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Just had a thought, but Ubisoft is the most influential dev in the modern day because a lot of games were influenced by them. /v/ rarely notices how the Ubisoft formula is copied as much as FromSoftware's. It's why modern single player games suck, especially the open world ones. They all ape Assassin's Creed which is the moderm Mario 64. Ghost of Tsushima is to Assassin's Creed 2 as Banjo & Kazooie is to Mario 64.
>Ghost of Tsushima
>Ghost of Yotei
>Final Fantasy XV
>Final Fantasy VII Rebirth
>Horizon Zero Dawn
>Horizon Forbidden West
There are a lot more to list, but those are the ones that crossed my mind. Ubilikes tend to feature the following:
>A static open world with zero interactivity
>RPG mechanics
>A map filled with millions of markers where you can assign a waypoint to
>Most of the time, you're travelling from quest marker to quest marker for some fetch quest or useless collectible
>Eventually you unlock quick travel and are just teleporting between quest markers
>Despite the RPG mechanics, combat lacks depth and battles are really easy. So you're only levelling up to end combat encounters quicker so that you can get back to travelling between waypoints
>Repeat for 1000 hours
These are boring, automated experiences that results in the gamer falling asleep midway because they're not engaged. They don't need to think since combat has zero risks and exploration is just quick travelling to waypoints.

But why do these types of games keep getting made? The journos. Journos love to call every game under the sun "repetitive" but the Ubilikes get a free pass despite being repetitive to a fault. They guarantee at least an 8/10 on metacritic, and these companies take metacritic seriously which results in a feedback loop lf Ubilikes being made.
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>>736366437
some of those were them trying to copy Witcher 3
>>
>>736366556
Witcher 3 had some interesting sidequests. Most of my playtime in FFXV was Ubisoft fetch quests.



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