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Why are lynels treated as regular enemies? They're harder than hynoxes and taluses.
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The real reason comes back to Breath of the Wild.

When you ran into a Hinox in very early game, or a Stone Talus, or whatnot, there was a *possibility* that you could defeat it. It was a potential goal. You could just chuck never-ending bombs at it from a safe distance, and though it would one-shot you, you could *maybe* have that amazing victory. And then they'd scale up, and you'd continue to have those sorts of encounters.

In BOTW, there's another boss-like enemy who does not pull up a boss HP bar: the humble Guardian. And that's because the game designers DIDN'T want to keep frustrating the player over and over and over with cheap one-shots. They wanted the player to realize, "Ah, crap, OK, I need to run. This isn't a boss fight, this is is a slaughter." A giant healthbar makes you feel like the game wants you to fight it. Frantic music and an overagressive "WHAT THE FUCK IS THAT?!" mob makes you feel like "Ohhhhhh, CRAP I am underleveled for this area."

The Lynel that most players encounter at first in BOTW, is the one in Zora's Domain, with the Shock Arrows. That Lynel will murder six-hearts-Link without a second glance. The best way to get through that was to not engage, to creep around, and just gather the shock arrows in stealth mode. And none of that would be intuitive with a giant health bar and boss music. Players would be frustrated and think that Vah Ruta is clearly some late-game dungeon, when in reality it's intended to be the first one.
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>>736372778
It's a bit weird that non-bosses should be considered more threatening than bosses
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>>736372778
Boss health bars were a mistake. Should have kept it exclusive to that tunic.
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female lynel sex
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>>736372392
To catch you off guard



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