What happened here?>characters are slightly worse>plot is slightly less interesting>puzzles are a tad less worse>location is a bit less memorable>story is slightly less engaging>mechanics are slightly less reasonableIt feels like they went form a solid game with 999 and took every aspect of it down in quality a little bit.Like it's not awful but everything just screams "the concepts we had laying around after the last game".
>>736280542>puzzles are a tad less worseI meant "a tad worse".
>>736280542>Characters are significantly better>Plot is much more interesting>Puzzles are infinitely better, it's not even comparable>Location is less memorable but individual rooms are much more memorable>Story starts out slower but gets a lot more engaging eventuallyFTFY.Not sure whether you are talking about gameplay mechanics or story mechanics; VLR definitely wins on the game side (flowchart vs. having to do the exact same puzzles half a dozen times); on the story side, both are about equally unreasonable but at least VLR is upfront about it.
The best puzzle game ever made. Yeah, 999 has a better story but it was way too easy. VLR is midwit filter kino.
>>736280542Oh man, just wait until the 3rd game
>>736280542>puzzles are a tad less worseI don't think you've played either game if you say this. 999 puzzles are the most basic shit, VLR's are a massive improvement.
The only real core issue with it is that the map overlay doesn't have labels and you can't look at it unless Sigma is moving around, meaning you never really internalize where every facility is meaning you feel less connection to the location. If they'd just put some labels on the rooms on the map a lot of the issue people had with the setting would probably go away.