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File: 1768146977061526.png (84 KB, 252x309)
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>let's just take the rear end of the Undead Dragon from Ariamis, turn it into a separate enemy with fucked up hitboxes, and spam it all over Lost Izalith
What the fuck were they thinking?
>>
>>736271778
>Fuck, we're out of time and money, what the hell do we do?
>>
>>736271778
The same thing they were thinking for the development of the second half of DS1, I presume.
>>
>lets just make a giant centipede
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>>736271963
ds1 second half hate is forced tbqh, only demon ruins/lost izalith and tomb of the giants are bad, and the latter is preceded by the kino catacombs
>>
>who the fuck cares I can bet you 10,000 yen some white trannies and bullied rejects will make a 7 part video series about how it deeply philosophical the lore is and how it changed their lives
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>>736272126
Why is tomb of the giants bad?
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>>736272556
there's just not much to it beyond the fact that you have to progress in complete darkness, that's the whole gimmick of the place and it's pretty quick to finish
nito is a kino boss though
>>
>>736272126
I don't necessarily disagree, but the same can be said of every game. It's still a fact that the second half is very rushed, whether you like that part or not.
>>
When life gives you dragon asses...
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>>736271778
What did the lore masters in YouTube scry about this mysterious for.
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>>736274062
They all say this makes no sense.
>>
>>736271778
A lot of Dragons got their asses handed to them down there.
>>
>>736272556
tomb of giants is fine as a gimmick area, enemy attack distances are scaled accordingly

lost izalith was just unapologetically unfinished



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