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Think of your favorite level. You did NOT think of:
>the freighter
>cemetary
>Paris
>Cathedral
>Vandenberg
>Gas Station
>Ocean Lab
>Missle Silo
>Area 51
Why? Because half the game is fucking dogshit, but the only people who know are the ones who actually beat it (i.e. not fake fans, like (YOU))
>>
>>736517284
I was considering between Vandenburg, Freighter and Ocean Lab actually. Vandenburg is my final choice. It's a neat level with many different paths to take as well as physics kills you can do. I guess the only consideration is whether the sewer tunnel in a different load zone counts.

I really, genuinely only think the last level is weak. Cemetary also is barely a level come on.
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>>736517634
I do think the Catacombs are a bit weak too but other than that, it's all good.
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>>736517634
>Cemetary also is barely a level come on.
If you can't skip it in the game you can't skip it on the list.
>>
I disagree. I think DE starts to unravel with Ocean Lab Interior. The last few levels are weaker but the rest is at least good in my opinion.
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>>736517284
I liked all those levels except the cemetary, but that is such a short part, I easily look over it.
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>>736517710
Everything people praise about the game is completely absent from its second half. It turns into a shitty System Shock clone after the midway point and it never gets better (it teases you in Paris by making you think you're getting a third hub but it's just three buildings lol)

I would bet money that most people who replay it stop after Versalife.
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>>736517284
I mean none of those are my favorite (because they're not hong kong) true but I still like almost all of them. You can only have one favorite.
Also personally I prefer a game that reaches some super high highs and some very low lows over a game that's just ok all the way through. This doesn't apply to deus ex because it never has a particularly horribly low moment, but just in general I disagree that a game has to be consistent to be good.
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>>736517965
I stopped at the final level in my recent replay. I just didn't feel like doing it.
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>>736517965
I've done many full runs of the game.
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>>736517978
I would prefer it if the game were consistently great instead of amazing for 10 hours and then horrible for 10 hours.
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>>736518281
That's the ideal yes but I was explaining my preference when it comes to worse games.
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>>736517710
Oh I must have fucking blocked that awful place out of memory for a moment there. Ok two bad areas.
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>>736518158
And many more where you quit midway through, right?
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>>736517284
Those were all great though, what are you talking about
>>736517965
I finish all my runs. I think you guys just don't like the game and that's okay
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>>736517965
Getting the dragon sword made me give up on the non-combat part of the game. It also removed a lot of the resource management I once had to deal with as well. I thought there would be ethical bonus's but the game nudges you to become a killer.

8/10 game
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>>736518319
You're contradicting yourself now, anon.
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>>736517284
GOAT is relative to other video games. What's better?
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>>736518458
How so?
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>>736518451
shoulda ended the game at HK but they decided to pad it with filler and slop
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I don't even think of the cemetary as bad... or a level. It even has branching paths for no other reason than to support weirder strategies against the mooks.
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>>736517284
Deus Ex is one of the few games I find consistent from start to finish, which is especially remarkable considering the scope. The only exception is the Paris "hub" which is obviously undercooked compared to Hell's Kitchen and Hong Kong.
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I liked all of it
quit trying so hard to make being a contrarian shit-stirrer your identity
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>>736518643
Yeah, you're there for like 5 minutes.
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>>736518581
Alright NOW you've exposed your true colors and need to kys. That didn't happen, you just have a dime-a-dozen contrarian agenda found everywhere on /v/.
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>>736517284
I thought of Area 51, Paris, and the freighter before settling on the MJ12 Lab. Area 51 is a close second, though. I don't have any that I genuinely hate, the worst I feel is slight tedium from Ocean Lab, but the soundtrack makes it worthwhile.
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>>736518562
Allow me to elucidate.
You:
>I prefer a game that reaches some super high highs and some very low lows
Me:
I prefer a game that's consistently great and never veers into very low lows (with the tradeoff that I'm also giving up the very high highs)
You:
>That's the ideal.
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>>736517284
The last time I replayed the game I completely forgot about the cemetary.
Anyway, despite the final act of the game being the weakest, I still think it's pretty good. I enjoyed the freighter, the Cathedral, Vandenberg and Ocean Lab plenty. Paris is the weakest city but it still has plenty going for it.
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>>736518451
dragon sword was meant to deal only 20 dmg.
When ion storm added multiplayer as a patch, they decided to mutiply its damage by 5 for some reason.
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>>736518873
Anon read the whole sentence next time
>I prefer a game that reaches some super high highs and some very low lows OVER a game that's just ok all the way through
I wasn't comparing it to a game that's great all the way through
>>
I don't understand the "end it earlier" crowd, whenever I reach the an ending I'm always left wishing the game had lasted longer. I do all steps for all objectives in the last area before picking the final step of one, just to prolong it.
>>
>>736517284
>>736517965
I play the game once a year, every year, since launch. I always finish it. Best level is easily Hell's Kitchen, but I don't hate any of them. Still find new things, last year or the year before I found another hidden drawer in Alex's office. Will never look up a 100% guide.
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>>736518371
I think I've only dropped the game once or twice.
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>>736519000
Deus Ex is practically the perfect length for a game IMO.
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>>736517965
paris has the chateau and cathedral which are both super memorable.
especially the former, since essentially all you do is walk around a large empty house while a french lady reminisces about her life, its very atmospheric.
area51 is the weakest point, but then you are pogging because you see aliens are real lol.
deus ex is and always will be a classic for good reason.
yes, i've actually played it within the last twelve months of forming this opinion.
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>>736519291
Greys are pretty openly visible in Versalife before then. Even if you don't go to the cell with living ones inside, there's a dead one just laying on a table in the big open area.
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>>736517284
I once saw an anon say Area 51 is a bad last level, dumbest thing I ever heard. It's an iconic location in conspiracy theory, everything in the story building up to it, huge area, tons of gameplay, tons of freedom, and the music is amazing. But I'm used to retarded opinions here.
>Ocean Lab
>Cathedral
You're just listing the levels were you died a lot and you're taking it out on us.
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>>736519571
ye, it is kinda ruined by placing them earlier, for the most part deus ex paces its twists well but the grey death being from aliens probably should've been actually hidden until the end.
i still freaked out realising greys were a thing regardless.
its kinda insane when you think about aliens being in deus ex when comparing it to the storys in MD and HR.
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>>736517284
Ocean Lab is actually a good level but I agree Deus Ex takes a nosedive both level and story wise after Hong Kong. The last level has a million locked doors instead of a proper boss fight
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>>736517284
Theres always someone talking about how X part of the game was not good and i have no idea what they were talking about half of the time.
The only part i ever agreed with on this board was the sewers part in VTMB1 but that was widely acknowledged as flawed.
Believe it or not i didn't even pick up on the complaining over Thieves Guild in Thief Gold until i saw the bitching online.
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>>736517284
Liberty Island is the worst because of how tedious it is but it gets way better after that.
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>>736520409
It takes like 3 minutes, zoomie
Try skilling IQ next life
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>>736517284
Only cathedral and 51 sucked but I don't even remember why. They also weren't that bad.
>>
My issue with the back half is an issue with its pacing. Paris is the last good level because it's an actual place, then everything else is just getting dumped and hopping between military installations to do one task that's obfuscated by sub-tasks with little opportunities to explore. Ocean Lab is the "best" and there's actually some opportunity to explore outside of it (even if its for fuckall). Area 51 is hard carried by going all out and dumping its load with ayy lmaos and the music, but is equally middling as the rest of the back half and subsequent playthroughs encourage just bumrushing through and tunneling to the specific ending you want.
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>>736518892
First time I'm hearing of this. You would think that would be an interesting fact that would always go with the Dragon Tooth Sword being a ridiculous OP weapon that also acts as a light source. Is there no fan patch to put the sword damage back to normal?
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>>736517284
>>Cathedral
>>Gas Station
These are kino, what are you saying?

>>Vandenberg
>>Ocean Lab
Yeah these can be pretty mediocre but they have very cool setpieces and some great moments.

>>Paris
That's not a single location. Catacombs and the Mansion are in it and they're great.

>>The Freighter
>>Missile Silo
True, these suck. Other than the NYC soldier.

>>Cemetary
That's more of a story setpiece, it's more of a mini-level.
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>>736517284
what's the best mod for a second run?

gmdx? revision? something else?
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Played it for the first time last year

It's great until you leave Hong Kong and then it just becomes grey hallways for the most part

Some of those levels are well designed but it gets boring and doesn't flow like the game did before where you'd hope from sprawling hub world to sprawling hub world with a large intricate level in-between

The original moon base final sounds like a fun send off gameplay wise but the story elements that are actually in the game are pretty neat and a good way to tie into the various themes of the game
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>>736519856
iirc they reveal greys are actually genetically modified monkeys and alien conspiracy theories were made up to hide what's really going on in area 51 but it's also vague enough that you can believe whatever you want
>>
>>736518892
>>736523006
Uh, no. It's the other way around.
Sword's damage is intentionally split into 5 parts precisely to nerf its ability to break doors and cameras on 0 skill level. It applies lower damage 5 times that ends up as 100 in total, or with whatever increase based on skill/combat aug.
When they added multiplayer they broke the plasma rifle instead.
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>>736517284
>Think of your favorite level
Vandenberg easily.
You lost, troon. Rev up your troon actuators and troon out of here, troon.
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>>736523196
GMDX 9.0.3
>>
Ass shotgun is a sick weapon once properly upgraded and with points in rifles.
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>>736524159
Figured sawn-off was the better one since you can easily have 9 shots in it and it has a higher damage.
I remember ass just blowing through ammo.

Also I find it funny how your skill level basically turns shotguns into sniper rifles with zero spread. Like yeah, you're so good you fucking manually adjust those manufactured shitty shells to be accurate, or replace them with slugs.
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>>736517284
I'm probably the only dumbass who likes the Ocean Lab level and Peragus in Kotor II because I'm easily impressed by the shitty horror cliche of arriving at/waking up in a remote science base after everybody got mysteriously killed. Love System Shock 2 also, of course.
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>>736517284
I love ocean lab. The only problem with it is the rest of the game discouraged you from taking the abilities and equipment that are of the most use there.
Honestly, most of that content you listed is good and potentially favorite-worthy depending on taste. The only one I personally don't like is gas station. And that's not the level that's the problem, but the fact that the hostage rescue is so fucking finicky to pull off.
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>>736523196
Augmented Edition is the newest version of GMDX
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>>736524742
It's a fork of a fork, not exactly a new version
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>>736517284
Freighter is cool. You know it's good because you can actually come unprepared, and then waste all your explosives and lock yourself out of progress even though the game explicitly tells you not to do that and gives you a ton of opportunities to get more, including like 2 extra gep guns. I wish games had this kind trap more often.
The only bad part is the random explosions throwing you around even when you get off the ship.

Cemetery admittedly sucks. Not even those secret tunnels save it. It makes sense from a storytelling perspective but execution just blows, it's too small. Should have been a bigger hub with multiple entry points and opportunities to get in without talking to the gate guy or an opportunity to get Dowd caught/killed by MJ12.

Both parts of above ground Paris are ok, it's just catacombs that blow. There isn't really any fixing that, though.
And I don't see the problem with the cathedral, it gives you plenty of routes to follow, you just have to be prepared for Gunther and his flamer.

Vandenberg's only bad part is the underground tunnel, once again, because it's a corridor with basically only one route.

Gas station is only bad because it has a script that forces the MiB to run into the cell and kill the hostage even if you sneak in undetected. You gotta use a gas grenade near the girl to prevent her death.

Ocean lab is once again, a big long corridor section, but it gets better once you're actually underwater, you just gotta use your emps. Bet not even half of you found the hidden room you can access if you swim out of the starting gate.

Missile silo doesn't give you much opportunity to sneak around, yep. It could be better.

Area 51 is... Well, can't expect the final area to be a hub, but I would appreciate more NPCs to talk to. Like more techs or scientists that either want to help or stop you depending on what you're doing, like that engineer near alien reactors.
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>>736525287
>You gotta use a gas grenade near the girl to prevent her death.
I've never did that in base-GOTY and the thousands of different GMDX versions and I've always got her out alive though.
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>>736525287
>Gas station is only bad because it has a script that forces the MiB to run into the cell and kill the hostage even if you sneak in undetected. You gotta use a gas grenade near the girl to prevent her death.
Can't you just drop in from above and taser dart the mib and the mj12 goon?
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>>736517284
I don't think Deus Ex felt particularly long - it's more like the final third of the game is good, for the most part, just not great. I also personally really like the tone and unraveling mystery of the Paris levels
Fallout 2 is an example of a game that I think has a pretty grueling final third that actively makes the game feel longer in a bad way
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>>736523620
And then Invisible War confirmed they were aliens and also good boys who dindu nuffin.
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>>736526042
>And then Invisible War
No no no.
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>>736526148
Invisible War is what DX1 would’ve been if it had been made under normal development constraints.
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>>736526268
Invisible War is what Deus Ex would have been if it came out in 1998.
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>>736525354
I mean, I've played through it multiple times and I also don't let her die either. But looking at it from the perspective of someone trying to stealth through it for the first time, it's unfair. Guy just telepathically knows you're nearby and runs in to kill her, even if you're silently scouting out the outside of that building, so you're on a pretty short timer. You have to rush him the moment you pass a certain point, and that's kind of not what stealth players typically want to do.
>>736525485
You can, that's it. Use a gas grenade, pepper gun, prod, dart him to try and distract... You can also just kill him before he gets close to her. The thing is that since he explodes on death if he enters the room the girl is pretty much dead unless you can stun him. And gas grenade simply has the longest reach, allowing you to easily walk up and prod him.
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>>736526573
Oh I always taser and prod mibs, that's +1 explosive you can carry. They don't blow up when unconscious.
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TNM is soon 17 years old. What did we think of it?
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>>736527872
>What if we made an obscure Forum culture the center of our setting?
>But have to exaggerate everything otherwise the in-jokes would be lost on everybody else.
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>>736517284
by the very nature that you are talking about this game 26 years later and are trying to find fault with it already speaks for itself that it is GOATed.
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>>736517284
>freighter
kino, one of my favourite levels
>cemetary
sucks
>Paris
The worst hub but still cool
>cathedral
kino
>vandenberg
mega kino
>gas station
Cool setting but nothing special. Also short
>ocean lab
cool
>missile silo
decent
>area 51
mega kino, great conclusion to the game
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>>736517284
>Gas Station
Fuck you, I did
I don't think the hostage situation was bad at all, but that might've just been from having maxed thermals



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