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Why do some oldfags prefer System Shock 1 over 2? I've only played 2 so idk.
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>>736414778
Different games
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system shock would be a great game with today's engine
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Hipster bullshit.
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>>736414778
I'm not sure it's oldfags.
I played both games a few years ago for the first time, System Shock 2 first.
I liked the first more because SS2 had obnoxious respawning enemies whereas in SS1 I was able to change the texture of mob spawners to make them visible and to my surprise they are also destroyable so every level was now a fun hunt to destroy the mob spawner then a satisfying and relaxing collectathon for all the resources.
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>>736414778
SS2's RPG system is a restrictive and unbalanced mess that drags the game down to near-unplayable if you don't play on easy difficulty and don't know what you're doing. It's a very lackluster "one playthrough only" game from gameplay standpoint (but excellent outsided it). It doesn't get good unless you have the know-how and replay it multiple times.
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Personally it came down to the RPG system of SS2 feeling tacked on. I have no reason not to pick hacking, which I thought was a very bad minigame compared to the KINOSOVL that was cyberspace. I have no reason not to pick maintenance over repair. Getting cucked by research was annoying and getting cucked by exotic was annoying.

I loved the rest, especially the music, but the RPG elements make me not want to replay SS2 again.
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>>736415635
>near-unplayable if you don't play on easy difficulty and don't know what you're doing
Catastrophically massive skill issue.
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>>736414778
People who never played SS1 trying to gain hipster clout. Anyone who did play it knows it's a generic corridor shooter.
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>>736415635
>SS2 is bad because I am a retard and modern gaming conventions of having every style of play being homogenised into the same level of viability conditioned me into not having to deal with the consequences of my poor decision making
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1 is clearly more polished/finished than 2 with massive sprawling open ended levels and you can do some absolutely crazy things gameplay wise by the end of 1 due to all the tech upgrades and crazy weapons you get


The Demake of 1 is dogshit though and is flat out worse than both OG 1 and 2 and completely botches the living organic look that's supposed to lead directly into the events of SS2

As usual Nightdive dogshit is praised by brainlets that never actually played the originals
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>>736415948
>pick "Good skill"
>it's bad
>retards: "LOOOOL GIT GUD FAGGOTTT XD"
nah, not him but I just stop playing lmao, there's too many games to go through...
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>>736414778
For me, I love the way the player controls. Interactions between the game world and your MFD. Weapons feel great to use, especially the way it physically kicks your head back.
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>>736415948
How are you supposed to know in advance that Strength, Cyber-Affinity, Repair, Modify and half of PSI powers are a permanent waste of cybermodules?
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>>736416010
>there's too many games to go through...
yet you're here, posting on /v/
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I like the stasis gun, THERE I SAID IT
I also like the homing exotic cannon
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>>736416051
life is sad like that
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>>736415635
The flip side is that restrictive system is kino during Coop which was considered an afterthought if the devs aren't lying

Having a dedicated hacker, weapons master and psy dipshit going through the game is fun as fuck

Shame you kind of need to not know the game or leave it to your newbie team mates to progress to get the most out of it
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Different style of game. 1 is like Metroid/RE in the way that most of the game is obtaining items/solving puzzles to reveal new parts of the level. 2 is more reliant on its RPG elements with a mix of the stuff from 1.
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>>736415635
Bullshit I beat it first time on hard as a psychic user. By the end I had so much money and skill points I didn't know what to do with them
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>>736414778
1 was more fun to play
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>>736415635
wrong that game was great the first time i played it
same thing with 1
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Contrarianism
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>>736416878
With zoomers, if they're not playing the most meta optimised build they cannot utilise basic problem solving skills yo beat the game. System Shock 2 sucks because they run the tisk of getting the "wrong build" and that leads to them being faced with an actual challenge that they didn't sign up for.
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>>736414778
2 has weapon durability which instantly makes it trash and not even worth pirating.
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>>736417237
Literally meaningless
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>>736415635
Anon how did you manage to fuck it up?
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>>736414778
I played the remastered version and it was a good game, but it was more basic in a lot of ways. I'd love to see modders add in more areas to the game though in System shock 2.
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>>736415635
The game was good outside of the last few levels, it turned to dog shit as soon as EA bought it.
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>>736417279
yes, games with durability systems are meaningless.
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>>736414778
1 is an immersive sim dungeon crawl
2 is a survival horror RPG
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>>736417627
>""""horror""""
https://youtu.be/GKYpZzPMQJs
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What are the best versions of those games? I played SH1 for like an hour
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>>736417818
games aren't horror anyways. Idk why anyone attaches that title to a game. No game has ever actually scared me.
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>>736417818
It's sci-fi action horror and you're playing a cybernetic super soldier. It fits.

Thinking horror games need to have no combat and ambient orchestral music has been boring.
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>>736414843
This is how I always felt. I dunno why people even put SS1 in the same boat as Deus Ex. I don't think SS1 is anywhere close to the sort of game people always claim it is.
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>>736417818
Perfectly appropriate for zipping across Von Braun's open hallways and outrunning endlessly spawning enemies while looking for and completing objectives.
Ever noticed that the last of these action tracks is Command Deck's shuttle bay and the rest is just low ambience and pure silence? After all, it's not The Many you should be most scared of.
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>>736417818
Complaining about the music in SS2 is the most utterly retarded, peak dumbfuck take. Horror and action aren't mutually incompatible. An intense high adrenaline atmosphere combined with the deadly, high-stakes action provides tension. Horror can be just as much about a sense of immense, overwhelming danger as it is about "le unknown horrors ahhh niggerman save me", which is something that you might not understand if your only idea of "horror" is an empty fucking parking lot. The SS2 soundtrack does very well in selling the atmosphere of urgency and being closed in on by an overwhelming force in a vast, complex facility that wants you dead. It's why you have infinitely respawning enemies to not give you space to relax.
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>>736414778
SS2 is way easier to get into even now for a retarded Zoomie.
SS1 is like someone put. Playing a DOS interface.
But still like >>736414843 said.
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>>736422005
But who said I was complaining, the music is fucking sick.
If SS2 is a horror game it's horror for Shodan/The Many.
https://youtu.be/9eGL-MxS4lI
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>>736422245
You're still a retard (among many retards) for thinking the music does not fit a horror atmosphere.



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