[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/v/ - Video Games


Thread archived.
You cannot reply anymore.


[Advertise on 4chan]


Serious /v/ question here. How in the name of fuck does stop motion digitisation work? I'm sitting playing Harold Halibut and the visuals are blowing my old mind.
>>
>>736424146
I think you make stop motion then put it through a computer or something
>>
did you smoke a little weed earlier?
>>
>>736424261
Genuine question. How the hell do you make controllable Wallace and Gromit shit at this level of visual fidelity? It's like magic.
>>
>>736424146
set the glossiness to zero
>>
>>736424146
It's really no harder than making any other kind of realistic grapics, you just use different textures. In fact it's easier, since little mistakes aren't as jarring when it's meant to look somewhat abstracted anyway.
>>
>>736425316
>it's easier
Because it hides mistakes? Lol no. Even if that were true, that matters little when compared to the fact that making a game with all stop motion visuals means hours and hours of shooting scenes and then reshooting them. Harold Halibut is mostly a visual novel with some light puzzle elements so there are choices that change each scene and the story. So that means you need to reshoot every scene you make a different choice in. So you have to stage everything back exactly as it was over and over again. It's extremely tedious.
>>
>>736425316
Just looked it up and in this case the models are physically animated frame by frame for every animation in the game. It's not just CG models made to look like clay, it's the actual clay models painstakingly digitised. Similar to how Mortal Kombat was made.
>>
>>736425990
That sounds stupid and wrong, especially since you can see the aliasing on a real time rendered model in the OP.
>>
>>736426271
Ah this game was a bit different. It used a hybrid method. Took ten fucking years to complete.

https://www.cartoonbrew.com/tech/behind-the-scenes-of-harold-halibut-a-handcrafted-stop-motion-inspired-video-game-241868.html
>>
>>736424146
This "game" is worth playing just for the character models.
>>
>>736424146
you just skip every second frame lmao



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.