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File: ICO-title.png (192 KB, 512x448)
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Very impressive for a PS2 game from 2001
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>>736335874
nigger the game is impressive by today's standards
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Sad that experimental game design died with the 6th gen in the AAA industry and now everything is determined by templates and algorithms. Even the indie sphere is plagued with trend following and unimaginative gameplay now.
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>>736335874
the only game that I've ever felt like not a waste of my time
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Ueda assembled one hell of a talented team of artists and programmers to achieve his vision
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10/10 character designs
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File: icoyordabirds.webm (3.96 MB, 762x660)
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We no longer know how to do this.
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>>736336549
>Ueda assembled one hell of a talented team of artists and programmers to achieve his vision
Ueda is half of the team.
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Magical game
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The most overrated game ever made, bar none.
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>>736336972
Ooooooooooooooooooooooooooooooooo!!!
Hop hop!
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>>736335874
>>736336831
>>736336972
wow... hows the gameplay though?
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>>736338217
It's a walking sim.
>>
File: 1659984124524.webm (2.95 MB, 576x440)
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This game auramogs everything made this decade.
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>>736338217
>>736338261
You wouldn't get it.
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>>736338217
Groundbreaking and innovative
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>>736336546
This game is perfect in length for what it is but you wish it would last longer
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>>736338278
how was this done before the RTX series?
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>>736338217
shut up nigger.
>>
>>736338217
Very handholdy
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>>736338516
How much estrogen is required to appreciate it?
>>
>>736338261
Climbing game with some fighting like 3d Prince of Persias. And you pull a cute girl around a lot. So like 2008 Prince but completely different.
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>>736338909
The "fighting" is literally just mashing one button until the game lets you get back to walking.
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>>736338964
Pointless reductionist. Same can be said of oot.
>>
>>736339070
There's actually a bunch of random shit you can do in Ocarina, hence the randomizer existing.
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>>736339106
How randumb xD.
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Pure art.
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File: 1761017379451.jpg (53 KB, 933x720)
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File: 1761181258398852.jpg (289 KB, 1920x1080)
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>>736338278
>Modern game
>Fake frames
>Fake resolution
>Fake reflections
>Fake lighting
>Blurry mirrors
>Water has zero reactivity
>Water has no reflection
>Ugly
>5.6 GHz CPU
>2.41 GHz GPU with 32 GB VRAM
>64 GB of system memory

>Retro game
>Real-time reflection
>Real-time water simulation
>Beautiful
>294 MHz CPU
>147 MHz GPU with 4MB VRAM
>32 MB of system memory
>>
>>736338217
virtual girlfriend sim. yes the power of hand holding is that powerful. also her AI is dumb as bricks so it was practically the same as escorting a girl through a video game back then.
>>
sad you can't get games with simple themes like boys rescuing maidens. I remember Ueda even being questioned about why the MC in TLG wasn't a girl and getting criticized for his answer that they didn't want to main character to wear a skirt.
>>
>>736339570
>why the MC in TLG wasn't a girl
But Trico is a girl
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>>736336546
It felt like a waste of my time. Game mostly went nowhere except for the most basic payoffs.
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>>736339739
It was a PS2 launch game. If you played it a year later you were late and yeah that would make sense.
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>>736335874
not really
>>
File: FzjicmqWAAMbYi4.jpg (479 KB, 2560x1440)
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Video games used to look so cool
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>>736339867
What game would you say was very visually impressive for 2001? What was 2001's Crimson Desert?
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>>736338217
Imagine escorting the most retarded worthless npc around a giant castle who can't even defend herself so she relies on a 12 year old for everything, yea..
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>>736335874
This and SotC are boring as all fuck, I legit don't understand the appeal.
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>>736340087
Right? it's weird how those rudimentary old aesthetics somehow had 100x more soul than anything in modern times
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>>736340367
Do I at least get rewarded with sex after I accomplish this?
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>>736340291
NTA but I guess GTA3
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>>736340509
no, and that's why the game is so great. it's teaching you a lesson about life.
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>>736340291
gran turismo 3, halo, gta 3 ico is to much shitty ugly game even by early ps2 standers.
>>
>>736340087
>>736340471
SD and CRTs meant you had to do more with less. Now everything is clotted with far too much detail and realism that it becomes impossible to tell games apart from their visual design alone.
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>>736338217
combat is as vanilla as it gets, but ultimately it's a narrative puzzle game that will activate the almonds and look enchanting while doing it



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