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Are subscription services good for gaming?
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>>736241649
>70 games per month
To pay monthly subscription you need to have an incomie i.e. job. Nobody has time to play 70 different games per month, 69 of which will be total shit.
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>paying $6.99/month for access to the library of games that cost $8.99 once
Interesting
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>>736241790
>it will help indies
>by letting us steal even more of your profits if you sign to it
This shit is the same cancer as Spotify. You need something like three hundred thousand streams to even hit 8 dollars or some shit
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I feel like insiders truly don't understand the issues facing the industry right now.

The problem ISN'T the lack of content. 70 games for $6.99 may even be a good deal but nobody has any time or interest for that much content, even if you assume the content is good.

The simple fact is, there are too many people working in this industry right now. I know that sucks to hear if you're at a triple-A studio fearing layoffs, or an indie developer with an idea you think is really, really cool but the abject reality is there isn't enough money coming into the industry to support the amount of people working in it.
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>>736241790

Worse. Bet those games were practically free in itch.io's gay charity bundles.
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>>736241649
no, they're not even good for vidya companies either
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>>736241649
I can see this being useful for indies that failed to get any traction at all, if your game isn't selling at all now then it's not like it can sell even worse by using this
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>>736242198
>The problem ISN'T the lack of content. 70 games for $6.99 may even be a good deal but nobody has any time or interest for that much content, even if you assume the content is good.
Yeah, the greatest threat isn't even other vidya now. It's short term content being consumed for hours at a time because it's addicting and free.
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I can't wait for subscriptions of all kinds to go the way of cable.
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>>736243153
Replaced by something worse?
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>it's all rogue lites, survival and friendslop
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>>736242198
You also forgot how AI is replacing people in the industry too and AI is only going to get better
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>>736243927

The push for AI as also another sign that insiders don't actually know what's going on.

Having AI make game production easier and faster is only going result in MORE content in a market that already has too much.

So thanks to AI you can offer 140 games for $6.99 a month instead of 70? Well I wasn't going to play anything close to all of those 70 games anyway so what's the point.
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>>736241649
If Microsoft's Game Pass underperformed, nobody is going to pay monthly for a bunch of games they don't want.
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>>736242198
This
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>>736241649
>roguelike metroidvania slopscription
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>>736241649
For gaming corps, absolutely.
The best money is subscription money, you can sucker idiots into subscribing, then you keep decreasing the quality while increasing the subscription fee.
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>>736241649
no thanks
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>>736241649
>pay us $7 for that game you once played but worse!
>multiplied by 70!
Look man, I'm all for supporting indie developers but there has been an unfathomable level of trash being pumped out as of late and the only people who will need this have no creative bone in their body.
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>>736241649
I don't know, but I know I won't be subscribing.
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>>736241649
Buying a bunch of garbage to fill your library is the best way to never play anything ever again.
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>>736242198
ehh I don't think it's an excess in labor, it's more poor distribution that's leaving unsatisfied demands.
>I will pay $60-80 for a premium game
AAAA bugfest that takes billions of dollars and 8 years to come out
>I will pay $10-30 a month for a multiplayer game
Sweatfest with no sense of balancing and shite MTX
>I will pay $5-15 for a cheap, enjoyable game
10000 indieslop that's impossible to parse out what's what

The answer is pretty simple - indies need to stop working on these 1-2 man teams, AAA needs to stop being these 500 megateams, and every fucking person in the world needs to stop assuming that if they can code/draw/think of ideas, that they have any idea on how to make an actual fucking game.
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>>736241649
>help with discoverability
that sounds a lot like "working for exposure"
lol so they're scaming incredibly desperate bottom-of-the-barrel devs
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>paying a sub just to have piles of indie shovelware
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The only good subscriptions are ESO and Fallout 1st
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fuck subshitson anything
sell me a fucking good product as it is. i don't want a bunch of people's school project level games
shit fuck
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Okay, but are the games good?
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>>736246865
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>>736246865
>indies
>good
lmao
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>>736242198
It's not just that, there's too much content everywhere. Every single industry has to compete with each other even if they're seemingly unrelated. It also gets worse every year because new stuff in every industry has to compete with their old stuff as well.
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>>736242198
>there are too many people working, we need more unemployed people and corporate profits
Blow it out your ass.
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>>736247374
They are plenty of good indie games, Anon.
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>>736242198
>but nobody has any time or interest for that much content
That's the whole point of subscriptions. You overpay for access to more content than you can consume. Eventually you won't bother with any of it but it's just 7 bucks a month so you can't be bothered to cancel it either.
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>>736242198
This is a self solving problem. Companies and developers will eventually go out of business and only the best will remain.
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>>736247980
This. The best customer is one that keeps paying but hardly uses the service.
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>>736247980
>but it's just 7 bucks a month
That is not true anymore. Every sub is going up exponentially.
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>>736246865
No
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>>736249357
Fair, but I was referring to the one in OP's post specifically.
I'm sure it'll get more expensive later once they've locked in a big enough customer base.



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