>let's just take the rear end of the Undead Dragon from Ariamis, turn it into a separate enemy with fucked up hitboxes, and spam it all over Lost IzalithWhat the fuck were they thinking?
>>736271778>Fuck, we're out of time and money, what the hell do we do?
>>736271778The same thing they were thinking for the development of the second half of DS1, I presume.
>lets just make a giant centipede
>>736271963ds1 second half hate is forced tbqh, only demon ruins/lost izalith and tomb of the giants are bad, and the latter is preceded by the kino catacombs
>who the fuck cares I can bet you 10,000 yen some white trannies and bullied rejects will make a 7 part video series about how it deeply philosophical the lore is and how it changed their lives
>>736272126Why is tomb of the giants bad?
>>736272556there's just not much to it beyond the fact that you have to progress in complete darkness, that's the whole gimmick of the place and it's pretty quick to finishnito is a kino boss though
>>736272126I don't necessarily disagree, but the same can be said of every game. It's still a fact that the second half is very rushed, whether you like that part or not.
When life gives you dragon asses...
>>736271778What did the lore masters in YouTube scry about this mysterious for.
>>736274062They all say this makes no sense.
>>736271778A lot of Dragons got their asses handed to them down there.
>>736272556tomb of giants is fine as a gimmick area, enemy attack distances are scaled accordinglylost izalith was just unapologetically unfinished