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File: Myth Siege of Madrigal.png (802 KB, 1280x720)
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>spend 30 minutes building a massive horde
>send everyone to destroy the enemy base
I've never beaten a RTS campaign before because this is the only way I know how to play the genre and there are missions where you are massively outnumbered and can't build anything.
>>
>ENTER
>how do you turn this on
>ENTER
>>
>>736308439
Well for a game like Myth you need to move carefully and methodically across the map and set up your units in formations and make use of high ground and then lure enemies to where you have the advantage.

In most other RTS games where there's building and economy involved, you typically set up defenses and build up until you can move out in overwhelming force.
>>
How many RTS fans actually beat the campaigns instead of just playing skirmishes?
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>>736309887
a lot of older RTS had pretty well made campaigns
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>>736308439
Enter Skirmish mode
Play around for an hour or two and check the units
Hit MP
Start doing whatever until it works and clicks

I have no anxiety and no shame and learn fast so I have a good time going in blind
>>
>>736308439
>>spend 30 minutes building a massive horde
>>send everyone to destroy the enemy base
...is that not how you're supposed to play?
>>
>>736309887
Part of the design RTS campaigns us to be an extended tutorial of the game, focused on showcasing factions features and practice the game core mechanics learned from the tutorial, as well as introducing more advanced concepts as a trainning for skirmish and pvp. Most people will naturally, or even instinctively play the campaigns of a new RTS regardless of their awaress of the above, or level of previous experience in other RTS skirmish modes.
>>
Instead of slowly waiting to do something, do it immediately.
>but muh gookclick
lol
>>
>play zerg
>abuse protoss and terran player tendency to wall off and start expanding all over the map while spreading creep
>by the time they are ready to move out my economy and production is so large that I can throw my whole army at them ad infinitum
>>
Casualty.
>>
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>>736308439
Growing up I'd just turtle at my base and get a giant army and steamroll the enemy base through sheer numbers. Had no sense of tactics or strategy or anything. Got increasingly bored with that the older I got so I've tried to get good at a few with friends (Dawn of War, Men of War AS2, Star Wars empire at war). I finally clicked on dawn of war and empire, but it feels like the best methods are just hyper aggression early on to control resources and whoever can do that has the game guaranteed unless they're a complete tactical retard. Even still I never feel like I'm actually good enough for most online random matches though, even if the friend group is relatively good. These games stress me out man.
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>>736309887
If it was your only game and there wasn't much to do you'd probably try the campaign.
>>
>>736308439
Depends a bit, but in general.
Harass against campaign computers generally doesn't work. Sometimes it does, but this is rare. Turtle then counter steamroll tends to be the name of the game.
However, some maps will have immediate threats that you need to deal with, that you can't really scale over. Common scenarios will be there are multiple enemy bases that you can't reasonably defend from, so need to immediate take one of them out.
Some games will have things that the enemy AI generally can't handle or juggle. Iirc Battle Realms, a stone age ass RTS, the campaign is cheesed pretty easily just by setting lots of buildings on fire, the AI both over prioritizes putting them out, and can't put them all out, so Raider/Fire Archer spam is usually pretty good.
Recognizing your unit matchups and countering is usually key to amassing the counter attack, since that's how a smaller force can hold out. Matchups for the map, and identifying what factors of the map need to be dealt with ASAP are generally good principles for RTS campaigns

For PvP though, you absolutely need to be able to balance harass with accomplishing your goals.
If you just let the opponent do whatever they want, they will almost assuredly win.
>>
>>736308439
Look up a decent build order
Practice it until you can pull it off without effort
If you haven't started to notice its pros and cons in various settings yet, start looking up more build orders and learn those.
Learn to recognice opponents build orders and react accordingly.
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>>736315983
God I hate this shit.
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>>736314084
>protoss tendency to wall off
where, in silver league?
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>>736309887
Here comes my list of beaten campaigns nobody asked for(usually on highest or second highest difficulty):
Red Alert 2 and 3
Starcraft 1 and 2
Warcraft 2(didn't finish the expansion orc campaign) and 3(also played a bunch of custom campaigns)
Tiberian Sun(the train mission was ass) and Tiberium Wars
Cossacks(only a handful of campaigns)
Battle for Middle Earth 1 and 2
Stronghold
Dawn of War 1(completed all expansions at least once) and 2(only base game)
Dune 2, Emperor: Battle For Dune and Dune 2000(only Atreides)
Armies of Exigo
Dawn of War(unreleased game by SouthPeak Interactive)
Netstorm

Unfinished/put on hold:
Battle Realms
Achron
Supreme Commander
Atrox
TibWars The Forgotten mod
Mental Omega

I feel like I'm forgetting something but whatever. There are also some I tried for a little bit but never properly came back to, AoE, Spellforce, Total Annihilation, Heroes of Annihilated Empires.
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>>736316726
>pic
why arent there any waifu rts? build your harem then steamroll the enemy harem
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>>736316868
Probably because units in RTS are usually seen as cannon fodder to die enmasse, and not everyone wants to see cute girls dying enmasse. Still, there is RA3 with female commando units and battle angels, and there's that 2hu AoE ripoff that's supposed to be releasing soon I think.
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>>736316868
because that's what MOBAs are. you want hero units to gawk at, you want a moba.
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>>736317554
mobas only let you control 1 unit in a team of 6, i want a giant swarm of anime girls
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>>736308439
Myth is RTT
Myth2 is RTT
No base building = no rts.

Anyway learn to micro. You can beat myth without losing a unit. (((CASUALTY) Hint: use dwarves and molotov AoE damage
>>
Do early attacks to cripple enemy economy.
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I'm just inherently bad at multitasking.
I remember playing the Iron Harvest campaign and one mission had you advance on 3 fronts at the same time and also managing your base in the back and I just couldn't do it.
I'm also always completely oblivious to the minimap even though I know I should look at it.
It's like everything always demands my full attention and then I inevitably mess up one or more fronts or mess up building new units and then forgot to buy an upgrade that I could've bought minutes ago etc.

I do love play turn based strategy where I have days to ponder a single move (used to play AWBW competetively) but if it's real time I just fumble.

Pic related; how I feel playing some RTS missions.
>>
>>736314253
Dawn of War was the game that got me to advance from turtling too, and I ended up enjoying RTSs a lot more after it. I wonder if that game is particularly good at pushing players in that direction.
>>
What's your favourite part of an RTS? The horde? The bumrush? The base building? The micro across the map? Econ?
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>>736320756
I like the feeling of having a massive army full of iconic units from movies I like (Star Wars, Lord of the Rings)
but I hate losing and I'm not interested in RTS that are about history or their own original settings
>>
>>736320756
Sending a big bunch of dudes with ranged weapons shoot down everything.

in DoW I loved making huge blobs of Kasrkins and see the many laser beams melt everything.
Wish Orkz would get flash gitz for more Dakka oriented units to make that a viable strategy.
>>
>>736319825
same here. i can do starcraft/WC3's campaign with a bit of savescumming but FUUUCK hit me with company of heroes or AoE2 poking at my frontlines in 3 places, I lose my composure entirely



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