218463funny because he had to reinvent it for MGS3 re-release
>>736217520you must really suck because i never had any problem with the camera.did you ever play sekiro? any time that games camera touches a wall it flies up into space so you can't see anything.
>>736218331Half the problem with Ninja Gaiden's camera is that it locks on, it's just not manual. This boss for instance is an annoyance purely because the camera tracks to him when he has two of the cat enemies alongside him. The bosses only purpose in his own fight is to hijack the camera so you can get ambushed from off-screen, and that feeling is only heightened by the solo fight against him being braindead easy because all the fight has going for it is weaponizing the game's shit camera.>>736218585I don't especially care for Sekiro, but its camera is not as bad as Ninja Gaiden's. Even as From's games go I would say they've done worse than Sekiro in anyway.
>>736217520You're probably very young, back in the PS2 era most games had fixed angle/auto-follow camera because no one wanted to touch the right stick.
>>736218703>he has two of the cat enemiesNinja fags will refuse to admit this but enemies behave more passively when they are off screen. This behavior can be seen more often with the big crab dudes or the berserkers because they will spam the laser beam or projectile attack when they are off screen than try to actively engage in melee.>ambushed from off-screenwhich is not likely to happen because the boss hogs most of the screen>braindead easyhe is braindead easy even with two extra shitters spawning
>>736217520The camera has never been a problem in any game I have played
>>736218814I grew up with a PS1 and a PS2, early 2000s camera design isn't new to me, I just can't think of any time it's ever been as egregious as this. It is true that plenty of PS2 games have bad cameras, but many also tried their best to work around it with fixed angles or something like that. At the very least, many games with poor cameras aren't too reliant on every moment of the action needing to be clear at all times.In Ninja Gaiden's defense, it wouldn't be an easy game to make a good camera for because of its pace and how punishing a mistake is. It does make some efforts to make up for its own poor camera with enemies having good sound cues, but it still is a bad camera and its very felt because of the kind of game it is.>>736218987I don't know how enemy AI in the game works, but even if enemies are more passive when off-screen, they still can attack you and the fact that you can be attacked from offscreen is the sole challenge of that fight. I do agree it's an easy fight on the whole, especially relative to how difficult the game can be, but it's still a fight whose entire challenge is predicated on a shit camera. Other fights like both Almas have similar problems but that yeti fight is the most blatant instance of it, even if it's also the easiest.
>>736219041Ever played old Womb Raider?
How is Xbox emulation? I'm considering trying xenia to play Ninja Gaiden 2. I'm not buying an Xbox just for one game, but I might just play 2 Black if Xbox emulation isn't in a good spot. I've never had any reason to emulate Xbox before.
>>736219101>In Ninja Gaiden's defense, it wouldn't be an easy game to make a good cameraIt's tremendously fucking easy to do. Don't make the arena fucking small and pull the camera out. The entirety of hayabusa village in chapter 2 is one of the biggest difficulty drop in the game because you actually have space to breathe and the camera is actually functional compared to the fucking abysmally small Ninja dojo in the previous chapter that half forces you to spam the wall attck with invulnerability frames.Even the horseman boss that shitters to this day still cry about is piss easy and the camera is barely an issue because of how huge the fighting arena is.NG3RE has one of the better cameras in the entire series because almost all arenas are a simple big fuck off box and the camera is nicely zoomed out, while NG2's camera is even fucking worse than the first game because it is borderline a third person shooter camera for how up Ryu's ass it is.
>>736219413>XeniaI use Xenia Edge because it has a UI to customize the configs per-game.It is usable enough for NG2.Xemu still cannot run NGBlack on 60 fps on my machine even on its native resolution and water textures are broken. Some cutscenes will crash the game unless you switch the renderer to OpenGL.It is still beatable but not ideal.
>>736219469I think they could do a better job with it, but I can still see it being difficult depending on the arena. There are areas of the game where it's totally indefensible like the fiend challenges where the camera can easily end up outside the arena and make you look in through the transparent surrounding wall, which would be bad enough but the arena's just a simple circle on top of it. For bosses like Alma I can at least see the potential difficulty because there are areas that can be blocked off by pillars and Alma herself moves around a lot, so framing the camera in such a way that both she and Ryu are consistently in view could be a challenge.All that said, it's not as though they do the best with what they can. I could forgive some of the camera issues to some degree if they could at least do the bare minimum of keeping the boss and Ryu on-screen in a clear way at all times, but its easy for the boss to fall off screen and sometimes even Ryu ends up not being visible.
>>736219469I'm not reading the thread but there is this belief that cameras have to be physical objects in the game world and so can't be kept a proper distance where a wall is between the character and the screen. The proper solution is obviously to not draw the fucking wall.
>>736219807I agree, but I think people might find that cheap or ugly. God Hand does that, and I think it works very well for it, but it's not the prettiest thing visually. That's fine for God Hand because it's not the most visually impressive game anyway, but if it were a game that banked a lot on its presentation, like a lot of big budget games are nowadays, then I could see why they would be unwilling to make that concession.