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File: !!silksong.jpg (234 KB, 659x541)
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Some of you zoomies don't know this, but hard games were invented by arcades in order to steal difficulty from children. They have no artistic value whatsoever, they are purely a monetary and financial decision. No game should be hard EVER.
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>>736273927
>Enemies do two points of damage per hit
>Every enemy is a sponge
>Upgrades do essentially nothing to change this
Maybe it just sucks.
>>
Some people like challenge
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>>736274075
Agreed. I don't care if I'm in the minority for thinking it, but the game was chock-full of artificial difficulty fucking bullshit that made me not give a shit at all about the game by the time got like 50% through, let alone finished it
>>
File: 098675654323.png (210 KB, 638x326)
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>>736274228
>artificial difficultty
Game journo IQ level detected. Opinion discarded.
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>>736273927
stale old bait
>>
File: 46545645.jpg (555 KB, 4730x2641)
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>>736273927
game is too easy -> don't have to think to play it -> gets boring
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>>736273927
Okay. That's not going to make Silksong any easier.
>>
>>736274075
>>736274228
Maybe some people want the difficulty of a sequel to pick up where the previous game ended.
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>>736273927
>>736274075
>>736274228
These niggas died to the last judge’s fakeout
>>
>>736274075
damage upgrades do a lot. 2 damage upgrades let me kill a certain enemy twice as fast.
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>>736273927
They were invented before arcade, lying zoomoid
>>
>>736274075
T H I S
>get attack upgrade
>literally does nothing
>>
>blowdart sniper starts jumping around like a ninja on crack
>throw grenade
>obliterates him in one hit
:)
>>
>>736273927
> steal difficulty from children
read before you post, dumb faggot
>>
>>736273927
>they are purely a monetary and financial decision
that makes no sense when applied to general gaming. What do coporations gain from making things harder?
Arcade marketing is not video game marketing
>>
>>736275483
This. You want the right level of difficulty. And I'm not saying overly hard is always the answer, but game journalism mode should never be an option.



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