Why didn't Tears of the Kingdom has as much success as Breath of the Wild? It sold well but nowhere as well as BOTW. Why?
>>736398196damn that's really impressive. TOTK must be an extraordinary game
DLC always sells less than the main game
>>736398196Because the audience was people who played BotW. Naturally you won't get all of those to buy another one.
>>736398196When will you "has" learn English, ESL?
>>736398196They've exacerbated one of BotW's main problems: the map's content density. Now we have a region in the sky and a region in the underworld, and they're practically empty, with nothing to do. The worlds of both games are very responsible to your actions, yes, yet they still feel dead, abandoned, and lifeless. You can do a lot of things there and be creative, but the game rarely rewards you with anything meaningful. BotW suffered from the problem of overly large open worlds with very little content (density), and TotK additionally suffers from the problem of all sandbox simulators (like Besiedge etc.): there are interesting construction games with cool mechanics, but the game itself doesn't particularly care about providing scenarios and rewards for you, or encouraging you to use your ingenuity to achieve anything worthwhile. A quiver of arrows or a piece of mineral are not worthwhile btw.
>>736398973have had
>>736398196Extreme soullessness.