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File: re2screenshot.jpg (532 KB, 1604x1199)
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Why don't they use pre-rendered backgrounds anymore? This shit was full of soul and 3D over-the-shoulder was a dramatic downgrade.
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>>736373072
Not flexible and makes your game look dated
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>>736373163
>games look dated
>background can look better than ad-hoc rendered, that's the point
>can be hand-drawn, not possible with 3D otherwise
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>>736373072
Because nothing has SOUL anymore, only slop can be made for the masses
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>>736373518
>background can look better than ad-hoc rendered
That was true decades ago.
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>>736373163
>makes your game look dated
good
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>>736374197
It's true irrespective of time, it's a universal truth. If you pre-render a background, it can look infinitely better, you're not limited by having a smooth framerate since it's done a priori.
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>>736374261
This. Graphics peaked with the PS1 and N64. You don't need to exercise your imagination anymore because everything is clear. A little left for your brain to fill in the gaps is needed.
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>>736374393
>graphics peaked at [time when i was a kid/time when the people who's opinions i blindly parrot were kids]
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>>736373518
We're at the point where if you use a prerendered background, it stands out in a bad way. Your options
>match the visual fidelity of onscreen models, which looks worse as you go above the target resolution (target resolutions are poorfag copes in 2026)
>make it look a lot better than the onscreen models, which creates a stark contrast. target resolution problem still applies
>make it look like it doesn't fit the style. target resolution problem still applies
You can do static camera angles with realtime 3D, and it will be an overall better solution. Prerendered cutscenes and backgrounds were done when you had to show the player something that wasn't a shimmery mess of pixels.
>>736374197
Keep in mind, most of /v/ is in Brazil playing a bootleg NES ROM of Crimson Desert. See >>736374393. He lives in the 20th century.
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>>736373072
Any living man with red blood running through his veins understands the inherent necessity of having control over the camera to be able to scope his surroundings and plan accurately
Only subservient slaves want to be wowed by static camera angles and carefully planned flashy colors on the screen

One day you might finally understand the world and achieve the masculinity to understand this basic concept
>>
Why don't you try OP, tell us how it goes
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>>736373072
People cheated heavily in these games by removing the pre renders and it does all sorts of funky stuff. You can skip half of FF7 by just preventing the disc from loading stuff by opening the lid.
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Prerendered backgrounds allowed for some neat tricks, especially in an environment like the PSX where you knew the target resolution. FF8 put fake character models (that you could interact with) on the background image so it looked like areas were more populated than they were. The problem was it became more and more obvious when the resolution went further past PSX native.
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>>736376515
>remastered
>looks like shit

why is OPs so high quality looking?
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>>736377121
Square's notorious for losing huge chunks of data from games they released. FFX on PC is 30fps and they had to redesign models (poorly). I remember hearing anecdotes about they'd print out source code and store it in filing cabinets, and water damage and other shit would destroy it.
That said, it's AI upscaled and it shows. (NLVEwhatever, the food on the plate, the weird blurry shit merged next to the corpse's left hand, etc).
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>>736377121
AI upscale for RE2. I still think RE2 (sourceport version) looks good. Especially FMVs.
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>>736373072
Someone post the comfy moon by the train section
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HOW DO YOU ENABLE SCREENSHOTS ON STEAM VERSION
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>>736378697
Screenshot in your video card's overlay, doofus.
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>>736373072
Because they can't use store assets for a pre-rendered background
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>>736373072
Ugly AI upscaled example, RE0 looks way better.
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>>736378859
Too bad RE0 is one of the worst RE games, just behind 4, 5, 6.
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>>736373072
Re:Enhance replaced this old ass upscaled shit
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>>736380381
That is Re:Enhance
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>>736380539
which is what i am reminding people for, also i see the author updating RE2 again soon because he is probably going to replace those wheels.

Steam release motivated him again
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>>736378859
That's what happens when you don't throw your source code in the trash. RE1 Remake would look similar, and have an actual wide screen mode, but Capcom deleted RE1 Remake's source code.
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>zero dynamism and interaction with environment whatsoever
>I just want a pretty picture to look at
go "read" picture books for children
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>>736380932
Like Game of Thrones?
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Are you actually asking for pre-rendered backgrounds or are you actually asking for fixed camera? At this point, you can render those backgrounds in real time. Being pre-rendered wouldn't do anything except for maybe lowering the hardware requirements for potatoes, but I can't imagine you wouldn't be able to optimize the shit out of a fixed camera game. Just have the adjacent rooms rendered for seamless switching and cull everything else.
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>>736381659
Prerendered backgrounds and fixed-angles are often in the same conversation but one doesn't need the other.
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>>736378837
You could take store assets, render them at the highest possible quality and take shots in high quality to use as background for a game fairly easily, it's just why would you do that?
Maybe to achieve a very specific aesthetic feel? Could be an interesting project.
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some do
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>>736381659
>At this point, you can render those backgrounds in real time
Games can't even raytracing at native yet, they use a low number of rays and then smooth it out with de-noise filters. That's why games like Cyberpunk have such dogshit looking blurry lighting, but retarded niggers think it looks 'gook' because gayman media and viral marketers told them it does.
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They don’t want to pay people to make it

They just use assets from stock shops now
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>>736380738
He only updated it to give a guide on how to install it with the Steam versions. It's feature complete AFAIK and has been for a time.
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>>736382036
Well of course, that's why I'm asking OP for clarification. He's asking for pre-rendered but the reasons he states sounds more like fixed camera.

We really don't need pre-rendered these days. It's a useless extra step.
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>>736382403
I'm more specifically interested in prerendered backgrounds. By definition it can look better than real-time renders: what would look better given no ceiling for fidelity, a frame rendered with consideration for reasonable framerate, or a singular frame you spend hours/days rendering?
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>>736373072
To make it look good in modern resolutions and at all useful for a dynamic camera it takes more effort than rendering it in-engine. I wish someone was autistic enough to do a full 360° pre-render of a background, just for the effect.
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>>736382221
You're using a whole ass open world game for comparison when we would only be talking about a few rooms in a fixed environment. On topnof that, we don't need ray tracing for this. Just bake that shit in.
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>>736382587
>Just bake that shit in.
That's the point. You're making it for him.
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>>736382539
Ocarina of Time did this already.
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i miss the 90s so much bros
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>>736373072
Pre-rendered backgrounds were not used because "they had more le soul". They were used because you COULDN'T render those scenes in real-time back then. It was not an artistic choice, it was a workaround, a compromise.
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>>736384445
Needing to find a way to do something you can't otherwise is how you make something cool.
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They were fine for low res PS1 era games. 0 and the RE1 remake looked weird in places because you now had higher resolutions and dynamic lighting effects. There are dark areas where muzzle flashes and explosions light up 3D models like your character and enemies while the background stays completely dark.
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>>736376515
resolution is overrated
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People always glaze Resident Evil for this but prerendered backgrounds dominated the JRPG scene around the same time. It wasn't too uncommon a technique across many genres, I'm tired of idiots say it was some revolutionary lost tech.
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>>736382539
We're not in 90s hardware anymore. It isn't some impossible target.
>>736382630
Baking lighting into textures isnt the same thing as pre-rendering the entire scenery and you know it.
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>>736386021
Resident Evil was technically behind the times. Doctor Hauzer was a horror game in full 3D, in 1994.
https://www.youtube.com/watch?v=7e1REFNIABs
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>>736388270
sovl
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>>736388270
If you play it at 2x speed it almost looks playable
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>>736388270
Alone in the Dark came out in 1992.
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>>736389481
>>736388270
these look like shit. it wasnt until parasite eve, re2, etc came out did it look remotely good
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>>736389565
Given the technology of the time, they looked quite good. RE2 and Parasite Eve look like shit by today's standards as well.
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>>736389670
just because theyre compressed for storage consideration. the masters prolly look quite good even by todays standards

alone in the dark looks like a microsoft maze with different textures, looks like it was animated by a 10 year old exploring ms paint for the first time
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>>736389790
They likely rendered the backgrounds at PSX resolutions and lost/deleted the project files.
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>>736389895
this should be illegal desu.



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