Alright /v/ it's Saturday. It's the weekend. That means there's NO EXCUSES as to why you're not working in your game. So, this is your progress check for the weekend. Post your>Struggles >Needs>Plans>Memes and drop your most recent webm.
I will post progress on Kasha's big platformer this weekend. Have brunch with family on sunday but I'll work on it some tomorrow and post results.Just working on Kasha's base feline moveset (walking, running, jumping, coyote time, and wall clinging) before moving on.
Anyone remember Cliax Codec? It's not dead, we're just waiting for assets to be finished. Here's a CG from a story moment in Chapter 2 when the main characters find the Codec. It's got the power to nullify Cliaxium and blah blah.
Is it worth making a VN if you can't write?
>want to open source my game>don't want my code to be bullied on the internet
>>736351646It'll be OUR shitty code then anon
Just remember gamedevs,EVERYONE'S A WINNER BABYhttps://www.youtube.com/watch?v=fezCvnXobmk
>>736351602It's gonna be an uphill battle at the very least. Nothing helps like practice but just knowing what terms like "character arcs", "theme" and "three act structure" mean will put you ahead of most AAA writers honestly.You know who genuinely opened my eyes about game writing? Shamus Young. He's done a lot of retrospectives about various games, from Fallout 3 to all the Mass Effect games, Wolfenstein TNO, Spider-Man PS4 and Rage 2. He was very good at breaking apart games and pointing out why the writing in them does or doesn't work. If you want to learn a thing or two about how to write for games it doesn't hurt to read some of his stuff.
>>736351678>hey guys, today we're gonna be looking at a retarded 4chan user's nested if statements
>>736351328should I swallow my pride and use pbr graphics?
made this shop sequence yesterdaywith sound: https://x.com/kalemonvo/status/2040111852949062123>>736351567very nice
>>736351328Easter won't prepare itself.
>>736351970Yeah I think I want to fuck her.
I am once again asking indie devs, particularly making devlogs to stop quitting your job, selling your house, taking out a loan or anything of the sort to work on your indie game full time while marketing it to indie devs and not players.Diesel Knights did it right.Work on it part time, if it takes a year or two then who cares? Then when you have a playable demo, build up momentum of player excitement and start a Kickstarter to fund full time development.
>>736352235>thinking I had a job to begin with
I hate debugging.I've got a component based system for combat/damage detection, and my hurtboxes detect damage properly, but it doesn't appear the damage is correctly being sent to the paired health component properly, and I can't figure out why that is....
Finished getting all Steam stuff working (achievements, input API, cloud saves, etc). Feels nice to play with my deck.Going to spend a few hours this weekend on additional BG sprite work. It's what Jesus would have wanted.
If you haven't signed up yet, do so soon as we're picking our second spotlight next week and we've had a lot of strong contenders!https://forms.gle/4W4MXdUZuXrG8F6XA
>>736351646do it. Here's mine. Full of shit code and full of broken dreams. It's not like anybody will care about it or anything anywayhttps://github.com/Shippinh/NullStar
>>736351646I want to open source it because I don't want to maintain it but I also don't want people using my art but also how am I supposed to hide secret endings and Easter eggs?
>>736351970Imagine putting coomer bait in your game.
>>736353184>how am I supposed to hide secret endings and Easter eggs?Require manual password input and encrypt files
>>736352479aaaannnd it was because I forgot to actually finish the health component, so the value for current health was always null......
>>736353184can't you just... not commit the easter eggs?
It took me a whole ass day to make a single leg and i's not even right
>>736352479I never learned how to set up a debugger, I just fill the project with prints everywhere to know where it's going and what variables have at that time.Getting those hard to find bugs can be despairing, but it gives you the opportunity to go through parts of your code you haven't touched in a long time, and maybe rewrite them in a better way.and finding and fixing the bug is always satisfying
ive been very slowly working on a new player sprite (not done) and making a lot of adjustments to movement
>>736351861TY
>>736353868Speaking of bugs, I just got my first segmentation fualt. So I'm finally nearing my alpha stage of development it looks like I gotta start debugging now. But at least I am learning how my game werks.
>>736353040I care, anon
>>736353810it's always time consuming in the beginning and if you're autistic about your art it never stops
>>736353916Damn that is FLUID. What's the game?
I added in a simple "combo" system, where you alternate sword swing directions. Will probably add a third thrusting attack to finish it up. Also made enemies flash on hit (at least from the player, I need to update it so everything will flash when hit automatically), and get knocked back a little. The player also steps forward slightly with each swing.Collision-detection is way more efficient now, the game can handle about 200 enemies or so without slowing down. Probably some room for improvement, but it's good enough for now.I'm also working on redoing the building system, previously I had a whole separate menu but there's no reason to not just do it from this screen when the wave is over. Lastly, I'm laying out the logic for a new enemy type that will build/man catapults to attack the town, and will flee when the catapult is destroyed.>>736353489Ouch, that's tough. What are you working in?>>736354054I'm starting to hit the point where I really should get my debugger setup, since I have to do the same when I fuck up and segfault. For some reason SDL does not play nice with it. Same for memory leaks, I try to use valgrind and it just freezes immediately on execution.
Changed Ellie to be a squirrel. She needs voice lines, she need to fix the tail, and I need to redraw her mouth, but for now, she is playable and in game. >>736351602Well, the problem with that is that that type of game is solely dependent on story. If the story is bad, the visual novel is bad. So, it'll be hard. Very hard.>>736353810I dunno, I think the shape of it is fine. I don't know why you think it's "not even right">>736353916Looks very SNES or GBA. Good work. Did you use Megaman X or Megaman Zero as a reference? He moves very similar to X in X4.>>736354823So, it's like a Tower Defence game combined with 2D Zelda? Looks cool.
>>736355543That's a big improvement. What's with the feet though, it looks like there's a brown band around them. If it's meant to be a sandal you might wanna make it yellow instead.
>>736355543BETZ YOU BASTARD YOU DID IT AGAIN
>I did this>I did this ;)>woa u did that? I did this
>>736355543cute.
>>736351970>>very nicethank you
>>736352235Or get paid for making your game.
Full fight
>>736356979So, I'm a huge fan of the Megaman X series. I would play the shit out of your game. The combat looks really great. Fantastic work!
Nobody liked my game... nobody boughteded it ever.It's over....
Finished up this boss's redesign so I'm starting work on replacing her old moveset. Gonna be replacing the arena with a different concept next too.
>>736357238i love sekiro and although I hate the anime girls in games aesthetic, I would play this>>736352235agreed.especially people <27 have a completely scamified/jewified view of how to approach things.just doing it the normal way seems out of the question for them, when they could try to get online "clout" and milk people as long as they can.my niggers, you are a youtuber, not a gamedev
Made a Byzantine-like fire siphon for multiplayer since certain creatures cannot naturally breathe fire. Here I am with Nixskul as he is the polar opposite of Fygoon within the system: he's slow, he's massive, he cannot naturally breathe fire, and he cannot fly like Fygoon, Iris, or the Dragoons.One of the mechanics featured is affinity weapons (stole the name from Metroid, open to any suggestions for a new name), wherein certain weapons grant specific perks to certain characters. For instance, Fygoon's affinity weapon is the Xzen-Akaias, which allows him to use his Energy Buckler in combat. Nixskul's is the Falcata, which allows him to do the spinning attack move. Lux's knife turns him invisible, Ratatosky's catapult bolts explode, the Dragoons' fire burns, Canor's mace stuns, etc.
>>736351970nice whorecore, and she's barefoot too
>>736355543normally i say dope, but now i say cute
Been working on making menus as intuitive and self explanatory as possible, the mechanics in my game are somewhat experimental, and it's already a niche within a niche, so I can't have players being filtered by the menus.And then I need to balance the game and get a playable beta done.>>736354823are you using C/C++?Memory leaks can be (mostly) avoided if you're using arenas for memory allocation, and it will save you from a headache when your project gets big.
>>736357230post game
Guys I cant program, Im retarded at Math, and opening a book my brain faĺls into a comma after 3 pages. My only dream was making a Quake 3 clone with quirky Anime characters. Its over for me.
>>736356979Talent wasted on zuns shit, hurts to see.
>>736358472>want to make a game>oh I know, I'll open a book instead!yeah, you're retarded alright
>>736358472>quake 3 clonelike a multiplayer only arena shooter?can't you just mod quake 3?
>>736358472How do you struggle with commas? Education truly is in a dire state.
>>736357729>for multiplayerNoone's playing your shit.
>>736358778Yea just a simple old school arena shooter with cool characters and weapons. With life and armor pick ups, and cool maps. I cant mod Quake 3 because I tried and the tools are so ancient their not compatible with anything anymore. I can use Blender and Zbrush but the only code I can do is maybe a hello world. Because of my depression Im always in a combination of brain fog, migraine, and lack of focus. The sad part is that I have all the time in the world because I got disability due to my mental illness, yet I cant get anything done. My life is in the toilet right now.
>>736359313i was in the same situation as you for quite a long time.eventually, you will get better.it's important to try and do things anyway, even if you get nothing done and it feels like trying to run through molasses, spending energy and barely moving forward.cleaning your environment is a good first step to make everything else go a bit easier. I know it's really hard to get started, but some days you might have a spark of motivation to start a small fire with. Put on a good audiobook and grind it out.I hope you get better soon.Never forget, you are allowed to exist and someone or something out there loves you. As cheesy as it sounds, but yeah
>>736351417>>736351567I saw Panic Floor die because he never made a YouTube video for his game. I’m afraid your project hopping will lead you two to the same death.
>>736355543Thanks! Yeah that's the gist, you build your town up and defend it against enemies. I haven't fully figured it out yet, but you'd be able to build defenses and things that benefit your character. >>736356979Not much for touhou but that looks sick. Title card is a lot better too >>736358013RETURN OF THE KING, love seeing your progress. Yeah I'm in C, I'm not doing a lot of heap allocation yet, just a couple arraylists and a stack or two. I've heard of those but never implemented one. I'll have to check it out in more detail, thanks.>>736358472This shit is a game of inches, just try to chip away a little bit at a time. This is like the 6th project I've tried and the first time I felt like I've been making serious progress, that's all because I learned a bunch along the way. Start small if you can and work your way up.
>>736359313idk about quake 3, but the modding tools for quake 1 are modern and easy to use, and you can do a lot with quakeC, I made a halo shields and UT like alt fire for weapons. Look up how cool the slave zero quake 1 mod is.But if you want to make a game from scratch, I'd recommend doing what everyone does and starting small, make pong, then snake, then a megaman clone, until you get to where you want. Most of your brain fog is probably you trying to tackle something you're not ready for yet. But if your ONLY goal is to make that game and you don't find making games fun, you're probably not gonna go very far.Also sorry but an fps about anime girls isn't that good of an idea, you'll be in first person so you won't be seeing your character, and when you see enemies they'll be exploding in blood in seconds.
>>736359653Panic Floor is also a very niche game.Most people are not into instanced, mini level based games unless it's a straight puzzler.Most people don't want to look at the "same" environments for the whole playthrough, in a game where you have character agency.This includes me, I totally see the hard work and care that went into it, I respect it a lot and think it looks mechanically fun and has a lot of character, but I have no interest in playing it.If it had been a more traditional platformer like SMW or even something more interconnected like Metroid, I definitely would have played it.
>>736359613Thank you I never expected some kindness from 4chan lol and it means a lot that some anon cares. Im a Christian and its the only reason Im still alive, but its still hard to find purpose. I tried the audio books but I think programming takes a special kind of genius. Im more of an artistic type but I like designing characters in Zbrush and Blender. I thought a Quake 3 clone would be simple but theres actually a lot of complicated math going on like with projectiles and hit detection, not to mention networking. I dont even know where to start or if I could even learn everything that is required.This is something I made in Blender, when I was feeling better
>>736360035Lol thanks for the advice. Anime girls was just a funny way of saying unique quirky characters. I have more ideas than that but ideas are pointless if I cant even make the basics. So my goal would be a very basic arena shooter and then build up from there. Ill check out the Quake 1 modding it sounds cool but I never played a lot of Quake 1 just multiplayer on the N64 lol. I also tried game engines like Godot and Unreal (Blueprints) but without knowing how to code there isnt much you can do.
>>736360254that's an awesome model man, I couldn't do something like that, yet!I am not a christian but I suppose I follow similar values. God loves you if nothing else, that's what your faith says, so go with that at least.Also I am not a programmer either. I understand the logic but don't speak the language, I use an LLM to help me code, until I can scrap together more money to pay someone to do it well. Maybe look into that way of getting started.Due to having been in a deep hole myself for many years, I want to give pointers or help anyone I can, who is in a similar situation.If you have anywhere I can contact you in private, I'd be down to share some things related to how to easier get started and general life stuff, if you're interested, but no pressure.
figured out how to add a gradient editor to volume components and have it save to a 32x1 texture thats sent to the post process shader. it makes things way easier, originally I had 8 separate color parameters to do this. I'm using it as a helper so I dont need to have tons of baked light maps.also making a small side project, have to do yard stuff today to get that ready, but if the threads up in the afternoon still I'll post maybe a webm or something from that.not to replace my game, and not a project hop, just had an idea i wanna try real quick (famous last word lmao)
>>736360254super cool model, love the style>>736357238nice impact effects>>736356979really like these ones, the time slowing down one youve pasted before was really cool>>736355543are these alternative costumes for your characters? or will they all be animals from now on?
Good progress posts so far. I've been doing bugfixes/testing. I need to work on some interfaces but been avoiding that.>Headless client testingSpawn 100 clients (The most my CPU can reasonably do) and have them run around and spam spells. I was able to find a few edge cases causing disconnections.>Soak testingLeaving 10 clients to spam spells at this rate overnight I saw no memory growth
>>736360489I think unity is the best engine for what you want, it's the easiest to use and has the most documentation, but I have no experience with multiplayer stuff so idk, if you mod quake, as long as both players have the mod, all the networking is done for you.
>>736360934Nice, what language is this again? Are you doing this in C?
>>736359984>Yeah I'm in Cbasedhere's a really good article about arenas and how the biggest complaint against C is just a skill issue https://www.dgtlgrove.com/p/untangling-lifetimes-the-arena-allocator
>>736361156Can you believe its python and opengl
>>736358841People who use the Heath Ledger Joker are the same breed of sissy retard who post dumb shit like "The lion does not concern himself with employment". Perhaps it is a good thing: at least you're honest about seeing yourself as the insignificant clown you are.
>>736360059You can blame the genre for anon failures but I blame the lack of videos. Seven isn't enough and many devs give us less.
>>736358472>Im retarded at MathThere's like no math involved for most games that isn't handled discretely by engines like physics and rendering. I hate when people keep saying this.This is such a red flag for whiny bitches who have never ONCE tried to do anything. You'll keep making posts self-deprecating yourself but can't be bothered to watch a 10 minute video on python or something.You don't want to build games, you just want attention.
>>736361254Does that mean you can recompile code while the game is on? Neat.
>>736360617Thanks, I would love to have friends with similar interests. I have a Discord Zeriel00 (Zeriel#2307). I could help you with Blender even though I need to get back to it, I havent modeled anything in a while. Im also good with Zbrush.LLM thats what they call the Vibe coding with Ai? That sounds super interesting and something I would like to learn if you have time to teach me. I also learned a method for making 3d models from images for free but its not perfect but it can help you get started with 3D. Add me when you can.
>>736361445You could also be right, but I really believe at the end of the day, even without or very little marketing type activity, people who would play a game, will eventually find it. On PC at least.I have yet to see a game that has beyond super niche appeal and is well made and generally appealing, to not sell at all or brutally undersell.
>>736360683Enginebev?
>>736361280>waahwaahwaahShut up, woman. Noone's playing your shit. You're no lion youre a faggot mexican russian half breed all shit.
>>736361756You'll see it soon enough
>>736357230i can't even get itch to index my shit for people to even try it
>>736361578Right now I only hot reload some definitions so I can quickly adjust animations and other offsets
>>736361648Alright cool, I sent you a request.Sounds good, we'll see about all that
>>736361531I get what youre saying but the whole of programming is one large math equation. You have to figure out the logic and logic gates, how to handled movement, speed, location in 3D coordinates. You also need to know object oriented programing, and all the fun shit that I cant even pronounce that comes along with that. Im not saying it for attention, Im saying it because its true, that programming is hard ass balls especially for people who are artists and not so logic oriented. Also, dont pretend like you know me from one or two posts.
>>736361762Unity, im too dumb to make any engines lol
>>736360254>Im a Christianthen you shouldn't be coding with anything other than holyC
>>736361913Nifty
>>736361882let's hope not. I want others to succeed
>>736362046Lol I wish I was that based, Im about to replace windows 11 with Temple OS
>>736354823>Ouch, that's tough. What are you working in?Godot, C#. Most of my debugging looks exactly like that other anons, moving around Print(s) until I figure out where the exact point the code's stopped working correctly is.
>>736362490Nta but use the remote scene tree to help with this stuff.Nodes have their variables and values viewable which is very useful.
>>736361813You're talking big while posting a clown whose entire existence hinges on being obsessed over his enemy and doing everything he can just to get noticed. He's like a shitty, gay version of those Yanderees you weeaboos like talking about.The more I think about it, the more I'm beginning to think you're self-reporting.
>>736361993>You also need to know object oriented programinglollmao
>>736361993>object oriented programing
>>736363223>>736363587forced meme>y-yea, I know object oriented programming is! gottem!
>>736361993Artists are logical oriented enough to learn it. Art has tons of logic. Proportions are logical, even and especially exaggerated ones. I think you're just describing a lack of will.
>>736360934That's awesome, network debugging sounds like a massive pain so I'm glad you were able to find and fix some issues.>>736361158Thanks, that was a great read. I'll throw that on my list of things to refactor. When I got into this, I thought I was shooting myself in the foot trying to use C (typically used garbage collection in the past) but I'm surprised at how much I enjoy working with it, writing my own little utilities and stuff.>>736362490I only used godot for a bit, but I remember them having some useful debugging tools since printf debugging is so annoying. Though I also remember the C# documentation lagging behind the stupid gdscript stuff. Why they felt it necessary to invent a domain specific language is beyond me.
Putting together a press kit this weekend. Or, rather, starting it. Recommendations to whom to send it out to?
>>736351602Go to /lit/ and read real books
>>736363040>waaah waaah y u so meen2meI've done nothing that your parents didn't do by not aborting you.