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>On it's 20th Birthday, it's only thing was that the last mainline game was being delisted from digital stores
>Last presence in a Capcom anything was in a mobile card game (Teppen) that shut down in March 31
what a JUSTed Franchise. It used to be huge in Japan in the 2000s in a way you can't conceive. it's like if KCD caused masses of people to become obsessed with Medieval Bohemian History and cause historical towns to drape itself in KCD material to boost tourism in return.
Now it's been over 10 years since it's last entry, a flopped spin-off, and it's been memory-holed for Capcom, forgotten in Japan, and nobody cares about it outside of Japan (Except in Indonesia, for some reason.)
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I've never played any of the games but I had a blast watching the anime with /a/ back in the day
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>>736357521
I played the game on the pic on Dolphin.
The movesets of the characters were fun, but every stage was either 'go on a straight line' or 'take the four bases around the map'. And given how there were very few of them and a lot of characters, you'd be playing the same stages over and over, listening to the same voicelines over and over.
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capstubbornoutoftouchtardcom need to put pvp in all their games
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>>736357396
First SB game was okay to start a series
SB2 (specifically Heroes) still has the best level design in the series and the amount of content was great, I had fun playing tournament mode in co-op with my brother to get the best weapons in the game.
SB3 improved skill system by a ton (no longer locked to just 2 a mission) and unique accessories were super fun just to expand upon character kits even further. Level design wasn't as good as in SB2 and vanilla SB3 had content drought, but Utage fixed a lot. To this day I still recommend SB2 Heroes and SB3 Utage as the best SB games.
SB4 fucking sucked (some things just got worse compared to 3) and Sumeragi didn't fix shit, especially when it comes to content drought - like holy fuck, there's NOTHING to do outside of leveling characters. Fuckall content, fewer characters than in SB3 (even though IIRC SB3 had less characters than SB2, but I might be wrong), too many "racing / rush" levels with gimmicks that ask you to RTA instead of enjoying the gameplay and taking your time, campaign / story mode became a joke, weapon system became very bland.
Yukimura sidegame was a meme.
SBX has nice spritework but otherwise a very janky fighting game.
PSP games were okay, I guess.
Both gacha games bombed hard.
I blame fujos for taking over this IP as Capcom would rather pump out merchandise of male characters for them than make a new fleshed out SB title.
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I'd rather have it dead then being corrupted by their WEG engine, I mean RE engine
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>>736358194
this is pretty much it, SB was a shit IP that was being mismanaged to hell and back after it's third entry and was on an obvious downfall since.
when people talk about this series, it's only the first three games and maybe to meme about SBX, it unironically deserved to die for catering to fujoshi.
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>>736357680
The stages unfortunately borrow a lot from Dynasty Warriors. They're generally more fun, both in layout and trying to get the best ranking at the end, but they're still a lot of base base base leader shit. They have some unique thing in every stage by the end, whether it's something simple like "also fight these guys" or it just turns into a rail shooter.
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>>736357396
IEYASU!!!
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>>736359207
It should've tried to lean more into it's own thing but it became pretty clear that the director was just kinda copying samurai warriors but putting his own spin on it.
which isn't a bad idea, but it very much limited it's potential since very rarely would it beat Koei to the punch regarding characters, concepts, or such, with the only exception being Kojiro Katakura.
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>>736357396
the most I remember from this game was the genuinely great opening i would autistically rewatch, and juggling enemies with masamune

rewatching the opening now and fuck me it was good, nothing hits like tm revolution nowadays
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It was a boyhood franchise to me and got me into japanese sengoku history just like how dynasty warriors got me into chinese history. What a shame how capcom mismanaged it.
SB2H had the most fun coop and had tons of really fun game modes, something you will never find in modern games today. Oichi's side story is also one of the most well down stories in a musou game. It's very short but goddamn what a ride it was.
The anime and movie were also pretty fun.
SB3 is the first game I ever imported and fucking playasia took 5 months to finally deliver it to me lol.
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>>736357396
did they ever make a 1 on 1 fighting game for this?
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>>736360140
Yes, made by Arc System Works.
Hell, May from GGS was 'borrowed' from Basara X's Motochika moveset.
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>>736360258
Lady's moveset from DMC4SE was also borrowed from Saika from SB3.
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>>736359663
Samurai Warriors both helped it along because so much shit in it was just doing Samurai Warriors again, and hurt it because it was inevitable that it would get compared to Samurai Warriors and sometimes come up short. I at least had more fun playing Sengoku Basara.
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>>736357396
>(Teppen)
Fuck this shit for getting in the way of searching for the Teppen!!!!!!!!!!!!!!! That actually matters
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>>736360519
Forgot pic
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>>736360458
Oh yeah no doubt, again It's just a shame that it went super hard into fujo pandering at the cost of the game's quality's after 3 while Koei managed to find the middle ground that worked better for the long term.
It fucking hurts how different their Yukimura side games turned out in overall quality and reception, even if the mobile games that killed the IP didn't exist, that comparison was the real nail in the coffin, Like I can say SB1 and SB3 were more fun than SW1 and SW3, but that Sanada game comparison is no contest
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>>736359207
I don't agree, SW2 still have the best maps to this day along WO1 and 2
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>>736360750
>while Koei managed to find the middle ground that worked better for the long term
you mean with the reboot that also "fujoified" some characters like Ieyasu and didn't even get an expansion or dlc like DW Origins managed to? SB may be fucked forever but SW isn't in a favorable position either right now.
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>>736361207
I was more talking about the SW4 era when I was posting that but I can't really argue that SW5 was not to my standards.
I did like SW5's version of Shingen and the Mori family with that said, favorite versions of them to date.
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>>736361207
SW5 was a test run to see how DWO's format would be accepted

>Trimming the plot and cast to focus on an earlier half
>Reworking the personalities and designs of some of the cast
>More aggressive peons and sturdier officers
>Stages are based around controlling/painting the map like the Pirate Warriors games
They said SW5 wasn't going to have content DLC before it launched, it can't be a proof it failed.
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>>736357396
Kanbe was a lot of fun.
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>>736360750
The Yukimura game was an insanely bad compromise that pleased nobody unless they were desperate for any Yukimura content. Either way, it's worse that there was no SB5 at all than that they released a game that sucks. At least a new one would make that into a haha funny misstep instead of the end of the series.
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I liked 4 Sumeragi a lot. The combat is absolute top notch
2 Heroes however have my favorite characters that never returned (musashi, kennyo, ranmaru, etc)
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>>736357396

It was never anything but a fantastical exaggerated spin on the Sengoku period as fun and it ran it's course. There are hundreds of other Sengoku period products for you to consume if you ever miss it, just don't forget that the fucking period ends with Tokugawa wins in the end.

The best thing about it was the wacky character designs and insane hyper move sets the characters got. Some of them should be in Devil May Cry they're that insane.

Pic related is genuinely one of the most fun characters Capcom has ever created to play as ever in it's entire history as a game company.
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>>736364297
Dont care about the sengoku shit, Devil Kings was fine for me. I only care about the gameplay, which nothing else offers now.
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>>736364297
Pretty sure itsuno worked on it before. Masamune is clearly inspired by Dante
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>>736364674
Man, the anime was a fucking blast, but they put way too much focus on Masamune.
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>>736364923
I mean he's the main character, who else are you going to focus on?
Then again making Masamune the main character might not have been a great idea since his big thing is being the potential man of his era, born too late to make a huge change in the world and ends up bowing his head to his superiors just to keep his clan alive.
The decision to make Masamune involved much easier into the era is perfect, not having him change history at all and have things just happen as they do historically is a giant wasted opportunity which means it never feels like the main character actually achieves anything.
Just fucking deviate from history, your already doing it.
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>>736364297
You can not care about the Sengoku era and still like the game because it's fun. They've had plenty of time to put Katsuie moves or whatever in another game, and didn't. The most reasonable way to see that again is Capcom making a new Sengoku Basara.
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>>736364669
>Pretty sure itsuno worked on it before.
He didn't. Itsuno isn't credited as a director or even designer on any of the games. The similarities and references like Date's DMC1 outfit in 4 come from the series sharing other staff like Kobayashi, who produced some DMC titles and was the main producer for Basara
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>>736365364

>I mean he's the main character, who else are you going to focus on?

Given what happens in real life. Was probably best to put the spotlight on Ieyasu Tokugawa.

Masamune Date barely did anything in real life, he basically shows up in the last ten years after surviving the most metal childhood ever and the era was basically over. His big accomplishments came after the Sengoku period where he helped improve a lot of Japan's QoL conditions believe it or not.

Non-Sekigahara combatants need not apply when it comes to who fucking matters honestly.
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>>736357396
I'll never forgive Capcom for not releasing this outside of Japan.
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>>736357396
IEEEEYAASU

I'LL KILL YOOUUUU!!!
>>736366356
Same.
I both hate and love this goddamned company.
I wish they didn't make such amazing games.
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>>736366226
a focus on Ieyasu would've been ideal for the grander picture of the series but they kinda ruined that idea by making him an child brat who can't fight for the first half of the series.
I do understand why Japan doesn't focus on Ieyasu because Japan, culturally speaking, isn't a big fan of him since his family line locked the entire country down and his long game historical narrative is too much of a slowburn, on top of defeating the weirdly beloved loser of the era, Mitsunari Ishida at at the end.
Ieyasu just doesn't have enough underdog energy to him despite that he was on the backfoot for most of his life until his 60's, and even then Sekigahara could've gone either way if things were slightly different.
Don't get me wrong, I respect historical Masamune a lot, but you get my point, SB failed to use him properly and then took too long to set up Ieyasu in time, because he only really came into his own during the final game of the golden age of the series.
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>>736357396
Sad Utage never got a official english reales.
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>>736366226
>>736365364
If the historical novel and Yokoyamas manga adaptation are anything to go off on then a lot of the real drama Masamune was involved in was more about political intrigues, mind games and constantly waiting for his chance to take the land until after the Osaka campaign. Its not very suited to an action game.

Actually, I only played up to 2 Heroes. Do any of the later games actually let Masamune and Yukimura have a showdown at the Osaka campaign?
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Virgins hearing Masamune reminds them of Zoro
Real men hearing Masamune reminds them of Toshiro or Mugen
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>>736357396
This was a big upgrade on Koei's musous when it came out but Koei fired back and Sengoku Basara couldn't keep up.
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>>736366356
But they did. The first and the third both got US releases.
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>>736366945
>but Koei fired back and Sengoku Basara couldn't keep up
Except Koei never has matched the gameplay of Basara. They simply did the same thing they always did and Capcom threw their own game off a bridge
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>>736367101
Basara felt unplayable after the OW3 generation of Koei games.
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For me, its the Hondam



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