This is the future of vidya graphics btw, not AI or path tracing memes.Yes, it's full gaussian splattering on your browser. A toaster can run this.https://demo.gracia.ai/playcanvas.html
>>736234017i clicked your link and my pc made mustard gas
>FMV coreNight Trap bros, we're coming home
>>736234017this would be great for live action cutscenes
>>736234017dlss 5 bros our response?
I saw the Corridor Crew vid about this, and this guy said that if the fully-compiled render (the "splat") has reflection in it, you can zoom into those reflections and basically enter another dimension, and that appealed to my weird autism brain so much that I need to see more of it (they only showed two examples; one with a TV screen and the other with water).
Yeah that's great if your ""game"" has>no dynamic objects>no animation>no art direction >nothing interactive at all>have to render everything in path traced photorealism anyway to get the gaussian cloud out of it, so why not run the path traced game in the first place since that's feasible nowThe only use case of videogames for this could be visual novels, and I'd love to see that, but otherwise this can't work.