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Where the fuck is TF3?
Are we seriously gunna get free open source Source 2 development tools for making games before we get TF2 ported to a better higher gfx engine?
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>>736404260
Why would you want TF3 after how seeing bad Troonlock is
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>>736404260
i didn't know it was possible for human beings to frown like that
man. cosplayers used to be good
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Valve won't make TF3... because Valve hasn't been a game company since forever and only studios they buy create "their" games

Valve shouldn't make TF3... because if we ignore corporate, media and video game culture (e.g. their subscription to Sweetbaby and history of fetishising diversity despite being an all white nerdy male studio), they can't actually make a game today that would keep up in the swamped market
Just look at their games
>awful UI, awful UX, unnavigable menus and server lists
>failure states are unfinished "Just put the camera close to the ground"
>half life helicopters are the equivalent of bethesda's hat train
>on release enemies required direct LOS to players to shoot
>kojima style moss growth simulation
>stock sounds everywhere
>TF2 downgraded every update
>crates only worked because of trading infrastructure + bots
>art direction = concrete brutalism (realism), and not even concrete brutalism (bladerunner)
>literal sewer level in L4D
>hardcoded teams so no MvM Red & Blu versus Gray
>that TF2 code reading video about devs screaming over not understanding how to implement pie charts (simcity 3000 from 1999 has pie charts)
Valve always succeeded not by being the best, instead only by being first and cheating by owning the market
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I don't even see how a TF3 would succeed. It would be compared to other hero shooters and would need more than just 9 classes to compete. It would also need to focus on ranked matchmaking instead of having a server browser. Change those things and is it even anything like TF2 anymore? Of course TF2 is different from TFC but do fans want something as different as that yet again? Or would they do it like CS2 where it's basically the same game? In that case would it get enough players to justify itself? Then you add Valve focusing on Deadlock on top of that. But most importantly, do people like Robin Walker even want to work on it anymore?
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>>736404260
We don't need TF3.
Like it or not, TF2 is a timeless game. One of those things that was always around and always will be around, like GMod, Runescape and Roblox.
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>>736405527
You’re overthinking it. TF didn’t pop off because it had “enough classes” or esports ladder autism, it popped off because the core gameplay loop was rock solid and readable as hell. 9 classes is fine when each one actually does something distinct and isn’t just “DPS but purple.”

If they made TF3 and turned it into ranked queue slop with seasonal battlepass garbage and 30 interchangeable heroes, yeah it would die. Not because TF2 is sacred, but because it’d lose what made it work: silhouettes you can identify at a glance, simple objectives, server culture, dumb community maps, and room for jank.

CS2 proves Valve would 100% just remake it 1:1 with prettier water and new smoke tech. And honestly? That’s probably the only way a TF3 works. Same game, modern backend, less spaghetti, no bot plague.

The real issue isn’t “can it compete,” it’s “does Valve care.” They barely care about the golden goose they already have. Why gamble on raising a new one when hats still print money and Deadlock is their new toy?
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Bump
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>>736410516
NEEDA TELEPORTA HERE



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