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File: mind control.webm (2.88 MB, 1116x786)
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It has been ten years since the closed beta test. Yes, that one, with the vocaroo exchanges here on /v/.
After all that time waiting, private server tools have finally progressed to the point where the game is playable and we have the first actual private server that isn't reverse engineered from leaked executables.

It's very rough still but, in the future, we'll be able to customize and play ToS the same way we can with other MMOs like Ragnarok Online.
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>>736332036
what version of the game is it based on?
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>>736332446
Making it 100% like the old system would require using the old client, which is not something anybody wants to do because the game was not optimized and ran at 5 FPS when more than 5 players were on screen.
So it uses a mixture of old and new systems. You don't have class circles and only choose two classes, like in the modern version of ToS. But the max level is only 99, a lot of skills have their old effects, there's no exp quests and the main progression is grinding, and a lot of the mechanics are entirely custom because vanilla tos was poop in that regard as well.

tl;dr it's as vanilla as the modern client allows + custom rebalance
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>>736332446
It has less classes per base branch than the closed beta test from 10 years ago but it does have the Scout base class.
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The admin is going to have a meltdown over nothing and put a keylogger in it
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>>736332036
I played the korean beta with 4chins
it was a good time until it became slop and proved to run like shit
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Is there a general somewhere with more information?
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I remember trying to play this game on two different occasions and both times I would join a party for a dungeon and some guy would be rolling around on a giant snowball shitting out particle effects and damage numbers all over the screen while my dude was doing jack shit damage while constantly being out of mana.
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>>736336003
the dungeon instances were cool as heck early on but there werent enough of them to pad the path to higher levels



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