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How do you make Space games not boring?
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>>736296565
Hot alien women and sex (with them)
>>
laser sharks that swim in space
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Starfield is tons of fun and it's only going to get even better with the FREE LANES update on APRIL 7TH,
See you in the sea of stars, Starborns!
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>>736296565
give each gamer a lifetimes supply of ADHD pills
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>>736296565
Sex and hot female aliens. Thats the only reason Mass Effect was popular
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>>736296565
actually, Space is boring too. it's not the problem here, YOU are.
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>>736296565
Just play no man sky they are at least trying to make a good game.
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>>736296565
Kill nasapunk forever.
Your space media should forever look like the 1st alien movie and nothing else.
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>>736296565
Blue alien space babes
Make the backstory actually relevant
Green alien space babes
Make the controllers of areas matter
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Don't let Bethesda make it.
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>>736297280
They didn't go far enough with the nasapunk
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>>736298106
TRVKE
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>>736296565
Don't make 90% of the planets procedurally generated using like 10 presets with barely anything to do on them.
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>>736299079
This alone would nearly be enough to “fix” Starfield. I’d also argue that one city per planet is kind of insane.
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Planets, space itself is boring. Classic scifi swashbucklers understood this, most of the action is planet-based.
>>736297083
Not one of the No Man's Sky fixes has made it fun for me. Maybe if it wasn't like super easy to make money I could play it as a economic game.
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The only even semi-realistic space games I enjoy basically turn space into the setting for economy and logistics games.
Eurotruck with window dressing
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>>736296565
only one star system
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We did, it’s called freelancer and it was fucking great. Also ksp but that’s a different thing
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>>736296565
I still want to buy this when it comes out on ps5, is it seriously worse than fallout 4?
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>>736296565
By not placing EXACT copies of dungeons everywhere lol.
If you kill the sense of exploration, then it's over.
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You just copy Freelancer.
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>>736301359
>>736299906
>the best space game ignores anything about space entirely
Really makes you think
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You make space travel a glorified menu and then you have a few interesting handcrafted locations where the player is actually running around doing shit.
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>>736296565
Don't falsely advertise.
Starfield marketing implied that space was going to be a big portion of the game. Yet it only exists as a halfway point between fast travelling to locations for the first time.
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>>736301652
Well yeah, actual space is kind of boring. Huge distances, basically just trade and industry, so you need to shrink it down, have mechanics for planet/system hopping, have points of interest that aren’t particularly realistic… imo the one thing freelancer lacks is much verticality, a lot of it is mostly across a 2D plane which could be better
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>>736303150
There's mods that add verticality and it sort of makes it a mess. Same with Everspace 2, which has a ton of stuff on 3D planes and it's a piece of shit to navigate.
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>>736296565
hardcore survival, billion PoIs, sex with crew while ship is on autopilot
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>>736296565
By turning it into a fantasy like Star Wars
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>>736296565
A toddler could have fixed starfield. 1. Changed the scope to one starsystem, perhaps the first colonized one away from the Sol System. 2. Hired new writers, Starborn lol.
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>>736303251
Funny enough the new cruise system seems to be what Everspace 2 was doing.
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>>736303681
it should have been hard scifi since he went for that nasapunk whatever
everything falls apart the moment you add 100 star systems. even worse when game is supposed to be about exploration but all that space is already full of space bandits and abandoned stations, there is no "unknown" to explore. it's just skyrim in space
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>>736303880
It wasn't space Skyrim, that's the problem. Skyrim is all hand made and has a bunch to explore.
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>>736304069
the think is it's neither space exploration game like they said, neither skyrim. it sits awkardly in the middle and completely fails as either of them
I don't mind procgen exploration but it needs much more than 1000 procgen planets and outpost crafting
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>>736303150
Space is like sailing but even more "boring" because you're not actually in too much danger relatively, you're not being hit by waves and being thrown about.
The thing is though, it's only boring because it's a game, you're not actually living it, there's not much for you to do.

Space Engineers "solves" this in a way because while flying through at 100m/s (with mods for faster speeds), you can be building your base, upgrading, expanding shit.
The down time can actually be doing things. You can be building a mega drill for when you find a material, expanding your farm, building missiles with warheads to kill NPC ships, building s mining ship, prepping a ship to enter an atmosphere, expanding your solar farms and so on.
And on top of that, you can also "fast travel" if you build up the resources.

Back to sailing, in a sailing game travelling can be fun because you're controlling the wheel, you can angle and catch wind, you can have storms and waves knock you off course. An example of this is Sea of Thieves, ignoring all the PvE and PvP, even just sailing is something with little down time.
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>>736296565
Make one where the Nazis won and they fight an evil jewish like alien space empire.
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>>736303387
>sex with crew
Gergel Ebanex has you covered
>while ship is on autopilot
Wait about 4 more days or use Astrogate
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>>736301359
everspace 2 did this and improved on it and nobody cared
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>>736304895
Oh wait, that mod's probably going to be broken for a while
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>>736296810
See you in the river of sewage, saaar!
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>>736305071
Everspace 2 is neither an improvement on Freelancer and it's only a copy in that it's a 6dof fighter game that's unrealistic. Everything else about isn't Freelancer at all.
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>>736296565
Massive scale space battle
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>>736296565
Good art direction.
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>>736305178
>>736305071
How is Everspace 2? I've only ever heard negative things about it.
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>>736305420
I bought it and refunded it because i thought it was very very boring.
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>>736305420
There's stuff to like about it but it's bogged down in a lot of anti-fun looter shooter mechanics and a lot of repeated tedium.
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How is X4?
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>>736305921
Autism incarnate as always. If you've played an X game it's more of that.
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>>736296565
not base the story on multiverse shit
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>>736296721
this + unhinged minigames attached to futuristic tech
any space or cyberpunk game should be a nonstop flurry of distractions and novelties that you have to pierce through to get anything meaningful done
if you can't achieve that just choose another genre
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>>736304895
>>736305104
yeah if not for that I would unironically reinstall



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