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File: deep down.jpg (358 KB, 1920x1080)
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I want CAPCOM to resurrect Deep Down.
>>
To this day I don't understand what /v/ saw in it that made everyone cream their pants
I know dark souls clones were a lot more novel back then but it still didn't look or sound like anything revolutionary
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>>736457712
It was just a stupid tech demo.
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>>736457801
it was just good. dragons. caves. polearms. knights. real fucking adventurer shit.
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>>736457712
It was going to be free to play. We all know Japanese live services games are shit so maybe it's a good thing it die so it can be revived later as a proper game.
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Blight: survival came out with a video update the other day. Doesn't look amazing or anything but it will probably be moderately satisfying insofar as it has co-op monster slaying in plate armour, but it's one of those gay games where you scavenge up splinters and berries, every fucking game these days is such a fucking joke with this crafting faggotry
>>
>>736457712
Me too.
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>>736457801
>coop dungeon crawlan
Men want one thing and it's fucking disgusting
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>>736458443
Fucking embarassing that the closest we have to this in modern games is fucking extraction shooters
What a shit industry
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>>736457801
this is why
>>736458503
>>
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>>736457801
Coop dungeon crawling with your bros.
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>>736457712
>Panty Raid engine
>Never seen
Hm.
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>>736457801
You wouldn't get it.
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I keep dreaming about a game where you can just explore interesting dungeons with your bros, with a bunch of classes to choose from, with full action combat.

Think Dragon's Dogma but coop... Elden Ring with Seamless Coop mod kinda scratches that itch, but I wanted something more robust and with a focus on dungeons only.

Always thought Deep Down would be it... but then it never came.
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I want KONAMI to give us the true MGSV
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>>736458365
they didn't know how to monetize it so they scrapped it completely
it was gonna be split between dungeon crawling stuff and gay modern day stuff like assassin's creed and you'd decorate your apartment after doing runs
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How come so few devs/publishers understand the appeal of proper intricate dungeons? Everything is just open world slop despite men wanting tight ancient underground corridors.
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>>736458869
wizardry online without guides.
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>>736459025
>proper intricate dungeons
too much effort for the devs and too much effort for casual shitters who are just going to give up and look up a speedrun guide or a way to skip through everything
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>>736459025
Gamedevs are creatively bankrupt slaves to corporate greed.
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>>736457801
>I know dark souls clones were a lot more novel back then
It wasn't a dark souls clone for first

It had RE style controls, you were actually aiming where you were thrusting your spear like how you use a knife in RE. It was a very unique game

Also it had great aesthetics, one of the best mix of realism and fantasy I've seen in a game
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>>736459025
casuals and lazy devs both hate dungeons, so theyre gone
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>>736459301
Not to mention it looked like this on a fucking PS4.

What a fucking sexy mimic holy shit.
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>>736459025
It would even run better because no need to deal with a huge open world.

CAPCOM is retarded, it could sell tons of units.
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>>736459459
Stop lusting over monsters.
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>>736457801
You have to be physically AND spiritually white to find it appealing. Sorry for your wigger/shitskin condition.
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>>736457712
We all know deep down it was too good to be true. It was never going to come out.
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>>736457712
>>736458659
>>736458869
>>736459048
>>736459459
This will be Dragon's Dogma 3 in 2037.
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>>736459115
Didn't know about this one... I might try it out, thanks anon!
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>>736459459
probably ran at 22fps on the ps4
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>>736459925
And will only require a RTX 9090 Ti.
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>>736459925
If they were capable of improving, then dragon's dogma 2 would be better than dragon's dogma 1. It was not.
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>>736459627
Capcom drones are the brownest posters on /v/ are you serious?
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>>736457801
There was nothing outstanding about it. It's just retards fantasizing about a game that didn't even have a solid vision.
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>>736460120
Sorry for bludgeoning that nerve, discord sister.
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>>736460172
Thank god we instead get games WITH a solid vision, like Dragon's Dogma 2 and Monster Hunters Wilds
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>>736458503
Dark and darker is closest we got. Games pretty fun but the devs started spinning their wheels aimlessly making changes and listening to the playerbase. (Dont ever do that.)
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>>736460119
DD2 was internally sabotaged by various parties including Itsuno's senile dementia, preasu understandu.
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>>736457712
Just play souls games
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>>736459250
I feel like it could work if the dungeon is randomly selected
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>>736460397
Souls co-op is largely dead outside of whatever the newest release is, at the time
Nightreign doesn't even have dungeons
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>>736457801
Pure sonyfag hype for a sony exclusive on the next gen sony platform. To everyone with a brain the announcement was showcasing something that 100% bullshit but to the sonyfag this was going to be the next "Demon's Souls" and so they hyped the shit out of it. Of course, it was later revealed Capcom just slapped together something that looked vaguely like a Souls game to promote the playstation and there wasn't even a game concept yet yet but none of that changed the sonyfag's minds and so they continue to hype a game that didn't even exist.
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>>736460332
Kek.
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>>736460482
Play Dark and Darker then.
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>>736460770
I don't want pvp
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>>736460798
Play Barony then
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all yapan has to do is make BBI a full game
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>>736460516
This is exactly it and they get mad as fuck when you point out they fell for the most obvious bullshit trailer of all time.
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>>736460397
>>736460482
I think FROM noticed how people just enjoy coop and that is why they made Nightreign, they just fucked up with the idea that people would like to play "heroes" instead of creating their own and completely ignored dungeons, which are the most fun thing with Seamless Coop.
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>>736457712
Dark and Darker is the closest thing, even though there is a PvE mode it's piss easy and everything is about PvP in high roller/arena.
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>>736460516
>game that didn't even exist.
it was playable at TGS 2013
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>>736461000
the enemies in dark and darker seem way too simplistic to carry a game. A co-op dungeon crawler in a similar vein but with better combat does sound interesting at least
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https://youtu.be/GDyYmstqu4k?t=1089

>the mimics had a butthole
>you could throw something at them so they would go to sleep and make it safe to get their treasure
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>>736461153
You couldn't even call that a vertical slice. It was a tech demo masquerading as a game that was notoriously shit to actually play. Capcom essentially invented the demo first and then tried to come up with a game afterwards. That's why it wallowed in development hell for over a decade.
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>>736461349
>ok it existed but it was shit
concession accepted
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>>736457801
Are you retarded? It had mindblowing graphics for the time
And before some PCsnoy posts an image from Crysis 2, no game was doing GI or material rendering at this level in 2013.
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>>736461606
>>ok it existed
No, there was no game. They didn't even know what game they were making. There was literally nothing more than a tech demo for an engine.
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>>736461646
wow da graffix
oooo
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>>736461179
I think the new faustien bargain is a good direction, to bad they removed it from HR. It'd be interesting to be able to que as a mob and invade a lobby where only 1 trio is left
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>>736457712
>proper looking armour without a gorrillion belts, skulls and spikes
It had some good ass aesthetics going on. Why the FUCK do just about all fantasy devs insist on overdesigning shit all the time?
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>>736459048
Lmao winglet
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>>736457801
>dark souls
nah, it gave me demons souls vibes
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>>736463532
>Why the FUCK do just about all fantasy devs insist on overdesigning shit all the time?
Only westoids do it because unfortunately most people who are into fantasy shit are either D&D christians or capeshit enthusiasts.
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>>736461000
>jumping around like autistic retards spamming things on cooldown
Who the fuck finds this appealing
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>>736459025
>Everything is just open world slop
Because that's what people want. Look at all of the Elden Ring glazing.
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>>736464762
The best parts of Elden Ring were the dungeons thoughbeit.
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>>736464762
Nobody praises the open world aside from having some nice looking vistas, all anyone talks about is the bosses and occasionally the legacy dungeons.
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>>736464762
ER's open world is just the space between like 100 dungeons and bosses, you know the stuff people actually care about
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I love the idea of a dungeon where you either keep going up or keep going down...due to that I always had a few ideas I thought would be interesting for a dungeon based game...

Back when I watched "Made In Abyss" for the first time, I got so absorbed by the idea of the abyss that I couldn't help but imagine how cool a game about exploring it would be.

>each layer has its own relics, monsters and bosses
>using cave diving equipment is required, along with bringing your weapons, armor and suplies (think Death Stranding mountain descent gear, etc...)
>game allows you to attach relics to yourself, just like other White Whistles changed themselves as they delve deep in the abyss, becoming less and less human
>fight other cave divers using melee weapons, crossbows, etc...

There are a lot of games that do not exist that I would love to play.
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>>736465516
Another game I constantly think about is LET IT DIE.

It had everything to be a great experience, an endless tower that just keeps going up and each layer brings more challenge.

Too bad it had no coop and had its monitization behind making you pay to try again instead of a full priced game...

Also, I wish I had tested Babylon Fall when it was available, everything thought it was shitty, and it probably was, but seeing some gameplay footage it looks like something I would have liked to have at least tried out.
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>>736465780
>everyone thought it was shitty
Fixed.
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>>736465516
I want a MiA game where you play as a white whistle the proper scary kind of white whistle.
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>>736467160
Yeah, I would be ok with starting as a Blue Whistle but by the end I would like to be as human as Bondrewd.
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I went deep down in ur mum's bum last night haha
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>>736459459
And everyone correctly called bullshit that it was going to look like this
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>>736468375
I don't doubt the game ended up being canned due to performance issues on the console.
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Also, not really related but I started reading Tower Dungeon by Tsutomu Nihei, same guy who created BLAME.

It is pretty good for dungeon enjoyers.
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>>736469130
Oh shit I forgot to pick up vol 6 of this. Thanks for the reminder, anon!
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>>736469230
Based.

Got all the volumes for BLAME recently, waiting for them to arrive.
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>>736469130
Oh yeah I gotta catch up with this, haven't read in months
Has a great vibe to it
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I don't know if Capcom had it in them to make two full-fantasy games back to back, but it does seem like they let the fantasy souls audience get away for a decade. I'd like to think the success of series like >>736469130 would inspire a new big-budget dungeon explorer game.
>>
>>736470291
I hope so too.



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