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File: silenthillrunning.jpg (3 KB, 259x194)
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are there any games that incorporate running from enemies as a major mechanic? might sound like a dumb question but I sort of struggle to think of anything like silenthill where the main focus is literally controlling a character in sprint to get around dogs nipping at your heels or swooping pterodactyls. in most other games chase is more about temporary retreat to get the proper angle on an enemy or just canned patterns within a platforming segment.
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>>736281084
postal 2
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FTL?
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>>736281084
Dying Light
Days Gone
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>>736281084
Any stalker horror title.
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>>736281084
Amnesia
SOMA
Penumbra
Alien Isolation
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>>736281084
every horror walking simulator ever made.
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>>736281084
>Project Zomboid (with sprinters like in Build 41, you can't fight them all due to their speed and numbers).
>The Long Dark (the wildlife is dangerous even with guns and you should evade as much as possible)
>Dying Light (zombies are everywhere and can overwhelm you unless you evade using the environment)
>Don't Starve/Don't Starve Together (many things could kill you unless you're prepared and even then you might need to run, including from the darkness itself)

That's what I'm playing at the moment.
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>>736281084
A lot of horror games.
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>>736281084
Mirrors Edge
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>>736281084
Prince of Persia: Sands of Time and Beyond Good & Evil both have gauntlet runs, but they're not the core of the games.



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