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What would it take to save the Western games industry?
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Remove all political grifters.
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>>736405535
Do you feel like that is the biggest rpboem affecting the medium?
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>>736405440
To pootispencerhere
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>>736405727
yes.
no more left
no more right
Just games made by people who want to make GAMES, not a statement.
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GET BEHIND ME DOKTOR
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>>736405440
MY BLOOD
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Keep killing CEOs until they stop offering slop to the brain dead masses who dont know any better.
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>>736405815
Agreed.
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>>736405880
JAWOHL!
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>>736405440
Fire every worker, close every studio, blacklist every journo
Salt the earth
Wait 20 years and try again
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Right now the biggest challenge facing it is that western AAA is basically a constant game of Russian roulette.
>make the biggest game ever or fucking kill yourself
>also games take entire console generations and hundreds of millions of dollars to come out
>games desperately try to copy trends that are already dated by the time they're released
Before the mid 00s/7th gen, video game development was cheap and fast. You could make whole ass games in 1-2 years. You didn't need to sell millions of copies, even tens or hundreds of thousands of copies was enough to be profitable. So a publisher was incentivized to make as many different games as possible to cater to a wide variety of audiences and make money off a large catalog. And if one was a big breakout hit that sold millions of copies? All the better.

But come the advent of the 360 and PS3, HD game development becomes much more demanding. Games start taking 2-3, 3-4 years to make, even with upgraded engines and recycled assets. It becomes more cost efficient to just throw your weight behind one super game rather than try to play things the old way. So Activision slowly becomes a Call of Duty factory. Ubisoft focuses on AssCreed and Far Cry(e.g. see their massive reorganizing that puts AC, FC and R6S as a big isolated umbrella), EA is sports and Battlefield, Take-Two is sports and GTA, etc.
Japan was plunged into a dark age, killing publishers and developers left and right during the HD age and had to recalibrate fast. Hence they're far less dependent on western AAA strategy; Nintendo and Capcom both are publishing a shitload of games this year.

There will always be the COD/Fortnite/GTA/sports market but they don't play other games. So publishers have to find out how to get money out of the much smaller gamer audience that does buy and play a lot of games every year. There will always be blockbuster publishers, but going back to smaller, faster projects is a more sustainable strategy whether western or Japanese.
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Capitalism ruined you.

>Every game has to be made for EVERYONE
>Every game has to PROFIT BIG MASSIVE
>Every game has to have a pre-built fanbase
>Originality is too risky
>Add brainrot manipulation techniques and sell SHARDS and other bullshit
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>>736405815
The retarded part is that it's infected both the devs and the players.
Game X succeeding is a victory for the left, Game Y succeeding is a victory for the right.
Gaming sites also have sections that are pure politics. The userbase for gaming and politics on the internet are basically the same.
Just look at /v/, majority of it is a culture ware battleground.
It's all so tiresome.
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>>736405954
You fool! CEOs can be replaced! It's the shareholders you want to go after.
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>>736406080
I love the notion that a lot of AAA western studios are risk-averse, but they all keep trying to make the next Fortnite.
In my mind, trying to make the next Fortnite is about the riskiest thing you could try.
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>>736406412
Look at the Epic layoffs, Fortnite peaked in 2025, they can't even keep the current Fortnite going.
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>>736406448
All things must come to an end, but the cycle will repeat. The problem is that everyone thinks their next game WILL be the next big thing, and it's very unlikely that'll be the case.
You can only have lightning in a bottle so many times.
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>>736405440
I'm gonna try and give a serious answer without /pol/ retardation.

Budgets aren't sustainable and they're only getting worse. Classic video game franchises were launched on games that were considered runaway smash hits if they sold a million units. The newest Ratchet and Clank sold something like five million and was considered a "disappointment".

No industry can sustain itself based on that. Not only is it unviable from an economic perspective, it killed a lot of originality in mainstream gaming.

Rareware largely became irrelevant in gaming because their model of "let twenty or thirty people dick around a few years and make something they're passionate about" was incompatible with an era where bloated budgets and dev teams were fast becoming the norm.

In a similar boat, there's an oversaturation of GAAS. How many Concords is it gonna take? Games with constant updates can be done right, but every company is hoping to hit that sweet "infinite money forever machine" and the consumerbase just plain can't keep up. But money and resources to try and capture the high from Fortnite and Overwatch are continually wasted. It can't go on, there has to be a breaking point somewhere.

I think it's going to take a lot of big, powerful companies going bankrupt before the industry finally course corrects and realizes leaner teams and more sustainable budgets delivering unique and fun experiences matter more than seeing every hair on Atreus's asscheeks.
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>>736405727
you don't? wtf
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>>736406789
I think one of the biggest issues with this is that shareholders have unrealistic expectations. Imagine if Valve went public and all the shareholders decided that they needed to increase their share value every quarter like every other publicly held company does.
They would 100% make Steam charge for online multiplayer or, hell, even charge to access the games you already bought.
Would people put up with that? I don't know. I'd like to think that they wouldn't, but companies have enshitified games in a thousand other ways and gotten away with it, so who knows?
This constant "need" for growth is what I think is the biggest problem with games right now.
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>>736405440
Mass execution of shareholders.
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>>736405440
A final solution to the incel question
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>>736406796
ywnbaw
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>>736407057
Yeah, in a lot of ways, the constant need for growth is at the core of a lot of problems with society right now. It's not enough to make a solid product, because when you make a solid product, everyone only buys one. So it leads to constant nickel and diming in chasing eternal growth, and in some extreme cases regulatory and government capture because they're so insanely rich the only possible way to get MORE money is to essentially tax people.

And I don't really know how to fix that other than changing how the stock market works entirely in a way that probably requires more political will than exists.
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>>736405727
>>736405815
internet identity politics have caused so much damage to cultures it's actually insane. I was hoping we'd be done with this phase a long time ago but it's only getting worse
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>>736407265
it's a return to primal tribalistic instincts. in the absence of civilizing factors like strong cultural roots, it can only get worse.
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>>736405440
What's there to save; it's doing just fine. Like yeah, it's producing a lot of shitty games, but it's also producing some of the best games on the market, so, you know, I'll just play the actually good games.
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>>736407228
>And I don't really know how to fix that other than changing how the stock market works entirely in a way that probably requires more political will than exists.
Exactly. The amount of reform we need is basically impossible, and I don't trust any government could do it correctly even if they tried.
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>>736405440
The west needs to adapt the Japanese standard of not allowing their employees to have social media. That is how we keep getting random Highguard grunt blaming gamers for its failure or random Avowed grunt saying he hopes the game makes right wingers kill themselves.
There needs to be a budget cap of 80 million USD and project employee count cap of 100. You will never make much money back with 500 million usd projects with teams of 3000 working on them nor will you ever release it in a timely manner.
Problem causing employees such as the banshee at Insomniac who through a colossal rampage fit until the furry boobs were nerfed need to be expelled from projects immediately. Just delete anyone demanding projects must cater to their own miniscule demands.
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>>736407362
>civilizing factors like strong cultural roots,
something that we deliberately got rid off after ww2 fearing it would further divide us and lead to yet another war
but here we are and it turns out people will always find a way to hate each other and an excuse to kill each other
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>>736407161
Thank. Lord.
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>>736407672
Developers outing themselves on social media is a good thing though. Why would you want to give money to people who hate you for making a product that they don't want you specifically to enjoy?



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