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Why does this version have worse graphics than the 360 version?
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PINGAS
>>
06 runs like absolute shit on PS3. It's not optimized well at all. 360 version has a few drops, but it isn't nearly as bad.
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>>736234672
You can say the same about every PS3 game until, like, 2010
Devs had hard time figuring Cell out
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>360 version of Unleashed is capped at 30fps
>PS3 version is capable of reaching 60fps, but this only makes the frequent drops more noticeable
Unleashed is better on 360
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Sonic 06 is a game from 06, and if you're a boomer like me, you'll remember PS3 ports consistently being worse than 36o ones, until about 2009.

This Sonic game was famously such a case. The best version of this game, is the now de-listed Sonic 06 Xbox *demo*.
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>>736234672
PS3 was harder to make games on than the 360 in the early days, and most of the effort went into the 360 version since Sonic Team was on an extreme crunch to meet the November 2006 launch deadline. The PS3 version was an afterthought by comparison.
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>>736234672
PS3 is strange. Devs had way easier time with 360, Wii, PS4 etc but PS3 is like a completely different convoluted technology that most devs stay away from.
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>>736234672
Because it's a different optimization profile and it can't use DirectX. Xbox 360 has more framebuffers and real-time lighting, and a different shader-library. They could use some of that via DirectX.

The truth is also, the PS3 version isn't even that much worse in the end. It's actually well optimized. What people don't know is that the slowdown is much worse with the PS3 using 1080p mode. It was optimized for the 720p mode, and not supposed to use the console's upscaler, but they left it in not thinking it would be a problem. If you set your PS3 to max out at 720p, the game runs much more similar to the Xbox 360 performance, and it does actually fix a few bugs the Xbox 360 version had. The PS3 port has slightly tighter havoc physics. There's a planned collision of debric during Crisis City Mach Speed which actually lands and fractures on PS3, while on Xbox 360 it pops out of existence as it lands. It's sort of "Iconic" because there's a ring-trail into it, that sends Sonic through the debris as it spreads over you, which can look kind of cinematic, while it's just gone on 360.

The cutscenes were set to 30fps because they include framebuffer effects, and the RSX when you don't optimize it with the CELL PPUs don't run as well on PS3 as on 360. But this also elimiates the slowdown found in some of the cinematics on Xbox 360. because it targeted 60fps, some cutscenes have framerate dips in them, but on PS3 they run at stable 30fps.

Also, the reason they went with slowdown and not frameskipping during gameplay in this game, is because the game-code breaks under 60fps and they didn't wanna risk frame-skipping introducing bugs like falling through the floor. With uninterrupted game-logic the game consistently behaves as they tested it.

Otherwise they're the same, and it didn't actually come out later on PS3. It released the same day in Japan as 360. December 21, and that version has english text and dub too. The differences are extremely minor.
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>>736235474
Not true the 360 version literally has a piss filter on at all times



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