[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/v/ - Video Games

Name
Spoiler?[]
Options
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File[]
  • Please read the Rules and FAQ before posting.

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


[Advertise on 4chan]


File: file.png (2.12 MB, 1920x1080)
2.12 MB
2.12 MB PNG
>Items have 3x durability
>Teleporting costs 500 rupees
>Using food and potions locks Link into an animation. You must be standing on solid ground. The animation must be finished without getting attacked.
>Food heals over time (not instant)
>You can only change armor sets at a stable or at a town
>Remove random encounters
>Horses behave like the motorcycle
>Remove horse teleporting upgrade
>Motorcycle is only available at stables (like horses)
It's amazing how botw could be with simple balance changes
>>
>>736502264
>>Items have 3x durability
9 years, anon. It's been 9 years. It's time to move on.
>>
>>736502412
I beat the game for the first time yesterday
>>
>>736502264
>>Items have 3x durability
do you think they made items have durability on accident or something? do you not understand that this was an intentional design choice?
>>
>>736502526
And you did it with the normal weapon durability. Congratulations.
>>
File: file.png (102 KB, 1213x757)
102 KB
102 KB PNG
>>736502616
No, I cheated to have 3x durability and it felt just right
>>
i will never understand the pants shitting about the durability
>>
>>736502264
>>Items have 3x durability
just say your bad
>>
>>736502573
No, fuck you.
Durability is literally the worst thing ever invented by humanity.
>>
>>736502264
>game’s too easy
Too bad.
>>
>>736502705
I will never understand how there are actually dickriders that defend this trash design.
Easily the least fun part about the game and would be 10x more enjoyable if we didn't have to deal with that shit.
>>
>>736502741
my bad
>>
File: 1562188178236.gif (2.81 MB, 427x240)
2.81 MB
2.81 MB GIF
>>736502702
>cheating to beat a Zelda game
>>
>>736502882
you have to learn to let go
>>
Durability was great because it resulted in me never feeling like shit for leaving a cool weapon behind since it almost always broke before I got an even cooler one. This whole thing could've been circumvented by simply adding a scrap mechanic where weapons you don't want anymore turn into materials for the ones you actually want, although nowadays everybody does that, I guess.
>>
Why the fuck are people so weird and possessive about swords? In BoTW they are disposable tools; you use them, they break and you find better ones and move on.
>>
They literally added a way to fix weapons in TotK.
>>
>>736502882
Weapon durability makes the combat actually engaging though. You're naturally encouraged to use a wider variety of the weapons you find. If there was no/significantly reduced durability you're just going to end up using the same thing over and over until you find something with a bigger number.
>>
>>736502882
>>736502781
and yet at no point when playing this game did you ever had a bad time because a weapon broke. you were only ever afraid of having a bad time, and you allowed that fear to control you.
simply put, you are a weak person.
>>
>>736503071
they are hoarders irl
>>
>>736503071
>and you find better ones
the same one with different numbers, considering how few weapon movesets the game has
>>
File: 1646004816582.jpg (94 KB, 471x388)
94 KB
94 KB JPG
>>736502702
>>
>>736502573
>intentional design choices
>in the project they bailed out a year before Switch launch so they would be able to say that the Wii U had a Zelda
It's important to pick out what was undirected development and what was basically an ascended placeholder or hotfix.
My schizophrenic headcanon is that the durability was intentional (even if it was shit), the tiered weapons were a last minute addition to cope with how shit the UI was, since it didn't allow for anything else.
>>736503071
If they were disposable, then there wouldn't be tiers.
>>
>>736503513
>nooo they DEFINITELY put durability in the game by accident
are you fucking stupid
>>
>>736503513
So use the low tier weapons on lower tier monsters, and save the Royal/Ancient/Savage stuff for the harder fights, it’s not rocket science lol.
Like you are the kinda guy to use all of your Rockets on Imps and Zombiemen, only to cry when you have nothing to kill a Cyberdemon?
>>
>>736503513
>botw weapons aren't disposable even though you are forced to dispose of them every 15 minutes
learn to let go
>>
the weapons never should've broke after a fight and when they did you should've been able to repair them
>>
File: 2026-04-05 23-38-26-728.png (1.34 MB, 1920x1080)
1.34 MB
1.34 MB PNG
Zelda is looking THICK in this scene
>>
>>736504079
THEY LITERALLY ADDED A WAY TO REPAIR WEAPONS IN TOTK.
>>
One of my favourite experiences in the game came from durability.
On a prolonged bout of exploring most of my weapons broke, I had to batter a Bokoblin with an oar until it broke and disarmed him.
I then grabbed its club and beat it to death.

It was so realistically violent, I've never seen anything like it in a game.
Too many devs are scared to deprive players, it leads to toothless, pointless experiences where there are no stakes or fun.
>>
>>736502264
just make your own mod or commission and a troon
>>
>>736502264
people still play yawn of the mild?
>>
>>736502702
based
>>
File: 1748430549843152.jpg (162 KB, 1053x1053)
162 KB
162 KB JPG
>>736502702
you played the game correctly
5x for a 2nd playthrough is nice too
>>
>>736506007
No one's wasting money on TotK, we can stop pretending it's a better game.
>>
My main issue was the enemy variety and rewards. After a short while I just skipped enemy camps because you fought the same dudes before and all you get is a sword that is probably worse than the one that you broke clearing out the camp. TotK improved on that part a lot I think. Because you find horns and stuff like that plus the fact that weak weapons like clubs are useful you generally left cleared camps in better shape than when you went in.
>>
>>736502264
Nah, I beat it for the first time myself recently, and I was just swimming with weapons. And the Master Sword. I think it's fine. Too many Koroks though.
>>
What are the minimum specs for Cemu to run Breath of the Wild?
>>
>>736502264
>>Items have 3x durability
Why? Either you're not attacking enemies at all and saving your weapons, or you are attacking them and immediately replacing your broken weapons with the ones they dropped.
>>
>>736506729
I have a 2022-era low-tier PC and the game ran at flawless 60fps at 1080p with extra draw distance
>>
File: 1765292405544727.gif (124 KB, 720x480)
124 KB
124 KB GIF
>>736502264
>ubisoft open world of the wild
>>
IDK why, but I find throwing or beating a broken weapon over an enemy's head to be very satisfying.
>>
I also hate ammo in shooters, I modded Mass Effect 2 to have infinite ammo.
>>
>>736502264
I think food should only be edible while camping or something. A short animation for potions would make sense. You could still use them while in a fight but you might need to retreat a bit before it's safe.
The teleport thing is a good idea.
One big problem is that the exploration felt quite predictable at some point. There's no way to patch that out.

>>736503183
>Weapon durability makes the combat actually engaging though. You're naturally encouraged to use a wider variety of the weapons you find.
That's true but when it comes to big excursions you then need to farm decent weapons and preserve them, which is boring and annoying. To be fair the game does a pretty decent job of scattering them around.
>>
>>736502702
filtered
>>
>>736504079
This would also give your rupees a use. You can even keep a throwaway weapon on hand until you get to a blacksmith and repair your weapons. If TotK really wanted to 'fix' things, it could have allowed you to upgrade your weapons with monster parts. I wanted more hammers and was disappointed at the 'hammers' in the sequel. BotW is a good base for a better game, TotK should just be put on the shelf and let them try again.
>>
>>736504079
what's the point of repairing when they're all over the place anyway
just busy work for the sake of busy work
>>
>>736509651
>just busy work for the sake of busy work
So BotK in general, so why not add another chore to do, one that at least lets you keep a weapon you like.
>>
>>736502702
fake fan
>>
I think there's a truly great game buried somewhere between BOTW and TOTK. If they'd take TOTK, revamp the plot so it's more standalone, remove the sky islands and underground and construction shit, change the runes back to the BOTW powers, keep the caves and wells, keep the better monster diversity, do the TOTK dungeons then open up four more Divine Beast Dungeons, merge both final encounters, more or less keep the weapon/item fusion mechanic. Also hero mode should incorporate some of OP's notes like no instant menu food rather than just make the enemies spongier and able to restore HP
>>
>>736509912
>so why not add another chore
makes no sense
>for a weapon you like
when there's already an abundance
>>
>>736502702
how is emulation?
>>
>>736511069
Maybe I really, really like the fire rod or the sledgehammer and want to keep them. Maybe I really, really wanted to do a run with just hammers and magic rods. Y'know, trying new things for fun? Not the way the game or the devs are forcing you to do? I would even pay money to repair them or upgrade them with all the monster parts that are collecting dust in my inventory. This especially goes triply for TotK. I don't need to stick a mushroom on my pristine broadsword, that got old the first time I used it.
>>
>>736502264
>>Remove random encounters
That's retarded.
>>
Did anyone else clock a shit ton of hours on the Wii U version?
>>
File: 1761739812873631.jpg (145 KB, 1280x720)
145 KB
145 KB JPG
>>736502702
>I made the game easier, it felt just right
Beat the game like 5 times and durability is only a problem in master mode, you guys fucking suck
>>
>>736511485
Me. I gave up the last amount of storage space just for the digital version.
>>
>>736511220
I can't compare to playing on a real console but in 120 hours of gameplay I found almost no bugs and the few I encountered were not a big deal. I don't know if they were caused by the game or the emulator. Sometimes there's a little bit of hitching due to shader compilation but it's negligible. I'd say that these minor inconveniences are offset by being able to cheat and boost render distance.
>>
>>736502264
>Remove random encounters
nigger what
>>
>>736511906
They're pure padding. There's already tons of enemies on the map I don't need to be bothered by a random yiga every 2 minutes.
>>
>>736506679
25mil faggot. You lost.
TotK is one of the best zelda games.
>>
>>736502264
Sure sounds like autismo unfun bullshit, good thing you aren't a game designer
>>
File: 1759610141340456.jpg (61 KB, 720x720)
61 KB
61 KB JPG
>>736502264
there are weapons every fucking where in this game and you never run out of them, are you unironically retarded or what?, i will never understand people complaining about this
>>
>>736502702
>I cheated to have 3x durability

Then you didn't beat the game.
>>
>>736511485
I thought i was the only person in the whole world who played this on Wii U, i had no income back in 2017 so i couldnt afford a Switch at that moment
>>
>>736512001
Are you autistic? Genuine question
>>
>>736512182
ok? i don't really care if you think i beat it or not, i played it to the end.
>>
File: 1772990063934378.jpg (24 KB, 377x251)
24 KB
24 KB JPG
>>736512179
What's the point of the durability then?
>>
>>736512361
no
I sincerely believe random encounters were added to please children with ADHD and pad game time
>>
>>736512494
to make you less picky about what weapon type you like for one, and to encourage in the moment thinking about how you want to utilize the limited resources you're given
>>
>>736502702
Incredibly based, good shit. I would have set it to infinite.
>>
>>736512564
>a 30 second fight maybe one an hour pads game time
>>
>>736512569
But they're not limited, and even so what's the point of making the player less picky?
This is especially odd considering the game has virtually no forced encounters, I.E. minimal gatekeeping. You can just wander around and outrun any enemy whose orbit you accidentally enter.
Fighting enemies outside of levels serves no discernible purpose, and levels barely have any enemies to begin with, relying mostly on puzzles.

In other words; you have a thoroughly unbalanced survival mechanic in a game that has virtually no real context wherein it must be played as if it's a survival game.
So... what the fuck's the point?
>>
>>736512494
Other anon is retarded, the whole weapon durability schtick is a carrot on a stick design philosophy to justify the vast world itself. Think of all the encounters you'd just never do if not for weapon durability.
This would lead the thinking man to conclude that the game design needs tightened up, but the zoomers see keys jingling and dare ask why you'd stop it.
>>
Will never understand the endless whining about muh durability
Like really, imagine getting filtered by a Zelda game lmao
It's been like 10 years
>>736502702
You literally didn't beat a fucking Zelda game lol
>>
File: 1763007190521982.png (2.69 MB, 1280x1133)
2.69 MB
2.69 MB PNG
Also we as a society condemned sticker star for weapon durability because we weren't retards, but the children defend botw because... reasons.
>>
>>736512785
It's what drives you to explore this and that, on the chance that maybe you'll find a good melee weapon, bow or shield there
It's actually liberating compared to any other game like it where you autistically stick to one weapon for 100 hours
In here you can just use whatever you find depending on the situation, or you can prepare in advance and go loot good weapons at locations that you marked on your map, it's up to you really
>>
>>736512795
>if you remove X mechanic from the game then the game falls apart
Wow incredible insight my fellow redditor!
Literally the same could be said about any mechanic that makes any game
>>
>>736513105
I know you're being a facetious little retard but if you put your thinking cap on for a minute you can think about what sort of game design is ad-hoc vs intentional.
If you think weapon durability was the very first thing on their minds, then they created the overworld, then they chose to spread out content in such a thin method, then sure, your argument holds weight.
If you, instead, have a brain and realize the world design and encounter spaces were designed first, you'd quickly realize weapon durability is a solution to a self made problem.
See Mario Kart World devs literally admitting they had to make it 24 racers to justify the overworld they made for single player.
>>
>>736502264
I like the idea about the tele costing money. The game gives you too much slack and when you have to impose challenge on yourself by ignoring 90% of the game mechanics, it feels poorly made.
>>
>>736512785
>But they're not limited,
they are limited, or at least in my experience i found them to be. specifically when talking about weapons that did damage amounts in the 30s or 40s, it wasn't as easy to just casually find those weapons as the smaller sword variant anywhere i wanted. inventory size plays into this as you have to decide what you find acceptable to leave behind.
>This is especially odd considering the game has virtually no forced encounters, I.E. minimal gatekeeping.
you still have reasons to engage with enemies, getting monster parts is a great way to get rupees or make potions for climbing
i'd also argue it's not always just entirely ideal to run away all the time, certain locations make use of the environment to make it maybe not entirely forced but very inconvenient to just run away from every encounter
>In other words; you have a thoroughly unbalanced survival mechanic in a game that has virtually no real context wherein it must be played as if it's a survival game.
a game mechanic doesn't really need to be forced into a genre to have a discussion about its merit. it helps balance the player from picking a certain play style and sticking to it, as i often found myself trying to do by hoarding ice weapons that broke often on me and weren't worth keeping over any 40+dmg boulder smasher weapon i found with greater durability, even if i hated its moveset
>>
>>736513226
The problem is you thinking durability is bad in any way
>>
>>736513226
yeah you've never done literally anything creative have you? retarded autist pretending to be le game philosopher just outing yourself for having never worked on anything meaningful in your life
>>
>>736502264
There are only two problems with the game:
1, You can skip the inventory upgrade guy. This is unforgivable. I did 99% of every fucking thing in the game on my own, I found the majority of seeds. Yet I couldn't find the upgrade guy without a guide, even after 50 hours. I did think there should be something like that. If you don't follow the road to the ninja village you are fucked and the game won't help you with it.
2, The quest to find the final statue on the top of the mountain. I wasted days on that fucking thing. Why is that fucking sword of the top of the mountain? Who brought it there, the statue is nowhere near of it. How should I have known?
>>
>>736502264
Honestly, the defense calculation is the worst offender to me. It's like in Dragon's Dogma, the formula is just enemy attack - your defense, so early on you take a fuckton of damage (to the point that you have to rely on the one shot protection), and once you're fully upgraded everything but lynels will only hit you for a quarter of a heart. Defense should be % based and cap out at like 60% reduction.
>>
>>736513250
Zelda games are supposed to be chill and laid back games
I'm truly sorry they aren't sweaty edgy tryhard dogtrash games that you like so much
>>
>>736513330
>You can skip the inventory upgrade guy. This is unforgivable. I did 99% of every fucking thing in the game on my own, I found the majority of seeds.
why is this a problem? you even had a thought to yourself that it should exist in the game; i think if you miss him he just eventually goes to korok forest anyways, but even if that isn't true, what's the actual issue with it? you followed unconventional paths and got an unconventional experience as a result, people like you who insist everything needs to be railroaded for the retarded player who skips everything, at normal players expense, are what causes so many games to to babified.
>>
>>736513493
"it's supposed to never challenge the player in any meaningful way" well okay it didnt then i guess
>>
File: 1765207877745765.png (545 KB, 1000x910)
545 KB
545 KB PNG
>>736513326
Good counter argument, little retard. We'll enjoy having you at the big boy table one day.
>>736513321
Durability can be done well, I never had a complaint playing Dark Cloud or Oblivion; games where you could fix your equipment if it broke.
I'm not against some sort of maintenance system for gear, I'm just against a system that so actively punishes you for engaging with the gameplay. I thought ToTK would make it better, but they actually make it worse by making weapons even more brittle, but letting you pretend they're more durable (read: the same as botw) by now doing an extra menu interaction. It's awful.
>>
>>736502412
And it's still the 2nd gayest thing Aonuma has done.
>>
>>736513618
>I'm just against a system that so actively punishes you for engaging with the gameplay
It doesn't punish you at all, you are just fucking brain dead
>>
Link's temperature gauge is largely irrelevant because once you unlock the proper clothing it becomes a 30 seconds time waste through the menu every time you enter a new climate. Having to think on your feet would be much more fun (e.g. using shadows, chuchu jelly, taking a dip in the pond, using torches, etc.)
>>
>>736513618
the issue is your assuming a choice like weapon durability either is a core decision made or it's clearly a remedy to fix an issue and thus bad game design, ignoring the possibility of it just being something that was toyed with as an extension of their other ideas later in development that they then decided fit rather well. completely ignoring this makes me feel pretty confident you've just never actually worked on any sort of project with a large scope of any kind.
>I'm just against a system that so actively punishes you for engaging with the gameplay.
lmao, you kill an enemy with a weapon, and that weapon breaks, and that's "punishing you" for engaging? what the fuck else is the weapon for other to slay an enemy you retard? that's like saying your being punished by your food for eating it since it's gone after.
>>
>>736513835
>Having to think on your feet would be much more fun (e.g. using shadows, chuchu jelly, taking a dip in the pond, using torches, etc.)
But that's exactly what I do, and also eating anti-cold/hot food
I just don't like swapping out my defense up or attack up armor
>>
>>736513849
you're * being punished by your food
fuck
>>
>>736502264
Man your wishlist reminds me just how horrible this game is, I wouldn’t even play this dogshit with all of these implemented.
>>
>>736513691
I don't have the care to educate mongrels like you. If the concept of efficiency and escalating value of gear is lost on you, I can't help you.
>let me use one of my 4 good weapons to clear out this camp that will reward me with 4 shit tier weapons that, when added together, ignoring time spent attacking, still do less damage than the good weapon
>>736513849
>they decided it fit rather well
Yes, they had a problem with their core game design (how do we make people actually engage with the world beside sheer boredom) and threw in scarcity to encourage drive. It speaks to a lack of confidence in design space.
>please play these encounters, look, shinies!
If your game can't be enjoyed for the game itself, you fucked up. Loot brained retards be damned (I've had a lot of this talk when it comes to Destiny).
>that's like saying your being punished by your food for eating it since it's gone after.
Maybe if the reward for eating food was generating more food, this would make sense as an analogy. Weapons are used only to get more weapons for the vast majority of encounters. It is a loop designed to feed itself.
>>
>>736512819
Its like driving around with a giant sticker on my windshield. Does it make driving harder? Yes.
I think I’ll just remove it and throw it in the garbage actually. Its simply an unnecessary annoyance
>>
File: 1759353245697780.jpg (599 KB, 1920x1920)
599 KB
599 KB JPG
BOTW is a lot like Starfield, if you think about it. A lot of systems, but none of them matter because the game is far too easy and deathly afraid of challenging the player.

>there's food and cooking mechanics
>no there's no hunger bar to manage
>also cooking is just for vibes, you can simply eat apples instead which are everywhere
>also cooking literally any single "hearty" ingredient is a full heal, so once you know where those are you won't use anything else ever
>>
>>736513330
>1, You can skip the inventory upgrade guy. This is unforgivable. I did 99% of every fucking thing in the game on my own, I found the majority of seeds. Yet I couldn't find the upgrade guy without a guide, even after 50 hours. I did think there should be something like that. If you don't follow the road to the ninja village you are fucked and the game won't help you with it.
It's on you for not using the main road of the main village where the main quest leads you to.
>>
>>736514165
>If the concept of efficiency and escalating value of gear is lost on you, I can't help you.
>MUH META
Hahahahahaha holy fucking shit, I'm so glad I know how to have actual fun playing games
>>
>>736513493
> i want my games to be comfy snoy walking sims like tlou and god of soi
Weird flex, but okay.
>>
>>736506679
IF YOU'RE NOT GOING TO TAKE THE OBVIOUS SOLUTION FOR YOUR PROBLEM, YOU FORFEIT YOUR RIGHT TO COMPLAIN ABOUT IT.
>>
>>736514246
>he thinks any thought of efficiency in gearing is about meta
Jesus christ, what have tiktoks done to you, little one?
>>
>>736514274
Nah I want my games to be like Zelda
Hope this helps
>>
>>736514340
Careful, next he’ll call you eric and then start spamming commas for some reason.
>>
>>736514340
> i want to play zelda
> but i dont want to die or have any hardship imposed on me
Hmmmmm
>>
File: botw.jpg (1.12 MB, 2046x1664)
1.12 MB
1.12 MB JPG
>>736502264
I agree with everything on your list. However, you forgot the most important thing:
>7 traditional dungeons
>>
>>736514425
Yeah that's the spirit, I want to play Zelda games
I'm glad we could agree on this matter
>>
>>736511784
>Beat the game like 5 times and durability is only a problem in master mode
Durability is only a problem early on in any difficulty. After 10 hours of gameplay, durability is a fucking worthless shitty mechanic that adds nothing to the game other than forcing you to pause mid combat to equip your next weapon constantly
You are never running out of weapons later on, enabling infinite durability would make the game objectively more enjoyable at that point since at least you don't need to interrupt the combat anymore

t. Beat Master mode 100% vanilla + Linkle mod
>>
File: 1720638633083900.jpg (1.25 MB, 1000x1250)
1.25 MB
1.25 MB JPG
IF YOU'RE PLAYING ON CONSOLE (RATHER THAN EMULATING) AND THE DURABILITY MECHANIC PISSES YOU OFF, HERE'S A GLITCH

>COMPLETE ALL 3 MASTER SWORD TRIALS (YES, I KNOW, BIT OF A HASSLE)
>MASTER SWORD NOW HAS 188 DURABILITY, EVERYONE KNOWS THAT IT'S NOT THE GLITCH
>THE GLITCH IS WHENEVER YOU PUT IT ON THE PEDESTAL IT REFRESHES THE DURABILITY

SO
>MAKE SURE YOU DON'T EXCEED 188 HITS, ELSE IT WILL LOCK YOU OUT FOR 10 MIN
>VIBE COUNT 100-150 HITS OR SOMETHING, IDK, JUST DON'T LET IT BREAK
>TELEPORT TO KOROK FOREST, PICK ANY TRIAL TO REPLAY, THEN FAST TRAVEL AWAY
>INFINITE MASTER SWORD
>>
>>736514165
>>let me use one of my 4 good weapons to clear out this camp that will reward me with 4 shit tier weapons that, when added together, ignoring time spent attacking, still do less damage than the good weapon
yeah this decision here that you're representing as a thought in your head is what the developers wanted for you; they wanted you to make these types of choices about what types of resources you wanted to expend. they wanted you to consider if it was worth it for you to go into certain enemy camps if you felt the loot you get back would be worth it. it's not their fault you feel compelled to expend your resources in the worst ways.
>Yes, they had a problem with their core game design (how do we make people actually engage with the world beside sheer boredom) and threw in scarcity to encourage drive. It speaks to a lack of confidence in design space.
i semi-agree with your point, but i don't think it was a lack of confidence in the design itself but rather a lack of confidence in modern gamers to be engaged in the way they were hoping. the carrot on a stick is a fair analogy, but you're ignoring that modern players need that to do anything. and i think you actually agree with me on this point, hence:
>If your game can't be enjoyed for the game itself, you fucked up. Loot brained retards be damned (I've had a lot of this talk when it comes to Destiny).
except i think the game easily can be enjoyed for the gameplay itself. Link's moveset and the amount of actions he can take are incomparable to any other previous entry.
>Weapons are used only to get more weapons for the vast majority of encounters.
i mean, if that's how you're engaging maybe? but i definitey disagree
>>
>>736514493
More like you just want a glorified snoy movie.
>>
>>736514703
Or you just let it break and use your other weapons for it's short recharge timer, it's not like the game doesn't give you a bunch of weapons to the point where even when maxed out, your weapon inventory is usually full.
>>
>>736502264
i would hate these changes. just play dark souls or ocarina
>>
>>736502702
Unfathomably based.
>>
>>736512304
Same
>>
>>736502264
>Items have 3x durability
casual
>Teleporting costs 500 rupees
casual
>Using food and potions locks Link into an animation. You must be standing on solid ground. The animation must be finished without getting attacked.
casual
>Food heals over time (not instant)
casual
>You can only change armor sets at a stable or at a town
casual
>Remove random encounters
casual
>Horses behave like the motorcycle
casual
>Remove horse teleporting upgrade
casual
>Motorcycle is only available at stables (like horses)
casual
>>
>>736502264
BoTW is a tough nut to crack because you can't really have meaningful item progression and open world design at the same time. all the combat stuff is easily altered to be more palatable but the real problem being the dungeons and their lack of difficulty curve or compounding design is near impossible to solve without reverting back to the more linear style of game.

A Link Between Worlds sort of handles this problem with the classic structure of the early dungeons and later dungeons, so the later dark world dungeons can be designed with the assumption that you probably have the early tools bought out, but the difficulty curve is still kind of fucked in that it really is just a plateau, a spike and another plateau until the end. But they can only really do this because of the light world/dark world split.
>>
>>736512865
BOTW gives you weapons outside of breakables, SS doesn't, next question.
>>
>>736514703
sex with Paya
>>
File: 1770331670991644.jpg (2.19 MB, 3290x1652)
2.19 MB
2.19 MB JPG
>>736514470
Nice try fucktard.
>>
>736514946
you lack reading comprehension
>>
>>736513493
>Zelda games are supposed to be chill and laid back games
I disagree
>>
>>736514718
>they want you to consider if playing the game is actually worth it
Bizarre defense.
>except i think the game easily can be enjoyed for the gameplay itself. Link's moveset and the amount of actions he can take are incomparable to any other previous entry.
The issue comes, as another anon said, when this system is just gunking up the gears. I can't ignore weapon durability, as much as I'd love to. A perfect fix would have been the master sword simply never breaking. Let me use this 30 damage (60 against ooga booga blight enemies) sword forever. Let me use higher damage weapons that can break for specific encounters if I want. My entire mid/endgame loop became
>do not engage with content unless my master sword is active.
It could have worked well as a system, and I had those hopes for TotK, but it dropped.
>>736515003
>next question
How many bombs does it take to kill a black moblin?
>>
>>736514703
OR JUST FUCKING PLAY TOTK AND LET A ROCK OCTOROK GIVE YOUR WEAPON THE SUCC YOU'LL NEVER GET YOURSELF
>>
>>736515102
>How many bombs does it take to kill a black moblin?
Depends on where the moblin is.
>>
>>736515104
And why cant they just implement actual weapon repairs instead of this half assed workaround?
>>
>>736502264
>>Items have 3x durability
cringe
>>Teleporting costs 500 rupees
based
>>Using food and potions locks Link into an animation. You must be standing on solid ground. The animation must be finished without getting attacked.
based, maybe some slight adjustments
>>Food heals over time (not instant)
based
>>You can only change armor sets at a stable or at a town
cringe but maybe an animation similar to what you described with the health potions? doesn't have to be a realistic animation just do something cartoony to obscure it
>>Remove random encounters
cringe
>>Horses behave like the motorcycle
uhh ill have to think about this one but im thinkin' cringe
>>Remove horse teleporting upgrade
sure
>>Motorcycle is only available at stables (like horses)
okay
>>
>>736515162
If its a black moblin, then probably detroit.
>>
>>736515162
No rocks or anything around, just a plain with nowhere nearby for it to take fall damage.
>>
>>736514981
>you can't really have meaningful item progression and open world design at the same time
Why not? It worked out really well in Hollow Knight. The main difference is HK doesn't let you go literally anywhere, there are pockets you can't access without specific upgrades/items, and that's what BOTW could've done
>>
>>736514470
that image is so true
the game doesn't have enough moments like discovering the forgotten temple
even then the payoff is >another fucking shrine
>>
>>736515102
>Bizarre defense.
bizarre argument, i'll assume you have nothing left in the tank.
> I can't ignore weapon durability, as much as I'd love to.
you apparently can because apparently the rewards for every camp are infinite and it's always easy to find 30-40+ damage weapons so its actually all a meaningless exchange that doesn't force any decision making
>>
>>736515170
IT REWARDS YOU FOR ACTUALLY INTERACTING WITH THE GAME WORLD, STOP SUCKING THE FUN OUT OF EVERYTHING YOU FUCKING FUN VAMPIRE
>>
>>736515275
>bomb it like 3 times
>drops weapon
>pick up weapon
Simple as.
>>
There was one thing they could have let us craft, and they dropped the ball TWICE.
>>
>>736515226
>cringe but maybe an animation similar to what you described with the health potions? doesn't have to be a realistic animation just do something cartoony to obscure it
see
>>736513835
>>
>>736515325
>botw fans staunchly against repairing any weapon because it would ruin the game
>now theyre all gung ho when totk implements a half assed solution, but cannot think of a better way to implement it than having some random trash mob eating your weapons
>>
>>736514946
And all the young children who primarily play this game - are those casuals too?
>>
>>736513506
I did research the guy. He doesn't move until you interact with him once and the only place you can interact with him first is near the road. I got the master sword without meeting him once. I got the majority of korok seeds on my own so keep this "le skip" retardation to yourself. The game is railroaded in a lot of ways. You can find important items and solutions in many ways. A bunch of NPCs have the same information for a reason. Major items like the master sword are tied to prominent landmarks which makes you explore them. This is one of the worst design flaws I have ever seen. In a game where you can go anywhere and the roads are the least interesting places it is actually crazy how someone expects you to not explore.
>>
>>736515320
I mean, what's to put in the tank? The postition you're defending is
>the devs want you to weigh if you should engage with the content they put before you or willfully choose to ignore it
That seems like an awful choice? Why would the dev want me to not play the game?
>you apparently can, simply by engaging with the system designed for weapon durability
????? What?
Again, to reiterate, a permanent middle damage option would actually fix so much of this discussion.
>>736515349
I didn't know the weapons dropped from bombed enemies had no durability, fascinating.
>>
>>736515408
>>botw fans staunchly against repairing any weapon because it would ruin the game
nobody in this thread is staunchly against it lol, i feel bad for you that every engagement you have on this site is some argument you feel determined to make yourself look good in instead of just being capable of having an actual discussion.
>>
>>736514219
>open world game where you can go anywhere you want
>but you must use the road
>just this road because no other road matters
>to find a guy nobody has any info about because only you can see him ;)
It is called design flaw and no amount of excuses will change this.
>>
>>736502264
>remove random encounters
Just stop hoarding bananas nigga. They attack more frequently the more bananas you are holding
>>
>>736515496
>I didn't know the weapons dropped from bombed enemies had no durability, fascinating
irrelevant, bombs are an infinite weapon that you can rely on when you have no breakables, that can get you breakables anyway. And you having to go
>w-well, what if you're litteraly in a dev room with a black moblin
Just proves my point .
>>
File: 1763674408106367.png (54 KB, 564x542)
54 KB
54 KB PNG
Does anyone else suffer from this autism?
>so in TOTK you get strongest weapons by attaching highest tier lynel horns to whatever decent swords
>lynels are annoying to farm
>horns have no durability, only the weapons do
>but you lose the attached horn when the weapon breaks
>EXCEPT there's an NPC that can unfuse the horns
>so you wait until the weapon is low/already flashing red, then switch it out
>once you have 3-4 of these, you go to the NPC to remove the horns safely
This dumb ritual made the game so unfun to me, but I couldn't stop doing it.
>>
>>736515664
>Just stop hoarding bananas nigga. They attack more frequently the more bananas you are holding
Is this real? Amazing detail if true.
Anyway there's other random encouters, like chuchus.
>>
>>736515709
Anon, if you think it proves your point, maybe you should go back and read the original question instead of moving the goalpost.
>>
>>736515509
>nobody is staunchly against it
My dude, who in the fuggy waggles do you think youre fooling?
>>
>>736515494
>I got the majority of korok seeds on my own
"the majority" nigga what the fuck are you talking about? congrats? you mean like 99% of people who played the game? are you some completionist autist that felt compelled to go get all 900 or something?
>The game is railroaded in a lot of ways
oh that's interesting lets hear how
>You can find important items and solutions in many ways
oh, well, surely you dont just mean that the solution to a lot of things is open-ended, that cant be what you mean by saying the game railroads you into..
>A bunch of NPCs have the same information for a reason
oh you just mean that some NPCs have similar information (???) uhm, yeah wait your point surely must be more meaningful..
>Major items like the master sword are tied to prominent landmarks which makes you explore them
major items (that are entirely optional) are tied to major landmarks ... (that are entirely optional)... ohhh huh
>roads are the least interesting places it is actually crazy how someone expects you to not explore.
nobody expects you to not explore.. but you're complaining about not finding a main path thing, when you just didnt go on the main path... why is this even a bad thing in your mind? the world wasn't crafted at your fucking convivence, i'm sorry?
>>
>>736515496
>That seems like an awful choice? Why would the dev want me to not play the game?
if the entire game was either ENGAGE WITH EVERY MOBLIN CAMP YOU FIND or nothing else, maybe you'd have a point? do you also think the original RE games are making you choose between playing and not playing the game?
>>
>>736515958
I've got no horse in that race because I'm a little pussy who can't play horror games, as much as I'd love to make up some fake defense.
>>
File: mount.jpg (693 KB, 1280x720)
693 KB
693 KB JPG
>>736502264
>Horses behave like the motorcycle
Maybe it's just me, because I've heard no one else praise this, but I love how the horses feel in BotW. It's like the only game I played where riding a horse feels like actually controlling an animal rather than just taking over it's mind when you mount it. Like seriously, why do so many games require you to hold the stick forward to keep your horse moving. I know their not particularely deep or useful in BotW, but I still really enjoy their inclusion.
>Remove horse teleporting upgrade
Trash opinion. It's one of the best items in the game and the best new treasure added in the DLC beside the teleport medallion. It actually allows the horses to be part of your playthrough.
>>
>>736515776
You already defeated the point of the question when you answered my positional question exactly like I thought you would. It would take 20 bombs to kill a black moblin if you used nothing but the bombs, when there's also other weapons you can use like magnesis.
>>
>>736515306
>What about a game that is structured entirely differently from BotW
that's exactly what I'm saying though, exploration focused games can still have structure and proper difficulty curves, which is why to make Dungeons in particular more compelling the new zelda games would need a more structured approach instead of the sandbox it provides. because otherwise all content in the game must be designed around the idea that it'll be the first thing the player does. Hollow Knight in particular would be much worse off if you did have total freedom
>>
>>736516210
ALSO note:Sticker Star's way of defeating the enemy relies entirely on one use items, you would have to run the fuck away because you have litteraly nothing to attack with, because Sticker Star was made out of spite for it's predecessors.
>>
>>736516154
i was surprised how good the horses felt too.
>only game I played where riding a horse feels like actually controlling an animal
RDR2 also did an excellent job in that department though.
>>
File: 20251102_131048.jpg (93 KB, 1079x624)
93 KB
93 KB JPG
>>736502264
>Using horses at all
>Durability being a handicap
>>
>>736516154
Have you played Shadow of the Colossus? It also has janky horse riding that feels right. It's otherwise nothing like BotW though.
Entirely different, but Katamari Damacy nails the feeling of controlling something unweildy. You need a twin-stick controller where both sticks are positioned symmetrically.
>>
>>736516210
>you already defeated the point of your question when I ignored your question
okay bro, have a good day.
>>
I just want dungeons back.
Durability would make more sense in the context of dungeons. You'd stock up on high tier weapons and food before delving into the dungeon's depths.
But in an open world with 0 dungeons, half of BotW's mechanics don't make any sense. I'm not going to waste my good weapons on a random moblin camp. In fact, going anywhere near that camp is a waste of resources.
>>
>>736511485
245 hours on Wii U and 275 on Switch
>>
>>736516279
I mean yeah, even Elden Ring has a structure and a power curve, you can't just go to Altus Plateau literally instantly, or any of the late game areas. And that game doesn't even have any movement upgrades. Nintendo somehow decided that being able to go literally anywhere is this big selling point, so they died on that hill and the game suffered for it. What else is new? We all know this part.

It's kinda neat that there's a hidden EXP bar though and the enemies level up and get better weapons the more you kill them. (Divine Beasts also give a lot of hidden EXP once defeated). End game there are royal weapons everywhere and the durability mechanic is completely pointless because you just pick up another batch of royal weapons at the next camp.
>>
>>736502702
YOU... YOU WEREN'T SUPPOSED TO DO THAT!
>>
>>736502702
Like, good job on beating the game but...like this? This was how you wanted to do it?
>>
>>736515051
How come the Akkala Citadel was never used as a Dungeon despite it being a obvious location for one?
>>
File: ydgl.jpg (19 KB, 428x240)
19 KB
19 KB JPG
>>736502702
As someone who beat the game 3 times vanilla:
Weapon durability is pure padding in game mechanic form.
>>
File: 1696030631339358.jpg (38 KB, 461x460)
38 KB
38 KB JPG
>Skill Issue: The Thread
In other new, OP is a faggot (and brown most likely) as usual
>>
>>736511485
Clocked in 13 hours right off the bad when the Wii U version arrived on my doorstep a day after launch. Never had a longer single sitting in my life. Had over 250 hours on one account, including Master Mode and almost 50 hours on another account. I don't think I played it on Switch nearly as much yet even though I've had the Switch version since like late 2018.
>>736516410
I've not played Shadow of the Colossus, though like everyone I've been meaning too. I remembert BotW horses did remind me of what I've seen of SotC. I mean alot about BotW seemed to invoke it in general. Is the PS4 Remake good, or should I go get the PS2 version running on an emulator? I've only played The Last Guardion by Team Ico
>>
File: 1726231070750298.jpg (90 KB, 604x604)
90 KB
90 KB JPG
>>736502264
The truth of the matter is, if the weapons didn't break, there'd be nothing to collect. The same goes for the korok seeds, if they weren't there and you started with large/infinite inventory, then the world would feel even more empty than it is. BOTW is one of the most barebones open world games. It's just shrines + food ingredients (which don't matter) + korok seeds.
>>
File: link shrug.jpg (99 KB, 500x441)
99 KB
99 KB JPG
>>736506007
Unfortunately they forgot to add a way for weapons to break without disappearing from your inventory.
It was so annoying trying to make sure you didn't go 1 hit too far and break your valuable weapon. Especially since there is no durability meter showing how much you have left.
>>
>hoarding weapons
>skill
>>
I wonder if anyone in these threads went full turbo autist and fully 100% both BotW and TotK?
>>
>>736517016
>even considering playing the bluepoint SOTC demake
play the original anon
>>
>>736502412
>9 years
Holy fuck I've wasted my life
>>
>>736517016
>Is the PS4 Remake good, or should I go get the PS2 version running on an emulator?
I haven't played the PS4 one.
I remember at the time there was a lot of publicity around Roger Ebert saying games aren't art. People urged him to play Shadow of the Colossus and he complained it was hard to control the horse.
>>
>>736517282
I did for Botw so I could say with full confidence it's not a 10 out of 10.

TOTK was such a letdown I never even did all the side quests.
>>
File: 20260406222122_1.jpg (740 KB, 2560x1440)
740 KB
740 KB JPG
The newest Breath of the Wild patch already dropped.

Game's completely fixed now, the patch notes are:

>No weapon durability
>actually exciting shit to find that aren't shrines/Korok Seeds
>Actual boss fights

And Link also got buffed from a transgender Gerudo slut into a white buff man. The Zelda Ganon NTR plotline got removed too. Game is 100% the GOAT now. I love botw.
>>
>>736502412
It's never too late to remind everyone that item durability is a deranged mechanic.
>>
>>736517282
Did everything but the korok sneeds. 400-ish hours on BOTW (because 2 files, regular and master mode), 250-ish on TOTK.

Reminder that if you didn't beat the 3rd master sword trial on master mode, you didn't really beat BOTW.
https://www.youtube.com/watch?v=eNIrprNb77o
>>
>>736502702
Based and redpilled. Everything in that game is a fucking chore rather than being fun so it helps. I put infinite stamina too when sprinting because fuck that
>>
>>736512865
The issue with Sticker Star is that the Sticker economy was all there was to it: you spent stickers in battle to get coins for the shop where you buy stickers. There was nothing else going on. Hell, the game actually chastises you if you engage with the battle system during bosses instead of cheesing it with a specific Thing Sticker. Sticker Star had active contempt for the people that wanted a turn based RPG from their Paper Mario game.
>>
Are you all ready for a 3 hour video on why BotW is actually a masterpiece?
>>
>>736517537
You can sprint forever if you keep whistling, actually lrn2play
>>
>>736517405
What is that?
>>
>>736517405
Although your bullet points seem like good changes, botw's artstyle mogs crimson desert. Can you even turn off the HUD?
>>
>>736517405
Based
>>
>>736502264
>Items have 3x durability
Weapons are disposable tools in BotW, you're not supposed to horde things and pick up shit you find. If weapons have 3x durability you could storm Hyrule Castle early and just get a Royal weapon and rape every boss and mob you encounter. The game is already easy, and you want to make it easier.
>Teleporting costs 500 rupees
How would this fix or change anything about the game. You already get tons of rupees from selling monster parts and meat. This would be pointless.
>Using food and potions locks Link into an animation. You must be standing on solid ground. The animation must be finished without getting attacked
>>Remove random encounters
These would be good changes.
>>You can only change armor sets at a stable or at a town
>>Horses behave like the motorcycle
>>Remove horse teleporting upgrade
>Motorcycle is only available at stables (like horses)
Autism. Who wants the game to more tedious and not less? Why am I arbitrarily being locked out of using my upgrades I found while exploring?
>>
>>736518118
>Weapons are disposable tools in BotW
No one asked for this, and clearly, no one likes it.
>>
>>736518174
i like it.
>>
File: woah.jpg (416 KB, 1920x1080)
416 KB
416 KB JPG
>>736517961
Agreed, it just doesn't feel right if it's not 720p, 24fps.

I love cell shaded characters with PS2 tier gemeotry
>>
>>736518174
Doesn't bother me. I'm not an autistic horder while actually being good at video games.
>>
File: 1wiir5oq98rd1.jpg (1.11 MB, 5400x5400)
1.11 MB
1.11 MB JPG
Really amusing how people are still talking and debating about the quality of the Wild era games, when they're not even the newest entry in the franchise.
>>
>>736517408
Eh. Weapons last like 30 hits once you get past the opening area, you'll get like 5 weapons at least for each one that breaks. I don't understand why so many redditors like yourself were mad about the mechanic.
>>
>>736518118
>Autism. Who wants the game to more tedious and not less? Why am I arbitrarily being locked out of using my upgrades I found while exploring?
see >>736513835

>How would this fix or change anything about the game. You already get tons of rupees from selling monster parts and meat. This would be pointless.
So it rewards players that embrace exploration and movement mechanics instead of telehopping over the map. It would also discourage cheesing some of the other mechanics. Stuck in the desert and about to die from heat exhaustion? No you can't just teleport away. Think on your feet.

>>736518270
>Doesn't know the difference between artstyle and graphics settings
>>
>>736518118
>and you want to make it easier.
Weapon durability does not make the game harder.
>>
>>736518361
I've been playing this game recently, and the favorites tab should've been base game. Cannot imagine the game without it.
>>
>>736518174
I'm sorry you can't handle inventory management.
>>
>>736503183
>You're naturally encouraged to use a wider variety of the weapons you find
NONE OF THEM ARE ANY FUCKING DIFFERENT SO IT'S POINTLESS IT'S BEEN 9 YEARS THE GAME HAS 4 WEAPONS
>>
>>736518537
Calm down.
>>
>>736518537
Come on, there are also wands + elemental weapons.
>>
>>736518505
I'm sorry you enjoy menus.
>>
>>736518456
>Doesn't know the difference between artstyle and graphics settings
The art style is dogshit. Windwaker got around dogshit graphical fidelity by committing to the cel shaded graphics. BotW tries to merge the two together giving you good looking models, dogshit everything else
>>
>>736518174
>sells better than literally every single other Zelda game combined
I dunno chief, the only people I see complaining about it are the same people who piss and shit themselves about never using potions in an RPG if they can't buy more. Once you get past your crippling material addiction then you find having a rotating inventory of weapons adds something neat to the game to help further add variety to encounters, because your loadout changes over time.
>>
>>736502264
>Items have 3x durability
dumb fucking idea
I raise you
>No fast travel
>>
>>736518627
Don't be.
>>
>>736518607
I will not count elemental weapons as different.
>>
>>736518485
It's a solid game. But most of the time it seems like when it's brought up it's like "Yeah that game was solid...anyway aiiiiiiiieeeee fuck BotW/toTk!!!"
>>
>>736502264
Cool
>>
>>736502573
They're so retarded they have no clue how balance works, yet think they can improve balance. Three times? why not just remove it, why not four times, why not twice as much. Retards.
>>
File: 1761107394171098.jpg (55 KB, 496x635)
55 KB
55 KB JPG
>>736518785
>balance
>in BotW
>>
>>736502882
This. When I played TotK I did the glitch to get an unbreaking Master Sword right away. TotK was substantially more fun than BotW because of it. BotW I had to force myself to beat it and once I killed Ganon I put the game down. TotK I did every side quest, every shrine, and fully explored the world. The only thing I didn't do was get all the Koroks. Zelda games are better with unbreaking weapons. The fact the game gives you unbreaking armor proves this.
>>
>>736502705
to be fair, you need to be a total fucking retard to understand hating durability
>>
>>736502882
ten times as much fun, as opposed to fifteen or even twenty times more fun, btw
>>
>>736517612
there is no difference between that exploit and his using a cheat mod.
>>
>>736518916
insane levels of autism behind the post
>>
>>736518738
I'm playing this and Skyward Sword back to back and if you want my opinion I enjoy BoTW more despite not even getting the hero's tunic.
>>
>>736518951
yeah there is
the person using the cheat doesn't have to run around whistling and looking retarded and probably having to continually do stupid inputs
>>
>>736518717
>sword broke
>time to use the other exact same sword
Amazing variety.
>>
>>736518449
Its just tedious. Losing weapons and having to manage them is just annoying and adds nothing to the experience besides thr menial task of switching weapons around in the inventory, not to use the best tool for the job like in prior games, but because the best tool just broke so now you have to use the second best.

If weapons never broke, and after you picked one up they stopped spawning the game would only be less tedious but not change in any other meaningful way.
>>
person A:
>I don't care what I use, it's fun to pick up things that look different but are functionally identical

person B:
>if everything's the same, I just want to use what I like
>>
>>736519083
>shoot arrow
>next asrow is just another arrow

>place bomb
>next bomb is just another bomb

Seems fine to me. You're just making up something to be angry about.
>>
>>736518862
I genuinely cannot imagine this when master hand sucks so fucking much. TOTK added unintuitive bullshit that BOTW didn't have.
>>
>>736519083
If durability was infinite you'd never use anything but royal guard or lynel weapons. Or the champion weapons.
>>
>>736519240
ah yes, swords, famously stored in quivers when carried into battle due to breaking them on every enemy fought
>>
>>736518361
Its just botw in 2d, but with its own set of problems.
>>
>>736502702
Hello?!? Based department???
>>
>>736519256
Maybe the game should incentivize you to use different weapons, instead of taking them away and saying " No you have to use another weapon, this weapon broke!"
>>
>>736519256
or maybe you'd just use what looked cool to (you)
maybe in the truest of good systems weapons might have different reaches and movesets and you could have weapons with normalized stats with meaningful impacts to combat and swordplay, but it's not that and instead a very shallow system that just says "find more differently skinned crap to throw at problems and increase your inventory size to carry more identical crap, that's what it's all about!"
>>
>>736518862
>The fact the game gives you unbreaking armor proves this.
Don't give them any ideas. On the other hand, this means they'd have to add a repair mechanic because surely they wouldn't make you get the same rare gear over and over...right?
>>
>>736519509
Why not? They do it with weapons. Everyone who loves that should love doing it for armour too. Should do it for everything really. Food should rot too.
>>
>>736519240
I'm not the one misspelling words out of sheer seethe.
>>
>>736519287
In this game they are. Or is that too immersion breaking you fight animals with magic?
>>
>>736519561
While we are on the topic, why are weapon slots limited, but you have no limit on your items? Why not implement a hard cap on how much you can carry at a time?

Gmm, but then where would you put the rest of your items? If only the game let you have a house or something. Hmmmmmm>>736519561
>>
>>736519713
Yeah it's a little immersion breaking and tedious.
>>
>>736519653
Just a word, you'll get over it.
>>
>>736519256
And? Why would you not keeping using Lynel weapons? You'd give up a Lynel weapon for a decayed weapon? In TotK, you can repair it even, you'd really swap out a potential endgame weapon for a weaker one? At that point, you shouldn't be fighting enemies with weapons weaker than your Lynel weapons.

>>736519561
I'd like to see them try to defend that, all your materials and food rotting over time. Eventually, they'd break too. Somehow, I'm betting the durability defenders will get monkey paw'd next game.
>>
>>736519753
I don't think so.
>>
>>736519754
Take a deep breath, man.
>>
BotW was way cooler than TotK.
>>
>>736519797
You don't find it weird you can magically manifest bombs and crap but you can't magically manifest a stick or repair a sword or maintain one in any way or that getting hit a billion times doesn't damage your armour but your finely made zora smithed steel sword shatters into a million pieces after the same amount of hits as a wooden spoon some moblin scratched their ass with
>>
>>736519240
>this mechanic is boring
>WHY ARE YOU LOOKING FOR REASONS TO BE MAD?
What part of the spectrum does this response originate from?
>>
>>736519864
Will do, thanks.
>>
>>736519992
Correct, I don't find that weird.
>>736520042
The neurotypical part.
>>
>>736520121
interesting
did you find it weird they added repairing weapons
>>
>>736519992
>>736520042
he's baiting you guys. None of his posts have any value. Not a single argument. Might as well move on. See you guys in the OoT remake where it won't play like BotW/TotK dogshit.
>>
>>736502702
>not using sudachi
>cheating his ass off
>using clarity filters
didn't
beat
the
game
>>
>>736520236
obviously but I'm bored enough to let him say stupid shit
>>
File: heheheh.png (87 KB, 439x408)
87 KB
87 KB PNG
>>736520121
>my response was normal, actually
>>
>>736512182
>Bragging about beating a Zelda game
>>
>>736520160
No. I have no issues whether or not a game has finite weapons/tools, degradable weapons/tools, or everlasting weapons/tools.
>>
>>736520236
Sorry you feel that way.
>>
>>736520295
Correct, my response was normal.
>>
File: 1752526600404696.webm (3.9 MB, 1156x650)
3.9 MB
3.9 MB WEBM
reminder that you can achieve 200 fps only on sudachi via switch emulation

cemu = reddit

and you also get 8K texture pack support due to having a higher memory buffer
>>
Wild how they thought BotW's durability mechanics were such a good idea that they added it to Animal Crossing.
>>
File: 1755635857463720.jpg (499 KB, 1200x675)
499 KB
499 KB JPG
>>736502702
Based.
>>
>>736520735
>marty's rtgi
fuck off tranny
>>
>>736519240
got 'em
>>
>>736519509
>>736519739
sorry, this bait is too unbelievable. nobody is that upset over the obviously necessary mechanic of weapons having durability.
>>
>>736519450
yeah if only the weapons had different attacks or something/
>>
>>736520475
Can you make it not look like washed out slop in Sudachi?
>>
>>736519509
I would enjoy breaking armor, would add more incentive to explore than we already have.
>>
>>736520856
Ive played so many other games that didnt need durability.
>>
>>736519992
It's Zelda, it's already weird to find arrows, bombs, and rupees when you cut grass.
>>
>>736502412
Weapon durability doesn't even piss me off because the good items break too quick, it's because mountainside skateboarding is always cut short and all the funny gimmicks weapons have like 4 uses tops before they break.
>>
>>736502264
>>Teleporting costs 500 rupees

I'm so happy that faggot losers like you will never ever have any influence in the game industry
>>
>>736520236
>See you guys in the OoT remake where it won't play like BotW/TotK dogshit.
They will definitely deliver something for Botw crowd. It would be stupid not too, when its sales engulf the whole franchise outside its direct sequel.
>>
>>736520856
The thing is, Diablo II did durability, but you also could repair your equipment for some gold. When all your rewards are disposable weapons, it's a sign that your system and gameplay are flawed. If you had an option to repair your weapons, the backlash wouldn't be so heavy.

>>736520935
Go play Diablo II, it's a good game. The original preferably.
>>
>>736521098
Diablo 2 durability sucks because it's just a tax you pay now and again. Botw durability is good because innovatively it reimagines weapons as the ammunition used.
>>
>>736520963
Must be rough. I'll pray for you.
>>
>>736502264
>>Using food and potions locks Link into an animation.
Hard disagree. Just limit food carry capacity to only a few slots. You shouldn't be able to carry 60 consumables.
Limit food to like 4 slots. And Elixirs to 8 slot. Remove health restoration elixirs, so the player can't exploit elixir slots for more heals. Elixirs should be only for temporary buffs.

As for weapon durability, sure 3x more durability is nice. But also include a repair elixir, so player can keep their weapons as long as they're willing to spend the resources on them. And on top of that, when a weapon breaks, it should remain in your inventory in pieces. Allowing the player to go get it repaired. So if you have a weapon you reeeeally like, you can keep it, even after its broken. It will cost you a weapon slot until you can repair it or drop it.
>>
>>736521171
>Diablo 2 durability sucks because it's just a tax you pay now and again
And also gives gold a use, unlike rupees in BotK.
>innovatively it reimagines weapons as the ammunition used.
While also giving you ammunition in the form of arrows. Sort of defeats the purpose, no?
>>
>>736502264
im doing side quest stuff on the switch 2 version now. it's fun.
>explore snow area cause there must be shrines there to find
>see a giant door
>cant open it with runes
>see slopes/half pipes
>top of hill has snowballs
>push the snowball, it becomes a giant snowball as it goes down the pathways and smashes the door down to show a shrine
love this game. beating ganon is fun but there is so much shit to see/find by just wandering.
>>
>>736520963
>all games are identical
thats your argument?
>>
>>736518862
>>736519932
The split BotW vs TotK caused with two games so damn similar is hilarious. I skimming through a thread talking the game three years later and it's like

>Yes it's better than BotW
>No, it's worse than BotW
>Yes, there's more variety and more to do.
>No, it's bloated and messier
>Yes, it's better
>No, it's worse
>Yes, one of my favorites
>No, worse 3D Zelda
>Yes better, BotW didn't click with me
>No worse, TotK didn't click with me
>Yes
>No
>Yes
>No

Etc etc. Pretty funny honestly.
>>
>>736520915
reshade has had vulkan support since 2018
>>
>>736521387
Only Nintendo could get away with totk. If assassins creed did what NuZelda did there'd be riots
>>
>>736502264
totk already fixed the durability issues with the weapon melding
also rupees are way to rare to limit fast travel by that much
>>
>>736521262
>But also include a repair elixir, so player can keep their weapons as long as they're willing to spend the resources on them.
Refer to >>736515367, they had just that in SS but didn't bring it back.
>>
>>736508574
>when it comes to big excursions you then need to farm decent weapons and preserve them
You could just not be bad at games
>>
File: 19065337866.jpg (67 KB, 872x872)
67 KB
67 KB JPG
>you can't use use 3x durability, botw actually needs durability because blah blah blah variety blah blah exploration blah blah blah skill
>I played botw with 3x durability and it's a better game actually
Which one am I supposed to believe?
>>
>>736521264
>>>>>And also gives gold a use
wow, gold is so useful, you use it to unbork equipment on a routine basis
>>
>>736521387
The only people who don't think Totk is an improvement are devoid of a personality, they make Botw out to be theirs.
>when Link looked over the cliff at the beginning I cried and no game has ever done it before
>>
>>736521461
>Origins
>Odyssey
>Valhalla
>Shadow
>>
>>736502264
not bad not bad
>>
>>736521891
I think there's a few copers ITT that don't want to admit that they had a 100+ hours subobtimal playthrough because they had no other choice but to endure 1x durability
>>
>>736521516
Because it's a dumb idea. SS was just a bunch of worthless constraints. Why do you upgrade your shield? to make it break half as often. Weeeee.
>>
>>736520987
not really, that's finding stuff that was left on the ground, do you have zero imagination?
>>
>>736506462
this
TotK is so much better
>>
>>736521938
>>736522096
Starting to lose some steam, buddy.
>>
>>736521891
the side that actually has arguments instead of "picking up things is fun teehee"
>>
>>736521891
I just went and played a better game.
>>
>crying about durability
The real crime is that weapons should have had individual movesets. Game is designed lazily.
>>
>>736521891
>durability is bad!!!!
>ok durability is fine, just tweek it a bit
Seems like you're already conceding ground.
>>
>>736522226
I dunno, this feels like that mental gymnastics meme in action.
>>
>>736522475
Sounds like he made it better, but it could still be improved.
>>
>>736502702
Based.
You DID beat the game
>>
>>736522475
You're acting weird. Are you okay?
>>
>>736511784
There's a difference between not being a problem and being fun
>>
>>736522620
I'm doing just fine, thanks for asking.
>>
>>736522213
>gold is useful
>why
>because you use it to repair equipment
>why does it break
>so that gold is useful
>>
>>736521995
I have no true leg in this race. I like both well enough. I just think that such a harsh split happening with games SO similar is interesting. Like I get a split with say WW and TP, but someone absolutely loving BotW yet having a seething hatred of TotK is a bit odd. I've played both twice to completion so it's not like I'm coming from complete ignorance here.
>>
>>736523062
TotK only had to really do one thing, make cool dungeons, from a gameplay POV. They didn't do that and instead said here, build vehicles, here's a dull new huge unground area and some barely present sky islands.
From the story POV they decided on the weirdest road of being a sequel that really doesn't give a shit about an enormous amount of things in the prior game. There's a lot of weird whiplash with some elements being iterated on but a lot not. Not much of the world has organically grown or changed in the context of the game everyone played that it's iterating on, and everything is harshly stapled together with the seams still showing of it just being more stuff thrown in without a lot of care. It feels completely phoned in despite the bar for expectations being entirely meetable.
>>
>>736502412
im afraid its been... 9 years
>>
>>736523024
It breaks because you have different tiers of equipment. Some are damaged, cracked or superior or magical, rare, etc. It doesn't take much to simply repair your armor or weapons, and gold isn't scarce like rupees are, enemies actively drop it and all the chests and objects in the environment give it to you liberally. It's everything BotK should have been. An optional use is gambling for rare items when you have more than enough in your stash and on-hand.
>>
>>736523024
NTA but in D2 gold is useful for repairing equipment but it's also useful for just buying crap, gambling for items is a fine way to spend gold and lots of characters have things they might want to buy from shops in D2 equipment wise through Normal. Bulk gold even does have trade value in ladder seasons because it's useful for crafting stuff too. D2's uses for gold are ultimately just fine.
>>
>>736523062
>I just think that such a harsh split happening with games SO similar is interesting.
I don't, because like I said it comes down to people identifying in one.
>>
>>736523259
>TotK only had to really do one thing, make cool dungeons,
good, so we're agreed it's a great game. those boss battles brought me right back to the feeling of Oot.
>>
weapon durability wouldn't be an issue if regular monsters didn't have bloated health pools. A silver moblin is often armed with a royal sword, but that royal sword will break before you even deal 60% of the moblins health. In contrast early game enemies have low health and the weaker weapons can kill 1~2 of them before breaking.
On the other hand I think bosses have too little health. Nintendo was too afraid players would run out of weapons during a boss fight and quit the game. I think you need an entire arsenal to take out one boss if you don't have the master sword. Honestly I do not like how you can rush Ganon from the great plateau, and it's not because of speedtrannies.
>>
>>736523759
sorry you have such low standards
>>
>>736523360
>they have different tiers of durability
>why
>to make gold useful
>>
File: maxresdefault.jpg (68 KB, 1280x720)
68 KB
68 KB JPG
>>736523759
>glorified shrines
>cool dungeons
>>
>>736523790
ironic, considering that Totk is peak, and you would need lower your standards to cling to an older title
>>
>>736523851
Peak is a co-op game about climbing mountains
>>
>>736523851
>movieshit
>peak
>>
>>736523806
I got one for you: Why treat weapons as ammo when you have arrows?
>>
BotW and TotK are two halves of one unfulfilled whole. Playing BotW I miss the caves, I'm reminded of how much worse the bosses are across the whole game, how little variety there is, how shitty most of the dungeon lead ups are and how underwhelming the ending is. Playing TotK again, I miss how less clunky BotW is by comparison with menuing, how much better the sage powers are, and that overall BotW had better puzzles. Anyone saying one is a "masterpiece" and the other is "trash" is retarded.
>>
>>736524141
sage powers in BotW are*
>>
>>736502702
Loser.
>>
File: movie game.jpg (371 KB, 839x1000)
371 KB
371 KB JPG
>>736523901
Here is shiggy seeking to make Ocarina of Time a movie game.
>>
>>736523826
>glorified dungeons
>cool shrines
>>
>>736524374
Absolutely disgusting.
>>
>>736523917
Why have different weapon types if they don't break?
>>736524141
>BotW and TotK are two halves of one unified whole.
ftfy
>>
>>736524460
>Why have different weapon types if they don't break?
For the sake of variety? Wtf kind of question is this?
>>
>>736524460
1H weapons let you use a shield, 2H weapons don't and spears give you longer range with multiple attacks. Some people prefer to have a way to defend while others may want extra attack and reach and others may want a faster weapon. Now answer the question: Why have weapons fulfilling the role of ammo if you have ammo already?
>>
>>736524460
>why have different weapon types if they don't break?
Different movesets? Different appearances?
>>
>>736524603
>So you can run out of weapons and be forced to figure out creative ways to dispatch your enemies using the environment/runes
>so you can have a progression mechanic that upgrades your inventory space instead of running around with a full inventory all the time
>so you can use the throw mechanic whenever a weapon is low durability which deals extra damage when the weapon breaks on impact
>>
>>736518449
if replacing weapons is trivial, what benefit does durability bring?
>>
>>736524603
>so you can constantly be rewarded with weapons for exploring and completing tasks cause god knows the game is lacking in rewards
>>
File: 1774999461982944.png (18 KB, 654x101)
18 KB
18 KB PNG
the BOTW/TOTK weapon durability system would be MASSIVELY improved if durability was tripled and weapon slot count was cut by two thirds
>>
>>736525085
>>So you can run out of weapons and be forced to figure out creative ways to dispatch your enemies using the environment/runes
Except enemies are never difficult enough to require this.
>>
>>736525085
>we need a progression mechanic so we have reasons to expand your inventory
>why do we need to want to expand our inventory? I never asked for inventory management mid combat
>to justify the durability mechanic
hm
>>
>>736525237
The game is made for children anon, my little brother had a really rough time killing anything in the game
>>
>>736525270
That's one heck of a weak copout.
>>
>>736512001
I need those bananas tho
>>
>>736525085
>So you can run out of weapons and be forced to figure out creative ways to dispatch your enemies using the environment/runes
This stops being effective once black monsters appear, unless you knock them in a water source and you won't often find water to knock them in.
>so you can have a progression mechanic that upgrades your inventory space instead of running around with a full inventory all the time
...that makes no sense. Korok seeds upgrades your space, and that is not a bad mechanic. I think you really are running out of steam.
>so you can use the throw mechanic whenever a weapon is low durability which deals extra damage when the weapon breaks on impact
In BotW, this is useful but also consider that the weapon your enemy has may be weaker than what you threw. In TotK, I'm not throwing my lynel weapons period. But to be fair, I'll give you this one.

>>736525132
>so you can constantly be rewarded with weapons for exploring and completing tasks cause god knows the game is lacking in rewards
BotK made me love getting rupees in a chest as a reward, and in those games you can carry 999,999 of them, so no excuse why you couldn't just get rupees galore when the blood moon refreshes everything to begin with.
>>
>>736515496
>uhh you aren't allowed to steal the weapon the moblin is using because that defeats my argument
>>
>>736525270
>The game is made for children anon
And right here proves that you don't actually like the game, because you wouldn't reduce it to
>ITS FOR KIDZ
And instead you would have came up with a logical response to his post. On that note, why are you playing a supposed children's game, let alone defend its design choices as an adult?
>>
File: 1623706340072.jpg (33 KB, 640x640)
33 KB
33 KB JPG
>>736502412
holy shit i wasted my life
>>
>>736525576
I'm playing devil's advocate today, it's fun. The game is designed for kids though, that's simply a fact, you can't judge it all by adult brain standards.
>>
>>736511784
People don't hate on weapon durability because it makes the game harder, they hate it because it's a shit mechanic that makes the game unfun.
>>
>>736525559
>anon can't read
Many such cases.
>>
>>736502702
I hated the durability shit but doing this is just cheating. You should engage with the systems of a game even if you dont like them.
>>
File: 1430281199349.jpg (86 KB, 500x359)
86 KB
86 KB JPG
>>736525638
>The game is designed for kids though
>you can't judge it all by adult brain standards
>I'm playing devil's advocate today
>today
>>
>>736525787
>You should engage with the systems of a game even if you dont like them.
Why? What are you even saying?
>>
>>736502702
The Zelda community doesn't claim this Anon.
>>
>>736524571
Variety exists whether something is consumable or not. Thanks for playing.
>>736524603
>Why have weapons fulfilling the role of ammo if you have ammo already?
The weapons are the ammo. Why have them not be.
>>736524610
>variety
>>
>>736525815
You shouldnt bypass shit parts of games. You should engage with them to get the true experience.
>>
>>736525787
Why? The fuck are you gonna do about it?
>>
>>736502702
You did it the correct way. Congratulations you beat the game.
>>
>>736525901
Yeah, I can have all the encouragement to want to find new weapons just based on variety looking for the one I think looks coolest without them breaking. Thanks for playing.
>>
>>736525237
Enemies are never difficult enough to rely on a sword over a spear either.
>>
>>736525791
>let's change the structure of the sentences so they produce a different meaning
uhh ok
>>
>>736525191
the BOTW/TOTK weapon durability system would be MASSIVELY improved if they broke twice as fast and weapon slot count was limited to three
>>
>>736525905
There is no true experience, only personal experiences and enjoyment.
>>
>>736525787
cheating in single player games is absolutely fine
>>
>>736525954
I just use whatever I find, they deal 4x the damage if you throw them at an enemy's head, and I will just get a new weapon to use. Drink water, hydrate, pee.
>>
>>736502702
Fun havers won. Nintendo trannies lost.
>>
>>736525901
>Why have them not be.
Because you have ammo a la arrows. If that's the case, why have bows and arrows when your weapons are all the ammo you need? I'm asking this as a serious question.
>>
>>736525956
That sounds like a problem with the game that they never addressed.
>>
>>736526139
okay congratulations you have successfully managed to brainlessly engage with a brainless system
>>
>>736526001
This unironically. The systems in place would clearly support it. Whereas if you increased durability you break the core game loop of finding and using weapons.
>>
>>736526184
Many such cases, which is why this thread's here
>>
>modern setting game
>shoot gun at enemies 100 times
>run out of bullets
>need to find another gun

this is fine

>fantasy setting game
>swing sword at enemies 100 times
>run out of durability
>need to find another sword

WTFFFFFFFFFFFFFFFFFFF NINTENDO HOW DARE YOU
>>
>>736526164
>Because you have ammo a la arrows.
So things shouldn't be ammo because you have ammo. Not quite understanding your stance here. Why should enemies drop hearts if you can heal from poitions and fairies; well enemies no longer drop hearts, no need.
>>
>>736526230
>core game loop
the game surprisingly works 100% fine without it, bit strange for a core game loop

>>736526256
>yeah uhh swords were just like ammo counters for real for real knights carried like 20 of them into battle
>>
>>736526184
>the problem with the game is you can dispatch enemies in a ton of different ways!
>why
> I DONT KNOW
>>
>>736526256
>have favorite gun
>run out of ammo
>get to keep it, but need more ammo
>find more ammo, aka repairing it
>>
>>736526205
and you didn't successfully engage with a braindead system? jesus christ
>>
>>736526332
Because the game isn't challenging enough to warrant it, due to the enemies being braindead morons?
>>
>>736502264
These are all fine, but
>Remove random encounters
What does this refer to? Yiga ambushes? I like those.
>>
>>736526332
>the tons of different ways anyone bothers to deal with moblin camp #53:
>I walk around lol
>>
>>736526323
It works because it's the same loop, retard kun.
>game works as it does right now
>decrease durability and inventory space
>still works correctly
vs
>game works as it does now
>increase durability and inventory
>weapons go unused in inventory
>weapons go left on the ground
hmmmm, rocket science
>>
>>736526346
>have favorite sword
>run out of ammo
>toss it at enemy's dome for double critical
>find more ammo, aka picking up one on the ground
>>
>>736526384
Hollow Knight fucking sucks btw.
>>
File: first of all bitch....png (138 KB, 416x448)
138 KB
138 KB PNG
>>736526295
...are you being a dumbass on purpose? Because this is getting old. Swords aren't supposed to be disposable, arrows and bullets are. You can reclaim your arrows in some games but otherwise your bow is the real weapon. You can't just shoot daggers out your sword, it's not a gun. And if it was a gun, I'm not throwing the gun at a guy, I'm keeping it and grabbing more ammo. Bows are the gun, arrows are the ammo. Swords are weapons you generally KEEP on you.

I think you're fucking me at this point, and I've honestly had my fill.
>>
File: maxresdefault(2).jpg (69 KB, 1280x720)
69 KB
69 KB JPG
>butt hurt morons are still hurt hurt about BOTW
It has been 9 fucking years!
>>
>people actually got filtered by the durability and climbing in the rain
holy shit gaymers suck nowadays
>>
>>736502264
>Food heals over time (not instant)
Fuck off minecraft retard
>>
>>736526427
>it works because it's the same loop
>anon talks about adjusting values of durability and inventory space when I specifically say "without it"
hey man, I can just pick up and use weapons that I think are cool cus they look cool and get excited for a new weapon that looks cooler than my old weapon because I don't need the game to break my weapons to make me want to find things I think are cool when they're all the same stat sticks
there's nothing else to it than that, the artificial treadmill isn't necessary
>>
>>736526467
>toss sword
>now have to find a worse sword that I hate using because it looks ugly
>>
>>736526467
>on the ground
>all I see are sticks and spoons
>not the sword I liked
damn, if only I had more ammo for my favorite sword.
>>
File: file.png (145 KB, 1282x772)
145 KB
145 KB PNG
>>736526410
it's when the game decides to spawn enemies right next to you at random
>>
>>736511784
Durability isn't a problem in Master Mode either because by the time you choose that mode you should be familiar with the game's mechanics and how to maximize damage to conserve durability. Facetanking is not the way to play Master Mode.
>>
>>736523265
*spergs out*
>>
File: hornet-silksong.gif (1.02 MB, 329x329)
1.02 MB
1.02 MB GIF
>>736526494
skill issue, casual.
>>
>>736526001
>>736526230
low durability, low slots = unwillingness to engage in combat against anything that will deplete your small store of high value weapons
low durability, high slots = high UI friction and frustration due to weapons constantly breaking, plus a constant need to farm weapons to fill your inventory
high durability, high slots = no challenge
high durability, low slots = minimised friction/frustration from weapon breakage and a low amount of time spent farming an inventory
>>
>>736522038
All 4 of those have wholly unique maps and mechanics
>>
File: halo plasma rifle.png (783 KB, 1200x720)
783 KB
783 KB PNG
>>736526346
>>
>>736526256
>modern setting game
>shoot gun at enemies 100 times
>run out of bullets
>need to find another gun
>every gun is a half-mag kill against every enemy so it doesn't really matter what you replace it with beyond personal preference, style, or a shift in tactics

vs

>fantasy setting game
>swing sword at enemies 100 times
>run out of durability
>need to find another sword
>enemies you're fighting have significantly worse weapons than the one you just broke
>>
>>736515760
I understand you, anon.
>play x-com ufo defense
>get psi
>mind control every enemy, make them toss their weapons, then do stupid shit like line up for the firing squad or just go on panic spirals
>trivializes the game but can't stop doing it because it's so funny
>>
>>736515760
>lynels are annoying to farm
I don't understand this sentiment because Lynels are the EASIEST enemies to farm. Shoot an arrow in their face and they'll get stunned, letting you mount them and hit them in the back for 5 free hits. Those 5 hits cost no durability to your weapon. And you can stagger Lynels into opening themselves up for a faceshot with a shield deflect. So just equip your strongest weapon, use a bow and basic aiming skills, and end them in an instant.
>>
>>736525127
Choice. Do I use my best weapon now and use it up, or mow through my weaker weapons and save the good stuff for a harder challenge?
Even if weapons are easy to replace, that does not help you when you are in the middle of a tough combat situation, like when getting jumped by a guardian.
The problem with BOTW is not that it is too restrictive, but that it is not restrictive enough. The only times I truly loved BOTW was during the Eventide Island and Trial of the Sword quests. Every other part of the game bends over backwards to be as accessible as possible.
>>
File: 1764585319913040.gif (1.73 MB, 550x320)
1.73 MB
1.73 MB GIF
>>736523759
>it's just like LoZ!
>it's just like OoT!
botw apologists always do this, everyone can see right it
>>
>>736528852
through it*
>>
>>736502264
>AM 04:20
stealth DUDE thread?
>>
File: 1774883753415861.jpg (81 KB, 843x720)
81 KB
81 KB JPG
>increase damage tenfolds
>stealth becomes imperative
>have to use everything In your power to distract, separate, and kill your enemies without being found
>battles are intense one hit kill. One enemy is fine but good luck with a group
>>
>>736526530
>Swords aren't supposed to be disposable
They are, dumb ass. This is Botw.
>>
>>736526569
>anon talks about reducing weapon durability when I say infinite durability
really gets the noggin sprinting
>>
>>736526741
>unwillingness to engage in combat
skill issue
>>
>>736531215
No one wants that though, its a retarded and bad idea.
>>
>>736528852
>see through me for miles and miles
>see me again on the loop around
>>
>>736531283
I want it, it's super fun.
>but anon got filtered
you can stay filtered for all I care
>>
>>736531282
incentive and design issue
>>
>>736531349
I hate this gay meme of being wholesome redd*t chungus super positive and excited about objectively dogshit mechanics everyone hated. Theres an element of aggressive dishonesty and performance that really bothers me about it.
>>
File: types of headaches.jpg (42 KB, 618x740)
42 KB
42 KB JPG
>>736503513
Oh look, its
>games by default have durability systems that the developer must fix before shipping.
again.
>>
>>736531349
You said the same thing about sucking dicks too
>>
Playing this shit with graphics mods has breathed new life into it. I have infinite durability on too.
>>
>>736502702
>emulating the wii u version instead of the switch version
for what purpose
>>
>>736531595
Yeah I don’t get why people buy the consoles anymore, they’re super locked down on the software level and also just super weak hardware wise.
Once I played totk on my pc it was over, I’ll never buy another nintendo console.
>>
>>736531349
As someone who's currently 60 hours into a Terraria playthrough, I can do without weapon durability. Infact I find it unnecessary to have fun.
>>
>>736531595
>breathed new life into it
Based
>I have infinite durability on too
Cringe
>>
I will never understand why people hate durability the game shits out weapons at you. Unless you really hate using 2h weapons or something.
>>
>>736531349
you are why devs shouldn't listen to players
>>
>>736531715
Because its pointless if the game shits out weapons at you
>>
File: easy.jpg (75 KB, 600x455)
75 KB
75 KB JPG
>>736502702
>>
my sd card corrupted after I got the bike and I never bothered to play again.
>>
>>736502264
Uh? You missed the one thing that would actually fix the game.
>sailcloth uses stamina at 25x the rate when going horizontally
>uses 0 stamina when just going downwards
And then it's 0 stamina when doing that one minigame or whatever.
>>
>>736531715
>the game shits out weapons at you
exactly, it's busywork
it's a good idea but nintendo did not implement it well
>>
>>736502702
Durability is ONLY a problem at the start of the game. At the end, weapons are so plentiful and with durability up+ last for an entire encampment. I had spears and claymores that lasted HOURS. If they lasted any longer, I just wouldn't be picking up anything once I hit end game. I would be taking weapons that I found right after the fourth divine beast and taking them through the entirety of Hyrule Castle. Stop being bad at the game.
>>
>>736531715
In totk it's a boring and pointless waste of time where you constantly need to engage with too mucn menuslop every time you need a new weapon, it's not fun.
>>
>>736502702
Based
>>
>9 years since BotW
>no good sony or PC games in that span
Imagine if all three platforms made games instead of just one.
>>
>>736531935
Crimson desert is better than botw or totk
>>
>>736506164
You are a casual shitter. Go play competitive fighting games or 1cc difficult if you want stakes instead of artificial tedium. Retard. You have no idea what makes good game design. >>>/tv/ might be better for you if you want to pretend you're watching high stakes stuff
>>
>>736531978
Caught a live one
>>
>>736531935
BOTW can't even reach up to the heights of Minecraft.
>>
>>736531853
>I just wouldn't be picking up anything
Yeah. This is fine. That's the point.
>>
>>736520735
How do you remove the anti-soul gas?
>>
>>736532040
isn't the sky only like 100 blocks in heigh?
>>
>>736531978
>Go play competitive fighting games or 1cc difficult if you want stakes instead of artificial tedium.
tedium like swapping weapons every 20 seconds because they break after a handful of hits or a single throw and being forced to farm korok shit to buy slots and constantly farm weapons to fill those slots at all times because nothing lasts long enough to ever feel like it was worth it?
>>
>>736532178
In vanilla it's 300 blocks. But mods have increased it beyond that.
>>
File: 1775264651843438.png (451 KB, 735x707)
451 KB
451 KB PNG
>>736531935
>9 years since BotW
>no nude or sex mods

I can drift around Hyrle Castle in an impreza but GOD forbid I get to enjoy some nudity.
Why are Nintendofags so gay?
>>
>>736531968
No I don't believe you
>>736532040
Agreed but that was almost two decades ago with nothing since.
>>
>>736512785
Food isn't limited either so you might as well enable infinite hearts as well by your reasoning
>>
>>736532714
>tranime
>>
we're almost at a decade of BOTW seethe
>>
File: 1775529952334735.png (852 KB, 1056x1080)
852 KB
852 KB PNG
>>736532835
The weapon durability was kinda shit though.
>>
>>736532885
I disagree.
>>
>>736512865
There was many things wrong with Sticker Star, not just the sticker usage.
>>
>>736502264
Just play gothic/archolos at this point
>>
>>736514642
>100% vanilla except the mod that makes it not vanilla
some of you niggers are incomprehensible
>>
>>736502264
The glider also needs a nerf, or be completely removed. Climbing things becomes really boring once you get the glider because it removes all danger from falling down.
Also fast travel shouldn't be in the game at all.
>>
File: borgor.jpg (18 KB, 300x168)
18 KB
18 KB JPG
>>736531474
I hate faggots like you who think you're interesting because you hate something 30 million other people enjoyed.
>>
File: consideration.png (68 KB, 259x195)
68 KB
68 KB PNG
>>736531715
It makes sense if you realize they're retarded.
>>
>>736502702
Why do that instead of just playing a different game that you liked?
>>
>>736533354
>>736533386
>IT'S POPULAR, THEREFORE IT'S GOOD
You should know better than to use that fallacy, in an era where the Ps4 and Ps5 can sell 100 million units each, without a single damn game of note.
>>
>>736532961
Don't you see it pointless to debate the quality of Zelda games by now. Zelda fans are very stubborn in what they like and don't. You can never convince someone that say...thinks WW is is actually a good game. It's pointless and you'll just be arguing in circles forever
>>
>>736532975
that thinks WW is shit*
>>
>>736533597
But PS5 is objectively a good console.
>>
>>736533634
I wasn't trying to change their opinion. I was just letting the tranime poster know that I disagree with their opinion.
>>
File: 1775495105983024.png (845 KB, 943x964)
845 KB
845 KB PNG
>>736533662
Not really. Everything on it, was mediocre at best.
>>
>>736533662
>the Ps5 is a good console
>>
>>736502264
I would've preferred if the zonai vehicle was more magical than literally a motorbike which was terrible. Then again I can't understand why Aonuma despises the hookshot and magic meter when they're staples of the series. TotK proves they just don't even care anymore and the IP is a test bed for whatever his team feels like doing whether that's his furry porn wife or making Nuts & Bolts 2
>>
>>736533662
it only has two games, one of which is on pc and the other on ps3
>>
>>736533716
You're grown adult male, correct? Is there a good reason I should participate in this emotional crossdressing you're doing right in front of me? I find you repulsive.
>>
>>736533787
I'm aware. That is second most on the market, only behind Nintendo. PC and Xbox have zero games.
>>
>>736533831
>PC has zero games
lol
>>
Durability is the least of BOTW’s problems, except for the base Master Sword because that thing is already pretty weak as is. I don’t mind some of these changes, but that last one is just dumb. The motorcyle can only be acquired after finishing every divine beast, finishing all the DLC trials, and finishing the final dungeon and beating its boss. After doing all that, having a summonable form of transportation is a well enough reward. There’s no need to nerf it like that.
>>
>>736533867
Your rules, not mine. I have PC at 1 personally
>>
Durability is going to be a staple in the franchise moving forward, and from a design perspective applying it to shields is the best idea Nintendo has brought to the series. Being able to mindlessly block every attack like in the previous 3D games before Skyward Sword was unbelievably stupid.
>>
>>736533726
To be fair the series is very good at coming up with furry porn wives
>>
>>736533658
I do!
>>
>>736502702
Glad to see that it's still working in 2026. When I started replaying BotW on Cemu years and years ago that's how I did it as well.
>>
File: botw setting.jpg (139 KB, 982x660)
139 KB
139 KB JPG
>>736532059
I'm recommending choosing Serfrost's Preset, that will remove the soulless gas
>>
>>736533102
>NOOOOO NOT THE HECKIN MODDERINO THAT CHANGES TEXTURES AND LINK'S MODEL!!!!!!!
k
>>
>>736533787
Which is great since you own neither tendie
>>
>>736502412
Beat the game legit with 3 hearts. Durability is shit mechanic and the game was pretty shit overall. Going open world was a mistake.
>>
>>736537826
I woudln't have a problem with it but why would a nigga even say "100% vanilla but with these mods" like that's a literally wrong statement tautologically like are you stupid just don't say it like that
>>
>>736503204
Having to constantly cycle through that shit UI to fish out the next out of a gazillion easily obtainable weapons is not a good time tho. Especially with one of those faulty Pro controllers with random diagonal inputs.
>>
>>736502264
None of these are real problems, just nitpicky bullshit. The real problems are that there are fuck all dungeon items and the dungeons themselves suck
>>
File: 1775544911735993.gif (502 KB, 500x561)
502 KB
502 KB GIF
>>736538406
The dungeons were alright. You want shifty dungeons, play Oracle of Seasons.
>>
>>736502702
The Zelda community claims this Anon.
>>
>>736538485
I have played seasons and I don't remember the dungeons being good or bad. I do remember BotW having shit dungeons though. They all have the same shitty aesthetic as the shrines, and flicking five switches to activate the boss was disappointing as fuck.
>>
Floor 10 in the beginner trial in Master Mode is near impossible. You can't knock the enemy into the water or you are basically screwed. Since they will just recover most of their health back and your weapons don't have enough durability to beat them. Then you have to start all over.
>>
Thread got me replaying BotW. This game still rules. Looks great on PC too, last time I played it it was the Wii U version



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.