>uh well you see>it's first person and you can, like, pick stuff up>also there's a kick that ragdolls peopleWhat the hell is this genre supposed to be?
It's a design philosophy, not a genre.
immersive
>>736362202its like "woke"you know it when you see it
>>736362202It's elements not genre because there's no way Ss 2, thief and dishonored fit in to the same genre
I want to say its any game where the npc characters seem to follow the same rules as the player. You can do any action an npc can do, and npcs can perform any action you can do.
>>736362286Woke nowadays is just anything that is leftwing
>>736362202Originally it meant deusexlike (but that's hard to say), but like roguelike before it more and more completely different and unrelated games have since been shoehorned in and now it doesn't mean anything at all.
Immersivelike
from what i've seen it means literally any game with emergent gameplay
>>736362202We had answers for this 20 years ago. If you could use google you would know that.
>go into shop>find out shopkeeper kidnaps people and turns into bloodfly nests>free the captive and push her into his cage>release bloodflys and watch her screams>push her body into incinerator>decide to do it to a few rich women as wellit's kino for people with imagination unlike op
>>736362202Today pseuds call sharts like New Vegas or VTMB immersive sims so the word lost its original meaning and it's just a fake epithet to make a game they like seem smart, intellectual and not for plebs - defining imsim players as smart, intellectual, and not plebs is the main topic of discussion of every imsim thread. IE it's not a genrre, but a signal device in a status game.
>>736362252thisi'm so sick of neo-nu/v/ being unable to conflate that "genres" can be defined by design philosophies since that's LITERALLY what happened with:>roguelike>soulslike>metroidvania>character action
>>736362591nice try, leftist
>>736364785I consider shenume more of a “immersive sims“ than vtmb
Don't mess with imsim gamers, we don't know how the fuck to define the games we love
>>736362202They're games that literally started as first person shooters, but they couldn't get the guns to work right. After that, the developers pulled a Pee Wee and went "I meant to do that" and added all sorts of bullshit to it that you're "supposed to" do instead, like firing bottle rockets around a guard on his PC so he thinks a cliff racer from Morrowind is attacking him, then putting marbles outside his office door so he slips and falls on the tarp you have laid out. You then have to use beaver bait and convince a horde of beavers to roll up the guard in a tarp to use as part of their dam. That's how you kill one enemy.
>>736362202If survival horror is a genre, so is immersive sim.Both terms were used in the same way for the same purpose, to describe one game (not a genre).
>you find a locked doorImmersive games>find the key to unlock the door>or use lockpicking skills to unlock the door>or explore to find the hidden route to the room beyond the door>or use explosives to blow a hole in the wall next to the door>or talk to an NPC and convince them to open the door for you>and so on and so onNon-immersive games>find the key to unlock the door>that's it
>>736366487Or Monolith games>need to kill guard on other side of door>make noise>guard steps through door and shoots you>door opens
>>736366487Unmersive games>you find an open door>the final boss drops the key to the door
First personStealth, but it's optional.Multiple ways to deal with enemies, lethal, non-lethal, silent, loud, melee, guns, powers / magic.Role playing game elements, you get to decide how you approach a particular encounter or situation, you can sneak past all the enemies and not alert them, get to the objective. You can take them out silently, lethally or non-lethally, or go in guns blazing. Multiple dialogue options and quests like an RPG, different choices and outcomes depending on how you approach things. The levels are designed in ways in which they are non-linear, and there are multiple paths and ways to reach an objective, going underground through a sewer, or sneaking through an air duct, or just going through the front door and using dialogue to get inside.
>>736366620Give the key flavor text and you've got a soulslike
>>736362202Immersive sim means whatever the fuck you want it to meanDishonored and thief are put into the same category as deus ex and system shock even though they share almost nothing alike with each other