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I understand why the Spencer mansion had a bunch of weird puzzles, but why does the Raccoon city police department building have them?
>>
I think it had something to do with RPD being a remodeled museum. The logic of including elaborate puzzles in these games becomes more and more vague as the series progresses.
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>>736391292
Chief Briar was an art-nut Umbrella's paypig, so he moved the RPD to the decommissioned museum.
He was also a sadist who hid most of the guns and ammo of the police department when the outbreak happened.
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NOW HERE'S A WEIRD FUCKING DOOR
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>>736391292
There are two reasons

The irl once what we nowadays know as RE1.5 got canned they decided to play it safe by basically retreading to a mansion again

In game lore is that its a repurposed museum
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>>736391292
the puzzles aren't canon, it's like the yellow paint
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>>736391292
Who fucking cares. It's kino and wish they would go back to it. Remakes don't count.
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>>736393869
>Who fucking cares.
Ok, Reddit.
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>>736391292
you know this is something I always wondered myself

>>736391578
eh sorry but like what if you're a cop and you want coffee and donuts you need to solve some kind of matching blocks puzzle just to get into the hallway with the breakroom?
then shuffle under the statue in the lobby and drop down into a library full of zombie brain rapists?

is this supposed to somehow disincentivize cops from going on breaks?
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>>736394313
Reddit is probably the only site that seriously cares about how realistic RE is or anything to do with the lore
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The real question is why anyone who gets arrested has to be walked through an office and past some barracks and an armory to get to their cell.
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>>736391292
>I understand why the Spencer mansion had a bunch of weird puzzles, but why does the Raccoon city police department building have them?

because it used to be an art museum.
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>>736396709
>Reddit is probably the only site that seriously cares about how realistic RE is or anything to do with the lore
It's not about realism, it's about building a plausible world. A mansion with some odd puzzles kinda makes sense because Spencer was a wierdo. But a police station in the middle of a major city? Seems like a lazy attempt to recreate the first game.
>>736396897
>because it used to be an art museum.
That helps a tiny bit, but not by much.
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>>736396823
>The real question is why anyone who gets arrested has to be walked through an office and past some barracks and an armory to get to their cell.
so everyone in the office can laugh at them
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>>736396897
okay then the question becomes why is this art museum filled with weird puzzles?
you know most art museums are just like open spaces that display art
they don't actually require the visitors to complete logic puzzles in order to progress through the museum like it's an escape room
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>>736396897
>>736397073
The reason why the workplace keys are hidden is for gameplay purposes, but you're not getting the only keys. Like RE1, these are all spare keys.
Why are they hidden? Who knows, why was the key to an innocuous attic hidden in RE1?
Everything else that gets hidden is actually super important, as they're spare keys for either the secret sewer entrance or the Chief's hidden rape dungeon.
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>>736396823
>The real question is why anyone who gets arrested has to be walked through an office and past some barracks and an armory to get to their cell.

They don't walk you in the front door when they arrest you.
You're put in the back of a cop car. They drive directly into the garage and get you out there.
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>>736397186
I see your point, and raise this.
Behold- the route any prisoner would take to be interrogated. Same issue that I mentioned before.
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>>736397517
Honestly, the far bigger issue would be how asinine it is to reach the Chief.
Imagine if you're like, some regular stooge that isn't in on the Umbrella schemes that needs to see the Chief of Police for whatever reason, and it's going to be in their office. Your options are
>So, just go through the first door on your left, then go through the next two hallways. In the third hallway, you'll just want to go up a set of stairs to your left, then continue to the first door before the big statue, can't miss it. Go down that hall and take another left so you can get to the library, go through the door on the other side of the room to reach the second floor of the main hall, and then walk all the to the other side to reach the secretary.
OR
>Let me just activate the emergency ladder and you can climb up, then make your way to the secretary's office on the right.
OR
>Just go through the first door on your right, then through the next set of doors. Walk to the end of the office and go through the fire escape, up the stairs, straight through the hallway, and then walk through to the back end of the next hall and you'll be at the Chief's office.

I do like the story this layout tells though. All the regular offices and important facilities are on the first floor. The second floor is cleanly broken into wings, which are
>2F West Wing
The STARS Office and the library (plus a lounge). The only people that really should be here are STARS members though, so it's a bit odd to have a lounge this out of the way.
>2F East Wing
It's all Irons. The secretary is his secretary, the storage room stores his art, and the only other place of note is the helipad, which- that's fucking weird isn't it, that STARS has to walk through a secretary office before going out to find out what happened to Bravo?
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>>736397517
>dude don't ever get arrested in Racoon City
>they make you like walk the entire station dude

>>736397813
lmfao bro
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>>736397517
it's not just for interrogating prisoners.
it's also the room where they interview witnesses or victims. It makes sense to have it near the detectives offices when people come in to report a crime.
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>>736396989
It was told to me that originally it was going to take place in a realistic police station, but they realized the game was really boring that way and scrapped the whole thing to re-design it to be more game-y
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>>736396989
Well if you want an explanation then blame Chief Irons since he worked with Umbrella and was a sicko.
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>>736393746
Yeah they really had no idea why RE1 was so successful and were scared to stray too far from the formula. IIRC 2 was even originally going to use PCs and diskettes or something to save your game instead of typewriters and have normal first aid supplies instead of healing herbs, but even those got changed back.
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>>736391292
>>736396989
Every irl police station has under ground tunnels and Masonic centers
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Where the fuck were the bathrooms
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If I were making the game I would have made the main "mansion" a big old ornate courthouse and the smaller "guardhouse" equivalent the 1.5 RPD. Have them connected by an underground tunnel or another above ground street section.
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>>736393782
They are canon. Leon comments on the lion statue in 9 "that was a weird puzzle".



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