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Is it actually that bad?
>>
It can be fun, but it's mediocre at best compared to its predecessors.
>>
>>736408752
no
>>
It had the ingredients to be the best Mario Kart ever, but instead of the open world being used for a Diddy Kong Racing style adventure mode, it was the excuse to sabotage online
>>
I like it more than MK8 and MKWii, give me your worst. Double Dash was the best MK before it.
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>that bad?
Worse.
>>
>>736408986
Lmao
>>
>>736408752
Solid 7/10 but a massive step down from 7 and 8 which were borderline masterpieces.
>>
mario kart has been trash since the gliding shit
>>
>>736408752
it's not, is just /v/rown eternally seething at nintendo as usual
>>
Hate is somewhat overblown, but Nintendo also tried to force the connecting routes and people wanted more just traditional Mario Kart levels rather than the open world "transitions" being forced on them in the online mode.

It also doesn't help that the actual free roam of the open world while neat, is mostly without things to do or serve any real purpose. It does have a great soundtrack and some cool movement options like driving on walls and manual jumps and what have you.
>>
Nintendo wanted to make the open world part of the grand prixes, so each one would start with 3 laps on the starting course, then you drive TO the next course and end with one lap on it for the rest of them. So most of the racing was in straight lines on highways.

Personally, I did not enjoy that. Nor did I enjoy the increased focus on tricking and shortcuts, so you can do a race by just driving off the course on the walls. At higher levels of competitive this was the only way people played races.

MK8 was better, but >>736408931 is right, Double Dash was by far the best.
>>
>>736408752
it's genuinely horrible and the people who made it are complete retards.
-Not only can you not choose what course you want.
-Not only is it not possible to play good old 3 laps on a proper course
-Not only is most of the game spend driving in a sratight like of shitty boring terrain.
but During the games peak numbers the most complex rail and wallride "shortcuts" were actually slower than just doing the courses normally.
Way too late they had to make a patch adjusting things like rail speed so there was a point to the whole fucking shortcut and advanced traversal mechanics they made.
People were using a work around to gain a little more control and have more luck playing the courses that they actually wanted... So shitendo PATCHED IT OUT like "no fuck you, you're gonna drive on boring straight terrain, Fuck each and every one of our nigger cattle customers"
>>
>>736408752
When the best you can say for its key innovation that a critical mass of players complained about is
>uhm, I didn't mind it, actually
you know there's a problem. Good games stand on their own merits and don't need fans doing damage control for them. Especially games with such general audience appeal like Mario Kart.
And maybe that's fine. If every Nintendo console from here to infinity is going to have a Mario Kart on it, some are going to be better than others. But people who are noticing that they're having less fun with this one than they had with others aren't losing their minds.
>>
It plays a lot better than 7 and 8 in terms of mechanics but playing online outside of lobbies feels way too restrictive. I also have no clue how they could make that soundtrack and not think to have a radio so you can select songs in the open world. It's the most obvious and easy slam dunk you can think of.
>>
People seem to not realize this one simple trick.
-Go to the menu and choose the custom rules.
-You can now pick whichever courses you like for 3 laps each.
Doesn't work with Online, but you surely have friends that hang out at your house, right?
>>
>traditional 3 laps courses for grandprix mode
>interconected routes exclusively for knock out tour
it is that simple, they just need to stop being entitled about their vision for the game
>>
>>736408752
The game isn't fun and it was clearly rushed out. Just wait for 2.0 or an expansion that turns it into a real game or stick to MKwii, DS, 7, or 8 which all of their online still. The older ones will need some homebrew or DNS settings changed
>>
>>736408752
It's just not worth playing. It's "why does this even exist" tier.
>>
>>736408752
It's real good. I love hopping in and out of free roam between longer game sessions as a change of pace. Grinding and hopping are good additions to the game.
>>
>>736408752
Yes. I bought it recently and went back to mk8de within two hours. The core mechanics could work but the decision to throw the normal laps around a track format out the window means you just start feeling like the game's kicking in and then the race ends. Dogshit design and the intermission tracks should've been exclusive to knockout mode.
>>
>>736408752
Fun if you're a casual
Garbage if you liked racing online in high MMR lobbies. Nintendo cucked the matchmaking and everyone good at the game quit or left for private discord lobbies

>>736409572
It would've been fixed by now if they care, instead they added bobomb battle. Watch them save that for the DLC, buy the online fix
>>
>>736408752
It's just sammy. They have officially hit the same issue with Mario Kart that they hit with other Mario Sports titles. They all end up feeling like the same game because nothing of substance changed enough OR they actually removed features.
>>
>>736408752
It's alright but not $80 alright, and that's coming from someone who bit the bullet and unlocked everything before they added the Item Switch to make Kamek appear 100% of the time. It's pretty fun and polished, but you can get through a lot of the game's content relatively fast and most of it is just going around the map collecting stuff in free roam. The tracks themselves are top notch but the fact that everything has to be interconnected with no way to play a straight up 3 lap race is a huge drawback because the connecting courses just aren't as interesting because of the general lack of theming and relative linearity. It has its charms and works well in Knockout mode, (which is a fantastic addition) but it being the only way to play the game is unnecessarily restrictive and gives a major edge to 8 Deluxe+BCP which gets you a massive roster with crossover characters and mii support as well as 96 tracks to play, and it's only $5 more than MKW which has less than a third of that amount of tracks and an open world nobody asked for. They don't even give you secondary objectives in the laps between courses to spice things up, it's always just get to first and stay there. I will say the item balance and the new trick system are pretty fucking awesome, they got that part really right, and the costumes are fun but they're implemented horribly, making you collect a bunch of different food items as every character and then making you sift through the most bloated character select screen ever conceived by mankind. Mario Kart World has some great fun in it, but the high cost and the drawbacks it has, especially when compared against its direct predecessor, make it a tough sell. You'll like it enough if you're a Mario Kart head like me, but if you're on the fence, don't count on it knocking your socks off.
>>
>>736408752
Good track design. Ruined my trans courses.
>>
>>736408752
boring as all fuck? yeah
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>>736408752
No.
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>>736410171
yea I always hated sky high sundae but I dont think it was much better in Tour or MK8
>>736408752
its very meh.
The transition courses and open world don't have that much in i and they're 70% of the game so you're just left with some half baked maps.
What's really appalling is the lack of cool infrastructure to drive on outside of like a single bridge. The highways are as unremarkable and nearly identical (and are as wide lol) as the regular roads so you nothing ever feels different outside of like more frequent turns and traffic. Do they not have cloverleaf interchanges in japan or something?
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meanwhile copying mk8d worked wonders for him
surreal how we reached this point
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>>736408752
It's technically and visually fine but the intermission tracks being mandatory in online play ruins the experience due to the fact that they're essentially just dull straight lines

24 players is too much and turns the game into perpetual mindless item spam, it barely qualifies as a racing game anymore

It's incredibly disappointing and bafflingly stupid, hence why so many people still prefer to play 8, which was basically perfect, definitive Mario Kart
>>
>>736408752
Actual Switch 2 owner
It's not bad but it's by far the blandest, safest MK yet even with the open world. it feels completely pointless and intermission tracks are the WORST idea they had in a while with the series.
Remember how cool were the tracks in MK7 where it was just a straight like with 3 checkpoints? Now imagine that being present in EVERY cup THREE fucking times, it's absolutely irritating.
Also, since it features 24 races on screen the tracks are these gigantic fuck huge highways with barely any shortcut or curve so even drifting feels completely pointless since most of the time is faster to hop on a rail and to a few tricks.
>>
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It's alright but returning to essentially 30 tracks is fucking it up big time, especially when the difference between good and bad tracks is so massive.
1/3 of the track selection is really solid and a curve above the rest, so you'll be playing these all the time granted people are given the choice.
The 2nd third is merely alright, no track illustrating this better than Sky High Sundae and its glow up, which, while correct, doesnt really change the fact you're racing on an oval. A few tracks like Toad's Factory arguably sit there despite its good reception on Wii because the cramped double u turn at the end encourages degenerate play and there isn't enough meat on the bone, but there's something.
The last third is mostly just tracks that share the same gameplan as intermissions due to overly strong shortcuts, or just terrible tracks where you do nothing but hold A in a straight, overly wide track (Peach Beach, Rainbow Road and it having over a minute of just flying from section to section).
It creates this vicious circle where once you're okay enough at the game but left it for a bit, unless you built strong muscle memory for the shortcuts of the various tech tracks, picking the good tracks can feel like an active detriment against your own chances, and picking anything else is an experience that ranges from ok to nothing.
>>
>>736408752
As someone who demoed the Switch 2 at Best Buy for 30ish minutes, it was the only game to hold my attention. (Yes, DK Bananza sucked total ass. As a DK fan, I was so fucking disappointed by its demo. I actually ended it a couple of minutes early) That being said, kart racing in general is some of the worst the genre has to offer. I've been playing GRID recently, and it's been a blast.
>>
>>736408752
While some of the hate is legitimate most of it is from the anti nintendo fags that at nintendo no metter what they do. I personally love it and haven't played this much mario kart since 64. Roster is great (excluding the babies), the ost is amazing, free roam is super comfy, the courses are great aside from a few stinkers and intermission races are fun as fuck especially the river racing. The only complaints I have is that the Battle mode courses are too big and have a lot of off road sections that slow you down making most courses unplayable, and while I love the free roam it is very barebones, like seriously they couldnt really added races for unlockable characters or a simple story mode?
>>
I finally pinned my thoughts on it about a week ago after not touching it in 3 months.
It's a mario kart single player spinoff where they remembered after making it that people only play mario kart for the multiplayer. The single player is a neat idea I see a lot of love for. I'll even give credit to knockout tour for being a fun mode with the sectioned maps. But the actual racing feels very unfun, and 24 racers was a mistake for normal lap races.
Assuming you can fucking get them.
>>
>>736409542
>but you surely have friends that hang out at your house, right?
What fucking year do you think it is, and demographic you think visits /v/?
>>
>>736408752
8snoys and sonictroons mad it's taken attention away from them.
>>
>>736410710
>safest MK yet
I dont really get how you can say this with new trick system alone
>>
>>736408752
The whole open world gimmick fell completely flat on it's face. The fucking level select overworld in CTR or Diddy Kong Racing is 10x more interesting than Worlds entire bigass empty wasteland.
>>
>>736411013
This
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>>736409162
>/v/rown
>>
>>736410964
>Yes, DK Bananza sucked total ass
THANK YOU. Holy fuck, I bought this game because of people constantly glazing it, and it is so fucking boring. It's like a worse Super Mario Odyssey, and I found Odyssey to be mediocre as fuck.
>>
the fact that nintendo made such a change to the formula of mario kart that it was so divisive as to people being able to pretend its some dogshit trash game, when they could've just easily made another MK8 or in reality just kept 8 going, shows in it of itself that the switch 2 is based
consumers are so fucking retarded and complain about everything getting stale but bitch and whine when any change is ever made to anything
>>
>>736411610
They are still riding the Breath of the Wild high of open world and just HAD to pointlessly insert it into MK.
>>
>>736408752
Just wait for mario kart world deluxe
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>>736408752
Best handling in the series, tricks and the movement options are fun and open up a lot of cool stuff, some of the best item balance in the series but could still use more tweaks and has a comfy open world to drive around in. Just needs more tracks.
>>
>>736411610
I literally never complained about shit getting stale and am still mad at BotW for ruining Zelda, Mario Kart, and Metroid.
>>
I literally can't play this because of the over the top animations.

The fucking wobble when you enter a drift is so ugly and stupid I refuse to play the game. Yes I'm autistic I don't give a fuck it looks like SHIT and you see it 30 times a race I'm not watching that shit happen 50,000 times over the next few years I'm just going to not play the game.
>>
It's the best Mario Kart yet in terms of gameplay, easily. But if you change too much the Mario Kart fanbase just screeches endlessly. They've since largely "fixed" the online so kiddos can drive in a circle 3 times more often than not at this stage. But getting Mario Kart players to not blindly lock in the same character and bike every single race, or getting them to not do retarded strategies for a 5% higher chance of getting a good item and winning is asking wayyyy too much. Biggest cast of characters yet but if you play online you'll see 50+% of players use the exact same character and 80+% use the exact same weight class, all on the same bike (or sometimes the one meta Kart). I largely suspect Nintendo hasn't fixed this yet because Mario Kart fans would screech even louder if their copy/paste meta stopped being good.
>>
I played MK8 for like 300 hours and then bought the switch version and played that for 500 hours and I haven't touched MK World since the weekend I bought it.
>>
>>736411591
The demos were all pretty shit. I just had much greater expectations for DK. Hyrule Warriors especially, with its on the rails, boring as shit opening. I hope things picks up steam in the future, because Nintendo is floundering at the moment.
>>
>>736412010
>It's the best Mario Kart yet in terms of gameplay, easily.

>you can go faster by driving the retard baby line without drifting, than if you bother to do tricks and shortcuts and all the new movement mechanics
Kill yourself
>>
>>736409342
I hope miyamoto is reading this
>>
>>736411591
DK's problem was superman logic, like he's so powerful they had to invent a weakness. If you can destroy everything, then the only way to impose difficulty on the player is to introduce elements you can't destroy, which defeats the identity of the game, or give you NOTHING to destroy and design the levels around the empty space. They did both of those things.
>>
>>736412010
>It's the best Mario Kart yet in terms of gameplay, easily.
The game has horrible rubberbanding and 24 racers at once is a clusterfuck. Bagging is especially horrible here, you are going to eat major shit if you get in first.
>>
>>736412183
skill issue
>>
So is discourse of this game always going to be jeets repeating lies their favorite griftuber told them? When will the great flush happen so the internet can go back to normal?
>>
>>736412203
Game issue. I can go back to 8 or Double Dash and have a blast, because those issues aren't as prominent there. I didn't have fun in World.
>>
>>736412083
>stuff I said
Correct and truthful
>shit you heard and continue to peddle as factual so you don't feel bad about missing out on the game
Misinfo slop garbage
Get a job and grow up or take your own advice
>>
>>736412285
I knew /v/ what shit at games but holy shit
>>
>>736412324
I played it, it sucks, I sold it. You literally get better results playing like a retarded toddler than exercising skill and trying to win. If you're a 10 year old, it's a game made to make your stupid little faggot ADHD friends with chocolate fingers ruining your madcatz controller feel good about themselves. If you're an adult, it is not for you and you should feel bad for engaging with it.
>>
>>736409059
Finally someone saying something good about MK7.
It's one of my favorites.
Thanks, anon.
>>
>>736412010
>Biggest cast of characters yet but if you play online you'll see 50+% of players use the exact same character and 80+% use the exact same weight class, all on the same bike (or sometimes the one meta Kart). I largely suspect Nintendo hasn't fixed this yet because Mario Kart fans would screech even louder if their copy/paste meta stopped being good.
CTR Nitro Fueled solved this by separating characters and vehicles from stats, instead having a selection of stat presets for any loadout, but the industry never caught on.
>>
>>736408752
No it's fantastic. Retards thought they could judge gameplay based off the mini map alone LMAO
>>
>>736408752
ngl its pretty bland, its cool that theres a big open world but theres absolutely nothing to do on it. diddy kong racing rapes it.
>>
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>>736409542
>but you surely have friends that hang out at your house, right?
>>
>>736408752
It is.

I've got 1900 hours in Mario Kart 8 but I could only stomach 170 hours before I stopped playing. Kirby Air Riders is objectively superior.

Low weight characters completely outclass heavy weight characters because some stupid gook at nintendo decided to let acceleration reduce item stun duration. They're also as fast as heavy weight characters too. So what's the advantage for playing a heavy weight character?

There isn't one. You're basically handicapping yourself when you do.
>>
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>>736410654
>24 players is too much and turns the game into perpetual mindless item spam, it barely qualifies as a racing game anymore
>It's incredibly disappointing and bafflingly stupid, hence why so many people still prefer to play 8, which was basically perfect, definitive Mario Kart
>>
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>>736412010
>It's the best Mario Kart yet in terms of gameplay, easily.
>>
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It's just a bunch of third worlders mad because they're missing it out
>>
>>736409592
Wii is still online? Damn.
>>
>>736412083
The point to the mechanics is that they're something you use at the right opportunities, not something you spam 24/7 like snaking in MKDS, and I say that as someone that likes MKDS more than any other game in the series. Don't get me wrong, intermissions don't give you enough opportunities to use those tricks and it's retarded but I do think there's a balance between snaking being ridiculous and MK7-8 having barely anything interesting to speak of.
>>
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>>736412758
>So what's the advantage for playing a heavy weight character?
Like with all games for casuals, they homogenise them so as to level the playing field, lest they alienate their core market demographic by making their "favourite characters uncompetitive". That's the fate of all competitive gaming in the future, because, for casuals, competitivity is anathema to fun; and if the industry's primarily making your money off of those who do not want to be taxed by the games the pay for, the products will increasingly become diluted.

The real question is: Why not separate competitive modes from casual? The most likely answer being that, for online-centric PvP games, they don't want to split the active player base; as well as the psychological aspect of offending the target market -- e. g., "Why can't I use simplified controls in the competitive mode??... Fuck you! I'm boycotting!".
>>
>>736412512
I'll take your comment as truthful even though it's clearly not. So either you bought a Switch 2 with a free mario kart world code and then sold the entire system after 5 minutes when it wasn't perfect right at launch like an absolute retard or you bought the Switch 2 without the free mario kart code (retard) and then bought the game separately for more money (retard) and then sold the game at a loss 5 minutes later after it wasn't perfect right at launch (like a complete retard) and you're bitter about that because why wouldn't you be that was a fucking retarded thing to do when we're talking about a terminally online game that gets updated often and is supposed to last you until the next Nintendo console. And after claiming to have made the most dumbass zoomer ADHD brain choice of all time you so apltly described the playerbase as, "stupid little faggot ADHD friends with chocolate fingers ruining your madcatz controller"
I think you probably then took that chocolate covered madcatz controller to your nearest GameStop and sold it for 5 dollars. So the response question here is if the game was made for "people" just like you then why didn't you love it?
>>
>>736408752
better than 8 for sure but double dash is still miles ahead. sonic crossworlds clears it which is a brutal mog
>>
>>736413126
Trying to think of another mario kart that was shit on launch and fixed later.
...
...
Huh.
Nope, none existed before World where now people are defending it being shit at launch. Neat.
>>
>>736412870
Check out retrorewind sometime. It usually has 80~100 players
>>
>>736413037
You say that but if you hit up a mario kart world room right now you'll be lucky to see 4+ heavy weights. Chances are the majority of them will be bowser in the reel racer since he's the only "viable" heavy weight (basically he has the highest balanced speed in the game).

Nintendo rolled out a nothing burger patch that increased stun invulnerability for heavy weights but out of the 20+ races I had I only ever saw it work once, where I was hit by a red shell which led to a giant shroom running over me, but it didn't flatten me.

The only thing that's good about this patch is that Nintendo knows that heavy weights are fucking trash. But considering how long it took for this patch to come out it'll probably be 12 months before they have another one.
>>
>>736408752
the game is at it's best when you aren't forced onto intersection tracks
>>
>>736413234
Mario Kart has unfortunately always had a problem where only a very small set of options was worth playing. The original was dominated by heavies, 64 was dominated by lights, you could go on and on. Even 8 went from Waluigi Wiggler to Yoshit spam instead.
>>
>>736408752
It's mid. The biggest problem, in my opinion, is that the things that are bad with it would be quite easy to fix but Nintendo, being Nintendo, refuse.
>>
>>736412324
There's some truth in their comment, IF they're talking about the intermission routes. All that side stuff on them often is slower than driving, since the roads so wide you go too far out the way for not enough gain (Granted less likely to get hit by item spam but you get overtaken by people just driving)
On lapped tracks they're totally wrong, all those techs have actual merit to doing. It's what makes them so fun and is upsetting nintendo doesn't want people to play exclusively them..
>>
>>736408752
It's not the worst Mario Kart ever made. Super Circuit and 64 are probably worse.
But its far from the best, and the particular way Nintendo autistically screeches at you to play the game, makes it a solid contender for worst Mario Kart in the moment.
Played split screen, it's decent.
Played online, it's dogshit.
>>
>>736412861
>they're missing it out
esl
>>
>>736408752
Yes, why do you think even normies don't talk about it but you still hear about 8 all the time and that shits from the Wii U?
>>
>>736412083
As a MK player, I played MKW with my friends who don't play MK and I smoked them every track due to boosts/drifting/shortcuts/etc. You do NOT go faster or win by just driving like a baby retard.
>>
>>736408910
I don't understand what the fuck Nintendo was thinking doing absolutely nothing with the open world. I feel like at the minimum we should have been driving to the various Grand Prix, Time Trials and Knockout Tours with the P-Switches serving as diversions on your journey to the desired track.
>>
>>736408752
It's not bad, it's mediocre, which is worse
>>
>>736408752
If they didn't release the non-bundle version at $80 there would be 95% less complaining about it. That's what it's mostly about.
>>
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>>736411676
It's painfully obvious that it's being mandated by the bean counters due to BotW

I'm generally ok with open world games but they're being very slapdash with its inclusion. Mario Kart doesn't need open world. Metroid doesn't need open world

It's not what I expect from Nintendo. They need a kick up the arse
>>
fuck all of you retards
I love the intermission tracks
driving somewhere that feels like a real place is way more fun than shit ass autists lapping everyone on the same gay ass tracks over and over
mkw feels like a roadtrip but you're racing the whole way and the gameplay itself fucking shits all over 8 especially how the items don't fucking kill your momentum entirely holy fuck 8 was so bad
>>
>>736408752
the mario kart team wanted to be "quirky" with the next entry, so they decided to go open world
worst mistake of their life

the mechanics and general flow are the best the series has ever seen, it's just they fucked up the most important part, the content itself
>>
>>736415060
Yeah. My biggest wish for Mario.Kart 9 was for all the tracks to be like Maka Wuhu or Mount Wario, section based instead of lap based and thats sort of what we got.

I get why other people dont like it but I hope Mario Kart is loke this from now on. I also like how busted shortcuts are on routes, makes item play a bigger part of the game.

Open world is good too. Its like a giant collectathon platformer.
>>
>>736408752
it's fine I guess, just disappointing
>>
>>736408752
the short cuts and tricking are cool but i don't want to race with like 20 people spamming items and there isn't much of a focus on time trials because they don't want leaderboards
>>
No, it's just not as good as 8.

They made 8 too good.
>>
>>736408752
It’s a fun game, but dragged down mostly by what it doesn’t do
>Intermission tracks
>No jukebox to choose songs to listen to
>No custom Knockout Tours/Grand Prixs
>Only 30 tracks
>No/few costumes for most characters
>Only two battle modes on launch
>Most battle arenas suck anyway, they’re way too big
>Open world is a useless undercooked gimmick
>Most unlocks are just stickers, which are too small to see/nonexistent on some karts
>No real rewards for milestones like all cups, 3 stars, mirror mode, or 100%
>>
The intermission tracks are pointless to have forced on you online because you can play Knockout Tour if you want those, it should be KT for people that want them and then 3 lap tracks for everyone else. I guess they don't want people to realize how little maps there actually are without the intermissions though since MK8DX had like 90 of those fuckers.
>>
>>736419582
mk8 took over 9 years to have that many tracks. it was fairly bare at launch. not that I expect mkw to be well supported.
>>
>>736420541
MKW probably will be supported but the open world is going to make everything take forever to release because they need to develop a bunch of intermissions and open world challenges for the new tracks. It's a ridiculous amount of extra work for a mode most people aren't going to give a single fuck about after the novelty wears off in 10 minutes, what a dumb design decision to trend chase open world games with a kart racer.
>>
>>736420628
The problem isn't the tracks or content. The gameplay is just worse in world.
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>>736408931
>>736409283
double dash is the most overrated mk
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>>736420770
It's all been the same shit since MK7 for me.
>>
>>736415597
>Open world is good too. Its like a giant collectathon platformer.
This is bait. It has to be. It can't be anything else.
>>
It's really that bad
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>>736408752
It’s the best racing game of 2025.
>>
>>736422326
play other games
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>>736409342
>That entire last section of the post
Why are you lying? The shortcuts were always faster just not all of them were discovered or optimized yet. They never made an update changing rail speed. The only driving change they made is increasing the speed/length of trick boosts
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>>736408752
It's not bad at all.
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>>736408752
its the worst mario kart game ever
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>>736408752
No it's pretty good but it's biggest flaw is how underutilized the open world is. It should've had a single player story mode like Diddy Kong Racing where you travel across the map doing missions to unlock more characters and karts.
>>
>>736408752
It's the best mario kart game. It doesn't have the awful lag trail system that 8 had.
All the shortcuts in this game are fun and rewarding to pull off and a lot of the tracks are well designed.
Intermission tracks are fun to drive as long as you know how to pull off the shortcuts.
I never understood the complaints that the overworld missions are pointless just because they give you stickers when the ds mario kart mission mode literally gave you nothing in return. Sometimes the challenge is the fun
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>>736408752
It's a strict downgrade from 8. Less content, shittier tracks. It's even sweatier than ranked in 8 because of the rails on every track.
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>>736408752
>Have fun with World for a while
>Go back and play some MK8D for old times sake
>Literally everyone online is just a Yoshi with the bear kart and tiny wheels
Metafaggotry sucks so bad man.
>>
>>736423725
I think when you make it an open world game and put World in the title, the expectation is that you will somehow be able to interact with the world. As it stands, it's more like a 3d model viewer to take screenshots in. There is not a single NPC or object you can interact with except the stickers and that feels really half-baked.
>>
>>736420541
>mk8 took over 9 years to have that many tracks. it was fairly bare at launch.
Anons nowadays would have a fucking aneurysm if vanilla MK8 came out today. That shit was empty as fuck.
>>
>>736423816
>It's even sweatier than ranked in 8 because of the rails on every track.
A higher skill ceiling is a good thing
>>
>>736423981
it doesn't matter how many tracks they add to world it'll still be a shit game

what part of this don't you understand
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>>736412010
Trvke
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>>736408752
yes. Went back and played it again yesterday and I was so fucking bored playing the ralleys or whatever their called.
>>
>>736409057
>>
The items are all too pussified, especially lightning.
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>>736408752
No, honestly find it more fun than any mario kart before it
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>>736423858
Yes meta niggers have been ruining game diversity forever. Faggots always need a crutch and they can’t even win with them.
>>
I was hopeful that it was going to be a platform that they were going to build off of, but nearly a year later with absolutely nothing suggests to be that there isn't going to be anything substantial added to the game moving forward. the base game just isn't that great and the recent update didn't do much to change my opinion.
>>
>>736424321
The problem is that the non shroom shortcuts/optimal lines are just not fucking worth it the risk is far to great for the reward, you get hit by a single item as you go out your way to set up or transverse a cut and you lose more time than if you hadn't attempted the cut at all especially when you have retards piggybacking off each others slipstreams constantly down the center of the course.
>>
>>736408752
I’ll be sincere. (inb4 reddit spacing)

The game has the best mechanics for movement in the whole series. The tricking and grinding and wall riding is all sick as fuck and the shortcuts you can do without mushrooms are amazing.

The new tracks are pretty good. Some are amazing. A few are poopy. Most are fine to good.

That being said, the rest of the game is so ass. I’m still amazed that in the trailers they showed off peach coins and question mark blocks and then proceeded to pretend they were different things. There is nothing, and I mean NOTHING in that big wide world. No one to talk to and nothing to do except get stickers that don’t even show up on most cars. The battle mode — saying it’s half-baked would be an overstatement.

And the racing is the most unforgivable sin. Those amazing movement mechanics hardly come into play racing online. There are a few sad truths here.
1. The “intermissions” are terrible and prevent you from getting to actually experience the joy of racing the tracks
2. The game is the most rubber-banded Mario Kart ever. The items are so OP they make sure no one ever falls behind to the point the main strategy is going slow on purpose until you get the right items for the last lap
3. While it worked amazing for something like F-Zero 99 which had actual stakes and actual racing, adding more racers doesn’t work here. 24 racers sucks. 12 was way better. The fucking items in the middle of the pack driving in a straight line make the game fucking miserable to play.

Overall, it’s a fixable mess but Nintendo will never fix it. Hubris is the main answer to why it sucks. Nintendo really think they have something special here and won’t admit it’s ass. It’s such a disaster collectively that it’s impossible for me to really respect the opinion of someone arguing it’s “good”.
>>
>>736424778
There probably will be a big DLC down the line but probably more in line with the MK8 Wii U DLC. The booster course pack only happened because it was easy to reuse Tour assets
>>
Now I understand why people are upset with mario kart world. They expected the open world to be more like an rpg than a racing game
>>
>>736408752
It's the best MK
>>
It's decent fun but they really should have added the option to just do classic 3 lap style races. The intermission tracks between races aren't as direly boring as people make them out to be, they're pretty chaotic despite being mostly straight lines thanks to all the shit on the road and all the items and 24 players per race so the race never gets boring on them. The only thing that sucks about the intermission tracks is when you get to the actual race track it's over in the blink of an eye because the road leading up to the track counts as laps 1 and 2 for some reason. Some of the tracks are really cool so it would be nice to spend more than a minute in them.
>>
>Game can be elevated from a 7/10 to a 9/10 in a single patch by making Grand Prix a set of four 3-lap races again
>Nintendo refuse to do it and instead opt for Knockout Tour and No-Knockout Tour as gamemodes
Sasuga
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>>736408752
The driving is actually pretty good, probably a step up from MK8 and the knockout tour is a cool mode. I wouldn't mind the open world nature of it, if it had a real purpose outside of just collecting bullshit and some challenges here and there. You can skip it altogether if you don't care about unlocking the characters and just focus on racing and online. "Customization" is there, but it's been neutered entirely and reduced to which sticker (as in singular one) you want to put in the vehicle

Speaking of online, they've removed the ability to use miis and show where other players are from, no idea why since you can't even talk to anyone or message them. Online forces you to choose intermission tracks, the chances of a regular 3 lap course are kinda rare and Nintendo has been successful in their psychological warfare because now people vote intermission over 3 lap. I wouldn't mind intermissions if it had lower chances of showing up, but after a while it gets boring to drive in just one straight line with a few curves and the 3 lap courses aren't as memorable or interesting as MK8D.

tl;dr some improvements on the gameplay, but the open world fucked it over and it shows they really didn't knew what to do with it. Also fuck nintendo and their insistence of pointless scrolling through menus.
>>
>>736408752
Like all modern Nintendo games, it suffers from what I call the "Nintendo asterisk" problem. The Nintendo asterisk is when you always have to make a a concession in order to enjoy the game and it juat becomes fatiguing with this company. So sentences like
>it's good but...
>it's good if you just ignore..
>it has great x but is held back by...
>it's good if you learn the advanced tech and skip the level design...
>it's good when you get past the easy stuff
Blah blah blah. This is like every fucking game with this company these days. There's always a seed of something good in there but instead of watering it to blossom into an actual good game they just fucking poison it with a bunch of retarded shit or dumbing down. At this point I'm extremely fatigued with never being able to say a Nintendo game is straightforwardly good but always having to do some kind of mental rearrangement to view it more positively.
>>
>>736425082
Call it what you want, but if a developer goes all out on emphasizing some feature, I will expect some meaningful interactions with that feature. At the very least, I don't want a situation where they waste their time making the feature and then feel like they need to force it on me to also waste my time and drag down what would otherwise be a good experience.
>>
>>736408752
The open world is poorly done. They should have looked into making a really long track with segments that change out so it's never truly the same track for a cannonball run mode, and left the regular races alone
>>
>>736426513
The writing was on the wall with how underutilized botw's open world was
>>
>>736426967
I actually really enjoyed exploring in Zelda even if there was rarely any point in doing some. The problem with Zelda was just that the weapon damage mechanics made it really hard to have any possible rewards for your exploration. You can either climb a mountain just to claim a mountain or you can find a throwaway weapon at the top.

I actually even liked Mario Kart's world and I hate that it has overall become a massive downside that drags the game down. They made a lot of really interesting features around the track that you would never see without looking for the ? panels. It would have been really easy to setup some basic story mode to nicely wrap up the challenges you can already find and link into the other game modes. Special "boss" races with modifiers to stats or items would have also been trivial. Most importantly, it could provide rewards that are already in the game and give a sense of completion. Who ever thought it would be a good idea to have character unlocks behind some random and possibly extremely rare even should be fired.
>>
I think the hopping and wall riding mechanics were a mistake as they have created a bunch of extremely technical shortcuts that you must know in order to be competitive online. There are so many maps as well that knowing all these shortcuts basically means you need to play this shit non-stop.

7 and 8 were the peak of the series.
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All it needs is more actual characters.
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If they just made each intermission end with a 3 lap course and not a 1 lap course, it'd be way more than fine.
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>>736422905
The trick boost change made rails much better. Also dandelion depths has a really bad case of all the shortcuts being worse than driving the track straight.
>>
>>736408752
It's just extremely sweaty with all the wall hopping
>>
>>736408752
Probably the best Mario Kart in my opinion
>>
>>736408752
It's literally the best Mario Kart, could use some more courses but that's about it for criticisms.
>>
>>736410614
>lower score than MKW and lower sales
>sega even complained about lack of sales
>>
>>736408752
>Snoys and Sonic snoys are still seething at MKW
Delicious.
>>
>>736414620
Between World's underperformance and MP4's massive failure, maybe they'll get the hint.
>>
>>736429092
I've said it before and I'll say it everytime this point is brought up. That would make playing miserable. No one wants 7 minute long tracks and that would also make it so the intermission section is completely pointless because nothing before reaching the track would matter since there would still be so much track left to drive
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>Immediate shitflinging to Sonic
Tendies can't help themselves huh, this is why Eric has been winning non stop and getting laid in Brazil.
>>
>>736413139
>sonic crossworlds clears it which is a brutal mog
No it fucking doesn't. It controls like SHIT. Fuck you SCAMMERS. You are a SCAMMER for saying Sonic Crossworlds is better than anything.
>>
>>736429471
>underperformance
it's amazing how retards here can just believe in their own delusions
>>
>>736429491
I own a PS5, and I can attest to Crossworlds being shit. The tendies are right. Fuck you, Sonic SCAMMER.
>>
>>736429491
Then maybe SonicSnoys shouldn't seethe so hard at Mario Kart and Nintendo.

Sonic flopped pretty hard while MK is massively successful so you lost all the same.
>>
>>736429602
>>736429491
Both Sony and Sega are going to be dead companies within the next 5 years.
>>
>>736429663
>SonicSnoys
Don't lump me in with the Sonicfags. I fell for the shilling, and I'm fucking pissed for having bought Crossworlds. VF5 REVO is the better Sega multiplayer game.
>>
>>736429720
I don't fucking care anymore. I don't want other Anons to be scammed into buying Crossworlds like I was.
>>
>>736429602
No child you don't own a PS5 and you never will! this is your delusions plain for the world to see.
>>736429663
These strings of words are nothing but your delusions again, the only one seething is you at Sonic Crossworld's success child!
>>736429720
Once again you show the thread the extent of your mental illness child, Sony & Sega will not be dead within the next 5 years, enjoy your time in prison.
>>
I really wish this game had time trials for intermissions. Then I could easily see the optimal shortcuts. Instead, right now I just have to rely on YouTube tutorials
>>
I feel like a weirdo with how much I like the open world compared to others, free roam is pretty chill and its fun coming across a new mission or collectible every few minutes, and the intermissions/knockout tours feels like I’m playing a wacky races video games with all the shit going on. I’ve got like 100 hours in it and I’m still not bored whereas I only have like 30 hours in 8 deluxe even with all the dlc
>>
>>736428696
Hot take but the npc drivers would’ve been way cooler if they had outfits or could even customize them into your own little mario oc
>>
>one lap races were the worst courses in 7
>one lap races were the worst courses in 8
>intermissions (one lap races) are the worst courses in World

can they please lobotomize whoever keeps putting this shit into Mario Kart already?
>>
>>736408752
Its a 8.5/10
Mario Kart 8 Deluxe IS the BEST Game of the franchise 9.75/10
Mario Kart 7 was great as well
Mario Kart Wii sucked a 7 being generous
Ds was great
Gc was great
The ones before are nostalgiabait not great
>>
>>736429476
It isn't ideal, but it would still be better than the current system. Right now between waiting for the race to start, driving to the course, and finally racing on the course, only about 25% of your time is put to good use. Doing the full full course would bring that up to 50%. They could even treat driving to the course as its own race and then reset positions and items ahead of the three lap race to solve the issue of the intermission section being pointless.
>>
>>736408752
I think 8 Deluxe is better but I still like World.
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>>736423858
CTR solved this by letting you pick any character with any playstyle so you actually saw people using characters that would otherwise get shit on.

Heavyweights only just now got buffed to have more i-frames in World but i dont think it will stop the 1000 toadettes.
>>
>>736429851
>No child you don't own a PS5 and you never will
I own all the consoles (including an Xbox for Otogi, Virtual-On, Guardian Heroes, Ninja Gaiden 2, Ninja Gaiden Black, Panzer Dragoon Orta and Lost Odyssey) + a gaming PC. Not at home to take a pic of my PS5, but pic related is from my PS App. Unlike you, I love video games. But I will not let Anons get SCAMMED into buying a trashy Sonic game like I was.
>>
>>736430397
I agree. The hate for the open world is completely overblown.
The only thing I wish they did differently though is allow you some way to find collectibles that you haven't gotten yet. Maybe spending coins to show the location of them would be fair.
>>
>>736429471
World is absolutely not underperforming, it's been a massive seller, despite how many are rightly dissatisfied with the game

Nintendo aren't fixing this piece of shit anytime soon
>>
>>736430994
No child you don't own all consoles nor a gaming PC, you are nothing but a tendie cultist falseflagging again! you don't love video games and you never will! this is why your life is already over.
>>
>>736431110
>No child you don't own all consoles nor a gaming PC
Cope, I have defeated you. Crossworlds is a shit game.
>>
>>736431292
Cope with prison child, you have not defeated me and Crossworlds is not a shit game.
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>>736409542
>People seem to not realize this one simple trick.
>Doesn't work with Online,
IT'S ALMOST AS IF THEY DO KNOW THIS SIMPLE TRICK BUT IT DOESN'T MATTER BECAUSE OF THIS ONE FUCKING CATCH
>>
>>736409542
Normies genuinely think like this and act like this.
>>
>>736409542
It does work with online friend rooms. Just not the worldwide/race mode specifically or whatever you want to call it
>>
>>736408752
I'm tired of /v/ overanalyzing games in the search of the next big thing. The users have the same attitude as talent agents, but without any of the social feedback to wrangle them in. This goes for conversations on the Internet as a whole. It also leads to me pointing out the hypocrisy of championing indie darlings while pressuring them to perform to the same levels of "hype" over and over again.

These thoughts came up because, ultimately, no amount of money (w.r.t. both indies and AAA studios) can buy "lightning in a bottle". This game could get better or worse - for now, it's fun and fine. I'm not a fan of rating by scales, so I'll just say that if I played this at an arcade, I would be satisfied with my time and money spent.
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definitely not close to being worth $80 or even $70. its fun for like the first 5 hours but then becomes so fucking boring. i know people like to jerk off the music but i feel like it was a complete downgrade from mk8 soundtrack. most tracks in mkw sound the same or are just remixes of tracks ive heard for like a decade from other mario games



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