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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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>Star Wars
>Multiple XCOM Reboot Dev's
>Perma Death even for named characters
>RPG Story decisions that impact story compared to Mass Effect 2
GOTY. I'm Calling it.
>>
>>736337864
>clone niggas
dropped
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>>736337864
no romance no buy
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Finally a fucking Star Wars thread
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>>736337864
>XCOM Reboot Dev's
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>>736338458
In before some dumb faggot bitches about the only thing that makes Star Wars stand out from the pack being present.
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>>736337864
>EA
nah
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>>736337864
>Umbran and mandalorian
>at the Republic side
>>
can I play as the Empire?
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>>736338458
I WANT TO FUCK A BATTLEDROID
>>
>Star Wars
Dead IP
Game will flop
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>>736338854
Who is that man in the top left? He looks incredibly young.
>>
it's cool how they've stripped all the "cool" factor away from the Dark Side and have just started handing it out to the light side which has always just been normal boring ass humans besides Yoda So now the light side has Mandalorians and Boba Fett is now a crime boss that doesnt do crime because he's disney good.
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>>736337864
>Guys they're making XCOM Chimera Squad 2 it's gonna be GOTY!!!
lol
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>>736337907
What's wrong with clones?
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>>736337864
>Star Wars Zero Company director has 'an axe to grind' with turn-based tactics, says fans don't have to settle for no story, crummy graphics, and clunky controls: 'Depth doesn't cost you elegance'

>Genre diehards might be content with even the spartan visuals of the original XCOM—that is, 1994 and not 2012—but Foertsch said he wants to realize the largely untapped potential for eye-catching graphics and immersive storytelling in tactics games.
>"I have an axe to grind with the genre," he said. "It's so easy for genre fans to wear it as a badge of [honor], 'Oh, the art doesn't matter, the graphics don't matter, the story doesn't matter. It's all about gameplay.
>"The gameplay is what it is about. But depth doesn't cost you elegance. You can absolutely have all those other things, and not to mention this genre in particular, you should have those things. It's a single player game."
>He argued that you could turn off all the upcoming Zero Company's fancy camera angles and the gameplay would still be "the same," but the extra oomph offered by snazzy production values improves the whole package. "Why do you have to compromise?" said Foertsch. I'm inclined to agree with him after playing the criminally underloved Marvel's Midnight Suns, a game Foertsch was art director on and a case study in how tactics games can have their cake and eat it too.
>Foertsch maintains that it's not an either-or, and he said he's not sure why or how fans got "conditioned" to think strategy games can't graphically luxuriate a little bit or spin memorable yarns. "We should have better stories, we have more immersion, we have better visuals … we're here to tell you, you can have both, and that's what we're planning to deliver."
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>>736345110
the original sprite graphics of XCom literally look better than the slightly wonky 3D of the new games.
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>>736337864
No romance, no buy.
>>
>>736345110
>Genre diehards might be content with even the spartan visuals of the original XCOM—that is, 1994
I will presume that is from whoever wrote the article/interview and that at the very least, the guy in charge understands the difference between graphical fidelity and art direction.
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>>736345846
>the guy in charge understands the difference between graphical fidelity and art direction.
>art director for Midnight Suns
Are you sure about that?
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>>736337864
>Kill XCOM for Marvel slop
>Make Star Wars XCOM Clone
It's fucking dead isn't it? Closest thing I'm gonna get to XCOM 3 is fucking 40k Kill Team.
>>
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>>736345110
>his art direction:
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>>736337864
Gameplay, Mr. Advertiser?
>>
Not giving Disney any money for their slop.
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>>736337864

I'm looking forward to it. I love X Com and I love Star Wars so even if its just average I'll be happy with it because its pretty much made for me.

From the previews I've seen its looking pretty good and the people working on it worked on X COM 1 and 2. I would like to see some more gameplay though. What they've described sounds good; but it would be nice to see it in action.
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>>736345110
I agree that Turn Based Tactics are currently somwhat of a niche genre and there could be a mainstream hit with proper presentation and marketing. We saw that Baldur's Gay 3, cRPGs aren't exactly the most normalfag-friendly.
But he's saying this like it's a matter of will rather than means or priorities from investors. Making something for broad appeal almost always means dumbing down or removing complexity to mechanics from fear to create friction and turn away people. TRPG enjoyers know that what makes the genre interesting are micro and macro tactical decisions, when you strip away mechanics you take away the ability to make those decisions from the player. For example, Jagged Alliance 3 had a magical common ammo pool for all mercs instead of magazines, and I still remember today some tense firefights where I had to throw some spare mags to teammates who were empty. Jagged Alliance 2 was already an achievement in its time with the fully voiced mercs, merc interactions, portraits etc. and we had to wait 2 decades for a sequel that did it justice (JA3) and even then it STILL didn't feature animated portrait and stripped away some mechanics (it did add a storyline and more fleshed out sidequests).
I also have some doubts that this is coming from a nuXCOM dev, while I enjoyed the reboots I wouldn't put them anywhere near the complexity of UFO Defense that this guy talks about. Not to mention to their own admission they fucked with Chance to Hit values to create spectacle.
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>>736346180
I have skeleton erasure fatigue
>>
>>736337907
>>
>>736337864
Nobody likes xcom, it's gay and retarded
>>
>>736337864
Nobody like star wars, it's gay and retarded.
>>
>turn-ba
*saves money*
>>
>>736348079
IQlet filtered.
>>
>>736337864
>Disney Wars
>Turn-cringe combat
Dead on arrival.



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