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File: 5fxpw4m2xb8c1-2433281141.jpg (484 KB, 3276x4096)
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>game gives two dialogue options
>both lead to the same response
>>
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>>736352935
>>
>>736352935
this vexes me
>>
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>its the same response but one still dictates how the characters perceives you or your reputation
>>
>>736352935
>Yes
>No(later)
>Sarcastic(yes)
>Ask for more money/slightly more info
incredible game design. truly the pinnacle of roleplaying
>>
>game gives many dialogue options
>only 1 is the correct one
>>
>>736352997
>its the same response but it's just how (You) perceive your character
>>
>>736352935
>Game gives dialogue options
>Theyre either "Generic good guy response" "Generic bad guy response" "Neutral response"
>All it changes is the reaction of the random npc that you will only see once in this specific quest while the quest progresses the exact same in all options
>>
>[blank] will remember that
NO, just let me play with my toys as toys stop trying to make it a social experiment I'll fail because I'm me.
>>
>>736352935
you are a black man
>>
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>[sarcastic yes]
>[yes]
>[no(yes)]
>>
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>>736352935
>YES
>SARCASTIC YES
>NO (will come back and say YES later)
>TELL ME MORE ABOUT [THING]
>>
Name one (1) game where you decisions actually matter and the outcomes aren't just some obligatory relatively minor things.
Try naming just one. I'll give you a hint - you can't.
>>
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>>736352935
>game gives two dialogue options
>pick B option
>both lead to the same response
>the response is written as if you picked A
>>
>>736353368
David Cage's games.
>>
the vast majority of dialogue options in games are irrelevant to the actual gameplay, and this includes RPGs as well. games try to hide it with smoke and mirrors. its dumb how people are so obsessed with dialogue options as a form of "roleplaying". mostly its just a bunch of fakery
>>
>>736353658
Telling an RPGslopper that their genre does not have any actual decision making is like telling a child santa claus isn't real.
>>
>>736353794
santa claus isn't real
>>
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>>736352935
>game gives two dialogue options
>they're not options, they're things your character is saying in succession
>>
>side with one faction
>side with other
>[Persuasion] middle ground good ending
>>
>>736352935
Flavor text pretty much, designed for people who want to immerse themselves into a certain personality type without making choices lead towards a different quest outcome every time. This occasionally does lead to certain npcs remembering your responses and having a unique response to it either during a different quest or as a random event
>>
>>736353658
>the vast majority of dialogue options in games are irrelevant to the actual gameplay
Define actual gameplay without being a retarded nigger that says "combat and nothing else".
>>
>>736353015
>Witcher 3 (goty)
>>
>>736352935
lupus



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