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File: pikmiiin.jpg (213 KB, 800x1111)
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What was the last time you played a game that actually felt unique?
I think for me it was Pikmin, I didn't really know what to expect going in but I remember being really surprised at how new the experience felt.
It didn't feel like any other game at the time and not like I was just settling in another version of something I already played before but like actually learning something new for the first time.
>>
>>736339887
I played a lot of Pikmin Squared last year. But if you mean in an experience for the first time way, One Piece Mansion for the PS1.
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>>736340010
Yeah like an experience of launching a game for the first time and instead of like "pres A to swing sword, hit enemy to kill, etc." and stuff that's familiar being something that was like "wait this is different".
I know it's impossible to be original nowadays and everything is just another version of something else if you look hard enough but I feel like everyone still has blind spots and ends up playing some things that feel more unique than most.

>>736340010
I always remember looking at this game at my local store but never ended up buying it.
How does it work?
>>
Terror Type Alchemy, but it only has a demo
>3rd person stealth game where you bomb the fictional government/town/whatever
>to make bombs, you have to combine items by drawing specific sigils with your mouse in order to make the ingredients, then combine those ingredients with other sigils to actually make the explosive
>have to actually write your own notes so you don't forget how to make items
>>
>>736339887
Minecraft
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>>736340543
Huh, seems cool.
It really nailed that early 2000s pc game look.
>>
You Vs You. I'll try my best
2D platformer where your goal to clear a room involves:
>reaching the goal from the starting point
>starting from another point and killing the character in step 1 before he reaches the goal
>starting from another point, take actions that will save step 1's character, then reach the goal again
It's really weird but really cool
https://store.steampowered.com/app/2513270/UvsU_You_vs_You/
>>
>>736339887
6th generation had a lot of experimental games for some reason, 7th started off also having them with some very early things on ps3/360 but then it kinda moved away from it.

Doshin the Giant on gamecube is another one.
>>
>>736340836
Oh I remember seein a trailer for this, not out yet though.
>>
>>736340204
No, I meant in a "do replays count" way.
Anyway, you play as the red angel kid in the middle. He's the apartment landlord. 80% of the game, he's in the office, and your main job is to place and move around tenants. You can run around to keep squatters from doing evil shit like starting fires and stealing rent. But if you want to get rid of squatters, you need to place your tenants in ways they'll fill their bar with stress and they explode.
Because tenants (the other little guys on the cover) all have arrows that will relieve tenants they point to if they're blue or make them stressed if they're red. So the whole thing is a balancing act of making tenants happy, removing squatters, and expanding the apartment complex.
And apparently, the character designer was the Fate Stay Night guy.
>>
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Odama because you could use the Gamecube microphone to give orders.
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>>736339887
Bananza. I've never played anything like it and felt like the most creative game I've played in years
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>>736340916
>No, I meant in a "do replays count" way.
Sure, why not.

I see, so a management game.
It really reminds me of something but I can't think of what, sounds cool though.
>>
>>736339887
It was either black and white the first one or Battlezone 1998. I guess there maybe a newer ones but most games feel samey to me.
>>
>>736340843
>6th generation had a lot of experimental games for some reason
I think it was because devs had become more comfortable with 3D, and this was the generation where they decided to let loose.
>>
>>736341051
>Battlezone 1998
for me it was mechwarrior
>>
I played Pepsiman and I wouldn’t say “unique” nowadays but it’s really funny how there were a ton of games that came out after its release that you could make a real argument for its deep-rooted Influence.
>>
>>736341151
i was so ass at it as a kid, i'd get to like the 3rd or 4th stage at like the factory or something and always lose all lives there
>>
It's a mech game where every big pilotable robot has its own control panel, and they're all touch-control gimmicks.
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>>736339887
Baba is you was a pretty novel puzzle game for me that i only played for the first time a few months ago.
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>>736339887
Stretch Panic / Freak Out on PS2
Honestly I still don't really know what the game is even about, all I remember is that you go from world to world mario 64 style and you have a stretchy hand that you use to grab and pinch at things, and in like one of the first stages there's just a bunch of bikini babes and you can pinch their boobs and they would inflate and grow huge like balloons
This was probably responsible for at least a few of my fetishes now that I think about it...
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13 Sentinels: Aegis Rim, in terms of something recent. It felt unique, or at least something trying to be very unique. Was refreshing to play.
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>>736339887
>What was the last time you played a game that actually felt unique?
Pic related. No individual mechanic of the game was unique, but the way it mixed shooting, platforming, and puzzles was really unique.
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>>736341347
sounds awesome, gonna look for it now
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>>736339887
Chibi-Robo.
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>>736339887
The best unique game to me would be Trauma Center. Somehow they made a game about performing surgery fun.
I guess if you wanted to push it further than the very first one, you could go to Trauma Team, which also had levels based around endoscopy among other things.
>>
>>736339887
I played Vib-ribbon the other day.
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>>736342265
>Somehow they made a game about performing surgery fun.
Yeeah I wouldn't call it fun, it gets really bullshit the further in you get.
At least the wii one.
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>>736339887
Chuchu Rocket was a fairly unique arcade game concept on dreamcast.
>>
>>736339887
Cryptmaster
Loved the atb typing battle system, even if it wasn't explored as in-depth as it could have been.
The 5 questions minigame and the sheer amount of voicework done for it was very impressive and I got excited every time I found a chest.
>>
>>736339887
i just finished pic related its one of the most unique games i ever played, you have to control ghosts and monsters to spook or get humans to do stuff in order to beat the missions and unlock more ghosts.

The concept is super neat but the execution was kinda dogshit
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>>736343818
forgot pic
>>
>>736343818
>>736343846
Was gonna post this, I have a distinct memory of playing this at a birthday party of one of my friends from school.
I always remembered it as "ghost sims" even though it's not all that similar to the sims.
But I always loved the concept of spooking people.
>>
Hypnospace Outlaw, I guess
>>
>>736339887
does ape escape count?
i thought it was pretty unique
>>
>>736343397
I thought it started off cool and the idea is great but the game quickly runs out of steam after a few hours and becomes just kinda tedious.
So unfortunately the novelty wears off pretty fast.
>>
>>736339887
GameCube or Wii?
Which version is better?
>>
>>736345317
they're mostly the same
the wii has a few more control options but they're waggling, so if you wanna waggle but have more control potentially then wii i guess
but i prefer gamecube

there's also pikmin squared now which is pikmin 1 remade in pikmin 2 engine which is the superios version
>>
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>>736339887
Tousand Land on 360.
Made by fromsoftware btw.
https://www.youtube.com/watch?v=3UQsRyDoDHo

It's a sandbox terrain/fortress lego-type builder battle symulator, and it's even more insane than it sounds.
>>
>>736339887
Silhouette Mirage
This game does so much weird shit from the presentation to the gameplay - not least of all the red/blue polarity mechanic where you change your polarity based on which direction you're facing.
>>
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Kirby Tilt'n'Tumble. Having to move the gameboy color in real life in order to play blew my mind.
>>
>>736341395
Pretty fun boss rush game. Sad that most people just know it for the bonita zakos.
The controls are really awkward and fickle but some of the bosses are really unique like the sister who is basically an evil copy of you, or the one who you have to guess the door she is behind or she one shots you.
>>
>>736347110
Damn, I don't think I ever even realized what to do in this game, much less that it was a boss rosh game... or that there were bosses at all.
I had no idea what to do in it as a kid so I just ran around randomly and pinch randomly at the ground and npcs and stuff.
>>
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>>736339887
Contact on the original DS.
You don't actually control any characters in the game, instead you as the player influence them to do things.
You're basically literally in contact with the game characters as the player, it's a really bizarre game and the ending is a mindfuck.
There are many twists and turns.
>>
>>736348224
Like pac man 2 for the SNES?
>>
>>736348739
Not really, no.
Kinda different.
>>
>>736340010
Played this when i was 6. It was in English and i didn't understand it yet. Got utterly filtered.
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>>736348224
This game sucks balls. You literally do control a very specific player character and it plays like a normal game. It's just that the story does the bare minimum and addresses the player as a separate entity. It's baby's first metanarrative shite layered on top of a terrible action RPG.
>>
>>736350149
>getting filtered by kino
>>
>>736350149
sounds like what Baten Kaitos did where technically you're playing as a spirit following the main character but it doesn't really affect anything outside 1 or 2 scenes.



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