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>single use consumable
>I'll save it for later
>finishes game with hundreds of unused items
How do you solve this problem?
>>
>>736484640
Overcome your autism and actually start using them in though situations.
>>
>>736484640
Balance the game so that you actually need to use them
>>
>>736484640
the only useful transformation spell is meatbug so you can sneak into ruins. sell everything else and hord ore.
>>
>>736484640
I don't think it's a problem. I usually save up all my items like that and have enough fun beating the game without ever using them. If a game really pushes me and I don't want to repeat a fight or I'm worried about not having saved in a while then I'll use them as necessary but in most cases I'm completely fine with just redoing the fight/level.
It's a choose your own difficulty system that isn't as overt as literally picking easy or hard mode so I don't see a need to change it as long as there aren't people who do need them but just refuse to use them because they fear there'll be a point where they'll need them even more.
>>
>>736484640
>How do you solve this problem?
Not putting in random cutscenes that remove your buff, not letting the consumable timer tick down while you're in a menu and actually have a reliable way of getting them instead of hoping for a rare drop on mobs that dont respawn and/or having a shop sell it for absurdly high prices. Too many games fuck up consumables so I dont even bother with them
>>
>>736484640
Make consumables (food) rot over time
Make them lose potency over time
Make them fragile so they might break when the player gets hit
Make them drop from the player's inventory when they get hit, they can pick them back up after the fight or during at the expense of wasting a turn/movement to do so
Allow them to get cursed, perhaps without the player's knowledge, but divinable with certain skills/items
Make consumables require significant inventory space
Allow NPCs (enemies or friendlies) to steal from the MC
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>>736484640
you get to import your consumables into the sequel
>>
>>736484640
>start game
>find some consumables
>struggle with the game, start using up consumables
>consumables are gone now but still struggling
>"hm, clearly the game is teaching me a lesson: do not rely on consumables"
this has been true for every single game I've ever played. the only exception are games that shower you with healing potions, which I now see as inferior in general (skyrim, final fantasy).
>>
>game is a cakewalk
>you actually need hundreds of consumables for the boss fight
I'll give it to .hack, they know how to replicate the feeling of an MMO boss raid.



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