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File: HEScMj-bYAABodA.jpg (198 KB, 1280x720)
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How do we save the Sonic series?
>>
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By making the character models more serious looking, bring back Shiro Maekawa, not Ian Flynn to write it, and make it shonen as fuck again.
>>
create sonic adventure 3, the game should have the same artstyle as the adventure games, the same game mechanics as the adventure games ,use models that look like the adventure games, hire the voice actors from the adventure games, have a completely japanese team of game devs (preferably the ones that worked on the adventure games), and sonic is unironically saved.
>>
>>736300965
Sex scene between Sonic and a human female with big boobs(literally me)
>>
>>736301293
sonic adventure games are sloppy though
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>>736300965
just copy Mario
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>>736300965
Get rid of SEGA, sonic team and every single dev that worked under them are complaining about how retarded they are
>>
>>736300965
Stop making gaymes and just push out plush dolls and T-shirts for ironic hipsters to buy.
>>
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>>736300965
If we get another game with action-like combat like frontiers, but with speed, platforming and levels like sonic roboblast 2. Unironically that game is so much fun, there's nothing I love more in games than using momentum to launch myself across a level, and having fun, cool looking and interesting combat as well can only be a bonus. Of course if they bring back kellin Quinn to do songs for the boss fights just like the first frontiers that'd be great cause they killed it, but crush 40 needs to make an appearance as well.
>>
>>736300965
Sonic Mania 2
>>
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>>736302735
We tried that already.
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>>736300965
This was a real game? I thought it was a dream I had.
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>>736304438
try harder then
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>>736300965
by killing all americans
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>>736300965
there is nothing to save, the niggercattle buying it are happy with it
>>
>>736304965
if you call dumping sonic 3d model into pos2:ngs a game, then yeah, it was a real game
>>
>>736306842
inshallah brother
>>
>>736300965
Make good games. Or at least, make Sonic Mania 2.
>>
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>>736300965
Gameplay and aesthetics of SRB2 but with stylized, non-realistic modern graphics
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>>736300965
Is it hard to make a 3D platformer where you run around?



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