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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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Alright /v/ it's Saturday. It's the weekend. That means there's NO EXCUSES as to why you're not working in your game. So, this is your progress check for the weekend. Post your
>Struggles
>Needs
>Plans
>Memes
and drop your most recent webm.
>>
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I will post progress on Kasha's big platformer this weekend. Have brunch with family on sunday but I'll work on it some tomorrow and post results.

Just working on Kasha's base feline moveset (walking, running, jumping, coyote time, and wall clinging) before moving on.
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Anyone remember Cliax Codec? It's not dead, we're just waiting for assets to be finished. Here's a CG from a story moment in Chapter 2 when the main characters find the Codec. It's got the power to nullify Cliaxium and blah blah.
>>
Is it worth making a VN if you can't write?
>>
>want to open source my game
>don't want my code to be bullied on the internet
>>
>>736351646
It'll be OUR shitty code then anon
>>
Just remember gamedevs,

EVERYONE'S A WINNER BABY

https://www.youtube.com/watch?v=fezCvnXobmk
>>
>>736351602
It's gonna be an uphill battle at the very least. Nothing helps like practice but just knowing what terms like "character arcs", "theme" and "three act structure" mean will put you ahead of most AAA writers honestly.

You know who genuinely opened my eyes about game writing? Shamus Young. He's done a lot of retrospectives about various games, from Fallout 3 to all the Mass Effect games, Wolfenstein TNO, Spider-Man PS4 and Rage 2. He was very good at breaking apart games and pointing out why the writing in them does or doesn't work. If you want to learn a thing or two about how to write for games it doesn't hurt to read some of his stuff.
>>
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>>736351678
>hey guys, today we're gonna be looking at a retarded 4chan user's nested if statements
>>
>>736351328
should I swallow my pride and use pbr graphics?
>>
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made this shop sequence yesterday
with sound:
https://x.com/kalemonvo/status/2040111852949062123

>>736351567
very nice
>>
>>736351328
Easter won't prepare itself.
>>
>>736351970
Yeah I think I want to fuck her.
>>
I am once again asking indie devs, particularly making devlogs to stop quitting your job, selling your house, taking out a loan or anything of the sort to work on your indie game full time while marketing it to indie devs and not players.

Diesel Knights did it right.
Work on it part time, if it takes a year or two then who cares? Then when you have a playable demo, build up momentum of player excitement and start a Kickstarter to fund full time development.
>>
>>736352235
>thinking I had a job to begin with
>>
I hate debugging.
I've got a component based system for combat/damage detection, and my hurtboxes detect damage properly, but it doesn't appear the damage is correctly being sent to the paired health component properly, and I can't figure out why that is....
>>
Finished getting all Steam stuff working (achievements, input API, cloud saves, etc). Feels nice to play with my deck.

Going to spend a few hours this weekend on additional BG sprite work. It's what Jesus would have wanted.
>>
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If you haven't signed up yet, do so soon as we're picking our second spotlight next week and we've had a lot of strong contenders!

https://forms.gle/4W4MXdUZuXrG8F6XA
>>
>>736351646
do it. Here's mine. Full of shit code and full of broken dreams. It's not like anybody will care about it or anything anyway

https://github.com/Shippinh/NullStar
>>
>>736351646
I want to open source it because I don't want to maintain it but I also don't want people using my art but also how am I supposed to hide secret endings and Easter eggs?
>>
>>736351970
Imagine putting coomer bait in your game.
>>
>>736353184
>how am I supposed to hide secret endings and Easter eggs?
Require manual password input and encrypt files
>>
>>736352479
aaaannnd it was because I forgot to actually finish the health component, so the value for current health was always null......
>>
>>736353184
can't you just... not commit the easter eggs?
>>
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It took me a whole ass day to make a single leg and i's not even right
>>
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>>736352479
I never learned how to set up a debugger, I just fill the project with prints everywhere to know where it's going and what variables have at that time.
Getting those hard to find bugs can be despairing, but it gives you the opportunity to go through parts of your code you haven't touched in a long time, and maybe rewrite them in a better way.
and finding and fixing the bug is always satisfying
>>
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ive been very slowly working on a new player sprite (not done) and making a lot of adjustments to movement
>>
>>736351861
TY
>>
>>736353868
Speaking of bugs, I just got my first segmentation fualt. So I'm finally nearing my alpha stage of development it looks like I gotta start debugging now. But at least I am learning how my game werks.
>>
>>736353040
I care, anon
>>
>>736353810
it's always time consuming in the beginning and if you're autistic about your art it never stops
>>
>>736353916
Damn that is FLUID. What's the game?
>>
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I added in a simple "combo" system, where you alternate sword swing directions. Will probably add a third thrusting attack to finish it up. Also made enemies flash on hit (at least from the player, I need to update it so everything will flash when hit automatically), and get knocked back a little. The player also steps forward slightly with each swing.
Collision-detection is way more efficient now, the game can handle about 200 enemies or so without slowing down. Probably some room for improvement, but it's good enough for now.
I'm also working on redoing the building system, previously I had a whole separate menu but there's no reason to not just do it from this screen when the wave is over.
Lastly, I'm laying out the logic for a new enemy type that will build/man catapults to attack the town, and will flee when the catapult is destroyed.
>>736353489
Ouch, that's tough. What are you working in?
>>736354054
I'm starting to hit the point where I really should get my debugger setup, since I have to do the same when I fuck up and segfault. For some reason SDL does not play nice with it. Same for memory leaks, I try to use valgrind and it just freezes immediately on execution.
>>
Changed Ellie to be a squirrel. She needs voice lines, she need to fix the tail, and I need to redraw her mouth, but for now, she is playable and in game.

>>736351602
Well, the problem with that is that that type of game is solely dependent on story. If the story is bad, the visual novel is bad. So, it'll be hard. Very hard.

>>736353810
I dunno, I think the shape of it is fine. I don't know why you think it's "not even right"

>>736353916
Looks very SNES or GBA. Good work. Did you use Megaman X or Megaman Zero as a reference? He moves very similar to X in X4.

>>736354823
So, it's like a Tower Defence game combined with 2D Zelda? Looks cool.
>>
>>736355543
That's a big improvement. What's with the feet though, it looks like there's a brown band around them. If it's meant to be a sandal you might wanna make it yellow instead.
>>
>>736355543
BETZ YOU BASTARD YOU DID IT AGAIN
>>
>I did this
>I did this ;)
>woa u did that? I did this
>>
>>736355543
cute.
>>
>>736351970
>>very nice
thank you
>>
>>736352235
Or get paid for making your game.
>>
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Full fight
>>
>>736356979
So, I'm a huge fan of the Megaman X series. I would play the shit out of your game. The combat looks really great. Fantastic work!
>>
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Nobody liked my game... nobody boughteded it ever.
It's over....
>>
Finished up this boss's redesign so I'm starting work on replacing her old moveset.
Gonna be replacing the arena with a different concept next too.
>>
>>736357238
i love sekiro and although I hate the anime girls in games aesthetic, I would play this

>>736352235
agreed.
especially people <27 have a completely scamified/jewified view of how to approach things.
just doing it the normal way seems out of the question for them, when they could try to get online "clout" and milk people as long as they can.

my niggers, you are a youtuber, not a gamedev
>>
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Made a Byzantine-like fire siphon for multiplayer since certain creatures cannot naturally breathe fire. Here I am with Nixskul as he is the polar opposite of Fygoon within the system: he's slow, he's massive, he cannot naturally breathe fire, and he cannot fly like Fygoon, Iris, or the Dragoons.
One of the mechanics featured is affinity weapons (stole the name from Metroid, open to any suggestions for a new name), wherein certain weapons grant specific perks to certain characters. For instance, Fygoon's affinity weapon is the Xzen-Akaias, which allows him to use his Energy Buckler in combat. Nixskul's is the Falcata, which allows him to do the spinning attack move. Lux's knife turns him invisible, Ratatosky's catapult bolts explode, the Dragoons' fire burns, Canor's mace stuns, etc.
>>
>>736351970
nice whorecore, and she's barefoot too
>>
>>736355543
normally i say dope, but now i say cute
>>
Been working on making menus as intuitive and self explanatory as possible, the mechanics in my game are somewhat experimental, and it's already a niche within a niche, so I can't have players being filtered by the menus.
And then I need to balance the game and get a playable beta done.
>>736354823
are you using C/C++?
Memory leaks can be (mostly) avoided if you're using arenas for memory allocation, and it will save you from a headache when your project gets big.
>>
>>736357230
post game
>>
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Guys I cant program, Im retarded at Math, and opening a book my brain faĺls into a comma after 3 pages. My only dream was making a Quake 3 clone with quirky Anime characters. Its over for me.



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