How were you supposed to know?
>>736420597You can't go left or right, jumping doesn't make it go high enough, so you're left with only the up and down buttons. You know you need to move them up and down in sync since the barrel also goes up and down in a pattern, the indictator that gives you the solution is right there but people will still bitch about how this was "bad game design".
>>736420652btw i'm a zoomer, you have no excuse to be a millenial kid and not know how this works, and no I didn't use a guide or look up the answer.
>>736420597Did they fix this in Origins?
>>736420965>fix thisWhat do you mean? the gimmick stays the same, as it was in the original genesis release.
>>736420597Uhh... by pressing the buttons?
>>736420597I glitched through the walls with super sonic transform to skip that part, i legit never found out you were supposed to push up and down buttons for it until way later since it's the only part in the game you need to do so
>>736420652This is ignoring the fact that the first barrel the player may encounter can be passed with an easy enough jump, leading the player to think the same can be applied to the one in OP's post. Utilizing the barrel's bounce to propel yourself further up is more in line with what the game's been expecting of you so far than stopping dead in your track to use the buttons that are otherwise only used to look up and down
>>736421020I mean, putting some arrows as indication or modifying the physics to allow you to push it down with the game physics. You're don't need to interact with the gimmick up to this point in the original which lead to the confusion
>>736421226the 2nd act in any sonic game either switches up how a gimmick works or implements a new gimmick to make sure you aren't mindlessly doing the same thing over and over, so that's to be expected. Also the act 1 barrel is just going up and down without any gravity affecting it but the act 2 barrel requires you to apply gravity, it's not that hard to grasp but I can understand getting stumped for maybe a few minutes max. I consider this phenomenon "sonic 2 fever" where the average player can only hold right and expect the game to play itself, a reason why games like Sonic CD are hated and this barrel broke the minds of everyone.
There is even a barrel at the start of the level that does not work as it should by pressing up and down. I spent a good 5 minutes on it and I am pretty sure it does not respond to pressing on the directional buttons.
>>736421428>the 2nd act in any sonic game either switches up how a gimmick works or implements a new gimmick>what is emerald hill 2>what is casino night 2>what is hill top 2>what is oil ocean 2>what is angel island 2>what is marble garden 2Saying every zone switches things up in the second act is straight up lying.
>>736421761the beginning level stays the same because, its the beginning level...casino night act 2 does have a different gimmickhill top 2 also has a different gimmickfine whatever, not much they could actually implement into oil ocean since that zone is already a maze to go throughangel island 2 is the island being set ablaze and having to avoid being bombed by eggman, i'd consider that a gimmickmarble garden 2 has those moving platforms you use your speed to adjust how high or low it is, your point?and most of these examples are sonic 2, when the discussion is on sonic 3.
>>736420652This barrel is the only point in the game where the up button serves any gameplay function. Jumping on the barrel makes it go up and down, so your natural conclusion is that this is what you are supposed to do. Sanic Mania remedies this by making the character actually look up while on the barrel.
>>736420597Actually I'm smart by being a retard and not trying all the buttons.
>>736422071I don't get this "it's the only time in the game you do X" because I grew up on tons of games where you did something with no prior instructions a single time and nobody complained then, this argument point is only applied to sonic 3.
>>736422159Not that anon, but if I remember correctly even pulling down on the spings at Spring Yard Zone is done by a jump button, not by holding down
>>736420597I figured it out eventually. It's not that bad
I hate sandopolis zone way more
>>736422159In crash 2, in the sewer levels, you can press the crouch button to cling upwards to the climbing bars, but there's only one place in the entire game where its necessary to do this, and there's a good chance you've never tried to do it before that. I also didn't know you could spin at those energy beams that shrink you in the space levels until like three years ago, I though you had to just be good at dodging them.
>>736421873Say exactly what the different gimmick is, saying there's a different gimmick means jack shit. Angel island was already set ablaze in the first half of act 1, it's not a new "gimmick" (purely visual change by the way, in act 2 there are no new objects that you couldn't have encountered in act 1). I also accidentally left out aquatic ruin, probably because I forgot about it since you can completely ignore the water if you're able to take the top route the whole way. And the discussion is on any sonic game, you specifically said the 2nd act in any sonic game switches up or changes how a gimmick works. If we wanted to we could expand the discussion to sonic 1 as well, however since the game uses a 3 act structure instead of 2 it wouldn't fit as neatly into the discussion. Sonic CD maybe since the third act is only the boss for most of the levels, but that game already does a good enough job of making you explore with the past. Also the spinning tops first show up in act 1 of marble garden, they aren't a new gimmick.
>>736420597Curiosity, but kids today are retarded, and need a sign ever 10 seconds that explain what to do
>>736421356your character will crouch and look up on the barrel if you press down or up. it's not the greatest indicator, but it at least provides a bit of feedback
>>736420597The worst part about this fucking barrel is it is the only one to operate like this, none of the other barrels in both acts require you to press up/down and even if you try nothing would happen so the player was taught a bad habit and then put in a locked room for no good reason.Doesn't help that Tails occasionally glitches through the bottom and you think there's an escape.
>>736422613I mean the fact that they lock you in this room tells you there's a way to get passed this. If that door didn't shut, you'd probably just turn around looking for another way to progress, and I don't believe there is one.
>>736420597I didn't. The only reason I was ever able to pass this part as a kid is because my older brother figured it out.
The biggest problem with this is not that the game didn't teach you to interact with it, but that the interaction doesn't make any sense. This bouncy barrel is clearly physically affected by you falling on it, it's an object affected by physics, why would looking up or down make it move?