>game lets you level up HP>all bosses do percentage based damage
>>736486923this is still to yuor advantage
>>736486923you are a black man
>>736486956I believe OP was vexed already.
>game lets you level up stats >some stats only give significant return if you put 40 points in>some stats are only worth leveling 10 times>some stats give more value at even increments????kill yourself miyazaki
>>736486945how
>>736486923>game lets you level up HP and gain equipment to increase attack and defense>bosses not only do percentage based damage, they also do less damage when you're at low HP, so the first hit takes half your HP but you still got 8 hits left no matter your max HP and defense stat>attack is even more pointless since the game doesn't want you to ever use it, and when it does want you to use it it again uses percentage based damage or there's just a hidden turn count you have to reach to progress the battle
>>736486923>Game has action combat.>leveling up makes all the action mechanics break and you start just killing everything in 2 hits.
>RNG>Enemies obviously have different rates favoring them
>>736489275>scaling is broken in such a way that the first quarter of the game is difficult, the middle half is about average difficulty but still much easier than the first quarter, and the final quarter of the game is super easy with you repeating the same simple strategy for everything over and over until the end credits rollThis seems to happen way too often.
>>736489391Name 1 game
>>736486923>game lets you level up HP>cartridges still cost the same
>game has level scaling>if you raise wrong stats, you end up being too weak for even the worst enemies
>>736486923>Game lets you make you character>You can become a "woman" and fuck everyone in town, even your dad>Gets sick and studies shows your dick inside.I was a fun game.
>>736489638>game lets you pick which skills are class skills and contribute to leveling up>pick ones that you think you'll use the most often>turns out that's actually a bad idea, because you get more base stats on level up if you raise more skills and you can only raise more skills per level if you're leveling up your non-class skills all the time>so if you picked your most used skills as your class skills you level up too early and get way less stat growth
>>736489471pokemon on the endgame tower/battle hall/whatever the name for that region isthose fuckers cheat so much with focus sash, quick claw, brightpowder, etc.
>>736489990Oblivion?
>>736486945if potions heal flat amounts instead of percentages its actually worse
>>736490578I was specifically thinking of Morrowind, but it applies to Oblivion as well. I'm assuming the other anon was specifically thinking of Oblivion though.
>>736486923Flat damage + percentage-based damage is a great system if you seek a balanced experience while still allowing power level wanking and I don't know why so few devs use it their RPGs. Imagine a boss dealing 1000 + 30% of your hp as damage with a powerful attack. Your weakling MC has less than 1030 hp? One-shotted. What if you have 1100 hp? Good job, you survive with 70 hp (less than 10% of your max hp) and are left very vulnerable to follow-up attacks.Now what if you have 2000 hp? Then the attack leaves you with 20% hp, which is significantly better.And in case you spent hours grinding and have like 4000 max hp, you survive with roughly half your HP.But no matter how much max HP you have, you'll always lose at least 30% with the boss' super attack. Which prevents the game from becoming too easy at any point, while still making character progression a real thing. Unlike Oblivion
>>736490912You'd need 1430 HP to survive an attack in your example.
>>736490912Games typically don't have attacks which deal fixed and percentage damage at the same time. It's usually either one or the other.
>>736489990>>736489638>game has level scaling>you level up by raising any skill whatsoever>raising skills that don't contribute to combat performance is gimping yourself because all the enemies are getting stronger while you're busy learning how to pick locks better
>>736489471Any strategy game on higher difficulties. Or even lower difficulties if the start position is randomised and the player needs to explore to find resources while the AI just gets to see the whole map
>>736490912armchair devs should kill themselvesso you spend hours grinding to get two shot by the boss and you waste every turn healing? fucking amazing you black as night nigger troglodyte
>>736491332Wow that's really stupid. Surely no big popular games adopted this system, right?
>>736486923Bloodborne
>>736491409>Adam has 10 apples, Lisa eats 4 apples, how many apples do...>WHY THE FUCK DOES SHE EAT APPLES?? APPLES ARE DISGUSTINGRetard
>>736492321FOOD ANALOGY ACTUALLY KILL YOURSELF FAT NIGGER
>>736492371Too stupid to live
>Game has a bunch of ancillary abilities you can use instead of attacking>turn economy means in the end you'll be doing less damage spending a turn poisoning/bleeding/burning the boss than you would be doing if you just attacked each turnHow do we make turn based RPGs that don't suck
>>736492371It's not a food analogy, it's an elementary school question analogy. Somehow I doubt you even know what an analogy is and why they exist.
>stealth attacks just do flat percentage bonus to base weapon damage without taking active effects or skills into accountWhat the fuck is up with Bethesda and balancing?
>>736492457>How do we make turn based RPGs that don't suckPlay a better RPG.
>>736486923>Game lets you level up your hp>It's in such small amounts that you would have to level it 10 times just to survive one extra hit
>>736491409Almost like that example used simple numbers instead of being committed to accuracy at all costs.
>>736493932fake RPG, unless you can gain a lot of levels in total. for me Elden Ring is on the very edge of an RPG. any less variance in total HP and such and you've got a one-size-fits-all combat system which has no business being in an RPG. in ER it's the talismans and other buffs that really save it. in terms of flat HP you can only have like 1900, and average characters will have like 1500. you can't really be tanky in that game without a cumbersome stack of buffs you need to re-apply before every important fight. this is my strongest complaint about the game.>>736494398simple numbers? you got all the math wrong because you DIDN'T use simple enough numbers.
>>736486923So don't level up hp?
>>736493776game?
>>736492457Try actually playing a variety of JRPGs instead of making up shit in your head.
>>736494620It's not an RPG, it's an ARPG. It would be a pretty boring game if you could just outlevel all the damage in Elden Ring.
>>736489436Getting the balance right is extremely hard, especially if you have semi-open exploration in the game and ESPECIALLY if the skills/buffs actually do what is advertised, meaning:>25% damage increase IS 25% damage increase and not some stupid calculation that after 75% the bonus falls off and only adds like 2%.E33 has this problem where, in a right build, you can stack like 20 damage multipliers on each other and 2 shot the final boss (even with 10x enemy hp multiplier (because that's what I did))
>game has level ups>but the XP curve drastically speeds up below recommended level and massively slows down above it>the game virtually has no levels
>>736495364Would you rather steamroll every enemy in the main story if you did too many side quests?
>>736495532I'd rather the levels not exist than mask a linear progression curve
>game has skills that increase damage>it's all soup
>>736495575but then you wouldn't feel good when you hear that little level up jingle and see all the numbers go up
>>736486923Game stats sucks and are not balanced, open trainer and fix it. I still dont understand why games dont just let you tweak the stats or modify them as you advance to make it more challenge or easy for you. So you can have fun no matter your level. The only one I have seen is last prince of persia.
>>736495575NTA but RPGs aren't just about becoming more powerful, the best ones are also about mixing and matching different stats and abilities to unlock different tactics and playstyles. I don't know why people hyperfocus on the power progression aspect, JRPG players I guess.
>>736495532>steamroll every enemy in the main story if you did too many side questsIf I'm not able to one hit kill god after doing every fetch quest in the game then it's a bad game.
>game has a skill that increases damage>now is that skill multiplicative or additive >and is it influencing my "attack" or some other arbitrary derivation of that "attack" >does it even effect spells or elemental attacks>is there already a base level of damage increase that'd make the skill half as effective>does it interact with buffs and in what orderUninstalled I no longer care
>>736492457DOS2 solved this. Nearly every offensive skill inflicts a status ailment *in addition* to dealing damage, so it isn't an either-or choice. Counterbalacing this is the armor system which protects you from status ailments until your armor points are depleted.
>>736494620Are you claiming 1000 is not a simple number? You must lose your mind at 7591.
>>736491496Ha ha, imagine. That would be retarded, am I right?
>>736496259>the only wikis are fandom and fextralife>wiki entries only copy the text presented in game>ask on r*ddit or disc*rd about the interaction>"just check it yourself, bro ;)"I hate modern gaming
>>736496259>there is a hidden cap for damage increases
>>736490663the stupid drug will do that to you
>>736496463it's simple enough for me. but what is 30% of 1000? hint: it's not 30.
>>736486923no game does this
>>736495532What's the point in having levels at all if you can't end up overleveled or underleved? Might as well drop the RPG mechanics completely and just make a generic action game instead then.
>>736496687nta but it's clear they're doing 1000 and then 30% in sequence rather than at the same time which is still stupid but I understood what they meant.
>skill gets worse if you put more than one point into it
>>736496617There's one game that particularly aggravates me with how it decides to cap buffs.In any normal game if you have three buffs that increase stat by 10% it would be either 10 + 10 + 10 or 1.1*1.1*1.1. BUT NO enter the diminishing returns systemThe first or strongest buff you apply gets 100% of its effect, second one 60%, third 20%, fourth and beyond 0%.And that'd be great but there's shitloads of skills that arbitrarily don't follow the diminishing returns system. +20% damage but it's a element imbue? Ignores DR. Force boost? ignores DR. Charge skills? Ignores DR. Elemental circles? Ignores DR.It's so fucking inconsistent I hate it.
>levels up gradually become almost meaningless with a +1Thank you Nioh, I may eventually get to way of the nioh in game 1 within my lifetime
>Levels are so irrelevant you can beat the final superboss with a party of level 1 characters if you have the right equipment and skill set upBased or cringe?
>>736486923>game doesn't explain any of its esoteric mechanics needed to experience its content
>>736497219cringe, means the game is just wasting your time on the first (blind) playthrough
>>736496510So do the work yourself you lazy fuck. Boo hoo somebody won't do what you want done but also won't do yourself
>>736497345>game actually explains its mechanics>the localization is so bad that none of the explanations are in the amerimutt release
>>736486923>game lets you level up>enemies are level scaled
>LCK does nothing >normal attacks scale with STR>skills scale with HPNocturne is making me mad bro
>>736492371Analogies are meant to speak to universal experience you dumb nigger
>>736497797post the explanation of crafting
>>736496986>never mentions the one game
>>736496687Here's a hint, I wasn't the person who came up with those numbers. You can use that to figure out how much I care that his math was off.
>>736486923I remember Dark Souls hackers getting so mad when killed their “infinite health” hacks with bleed damage.
>>736497735Someone saying "I have not checked and won't." is at least useful. Saying "read the wiki" when the wiki doesn't have that information is both dismissive and a waste of time.
>>736495364I don't mind this, in fact I'd rather have the game do away with EXP and just award levels at specific moments in the main quest.
>>736494920Etrian Odyssey. Don't play 1 or 2 unless you like Dungeon Crawlers per se, start with 3 for the etriam experience or with 4 if you want something that won't kick you in the balls for messing up your team comp.
>>736496832no, that is not the scenario. you misunderstood. quote:>Your weakling MC has less than 1030 hp? One-shotted.if you subtract 1000 and then take away 30% of what is left then any amount over 1000 HP would survive. you could not get one shotted as long as you survive the initial 1000 HP damage.
>>736490678I was really enjoying Oblivion until I started to figure out how the leveling system worked. Trying to optimize it sucked all the fun out of it. Is Morrowind just as bad?
>INT doesn't do anything>STR grants bonus damage if your dude is holding a weapon so it's useless to the unarmed martial artists
>>736489436I can only be glad that I couldn't OHKO Yumia's final boss. At least, I don't think I had to go as far as intentionally gimping my party. The allure of crafting busted gear really got me going.
>>736491332>>736491496Oblivion is the worst contentor and Tyranny as well.A few games where you get weaker as you level up but your enemies become obscene
>strength stat increases magic damage
>>736496617>>there is a hidden cap for damage increases>it's the enemy max hp
>strength stat increases gun damage
>attacks deal 25% added damage>calculates based off the final damage after enemy defense, then they get to treat the added damage as a seperate hit and apply their defense again
>INT increases both spell damage and mana pool
>>736500731the same system but level scaling is way tamer, I just use the madd leveler mod though
>>736501980>can't gib enemies with ludicrous damage
>>736496239>one shot god>he actually has dialogue if you do soAny game ever do this?
>>736486923>game requires mouse bites to live
>>736486923>game has hp upgrades>all the most common DoT effects are %hp based
>>736505268>game requires glitches to complete
>>736505472>lava is static damage though
>>736496259'bout killed myself this league when I found out casting speed doesn't affect my totems CASTING SPELLS, only attack speed did.
>>736505715That kind of intricate modifier bullshit is why I never picked up ARPGs If I can't make my builds based off vibes and have to spreadsheet autism to make sure it all functions I don't want to engage
>equip multiple + X% extra damage items>they stack multiplicatively
>>736507553>equip multiple + X% extra damage items>game uses the highest tier one and ignores everything else
>luck stat doesn't affect drop rates
>>736502341This happens in Stranger of Paradise
>>736507886>Strength: This stat affects how much damage you do with melee weapons>Intelligence: This stat affects how much damage you do with magic >Luck: This stat affects many things :^)
>game is built around status effects>bosses are immune
>>736486923>Game lets you learn various debuff skills that are costly but powerful>Only kind of enemies they work with can be killed in one hit with a basic attack, everyone stronger is immune to all of them.
>>736496695elden ring actually does this to an extent
>>736509435name 33 games
>damage reflected: 100%>must be hit to reflect anything (punished for having higher avoidance)>your damage reduction reduces the hit's damage>the enemy's damage reduction reduces the damage again>final damage done is maybe 1% of enemy's HP
>>736488186NTA but>have 1/5 hp>take a 1% damaging attack>die>have 1/500 hp>take a 1% damaging attack>lose 5 health
>>736509417>but random encounters aren't!>they die too quickly for it to matter
>>736507886Demon's souls is the WORST offender of this, as far as I know it only "increases" the drop rate of items, not the actually rarity of them, so in hindsight you get screwed by leveling luck if you're going to farm, (unless you got a BB build going which scales off luck)
>>736492457HATE THIS….
>Luck is absolutely fucking useless and not worth raisingor>Luck is extremely powerful and scales much better than other stats
>>736492457the best rpgs use statuses for crowd control instead of damage. putting enemies to sleep or sealing their casting so you can manage large groups without getting overwhelmed. damaging statuses are harder to get right but there's still stuff you can do with them, like for example attacks that do multiplier damage if the enemy is poisoned. or make statuses a secondary effect of certain attacks or innate abilities (like burn on contact, Pokemon does that kind of thing a lot)
>>736510175what?
>>7365101751 - 5 is less than zero...........
>>736511239>>736511359larger numbers tank less rounding damage assuming the game rounds all damage up.that example should've been 20% hp remaining, which would be 1/5 vs 100/500.
>>736490912Nearly all of your math is wrong.
>>736488901I must admit tobert making the stats useless in an rpg is pretty retarded, it would've been fun if you could actually play a proper rpg and do "builds" and stuff since there isn't as MUCH of an emphasis on never fighting like there was in undertale, but just about every fight essentially being scripted irks me greatly.
>>736491332>>736489638WHAT WERE THEY THINKING? (oblivion, obviously)
>>736489638Why did oblivion filter so many when you can just lower the difficult setting? Do gamers really refuse to play on anything lower than "normal" that much?
>>736513675>just lower the difficult setting?I did this but it never felt right, like I had to do it because I was playing wrong, but it was the only way to make shit not feel so fucking spongy
>>736486923>game punishes you for leveling upBased, fuck grindslop
>>736511948I don't even know why he spends years per chapter when the fucking thing basically plays itself. Fighting is essentially just filler outside optional bosses like Jevil, Spamton, Knight. You have to be a drooling retard to die to standard enemies/boss.
>game has a well designed XP curve>as long as you fight the enemies youre supposed to - who dont even respond - you'll be where you need to at all times>game has achievement to level up to double where you need to be to clear the game>only enemies to kill require you to leave the area and give tiny XP.
>>736513675If you have to lower the difficulty level just to maintain the same actual difficulty, something has gone wrong.
>>736510175>>736511634holy fuck, i thought american retardation is just a meme
>>736486923It always infuriates me seeing people grind HP in FF2 for this reason, the actual best stat in the game is evasion and that's the one you'll want to powerlevel.
>>736515030FF2 uses percentage based damage calculation?
What I hate most about RPGs are chance-based mechanics like hit, crit, proc, parry chance etc. It only really works for turn-based games but even then you got shit like Pokemon where a dude has a 10% chance to deal double damge or some shit and all you can do is scratch your balls and queue again.
>>736516519Everything in FF2 is X Attack by Y Hits. So even if you have a gorillion HP, if your evasion is terrible, you'll eat the full brunt of the attack and die anyway. Its worse when fighting enemies with status ailments on hit (lol you just gave the enemy multiple chances to proc paralysis, sleep or even instant death for free) and some enemies do % damage iirc.
>>736491332Keek I remember when my brother made a redguard whose only skills were sneaking, lockpicking and speechHe had the best gear due to stealing everything and would still get bodied by mudcrabs
>>736489560it prints faster with level ups. common pitfall
>>736488901>>736511948not to mention crafting being basically retconned after chapter 2 as well
>healing items are percentage-based so those starter potions you get at the start will still be good 50 levels later
>>736517683I don't see anything wrong with this
>your level ups progress linearly>enemies's levels are exponential fuck you too, Randy Bitchford
>spells/skills deal fixed non-scalable damage>they become completely useless by mid-game as your normal attack damage has already scaled to over twice as much
>>736514560Are you stupid? The damage is going to get rounded up to 1, not go into decimals.
>Can level vigor from 1 to 99>Enemies that did 2/3rds of your HP at 1 vigor now do half of your HP in damage at 99.Souls games progressively became more retarded with each iteration.
>>736518707An enemy that does half your HP in damage at RL99 would oneshot you at RL1
>light armor, run faster, recharge stamina faster, have more and better rolls, enemy deals 70% of your hp per hit>heavy armor, run slower, recharge stamina slower, have worse rolls, enemy deals 60% of your hp per hit
>game has status effect damage>poison is a straight downgrade to bleed>some DoTs are fixed damage for whatever reason and fall off hard in the midgame>normal enemies die too fast for status debuffs to matter>boss enemies are just outright immune to most debuffs
>game gives you as bonus stat increase after a level up based on what equipment your characters are wearing >game doesn't tell you this
>>736496370What's DOS2
>game gets rid of MP>game only has STR and MAG as a stat because the devs lose all their soul after their company had to merge with another
>stat increases use breakpoints instead of incremental improvements
>another growth system where every character can eventually do every ability/spell as each other and even become as strong as each other stat wiseTrash
>>736511156no, the best RPGS use statuses to FUCK with bosses, nothing get's me harder than shenanigan a boss and watching it crumble under its own weight.Not many rpgs gives you that freedom.
>game has a broken skill that does nothing>years later it's revealed it did work, players were just using it wrong
>>736486923
>>736502341>dex stat increases gun damageAnd I wouldn't have it otherwise.
>>736502556If you don't want to have redundant stats is better that way.
>>736509565the entire Final Fantasy series.the only FF where I can think status actually matter is WoFF.
>>736489638>game has space travel>you can't actually travel in space
>>736521813Name at least 1 game.
>>736511634Ok just about following what you're saying (didn't help that the first explanation was typed wrong).It does depend on how damage rounding is being handled. Always up would make large health pools advantageous. If it rounds down or rounds to nearest then there will be situations where it would actually be advantageous to have the smaller health pool.
>>736496821Underleveled should be possible.Overleveled should not.The game should be built and balanced on the assumption that the player is going to use every tool at their disposal, including completing all sidequests and gathering resources, using consumables etc. Doing all of that should make it a fair fight, and no more. Doing less should make it extremely difficult or impossible.
>you find your first cool weapon>it has 16 attack>your previous tutorial weapon had 8 attack>woah, I am going to do double damage now?>the game gives every character a base attack of 100, so you only increased your attack from 108 to 116, which means 7% more damage, instead of 100% more damage
>>736522470Shining Soul 2. The warrior's counter skill was believed to do nothing. Turned out it did work, just differently from the other counter skills.
>>736521184>game has character who should clearly have more defense>character takes the same damage as everyone else because there is no defense stat
>weapon has base damage>weapon also has piercing damage that is directly affected by base damage >weapon has modifier that increases penetration damage>it only affects the value of the difference between the base damage and penetration damage>and it's multiplicativeFun.
>>736513281Well that's why they gave you a precise difficulty slider. So if you fuck up your stats you can just slide down the difficulty until it's normal again. In other words they were too lazy to balance the game, so it's on the player
>>736486923>can put stat points into luck>game encourages you to put points into luck>luck is bugged and does nothing>rerelease the game internationally >luck is still buggedfuck you
>>736523450>Game lets you adjust difficulty midgameThis is the clearest sign that the devs have no confidence in their game's systems.
Why has the House fandom been like a broken record for so long? Every joke is just a rearrangement of the same few that’s been around for ages.>lol Foreman is black>lol Chase is a pedo>lol Taub is a Jew>lol Thirteen is gay>MORE MOUSE BITESAnd who could forget>L U P U SLike come on, there’s 8 seasons of this show. There’s gotta be more material you can come up with bro.
>>736521285fuck you diablo 2
>>736523749but Thirteen's bisexual.
>extremely rare weapon>it's shit
>>736523749I mean the show has been off air for ages, when you have no new material it gets to a point
>>736523749I want to FUCK Cuddy and her big fat ass
>Status effects only work on bosses>Enemies are all static and don't change with level progression>Kill a rat>It doesn't drop 10 gold>Buy a poweful weapon>The next one you find in a dungeon is worse
>>736523749The show was incredibly formulaic.
>game has a ton of weapons with cool, unique abilities>all of them are brutally outclassed by weapons with simple +% dmg/crit
>>736523906>Iron longsword that you buy in the starting town10 atk>Legendary sword of asskicking forged by the gods themselves12 atk
>>736523906Makes sense. If it was a good weapon they would have made more of them.
>>736523181Thank you, SMTIV
>>736524060Name the game.
>>736523976How did you manage that typo twice anon? D is nowhere near N.
>game has an elemental rock-paper-scissor mechanic>non-elemental is the best because it has the highest base damage, the vast majority of enemies don't have much resistance against it compared to the other elements and you usually fight groups of enemies where each one has a different weakness
>>736517683>>736517938my abandoned RPG maker project was doing thiswell herbs were a flat HP while potions that were way more expensive or later on could be crafted using herbs were a percentage
More RPGs should let you voluntarily reduce your level/stats. I've enjoyed every game that had that feature.
>>736520647>FPS game>Heavy armor characters are slower and clunkier than light armor characters but get more health>Health is useless because a headshot is always an instant kill and any player who is halfway decent can get headshots pretty consistently
>>736521089Divinity: Original Sin 2
>>736520647Heavies get fucked over in every RPG game ever. It's as if only twinks design those games.
>>736524303>Act 1>Lord Rapeageddon, King of Dragons>Level 8, 160 health>Act 3>random town guard>Level 43, 12,700 health
>>736518707it's because 60-99 are virtually useless for some unknown, ungodly fucking reason
>>736524303>basic looking weapon>100 atk>Reliable, versatile moveset>The highly aesthetic weapon, forged from the soul of the boss you just killed>98 atk>modified moveset that is slower and less versatile.
>>736526690elden ring and ds1
>>736497848Outside of gacha mechanics this is probably my biggest pet peeve. Why the FUCK would you let me level up if the enemies will all just follow? It's such an idiotic idea, I have no idea why it is present in so many games. Just make more enemies you lazy fucks.
>>736527815Every fucking game.
>>736486923>Game lets you level up stats by fighting enemies>The more you win, the game punishes you by lowering stat gains.>New characters join with low stats and low stat gains
>>736486923>game has you contract lupus
>Genre blended game with RPG state lements>Leveling up also causes enemies to level up>But enemy AI also increases in difficulty with new moves, more defensive and evasive measures, and counters >You can explore the world and unlock new playable characters>But new characters start at level 1 with no advance tech available >Swap to the new character >Enemies are roided up to the point not just stat wise but tactics that new character has no way of even competing even on a skill level
>>736529995wut game
>>736522943>Game has weapon upgrades>First upgrade doubles power.>Enemies have scaling armor, so you're actually only doing slightly more damage.>It isn't even enough to lower early game enemies from 3 hits to 2.
>>736530520
>>736486923>game lets you farm infinite healing items>the more you use them/time passes, they turn into shitty attack items
>>736496695>enemies run away if you're over leveled.
>>736489990This literally doesn't matter for casual or hardcore players (so, anyone). Casual players doing what you say will get guaranteed levels and the game isn't hard enough to need perfect leveling (and you can enchant and alchemy your way to any stat level you want regardless). Even for hardcore players, if they do that, they can hold off on sleeping until they have the stat gains they want. It doesn't need to be perfect.The ONLY stat this even remotely matters for is Luck, which is so marginal it doesn't matter. Getting 100 luck barely changes anything compared to fortifying skill or another attribute.
>>736530640I know this one!
>>736499314Etrian Odyssey commits so many of the stupid mistakes mentioned in these kinds of threads I don't know why you're even recommending it here
>>736486923that sounds vexing
>>736502341Best way to beat that one boss in FF13
>>736502341>INT increases magic damage>DEX increases physical/gun damage>STR does fuckall
>>736486923we heard you like putting points into statsso here is an enemy that vomits deathblight so your stats are uselesstouch grass you maidenless pleb
>>736486945It doesn't make a difference.
>>736509249>It affects nothing
>>736533035luck is the dump stat for when you're given so many points to spend that it would make you overpowered, so you just start putting them in luck to retain some challenge
>game lets you upgrade melee damage>enemies get more health each time>meanwhile your spell damage
>>736489275Prey 2016 but after getting the shotgun.Really what is the point of all the cool skills and alien shit if you're just going to let me play the game like it's Doom?
>>736522943>Wow 11% chance to crit could come in pretty handy>Its actually 1.1%
>>736496259>>736496617I love it to bits but warframe is REALLY bad when it comes to this kekThe same damage modification can be either additive or multiplicative, not just depending on the weapon, but on the TYPE OF PROJECTILE it shoots because of how the game is coded and how hitscan, beam and 3d model projectiles are treated differently, and this is not notified in any way to the player.
>>736488901>attack is even more pointless since the game doesn't want you to ever use itNigga this game has bosses you can't talk no jutsu
>>736488901>bosses not only do percentage based damage, they also do less damage when you're at low HP, so the first hit takes half your HP but you still got 8 hits left no matter your max HP and defense statonly the Gerson fight does this
>>736489391>Enemies obviously have different rates favoring them>>736489471>Name 1 game
>>736526196Fucking rainbow six vegasplaying mp was exactly like facing hordes of ebin troll clowns
>>736514560Rent free
>>736534970I find it funny this is the only response you guys ever have when someone exposes just how stupid you really are. No wonder it's such a shithole
>>736523749The show ended 14 years ago. There's nothing new to joke about until Hugh Laurie dies
>>736514560Have you ever seen the demographic of the average american public school and the kinds of people teaching at those schools? Lol getting a decent education is a far cry for most of them.
>>736489638>there's no way to reset your stats/skills once you spend themAnd there it went half a year of me playing Ragnarok Online down the drain. That's why I now spoil myself whenever I play a game where you allocate Stat points on your character.
>>736510175how
>>736497219Ain't that FFX no sphere grid runs?Heard those are fun enough to be run regularly by people outside of the masochistic elitists that usually make these kind of challenge runs.
>>736510175i mean, i get it, if you think 1% of 1/5 is rounded up to the closest integer instead of being rounded down to zerobut then you went full retard with 1/500
>>736532807The balls are inert.
>>736535393The point is that you have no earthly idea that he is or isn't an american yet run your mouth about it anyway.Hence rent free. Or insufferable if you like.
>>736521285>breakthrough for STR is every 10 points>breakthrough for DEX is every 5 points with a even more complicated formula for reducing casting time, with the breakthrough for instant cast being 150 points>breakthrough for INT is every 5 and 7 for minimum and maximum damageThose fuckers can't even stick to a simple 10-point basis, they have to overcomplicate shit for some sadistic reason.
>>736510032>special armor reflects melee damage>but it actually only reflects damage in a close range around it>making it useless against polearms but it can reflect point blank crossbow fire
>>736510175>>take a 1% damaging attackanon, damage is based on your max HP
>>736486923literally no game has bosses doing percentage damage
>upon leveling up a stat high enough, it takes more points to raise that stat>but the amount of points you get from outside bonuses is the same, so it's most ideal to wait until you've hit the soft cap and then buy the bonuses>but you can also lose stats on death sometimes with no way to reverse it until NG+++>but once you reverse it, it gives you the raw stat numbers back again>so it's even more optimal to die as much as possible in the early game, then hit your softcaps, then buy your bonuses, then reverse your death maluses
>>736486923>player damage increase is linear>enemy health increase is exponential
>>736486923>Try to inflict status ailments on boss
>>736537298E.Y.E. Divine Cybermancy?
>>736502341>strength stat increases the magic damage from your gun
>>736490465literally falseyoure just doing so many battles that eventually youre going to run into outliers that fuck you over
>>736537645yep. my favorite is how you can gain fatal wounds in multiplayer pvp so unless you have all the bioregeneration research complete, you're going to slowly get weaker over time
>>736510032>deals extra damage = all damage reduced>both you and enemy have it and a ton of skills that reduce damage>except through ally buffs you have two instances of damage reflection>your first hit: 0 damage>enemy retaliates: 5 damage>your retaliation:300 damagefeels good manlove this unit
>>736526867EVERYFUCKINGTIME>Cool as fuck skill>Has no fucking usage outside of very specific instances.
>>736486923MORE MOUSE CLICKS!
>>736499314I got to B4 in 3 but really the classes just don't interest me that much in this game. Also monk just being a support class is kinda ghey.
>>736526867>worst weapon variant is the simplistic realistic plain and clean looking version>best weapon variant is the dumb fucking clown car trainwreck of gaudy colors and nonsensical oversized partsI can't explain how much this angers me in words. The only time I'll give it a pass is if you can upgrade the starting weapon to be the best variant in thr game after a ridiculous series of endgame quests. And ONLY if it remains relatively plain.
>>736527245i'm not sure what to call the phenomenon but it's due to the devs trying to "solve" a game design issue without understanding why the game was designed like that in the first place. so you have BoobRPG 1 with leveling to make you feel like you are becoming powerful, but also some balance issues because of that. so in BoobRPG 2 the devs "solve" the balance by making everything scale perfectly to your level, which defeats the whole point of the leveling system in the first place. because they forgot why they put it in. idk what to call it, maybe "design dementia"? other instances include stuff like MMOs later brutally murdering their social aspects because they are slightly inconvenient, even though the whole point of these games is to engage with other players
>>736526867>game teaches you to remain loyal even when shiny new temptations are offered
>>736539254>Work my ass off to be able to afford a trophy wife>She's not worth it in the end.Life is unfair. I deserve better.
>>736536845>I can immediately dismiss the accusation by lying about not being american>or I can drop the same cope every mutt uses each time we are caught in the open, immediately confirming the burger originHambeasts will always pick the second option and be shocked when everyone can immediately tell what they are even in an anonymous setting.
>>736539451Why would I want to lie about not being American? We're the best.
>>736532219>replying to a post that says don't play 1 or 2>posts the reason as to why not those 2 mistaking it for series standardretard
>>736488901>>or there's just a hidden turn count you have to reach to progress the battleI believe there's still a damage threshold you need to reach to end the Knight fight.
>>736524303I remember this happens in Skyrim with unique weapons scaling to your level.
>>736510175Ignoring your nuclear levels of retardation...If we assume that damage is rounded up to whole number, then yes, a 1% damage attack if you have 5hp would be 0.05 damage rounded up = 1hp. Meaning you just got hit for 20% of your max HPIf you have 500 HP and take a 1% damage attack, you lose 5HP which is only 1% of your total.In this SPECIFIC AND UNLIKELY SCENARIO, yes, gaining more HP does help you take less damage overall.
>>736488901This sounds phenomenally retardedWhy even have RPG mechanics at all? It's just set dressing so he can do his dumb "meta" shit
>>736486923Bro just use the shoggoth covenant.
>create a spirit summoner character>nerf her spirit and summons to the groundWhy?
>>736486923>Leveling up HP instead of defenceIs there a single reason to ever do this outside of games that have poison everywhere?
>>736536503I left them in my other pants pocket
>>736541732>Leveling up HP instead of defence>Is there a single reason to ever do thisDefense often only protects against physical damage, and sometimes it doesn't do much for you anywayHP is near-universal protection and often gives you more overall survivability than a point in defense does>games that have poison everywherePoison is usually percentage-based damage, so leveling up HP would not actually help you
>increases crit chance by 285
>>736525383This was actually awesome in Eternal Darkness, because the neutral element was optional and missable.
>>736542115>still don't crit 100% of the time>actually crit chance is determined by subtracting the enemies arbitrary crit defense stat from your crit chance
>>736542026Yeah, but most games with give you something like 1000 base HP and then leveling it give you +10 HP. Seems like a waste of time.
>>736541732>does defence piercing attacksnothing personnel
>>736542219>Game give you countless stats to level up>90% if the stats used in the game are hiddenThis bothers me a lot.
>>736528126what was weird is that you could eventually still break through with grindingbut it took an absolute assload of grinding
>>736541732It depends on how healing works. If healing is instant and static you want defense instead of health. If healing is % based over time, then adding more health significantly improves the healing because not only does it heal more health but it also heals it faster.
>>736494620Elden Ring has a minium hp of like ~270 and a maximum of like 3000, if you only count levels and no other equipment the range is 396-2100. That’s plenty of variance. And difference between naked and heavy armour is 0-40% negation. Which is equivalent of 1/0.6=1.667 AKA 66.67% more hp. So using levels and armour alone the minium tankiness is 396 effective hp and maximum tankiness is 3500 effective hp. Roughly 9x tankier through leveling Vigor and wearing armour. If you include talismans and temporary buffs via consumables or spells you can reach like ~80% negation for extended periods, or like 98% for 3 second windows.
>>736509553On exactly one boss, and it’s only a couple attacks from that boss, most are just regular damage. Status effects are also (partially) % based I guess.
>>736542224>Yeah, but most games with give you something like 1000 base HP and then leveling it give you +10 HP. Seems like a waste of time.I really don't think most games do this
I fucking HATE games that scale enemies to your levelWhat's the point of leveling if everything feels the same no matter what level you are?If I want to grind for 100 hours to 1 shot enemies fucking let me
Here's a fucking idea: flat stats and flat damage. 10 means 10, 100 means 100. I'm a fucking genuineus, I made a masterpiece for the world's biggest nerds.
>>736541732“Defense” is usually some abstract stat with no way of knowing how it works. It’s also usually shit because they don’t want you becoming immortal.If defense is straight % based reduction then you can make informed choice. But if gale just says “Defense: 134” and you have to choose between giving yourself 5% more hp or +10 Defense, you have no clue wtf it means, and in most games the hp is better option. Though sometimes defense is, but it might be situational, and only better for attacks under a certain number.
>>736542607No fun allowed faggot.
>>736542664The real world has variance. Variance you see in RPGs is an attempt to emulate this. If I throw a rock at you it's not going to do the same damage or hit you in the same place every time. It might even miss you entirely!
>>736493451>stealth attacks just do flat percentage bonus to baseWhy do so many RPGs make so many abilities, mechanics, etc only scale with your base damage and become nearly worthless after the early game? Retards don't know how to make an RPG.
>>736542434What you neglected to mention was that 9x more tanky than the minimum means you get 3 shot nuked by bosses instead of 1 shot nuked. In games like Elden Ring defense is not a strategy, it's an emergency buffer for when you fuck up your main strategy: avoiding getting hit at all.
>>736494890>important game mechanic is balanced poorly/worthless>JUST DON'T USE IT THENSpoken like a bad game developer
>>736542434the only difference that makes is that you die on the third hit of the boss's true combo instead on the second one
>>736486923Mouse Bites with lifesteal buff on you.
>game gives you tons of status effects to use against enemies>common enemies go down too easily to bother using status effects against them>all the bosses bar one gimmick boss in the middle of the game are immune to status effects
>>736543656Final Fantasy XIII was the one game that overcame this nonsense.
>>736543656I don't play video games the post.
There is nothing worse than level scaling to me. Instead of being rewarded with being stronger so you can have an easier time or be strong enough to fight stronger enemies, you're punished or make no difference. I like a game to be consistently challenging, but there's better ways than making leveling up practically worthless and unrewarding.
>>736532574>STR is a minor increase to carry weight
>>736510175
I'm fan of attributes affecting more than one stat or 2 different attributes affecting same the stats to varying degrees. Like every few str gives 1 defense, or every point of int also slightly increasing your MP.
>>736543656Did he say it applied to all games?
>each point of defense drops damage by 1 instead of a more balanced formula that gives diminishing returns>enemies start to do 1 damage to you if you're just slightly overleveled and the game becomes braindead easy, except for when you suddenly fight a stronger enemy that does 30 damage.
>>736510175Anon, I know you didn't intend it but you deserve to be reminded this once again.1 - 5 = -4 or 0 in this case. You still die nigga.
>>736489275That's why I like RPGs with very gradual growth, only doing 3x or 4x the damage by the end of the game, rather than it being like 10-50x
>>736520769>the amount of extra stats you get are based on how strong the equipment is>this means that to minmax, you have to bumrush through the game while minimizing all level ups, until you're able to get the best equips available>then you suit everyone up, farm levels, and watch the stats skyrocke- >oh hang on, this stat is already capped>guess I have to research another best equip to level with to get more of another stat >for every character>who each have individual natural stat growths
>>736510175I'm proud of you anon.
>>736513675if we're talking the Oblivion remastered, those retards completely fucked up the difficulty slider btw. There used to be a lot increments so you can find the right balance, but they reduced it to like 5 settings. So normal is braindead easy, but if you just increase the slider by ONE NOTCH it goes to like 3 to 4 times the fucking damage taken and enemies take forever to kill, and becomes too tediously hard in the beginning. There is no middleground and I don't know if they ever patched it.
>>736486923Ignoring all the derailing. Final Fantasy actually solved it by giving you spells that could reverse uno card percentage based attacks like Gravity. Prime example being counter magic Reflect which causes your nigga's HP damage to hit the enemy instead.
>>736496695Final Fantasy 5Final Fantasy 6Final Fantasy 7Final Fantasy 8Final Fantasy 9Final Fantasy 10
>>736531016>game has a skill that instantly kills all enemies if they're underleveled>you get all the rewards from the fight>game has turbo
>>736544252Can you name some games that do that(each point of defense drops damage by 1)? I like the idea in theory and would like to see it in action
>>736544918Gothic and gothic 2, in gothic 1 if enemy attack can't exceed your defense they deal 0 damage, in gothic 2 there's minimum threshold of 5 damage per hit. Same thing applies to you.
>>736545089That feature is a god send in Night of Raven.
>>736523779That mainly only applies to attack speed and cast rate, and the game's logic runs at 25 fps so there are only so many increments.
>>736510175Absolutely based retard. Carry on, King.
>>736544918Not really an RPG but breath of the wild and tears of the kingdom do it, and it makes the game extremely imbalanced. you're either nearly invincible or the the enemy kills you in 2 hits. it's a terrible idea.
>armor/defense is percentage based so it's nearly worthless in the early game, and often broken in the endgame.
>game has cool flashy ultimates or summons, but you don't want to use them because the fight is already too easy
>>736491496>>736496498Hey hey hey, that's unfair! Oblivion clearly anticipated the problem and let you still level skills you -needed- via traini->You can only level skills via training five times a level and it'll cost a fortune>Oh hope you can actually find the trainer too.>by the way here's your +5 in personality, +1 in every other core ability :)
>>736544310> player damage increases by x1.13 per level.> level cap is 80, but it’s possible to find level 90 gear > max level version of item has 59,849x the damage of a level 1 item.Fucking Borderlands 2
>>736544918Dragons Dogma.It’s slightly more complicated than that, but in general damage formula is ATK - DEF. Which ends up making game a fucking mess. EG if you have 100 atk and are fighting 90 DEF enemies with 100hp it takes 10 hits to kill them, then you get a 10% ATK boost to 110, you now kill those same enemies in 5 hits.
>enemy has a stealth multiplier that increases their resistance to a debuff every time you apply it>it's never descibed or explained anywhere and you're supposed to just figure it out by yourself
>>736545487??? % based reduction is equally effective everywhere.Unless you mean you get acsess to higher %’s at higher levels. But that’s just shit design. The benifit of % reduction is you don’t need to scale it to level. “Incoming damage x0.8” is a solid boost no matter the numbers involved.
>>736545787Hello Monster Hunter
>>736545801but the vast majority of those systems have early game gear give 1% damage reduction per piece for a grand total of 5% damage reduction which you won't even notice because you only have 50hp and the minimum damage is 1 then at the end game you easily hit a cap of 95% reduction turning bosses into jokes
>join military>body armor says i have only 500hp i'm pretty sure i got at least 1200 but idk, maybe i need to lift more
>healing spells heal too little to be useful in combat>game gives you plenty of healing potions for use out of combat>healing spells end up uselessEvery single god damn D&D rpg
>damage values get so bloated compared to the player's max health that you only need 1 point into any lifesteal skill to have 100% sustainnever change, borderlands
>>736545923>the most effective combat heal no contest is throwing potions at alliesThanks, BG3
>>736491496Even if you are smart about it there's a Mage's Guild quest that becomes unbeatable at high levels because it forces you to fight high level enemies with a fixed level staff (no magic allowed lmao). It's an optional quest but still dumb.
>>736510175Remember when /v/ spams scientific reports about how video games make gamers smart? Yeah, that's clearly a lie.
>>736546013it's better than baseline 5E where you can't even throw potions
>>736510175How did you twist your tiny brain into a pretzel this convoluted?
what RPG has the most retarded enemy scaling?i remember in CP77 some areas of the city have enemies that are basically invincible if you enter too early they will literally eat 50 grenades
>+0.5% critical chance against poisonned ennemies while striking from behind
>>736546394Any one have the bikini version of this pic?
>>736510175>"I'm sure to win because my max HP is superior"
>>736546326Borderlands 4 implemented a really stupid system where after so much progression in the main story missions you'll get hit with enemies that are 5+ levels higher than you. It doesn't matter what level you were at before reaching this point because the enemies scale off your current level when it happens. So people who grind side quests early on trying to get ahead of the level curve that used to exist in earlier games are punished just as much (if not more) as people who rushed the main story. And the level jump is pretty substantial, you can't easily get over it without grinding side missions and contracts.
>>736546659Me and a friend are playing through atm and we are level 15 and everything dies really easily, and the enemy AI seems to be next to non-existent. Do they fix this at later levels?
>>736546852yes enemies do become tougher later onalthough with more skill points you'll also be able to start putting proper builds together which can be pretty powerful if you know what you're doing
>>736546967That's a relief because our kits and playing feels good but the enemies are such paper tigers that it isn't fun. Upset they got rid of duels too, they were the perfect way to end a session.
>>736489649You, made it up.
>>736543179I would prefer if the variance were in the map being different, spawns being different, loot being more unique, but that's just me. My calculator giving me 1.2937 instead of 2 isn't interesting, just annoying.
>>736538642Holy powercreep. This is some new yugioh card levels of text holy shit.
>you level up>the whole world levels up woth you
>>736510175this.
>>736486923The Abiotic Factor skills are a mess>if your skill is at level 9 you need 9x more exp to get to level 20 at 91655, which is the maximum>most skills don't scale with effect, only action, so you need to do an action thousands of times to max a skill out and the perks are usually a letdown>there is a skill dedicated to reloading and you only get 40 experience out of each successful reload, and the reload animation for most weapons takes a few seconds>there is a hidden unlock at level 18 accuracy (trinket that unlocks all biometric guns) because they forgot to make the corresponding "unlock item" perk visible>the weight carry bonus from leveling strength doesn't count as base carry capacity so it's excluded from bonuses that increase weight capacity>more than half of the first aid perks are useless if you aren't playing the game in co-op>the level 20 fortitude perk doesn't actually regenerate 1 health per second, it only regenerates 1 health every healing interval, less than the level 10 cooking perk>construction skill doesn't actually make construction faster, and neither does reloading outside of the level 10 and 20 perks>crafting skill only reduces crafting time by -1% per level>the level 3 reloading perk that doubles crafting speed when crafting ammo doesn't work on actual bullet ammo>numerous genuinely useless perks like "rest twice as fast when other players are sleeping nearby", "plants grow 10% faster while you're near them", "you can reload guns you can't use" or the aforementioned "craft ammo twice as fast" when ammo takes a second or less to craft
>>736551029It surprises me how well the game plays even with all these weird and broken skills. Makes me wonder if they were added way later into the game's development before early access launch. You can easily beat the game without ever maxing out a single skill.
I too am in this thread
>>736488901>>736541543Yeah it's dumb because that's not actually what happens in the game, you'd realize that if you played games for once instead of parroting whatever some fucker said in another thread
>>736524487Drakensang: Das Schwarze Auge
>>736541429Why is it specific and unlikely? IN WHAT GAME do you take damage at 1HP and not die instantly no matter what you got touched with?
>>736510175>all these mindless morons replying sound mathematics …
You guys would have a field day with Silksong's damage system.>Needle (sword), spells, and tools can all be upgraded>Separate upgrades for needle and tools>Spells scale off your needle level, which the game never tells you>Every enemy has unique defense modifiers for every upgrade level>EVERY enemy>Base needle damage is 5 and each upgrade adds 4, so 5, 9, 13, 17, 21>First upgrade almost doubles your damage, but you'd never know because defense modifiers on everything tune it so it's always 1 fewer hits to kill with each upgrade>Level 0 gets a damage boost, highest level usually gets a nerf to "even them out">Fully-upgraded needle takes roughly 3 hits to kill basic enemies instead of 10>Game also has odd rules for damage calculation>Rounds up or down to whole numbers, but only rounds up in some specific instances, like when the result is an even number iirc>Rune Rage spell fills the screen with exploding magic runes>Instead of just being simple and dealing set damage, the spell uses some damage over nth formula
>>736551212I think they sorta ripped off Project Zomboid but for some reason didn't really focus on it, only kept increasing the cap and added new perks. They probably underestimated how much people would care about it.
>>736540687Oh yeah I love a medic class who can barely do their healing job because the party is already dead before the skill even goes off, dumb nigger.
>poison deals percentage based damage>regen is static
>>736545829I mean it's pretty obvious if you use hammer a single time. Fuckers go down in 2 hits at the start of the hunt, but getting more than 3 KOs is nearly impossible (which is why slugger is useless)
>come to a fork in the path>one way takes you to secret items>the other way leads you down the story pathIs this even something that's fixable? Every linear kind of game now I play like a rat in a maze trying to avoid the path to the cheese. It's fucking annoying. Obviously it's not so bad if you can revisit areas, but still a pain in the ass.
>>736491332objectively terrible game design. why do people call oblivion good again?
>game has too much content
>>736559531It's actually not that much, that's most of the game right there, you can either do it in chapter 2 or leave it for chapter 5.
>>736559986New players wouldn't know that, you sociopath.
>>736560146Hey, if I'd been told years ago that I didn't have to worry about leaving stuff unfinished before getting on a ship, my first run would have been a lot easier.
>>736560247hence>>736559531you idiot.Hiroshimoot needs to make the captcha even more difficult.
>>736555491I don't get why people complain about the defense levels in silksong because there's zero reason to do so from the gameplay. You're always dealing more damage with higher needle upgrades despite the defense modifiers, so it only impacts retards that look up the base damage number for each upgrade online and then deflate when they find out there's more math involved in balancing that upgradable damage across all of the different bosses and enemies in the game. There's nearly never a situation where an upgrade doesn't increase damage dealt, and people complaining the very first upgrade doesn't reduce 3 hit enemies to 2 hit never mention there's 4 fucking upgrade levels.Not to say shit like rune rage you mentioned is completely fucking useless in comparison to thread storm because of its ridiculous damage formula.I think the biggest wtf in silksong damage are nail multihits. Pretty much any crest with a multihit doesn't do full nail damage on each hit, except for witch crest dash attack. That attack does full damage on the first hit, and then half damage on the 2 followups, and it's the only normal multihit that actually does more than a pittance above a single normal hit. Most of them are balanced to even out to roughly 1.1x or 1.05x single hit damage on full connection.That and the fact that the crest advertised as being the best at silk regen is possibly the worst because the silk regen ability sucks, and it has the slowest attack speed when silk is regenerated at a flat 1 silk per attack connected outside of the reaper ability
>>736560316Be honest, he should be spoilered on one more thingDo not use the portal, you end up skipping some damned critical loot.
>>736510175nobody is this stupid, I refuse to believe, 10/10 bait
>>736560508Addendum:Do not use the portal, AND go back into the asylum after Saemon teleports you out, otherwise you miss a lore drop.
>>736486945in shitty games like totk it ismost bosses just do a one-heart-left attack so whether you have 12 or 3 it doesn't really matter and you dump all your points into stam instead
>>736560347i've never played another game with so many noob trap mechanics
>>736560772God I fucking wish more CRPGs put Time Stop into their games. The spell isn't that useful, but it's so very fun. That's it, I'm doing another run.
>>736560772>milk toast good guy party>weeb iconslollmao
>>736561005>then in tob i got to use time stopThe oh shit moment was great though, very JoJo, I'm convinced to this day that it was the inspiration for how it worked in the games.
>>736559191You have to make the bonus paths secret i.e. they can only be accessed if you do something out of the ordinary. That way you know it's a bonus path.
>>736561216What if the secret path leads you to the boss? Maybe you were meant to go down the normal path first, where you'd find the Shotgun of Boss Slaying that is essential for killing the boss and where you'd realize you must have missed a apth earlier, since there is a dead end.
>>736527245>Why Because they "don't want players to feel restricted", they want them to be "free to explore", investors religiously believe in this kind of thing because any challenge is a "lost player", and journos being utterly dogshit at the game reinforces the issue. So any area in the game must be accessible and sort of doable at level 1, but they're generally not so retarded as to make it so at level 10 you can oneshot everything in the game, so they apply level scaling as a bandaid to keep some semblance of challenge.Yes it would be better for enemies to be reasonably scaled so that vampires and draugr actively destroy you in Skyrim, but that would go against "see that mountain, you can climb it!" so everything is leveled. Which is really fucking funny when you take into account how much everyone loved the feeling of power of giants, because they had a decent minimum level making them a meaningful challenge (at least compared to the insanely easy click spam of the rest of the game). Malkoran and the mage spamming fireballs inside Azura's star are basically the only 2 potentially really difficult fights in the game.
>>736511948It'd be a hundred times better if ACTing was faster when you max recruit, or just cut out any encounters after the fact. Encounters are really boring otherwise. It's just force consuming all the dialogue that monsters have.
>>736562025Sure, that's valid too. The point though is to avoid just coming to a fork in the road.
>>736562025I mean, yeah. what if? have you ever actually seen anything like that in a game? I don't think I have. in fact, I find the "secret item on branching path" thing isn't really that common either. most games, or at least those with good map design, will use more layered paths, secret paths, and items along the main path that are acquired by puzzles or skillful movement.and usually points-of-no-return are fairly well telegraphed too. it's not often you'll have a branching path where one end leads to the final boss of the area. in a good map, all paths will converge before that point. a lot of times you'll also get a dialogue pop up like "you should prepare before you proceed further" so you know something's coming up and to make sure you did everything you wanted to. that might still involve some backtracking which can be annoying I guess, but it's not the worst thing. especially if you unlock movement options as you progress through an area, either through items or shortcuts. I'm sure there are games that do give you missable items on path forks but that's poor map design imo and yeah, I don't see it too often thankfully.
>zoomer never played shadow over mystara
>>736517601It feels like there was a lot retconned after chapter 2Not enough weird route fun, no more playable characters.Chapter 2 really was the peak
>>736492457>Game has a bunch of ancillary abilities you can use instead of attacking>There's so many animations and text boxes associated with those skills and the game is easy enough anyways that it's better to just spam your best moves to get it over withI know it's technically a good idea to make my pokemon hold items or inflict status but I just can't handle>poison animation>enemy's health bar ticks down>the enemy was hurt by poison!>sparkle effect>my health bar ticks up>recovered hp with black sludge!over and over and over again. don't know how people handle these awful games
>Adapt D&D into an RPG>Don't fix the fact that persuasion skills don't translate well into a game without a DMThis stat has been absolutely useless in nearly all the games (except 2 where it was the best stat) and they've never bothered to fix it