Why do you guys think DRM is bad and piracy good? Does DRM even effect gameplay at all? What problems does DRM cause? Are the people complaining about it just wanting to steal?I went to school for architecture and I would be pissed if people downloaded my floorplans to build houses for free with out paying me for my time and effort that I put in to design the houses and all that. I want to be paid for my time and work. I wouldn't give a fuck if my designs got to be built for real if people got them for free. I want money for my time and work.Is the no DRM yes to piracy just online people wanting to justify the electronic version of theft?>t. 36 year old who went to college for something artistic kind of and wouldn't want their designs taken for free by pressing a button instead of paying thousands of dollars
>>736356771Thanks for that.Also bumping incase anyone wants to discuss DRM in games and piracy of games.
People who are going to steal it weren't going to pay for it anyways, they'll either bypass the DRM or use/play something else.Your floorplan won't lose money because it could be pirated, the people who bought it were always going to buy it the legal way, because that's what they do, either morally or because it's easier and safer. People who steal it aren't going to pay for it because it's easier to install or is less safe, they don't value it the same way.
>>736356692Its just poor people who cry over drm
>>736357712But you're still taking something that the ower charges for that you didn't pay for.But instead of shoving it in your backpack at the store, you're pressing a button in private at home.
>>736356692DRM is essentially pointless. It doesn't actually protect sales - someone willing to pirate the game is not someone that would have bought the game otherwise.DRM that isn't easily cracked will necessarily take up computer resources that would otherwise go towards running the game and require lower-ring access which is a security risk.That's basically it. Everything else is bullshit.
>>736357839Theft and copyright infringement are not the same thing. Not morally and not conceptually.
>>736357839What should be the punishment for pirateniggers when AI police catches them? Should they have to pay back all they stole?
>>736357949Well, you're taking gigabytes of data they charge for, by pressing a button.I could steal candy from walmart and it wouldnt hurt them greatly but it's still wrong.It seems pretty similar morally and conceptually to me.I've pirated many years ago and I stopped being cheap and bought the games when i got tired of malware in torrents. The they wouldn't buy it anyways argument doesn't hold up to me from personal experience.
i'm not interested in debating your normalnigger worldview of currency and labor. information wants to be free and the world was a better place during the early 2000s internet when people made flash animations and youtube shit for fun instead of google ad monopoly money. your entire worldview is fake and gay.
>>736358089>Well...Stopped reading hereThere's no argument to be made from theft, anonYou have to argue that piracy is wrong by itself without referring to theft.Which is easy, btw.>I don't accept the idea that pirates copies aren't lost salesOk, you're wrong. /Thread
>>736356692DRM is a 'fix' that doesn't actually stop pirates and DOES negatively impact honest players, sometimes to the point where they are incentivised to pirate DRM-free copies. As for the morality of piracy, typically stealing things is wrong, but contrary to popular belief, piracy is not superior or even preferable to purchasing a game. Most people who pirate are those without the disposable income to buy games without at the very least trying out the product. Some people can't even afford it at all. Those people arguably are not part of the potential buyer market anyway. As much as some people rankle at the idea, video games are an artform, and art is something that should not just be in the hands of those who can afford to pay for it. Video games inspired many kids and young adults, many of which played games without paying for them. If we want to look at it from a practical standpoint, piracy is never convenient enough to replace purchasing for the average person, and many pirates will often buy and support games they enjoy, and piracy can be one of the biggest positive advertising avenues for a game.TL;DR: DRM sucks and doesn't work, piracy is based and helps games.
Deal with it
>>736356692Talking about it online is as pointless as talking about politics with your family on Easter.
>>736356692Jesus pirated fish and told us to do the same.
>>736356692IP law is a great evil, that allows companies like Disney to shit on the most significant myths of our culture without anyone else being allowed to make a counter telling, it allows game companies to get away with bullshit microtransactions or remotely disable games by making gamers who try to work around them criminals. Similarly it enables lazy and corrupt localization as well as censorship by suppressing fan patches. Even outside of media, it has delayed the adoption of revolutionary technology like 3d printing by decades, and is one of the reasons healthcare is so expensive, letting pharmaceutical companies name their price for people's lives.IP law should be opposed everywhere it's present. Piracy is not just good, it is the only ethical way to play games from developers involved in the worst abuses of these corrupt laws. If you want to support a developer, try to find a way to pay them that doesn't depend on copyright infrastructure.
It doesn't increase sales because if pirates can't pirate, they'll just waitfag forever. It also makes the product worse for paying customers while pirates often just bypass it. I recently pirated Titanfall 2 despite owning it on steam because it uses that shitty EA launcher. Pirate it and wala, no shitty launcher needed. No game has ever failed because of piracy. Popular high selling games are heavily pirated, unpopular low selling games are barely pirated.
Why does /v/ and only /v/ blindly defend drm
>>736361314Because /v/ knows it gets an easy rise out of /v/.