[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/v/ - Video Games


Thread archived.
You cannot reply anymore.


[Advertise on 4chan]


File: 1775422060912634.jpg (234 KB, 1080x1080)
234 KB
234 KB JPG
Why did Namco and Konami failed to have large fan bases that interplay their games and hang like Capcom, SNK or Sega? Is it because they never had lots of massive arcade series or consoles or what. These two companies were more successful with consoles and generally have strong series that sell well but like nobody seems to simp for these two companies and their fan bases don't seem united or hang with each other when do you see Tekken, Pacman or Ridge Racer fans together sometimes SoulCalibur and Tekken but thats because they are in the same genre. What are other companies like this? I think Midway might be another one.



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.