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File: thirdending.png (979 KB, 1326x1076)
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HOW TO GET ENDING 3

>Find a discarded doll behind Carrie Mancer's grave (only findable when Alex is the only one in the party, South Town Aviators needed
>Give the doll to the girl living in Michael's house, she'll thank you and hand Alex a flashlight
>Go to Flag Town at night, a Soul Survivor will be "sunbathing" on the beach. Speak to it, it'll disappear and leave a sandy letter behind.
>Sandy letter says that a sasquatch has been spotted near Frankton, head to the forest where you find Proto Michael. A weeping Soul Survivor will be found here. Speak to it, it disappears, leaving a yellow key behind. Overworld will now have fucked up glitchy colors. Dali appears on the map running in circles. Chase him to the mall.
>At the mall, Dali will run into the fountain, and disappear. A black pill will rise to the surface. Eat the pill, go outside to the dumpsters where you fight the Gothic Entity. Three Golden Alpacas will reappear (edgy Sephiroth form in I.V) and initiate a hard fucking fight. All of its sound effects are replaced with Alex crying.
>Golden Alpaca drops a yellow lock
>You can walk on water now
>Put the yellow lock on the tower in the middle of the sea
>Use the yellow key on the lock
shrimple as that. also if you talk to dick in the factory hotel once you have the lock and key he admits that he never had any hints to give you.
>>
>>736272381
fake
>>
the third ending is watchmejackoff?
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File: wow its fucking nothing.png (129 KB, 1083x648)
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>>736272381
I trusted you, Anon...
>>
>>736273153
i was hoping the age-old post an incorrect answer to bait someone into telling you the right answer gambit would pay off but i really don't think anyone gives that much of a shit. the only thing i ever noticed is that in the essentia's mind dungeon, in the room right before you fight yuzu, if you go to the mind dungeon and back, for a split second a ghost appears in the cage and i think your menu changes colors. i dont think that has anything to do with the third ending. i don't think i could get people motivated to find or datamine the third ending even if i offered $500 in steam gift cards.
>>
where the FUCK is the third ending andrew we're going to get oddity before the third ending
>>
devs have clearly ditched all the extra ending stuff by the time I.V came out (and reframed fuckton of everything), dunno why you would try to "get ending 3"
unless you mean extra nonsense bonus ending in NG I.V++ with Nameless Child in the mind dungeon (which seemingly does exist without cheating)
>>
>>736274805
>(which seemingly does exist without cheating)
It does exist, I've gotten it before. You just do ending 2 in KNN, but when you buy the toy you leave the place and head to an internet cafe and go to the mind dungeon there.
>nonsense
I think it's another way of looking at the ending of the game. What happens in ending 1 and 2? Everything is completely destroyed, meaning becomes meaningless. The party is like the last hurrah of what used to be, and you have to kill your heart in order to move on to the next world. I think it's symbolic of Allison's departure from Michael and Alex's life. She escapes into the computer with young Michael, like she's given up the will to move on and regresses back to the memories of the days when she didn't know what a piece of shit he really was. It's Alex's party she's ruining, after all. The problem is, I have no idea how this ending was found in the first place. It's a very easy hidden ending to stumble into, and I can only wonder how players were supposed to figure out they could do this.
>>
>>736272381
>>
>>736275232
>nonsense
we can spin the wheels endlessly on BUT WHAT COULD IT ALL MEAN topic, since the update went all-in on obfuscated abstraction
i was already checked out by the end, so yet another terminal rambling about essentia and alternate universes washed over me

everything and anything is a symbolic reinterpretation of this or that, it all just sort of blends into a purposeless jumble of cool if incoherent visuals
maybe i'm a bit bitter that the changes are such a lurching shift that the vanilla/NG+0 content and setup might as well be irrelevant, which means that last act and possible alternate endings remain effectively unfinished
>>
>>736275920
i can't blame you. i'm not saying that i've connected the dots either, it's just how i see it. i hope their next game is constructed better so that it doesn't need a mulligan six years later, but who knows how things will go.
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>>736276090
>constructed better
hopefully brothers allamazovs find themselves a tard-wrangling programmer/engineer guy who could optimize their efforts and also veto the more retarded of their mechanical designs
no hopes for a proper story though, considering the massive focus on symbolism in I.V, and the fact that the default apologia for vanilla YIIK was
>it's unreliable narration, you just don't get that a postmodern story can lie
>it's all a dream, didn't you understand a single thing from machine and the krow, that's why there are contradictions
even though both points are basically explicitly refuted in plain text
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>>736272381
Yiik? More like YIKES lmao!!!!
>>
>>736272653
Skill issue.
>>
>>736275584
SECA



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