Why is it so hard for companies to deliver on the "your choices will matter and carry over in a big series of RPGs" promise? Dragon Age didn't even try, and Mass Effect tried and failed.
because they're too busy guzzling blackrock cock and receiving 6 gorillion to make the game gay and lame
>>736369049Because depending on how massive the consequence of the choice, you are potentially wasting huge amounts of time and manpower making entirely different scenarios for like 20 people.
>>736369049uh, kindly fuck off.