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would you prefer the last level/boss is kino and makes you feel epic OR do you like when it's hard as eff and makes you want to tear your ballsack off
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The first one. The latter is better for side quests.
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I like it to be more challenging than not. If the final boss is just some cinematic crap that requires no skill, it's like what the hell were we even building up to? You would have never gotten away with that in classic game design, or at least you shouldn't be able to. Last level/boss doesn't need to be THE hardest thing in the game, but it definitely shouldn't be a pushover and instead should try and test the game knowledge you've built and force you to pool together the resources you've acquired over your journey to truly test your mettle.

I don't hate BotW, but I found the original final boss to be extremely anti-climatic. You can't even get hit int he final segment with the light arrows. It feels counter intuitive to a Zelda game final boss.
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>>736400836
you can have both zoomie
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>>736400836
the final Vergil fight in DMC3 did both
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>>736400836
they're not mutually exclusive. a piss easy finale can deflate the epicness of the presentation.



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