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File: kymn6lcae4ge1.jpg (125 KB, 960x960)
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Why don't tauren get their own 10-20 zone? Why are they just shoved into the barrens with orcs and trolls? Mulgore is injun plains kino, then you got booted out into desert mudhut orc shithole.
>>
because they're breeding sows
>>
>>736269909
What is it about classic that gives off a different worldly feel to it? Is it the size? Is it because its not afraid to leave wipe open spaces to give a feel of a vast land?

Because when i play retail, /spit, everything felt so fucking cramped, big and bulky.
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>>736270052
i think your brain is clouded by nostalgia
>>
>>736270135
Errrr, no? I've played retail, i've played classic, without hours of each other, the feel is there, it's different. You're talking bollocks.
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>>736270052
The way each zone is basically a basin ringed by mountains, and the way it renders distant heightmap terrain as a foggy silhouette against the unnaturally un-foggy skybox is fairly unique.
>>
>you will never raid mulgore and bring home a tauren wife
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>>736270052
warcraft had extremely talented artists
particularly the use of color and proportion
>>
>>736270052
big open zone with no mount makes it feel huge
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unfinished game was unfinished
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>>736269909
cause Horde zones were made later than Alliance zones and they were on a crunch to release it by the time they got around to it.
>>
>>736269909
I always thought the barrels was just a golden grasslands like the great plains
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>>736271668
>barrens
>BARRENs
>grasslands
anon...
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>>736271668
>the barrels
I laughed harder than I should have
>>
>>736270052
In classic (and BC to a degree) the world was designed first, then populated with mobs, then quests were made around those. This lead to a more real feeling, fleshed out world design. From Wrath onwards, the areas were designed with purpose and planned out ahead, so every place on the map has a reason to exist.
>>
>>736270902
It's a shame not many games visually like it are made now
>>
>>736272215
>In classic (and BC to a degree) the world was designed first, then populated with mobs, then quests were made around those. This lead to a more real feeling, fleshed out world design. From Wrath onwards, the areas were designed with purpose and planned out ahead, so every place on the map has a reason to exist

That sounds exactly it. How do you know this? I played dragonshite, and it was like, turn left something is there, turn right, something else, etc..so crowded.
>>
tauren is cut content the race just like gnomes.
>>
>>736270052
newer WoW feels very linear in its design. The zones are basically just taking you from one place to the other as you quest, like you're on a theme park ride. Its more accessible that way, but its really different from how it was in vanilla. The zones were big and open and you get some quests that have you going around killing the enemies.
>>
>>736272356
I know Vanilla was designed that way because of The WoW Diary book. The philosophy clearly changed sometime around BC/Wrath.
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>>736269909
They have the coziest zone and city, another zone would just be unfair to the other races.
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>>736272356
>>736272569
>>736272630
It's all about removing any resistance and letting players just glide through the game to maximize subscriber count.
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>>736272569
ironically "theme park" was one of the original complaints levied against wow by the EQ crowd
>>
Touch the COW. Do it now.
https://catbox.moe/c/qhf29j
>>
>>736269909
>Why don't tauren get their own 10-20 zone? Why are they just shoved into the barrens with orcs and trolls?
Because they live in the Barrens you retard
>>
>>736272569
i have ALWAYS hated the criticism of classic wow about how the quests werent linear enough. I liked the little breadcrumb quests like go across the world and do this. My most memorable questing experience was getting that fey dragon pet without using a guide.
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>>736271982
The great plains were called a barren desert by the first explorers, I just figured it meant it was barren of farmland, buildings, etc.

Also it's covered in grass all over the place, and the ground texture is grass except by the roads
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>>736272569
it was a theme park from the very start of vanilla when you bounced from quest hub to quest hub. the game which inspired wow the most -- everquest -- was more grind-oriented when it came to gaining experience.



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