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Well, how is Rise after all these years?

Monster Hunter thread, thinking about this or going through all the TU of Wilds since I haven't touched it since launch
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fun
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Rise is still the best 5th gen game desu.
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I'm still grinding for very specific talismans...
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Classic MH fan here. I think its fun. It is, however, THE GAME where the relationship between hunter and monster could not be anymore skewed if they tried, and it takes until the very end of endgame for you to really feel like you're challenged (and this does not matter, as the new skills given, especially for GS, are hilariously broken). But its fun. There's a lot of movement to it that feels like a solid foundation for what I think could have been. It is aesthetically closer to older Monster Hunter than World is (and I do not care that anybody thinks otherwise, I like my MH having fucking color and beautiful NPCs).

I think its worth owning. Especially for that price. I hope you enjoy it but just know its too easy for its own good.
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I like Rise quite a bit. Wirebugs are fun.
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>>736246697
Might as well do the Wilds Title Updates first, then hit up Rise
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I'm kinda curious about something. Between the new games, which has arguably the best soundtrack because I think Rise clears this easily, right?
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rise lets you be spiderman and has blast dash so it is the best monster hunter
no I don't care what you think
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>>736247689
Theme of Seliana is one of my favorite pieces of music of all time. World in general has a great soundtrack, as does Wilds. Wilds has the Diva songs, which are all fucking incredible. I think Rise has the benefit of just having a fuck ton of popular monsters, therefore a fuck ton of popular tracks. Rise also has additional remix albums that are great. Overall, I'd say Rise, then Wilds, then World.

https://www.youtube.com/watch?v=jc-lYkl0lrc
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Hate that it takes 40 minutes to beat something with LBG in endgame
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>>736246697
i really dislike the elder dragon fight with the platforms from the base game
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>>736248101
I needed a new GPU because Iceborne wasn't running well on my 1080 (yes I know, laugh) but I have a 3080 now. I should return to it and see if I can go all the way to fatalis. I heard it addressed everything that people didn't like about base so I'm curious to see how true that is.
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>>736247689
I'm not a fan of the added vocals to the monster themes that Rise did but I still like it more than the neutered returning monster themes that make up a majority of World or the boring movie-esque shlock tracks for Wilds.

Chameleos probably has the best remixed track and as for original tracks I'd give it to a hub theme. Either Seliana or the special Elgado somber hub theme
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>>736248185
get this for game look clean https://youtu.be/fNH38pF7nrs?si=gTUntgcf0yKjD5Fp
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>>736247378
autism
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It has Tsukino via layered armor and she moans during hunts
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I'm kinda mad at how good Outlanders looks.
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>>736246697
Way better than on release, but as >>736247505 said it's pretty easy aside from certain endgame/event stuff for HR and MR respectively. Still very fun though since it offers more gameplay options than any other game in the series and almost all of those options are meaningful for more than just purposefully gimping yourself like many of the ones in GU were. Worth playing for sure, but I'd still like to see them build on it and make something that has some more bite to it all throughout like the older games do.
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>>736248363
good video saar. Thanks for doing the needful.
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>>736246697
Its a good fun spinoff, just like GU
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>>736246697
Rise was a fun game, way better then wilds.
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>>736247378
Basedism
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>>736246697
It's easily the best modern MH.
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>>736246697
Wilds is still absolute fucking dogshit
Rise is a garbage MH because of how easy it is, but its fun
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>>736249670
I think Rise is more fun in the early to mid game while the endgame is a bit too much for me, whereas wilds fucking sucks in the early to mid game but turns into a fun action/combat game in the late 8-10 star quests
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>>736248494
Sexo gata puta
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>>736247505
>It is aesthetically closer to older Monster Hunter than World is (and I do not care that anybody thinks otherwise, I like my MH having fucking color and beautiful NPCs).
Based. I think Rise is a bit too spastic gameplay wise for me, but I also liked it way more than World or Wilds, especially visually.
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>>736250287
I think most reasonable people sit right here.
That said it's easier for me to accept the yoOOOoooOoOOOoOOOOOOO! bugs and aesthetic for a kooky spinoff than wilds pretending focus mode and wound exploiting is standard series progression.
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its keeno
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>>736246697

Still a worse iteration of what GU already did, with more gimmicky and useless shit
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Still playing through MHSt3 but Sunbreak is $6 on the eshop, I haven't played Rise since it came out. Is it worth buying and playing through? Will I be completely lost if I don't start a new save?
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Good:
Custom movesets
Plentiful and obvious reward chasing
Centered around one cozy village and it's inhabitants
Solo and MP quests split for ease of multiplayer without jumping through hoops
Deep side systems like buddy training


Bad:
Wirebug traversal and wallrunning are too over the top, often feels like Naruto or spiderman instead of monhun
Maps feel cluttered with random glowy bullshit everywhere
4 player hunts are incoherent particle fx spam
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>>736246697
>Enigma
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>>736250639
You should be able to just pick it up where you left off, it's not like there's some grand story that you'll be lost in the middle of. Spend some time in the training room if you need to re-familiarize yourself with controls and stuff. It's better on PC aside from switch having native gyro support though
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>>736246697
I know people like to say World jumped the shark but it's Rise that was it for me. I played the fucking ps2 with a keyboard on my lap hunting lao shen lung so don't even try me with oldfag tests
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>>736250715
>Wirebug traversal and wallrunning are too over the top, often feels like Naruto or spiderman instead of monhun
Traversal was never actually fun in previous monster hunters, so it not being monster hunter isn't necessarily a downside
>Maps feel cluttered with random glowy bullshit everywhere
moddable
>4 player hunts are incoherent particle fx spam
moddable
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>>736251717
MH is not Mario so traversal wasn't ever really supposed to be "fun". The combat was fun. and I would argue that 4u's climbing was still pretty fun without totally breaking immersion like wirebugs do
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>>736252108
Why can't it be fun though, it's not like getting to the monster is a large portion of the game anyway
Especially with how the monster is always marked and there are camps everywhere
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>>736247505
I can agree that the early to mid game is generally easier (though I think this doesn't matter for a long time fan since they'd find any of the games easy), but I don't think you could really debate that the late game and ultra endgame stuff isn't up there with the deviants even with the bullshit you can pull as a player. Like even Amatsu who isn't that bad is at least harder than all the boosted event quest elder dragons and such from previous games, or at least I think so.
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>>736248494
>>736250175
Why does /v/ like fucking cats so much?
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>>736252238
Because a cat is fine too and always has been
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>>736246697
For that price it's worth trying.
The game is way too fucking easy until you get to the sunbreak content. And then it's just end game content, but broken up into more pieces so it's more grinding.
Also the sieges are boring as fuck. If I remember right you are forced to do 2 or 3 to progress the story and the rest is optional. Still awful.
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>>736250287
Elgado is cozy as fuck
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it's a b-b-blast
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>>736247505
>I think its fun. It is, however, THE GAME
Fuck you, I just lost it
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>>736252449
>Also the rampages are boring as fuck
To me this always feels like such a forced complaint when boring sieges are monhun tradition and present in every game. You will never convince me that people actually enjoy fighting sieges like Lao Shan Lung outside of the visual spectacle and the satisfaction of it being over when the quest complete notification pops up.
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>>736252770
It's some seethe residue from when rampages were considered the "endgame", despite not having been the case for like half a decade
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Ok, which one is better in Sunbreak, LBG or HBG???
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>>736252920
Yes
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>>736252770
Considering how many posters cried that the Lagiacrus fight in Wilds didn’t have its pointless underwater combat component return in the original way, I’d definitely agree that Rampage hate feels forced. You still get to use your regular hunting kit during a Rampage. It’s hardly the worst kind of gimmick battle in the series.
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>>736252920
I honestly don't see either of them in endgame hunts
The HBG users are nearly guaranteed to cart
Bows I see more of
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>>736252913
And it's only been the case for like a few months on PC and a year on switch if you got it right at release, but some fags felt compelled to keep grinding it so much they were sick of it and are still seething about it.
You don't actually need to play that many rampages and in moderation it's just a funny break when you zoom around shoot turrets and go apeshit when the gong hits.
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>>736253109
>The HBG users are nearly guaranteed to cart
That's literally everyone who plays online. I'm astounded at how bad 5th gen hunters are.
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>>736250715
>Solo and MP quests split for ease of multiplayer without jumping through hoops
WHY DO THEY KEEP TRYING TO REINVENT IT? WHY DO THEY NOT JUST KEEP IT SPLIT? WHY DO THEY THINK PEOPLE LIKED THIS IN WORLD?
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I still think its the funniest thing ever that the game with the most momentum also has the most broken version of the greatsword.
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>>736252760
That was stupid enough to make me laugh
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>>736252665
god I love gunlance
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>>736252770
I think its because jhen mohran set the standard to be honest. I never once got tired of moby dick.
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>>736247505 and >>736250715 lay it out right.
With that said, I should add that I think Sunbreak has the worst endgame they've done so far. Don't get me wrong, every single endgame gimmick they've implemented was fucking retarded but anomaly quests are the worst, just play normal g-rank. Don't expect Wilds' expansion being any better on that regard because the base game is already like that.
Fuck charm tables, fuck quest leveling, fuck wystones, fuck deviants, fuck wounding, fuck re-rolling weapons, fuck re-rolling upgrades, fuck qurio, FUCK DINOSAURS
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>>736250715
Wirebug traversal was fun though and gave a new dimension to both map traversal and combat. Map design was actually somewhat clean and not cluttered because they made the combat zones more distinct and open like older MH maps while they complex passages were in between. It was really easy to see the monster move areas and just follow it directly.
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>>736254258
anomaly quests are easily the best but given your baseless distain for all of them you're probably too biased to have this discussion
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>>736246697
>Well, how is Rise after all these years?
What makes you think that years going by is going to make the game any different? It's a shitty fucking cell phone game adapted to the Switch's yesteryear hardware, then ported to everything else. It's fucking garbage. Absolute fucking garbage.
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>>736247505
>it takes until the very end of endgame for you to really feel like you're challenged
There is no challenge at any point whatsoever. Even the end.
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>>736250715
>Bad:
>Wirebug traversal and wallrunning are too over the top
bad taste
wirebugs are fun, aerial movement is fun (especially blast dash), wall running is fun
and it means that it's possible to actually take shortcuts through the maps to follow monsters without needing to track them for 5 minutes like in world and wilds. Like you can actually navigate through the map how you want, instead of being forced to follow strict paths
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>>736254436
I mean I kinda hint at that with the broken skills.
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>>736254436
The challenge of MH is not just beating the hunt, it's about playing well and getting good with both your weapon and the monster's move-set. That essences of challenge is there even in low rank hunts because even if you knock the monster down, there's nothing preventing you from just completely whiffing your combo. Of course low rank isn't punishing at all but the SB content is threatening enough and will punish your mistakes.
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Don't know if I'm unlucky but nobody ever joined my SOS in rise. I thought the game is just dead, but once I'm strong enough to carry shitters, I noticed SOS quests are full 99% of the time, even in the base game. What the hell? I hate solo rampage.
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>>736247689
Without a doubt. World's soundtrack was forgettable with some exceptions like Rotten Vale and Bazelgeuse themes, Iceborne was good but was mostly rearranged old tracks for returning monsters, and Wilds is just a wet fart with nothing memorable at all except Iceshard Cliffs and possibly the worst rearrangements they've ever done with dogshit like Rathalos' and Seregios' theme.
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for me it's
https://www.youtube.com/watch?v=33GnpuW_HDU
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also though ibushi and narwa have great music
https://www.youtube.com/watch?v=gzsWTnkHfwU
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>>736255109
yeah I would take deviljho over bazelgeuse in any game
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>>736255189
Deviljho would make hunts way too easy with riding factored in
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>>736247505
>. It is aesthetically closer to older Monster Hunter than World is (and I do not care that anybody thinks otherwise, I like my MH having fucking color and beautiful NPCs).
Is this true? I played it for 10 minutes and the starting area looked so brown and green I stopped playing. Very ugly. Guess I will give it a second chance.
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>>736254752
>Wilds is just a wet fart
I have yet to jump on Wilds because sadly it does run like shit on my PC but I am so fucking sick of Capcom's current era with making shit music. They were one of the pillars of the industry with Sega and SNK for music. Yes, they played it more safe than other companies by relying on legacy and nostalgia, but they were good at it.
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>>736255109
Jho should be a mainstay in every game and I mean that wholeheartedly
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>>736255326
maybe, but bazel is annoying and deviljho is always cool
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>>736255329
It never reaches Tri or Generations in terms of saturated colors, but yeah.
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RiseBreak might be the best game forever at this rate. Wilds is shit.
Wirebugs are fun, they should be in every future game and they don’t need to change anything about them.
>b-but I don’t want freedom of movement or damage options
Your brain is smooth
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I guess I'm a smooth brain now.
They can do whatever they want. Add wirebugs back, add or remove focus mode from the next game. Fact of the matter is I'm not the target audience anymore. World and onward was a mistake, its that shrimple.
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>>736246697
Rise is as shit today as it was on the day it released
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>>736256184
World was incredible and Iceworld was even better.
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>>736256753
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>>736255109
>should have been in Rise
>doesn't include THE monster perfect for Rise
This bitch was built for Shrine Ruins.
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>>736256930
At least there's a chance for that in future portable titles since Rise maps can actually be reused unlike whatever the hell the W games are doing
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>>736246697
How's the population on PC these days? I have Rise and Sunbreak on Switch but never got into Sunbreak content due to my group splitting apart by the time it came out, so I'd be fine to probably start from scratch if I had to on PC since I have a newer system and I'd imagine it would run it more stable than the Switch version, and also picked up a Deck as well that I'd imagine would run it at least as good as a Switch?
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>>736254740
>>736257731
The game is unfortunately very effective at segregating its playerbase into a trillion different buckets making it very rare for people to join low level/non afflicted SoS
You can mitigate some of the damage with the region unlock mod, or just browsing for lobbies and hoping to run into english speakers, but if you're just SoSing while moving up the quest chains you are likely to he hunting alone often
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>>736254258
Anomaly Investigations are easily the best endgame, both mechanically and in terms of progression or general gameplay. Not only is it just fighting whatever you want while still progressing, but you also still get incremental and neat skill combinations to continue building with. It's literally just more monster hunting in it's purest form, only downside is that the anomaly visuals are bad.
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>>736247505
rise gameplay
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>>736259264
completely agree. I also think not being able to capture the monsters makes it a much purer experience. Forcing you to see a fight to the very end, especially against a really tough monster at a high anomaly level is satifying.
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>>736259264
There is a mod for just making afflicted monsters look like regular ones
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>>736246697
>Monster Hunter thread
I've never played Rise so I'm a bit interested in hearing about it
though I started a GU save recently, which I'm enjoying a lot, so it'll be a long while before I even think about trying it
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>>736260519
gu is really the closest game to rise
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>>736258539
The weirdest part is when I'm joining other sos it's always full and I saw the same high rank players multiple times. These people just never join me when I was still new.
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>>736259630
Capturing is such a shit mechanic now that it immediately lets you know the timing and the rewards don't matter. I don't remember if it was World that started it, but I really dislike how every single hunt just immediately became capturing the very second it's possible to do no matter what. Online in general feels so shit without friends nowadays most of the time due to stuff like that, or maybe that's just me.
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>>736260519
Battle dresses are so fucking cool.
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>>736246697
The alternate moves you could swap in for every weapon were great and I'm mad they never used that shit in any other game. I can't play normal Greatsword anymore.
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>>736260906
Tbf with the way gen 5 skills work people will just slot in psychic anyway
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>>736246697
Rise is fun. better than wilds for sure
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>>736260906
I agree, it feels pretty unsatisfying. Unless I'm going for specific mats or short on time, I usually just kill the monster normally anyway to get a proper finish screen and save the traps for whatever else I hunt before the main target
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>>736260906
I get WHY they wanted capturing to be the go to for players because it fit with the preservation plot they keep going for but its like they forgot WHY capturing was the easier alternative to kill and why you abscond getting a chance to get that super rare mat from the monster. THERE WAS A POINT. YOU KILLED THE MONSTER BECAUSE IT WAS HARDER.
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>>736246697
Still trash like all nu-Monster Hunter. That being said, I have more hours in Risebreak than Worldborne or Wilds. I reccomend playing any other older gen of MH unless you've played them all already
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>>736261498
>because it fit with the preservation plot they keep going for
The plot is always about balance in the ecosystem, not preservation of life. The end of the Iceborne campaign is literally Nergigante saving your ass from Shara and then at the after party everyone is like "Let's go kill that Nergigante!"

If anything, Wilds directly touches upon this with Arkveld and Nata. Both just want to survive, but it takes Avis unit and Arkveld's shenanigans to finally convince Nata that just because you have a strong desire to live doesn't mean you get to rampage and ruin everyone else day.
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>>736262134
Right, my bad. Thank you for the correction. I wrote that hastily.
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>>736261498
I don't think it was a thematic choice. There is still different drop tables for capturing and hunting that change between monsters, like Rathian still has higher chances for a Ruby from capturing it. it's just that there's no reason to really go for it because the games have moved away from that aspect of targeting drops or specific parts like spending a whole hunt breaking a Diablos horn even though you could have killed it quicker. It's more of a combination of QoL changes and then making material drops worthless to the player with like 20 chances every hunt that changed the outcome. I don't believe they intentionally did things like devalue drops or make breaking parts less impactful.



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